/***************************************************************************\ * * * BitlBee - An IRC to IM gateway * * Jabber module - Misc. stuff * * * * Copyright 2006 Wilmer van der Gaast * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, write to the Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * \***************************************************************************/ #include "jabber.h" static int next_id = 1; char *set_eval_priority( set_t *set, char *value ) { account_t *acc = set->data; char *ret; ret = set_eval_int( set, value ); /* Only run this stuff if the account is online ATM, and if the setting seems to be acceptable. */ if( acc->gc && ret ) { /* Although set_eval functions usually are very nice and convenient, they have one disadvantage: If I would just call p_s_u() now to send the new prio setting, it would send the old setting because the set->value gets changed when the eval returns a non-NULL value. So now I can choose between implementing post-set functions next to evals, or just do this little hack: */ g_free( set->value ); set->value = g_strdup( ret ); /* (Yes, sorry, I prefer the hack. :-P) */ presence_send_update( acc->gc ); } return ret; } char *set_eval_tls( set_t *set, char *value ) { if( g_strcasecmp( value, "try" ) == 0 ) return value; else return set_eval_bool( set, value ); } struct xt_node *jabber_make_packet( char *name, char *type, char *to, struct xt_node *children ) { struct xt_node *node; node = xt_new_node( name, NULL, children ); if( type ) xt_add_attr( node, "type", type ); if( to ) xt_add_attr( node, "to", to ); return node; } /* Cache a node/packet for later use. Mainly useful for IQ packets if you need them when you receive the response. Use this BEFORE sending the packet so it'll get an id= tag, and do NOT free() the packet after writing it! */ void jabber_cache_add( struct gaim_connection *gc, struct xt_node *node ) { struct jabber_data *jd = gc->proto_data; char *id = g_strdup_printf( "BeeX%04x", next_id++ ); struct jabber_cache_entry *entry = g_new0( struct jabber_cache_entry, 1 ); xt_add_attr( node, "id", id ); g_free( id ); entry->node = node; g_hash_table_insert( jd->node_cache, xt_find_attr( node, "id" ), entry ); } struct xt_node *jabber_cache_get( struct gaim_connection *gc, char *id ) { struct jabber_data *jd = gc->proto_data; struct jabber_cache_entry *entry = g_hash_table_lookup( jd->node_cache, id ); return entry ? entry->node : NULL; } void jabber_cache_entry_free( gpointer data ) { struct jabber_cache_entry *entry = data; xt_free_node( entry->node ); g_free( entry ); } gboolean jabber_cache_clean_entry( gpointer key, gpointer entry, gpointer nullpointer ); void jabber_cache_clean( struct gaim_connection *gc ) { struct jabber_data *jd = gc->proto_data; g_hash_table_foreach_remove( jd->node_cache, jabber_cache_clean_entry, NULL ); } gboolean jabber_cache_clean_entry( gpointer key, gpointer entry_, gpointer nullpointer ) { struct jabber_cache_entry *entry = entry_; struct xt_node *node = entry->node; if( node->flags & XT_SEEN ) return TRUE; else { node->flags |= XT_SEEN; return FALSE; } } const struct jabber_away_state jabber_away_state_list[] = { { "away", "Away" }, { "chat", "Free for Chat" }, { "dnd", "Do not Disturb" }, { "xa", "Extended Away" }, { "", "Online" }, { "", NULL } }; const struct jabber_away_state *jabber_away_state_by_code( char *code ) { int i; for( i = 0; jabber_away_state_list[i].full_name; i ++ ) if( g_strcasecmp( jabber_away_state_list[i].code, code ) == 0 ) return jabber_away_state_list + i; return NULL; } const struct jabber_away_state *jabber_away_state_by_name( char *name ) { int i; for( i = 0; jabber_away_state_list[i].full_name; i ++ ) if( g_strcasecmp( jabber_away_state_list[i].full_name, name ) == 0 ) return jabber_away_state_list + i; return NULL; } struct jabber_buddy_ask_data { struct gaim_connection *gc; char *handle; char *realname; }; static void jabber_buddy_ask_yes( gpointer w, struct jabber_buddy_ask_data *bla ) { presence_send_request( bla->gc, bla->handle, "subscribed" ); if( find_buddy( bla->gc, bla->handle ) == NULL ) show_got_added( bla->gc, bla->handle, NULL ); g_free( bla->handle ); g_free( bla ); } static void jabber_buddy_ask_no( gpointer w, struct jabber_buddy_ask_data *bla ) { presence_send_request( bla->gc, bla->handle, "subscribed" ); g_free( bla->handle ); g_free( bla ); } void jabber_buddy_ask( struct gaim_connection *gc, char *handle ) { struct jabber_buddy_ask_data *bla = g_new0( struct jabber_buddy_ask_data, 1 ); char *buf; bla->gc = gc; bla->handle = g_strdup( handle ); buf = g_strdup_printf( "The user %s wants to add you to his/her buddy list.", handle ); do_ask_dialog( gc, buf, bla, jabber_buddy_ask_yes, jabber_buddy_ask_no ); g_free( buf ); }