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+/*
+ * nogaim
+ *
+ * Copyright (C) 2006 Wilmer van der Gaast and others
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+/* This stuff used to be in proxy.c too, but I split it off so BitlBee can
+ use other libraries (like libevent) to handle events. proxy.c is one very
+ nice piece of work from Gaim. It connects to a TCP server in the back-
+ ground and calls a callback function once the connection is ready to use.
+ This function (proxy_connect()) can be found in proxy.c. (It also
+ transparently handles HTTP/SOCKS proxies, when necessary.)
+
+ This file offers some extra event handling toys, which will be handled
+ by GLib or libevent. The advantage of using libevent is that it can use
+ more advanced I/O polling functions like epoll() in recent Linux
+ kernels. This should improve BitlBee's scalability. */
+
+
+#ifndef _EVENTS_H_
+#define _EVENTS_H_
+
+#include <sys/types.h>
+#ifndef _WIN32
+#include <sys/socket.h>
+#include <netdb.h>
+#include <netinet/in.h>
+#endif
+#include <glib.h>
+#include <gmodule.h>
+
+/* The conditions you can pass to b_input_add()/that will be passed to
+ the given callback function. */
+typedef enum {
+ GAIM_INPUT_READ = 1 << 1,
+ GAIM_INPUT_WRITE = 1 << 2
+} b_input_condition;
+typedef gboolean (*b_event_handler)(gpointer data, gint fd, b_input_condition cond);
+
+/* For internal use. */
+#define GAIM_READ_COND (G_IO_IN | G_IO_HUP | G_IO_ERR)
+#define GAIM_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL)
+#define GAIM_ERR_COND (G_IO_HUP | G_IO_ERR | G_IO_NVAL)
+
+/* #define event_debug( x... ) printf( x ) */
+#define event_debug( x... )
+
+/* Call this once when the program starts. It'll initialize the event handler
+ library (if necessary) and then return immediately. */
+G_MODULE_EXPORT void b_main_init();
+
+/* This one enters the event loop. It shouldn't return until one of the event
+ handlers calls b_main_quit(). */
+G_MODULE_EXPORT void b_main_run();
+G_MODULE_EXPORT void b_main_quit();
+
+
+/* Add event handlers (for I/O or a timeout). The event handler will be called
+ every time the event "happens", until your event handler returns FALSE (or
+ until you remove it using b_event_remove(). As usual, the data argument
+ can be used to pass your own data to the event handler. */
+G_MODULE_EXPORT gint b_input_add(int fd, b_input_condition cond, b_event_handler func, gpointer data);
+G_MODULE_EXPORT gint b_timeout_add(gint timeout, b_event_handler func, gpointer data);
+G_MODULE_EXPORT void b_event_remove(gint id);
+
+/* For now, closesocket() is only a function when using libevent. With GLib
+ it's a preprocessor macro. */
+#ifdef EVENTS_LIBEVENT
+G_MODULE_EXPORT void closesocket(int fd);
+#endif
+
+#endif /* _EVENTS_H_ */