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authormatthew <matthew>2006-09-19 15:08:36 +0000
committermatthew <matthew>2006-09-19 15:08:36 +0000
commit998534c14693435a79181acbbedd70a2ea7ec08d (patch)
tree395b48ebeddad620e55d918a17d7a9369ea52aa1 /web/build/dragdrop-debug.js
parentadf632f9b1476f4d8bdffe8cfb85d5e88685ff48 (diff)
Random old code for BCI.
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+/*
+Copyright (c) 2006 Yahoo! Inc. All rights reserved.
+version 0.9.0
+*/
+
+/**
+ * @class Defines the interface and base operation of items that that can be
+ * dragged or can be drop targets. It was designed to be extended, overriding
+ * the event handlers for startDrag, onDrag, onDragOver, onDragOut.
+ * Up to three html elements can be associated with a DragDrop instance:
+ * <ul>
+ * <li>linked element: the element that is passed into the constructor.
+ * This is the element which defines the boundaries for interaction with
+ * other DragDrop objects.</li>
+ * <li>handle element(s): The drag operation only occurs if the element that
+ * was clicked matches a handle element. By default this is the linked
+ * element, but there are times that you will want only a portion of the
+ * linked element to initiate the drag operation, and the setHandleElId()
+ * method provides a way to define this.</li>
+ * <li>drag element: this represents an the element that would be moved along
+ * with the cursor during a drag operation. By default, this is the linked
+ * element itself as in {@link YAHOO.util.DD}. setDragElId() lets you define
+ * a separate element that would be moved, as in {@link YAHOO.util.DDProxy}
+ * </li>
+ * </ul>
+ * This class should not be instantiated until the onload event to ensure that
+ * the associated elements are available.
+ * The following would define a DragDrop obj that would interact with any
+ * other * DragDrop obj in the "group1" group:
+ * <pre>
+ * dd = new YAHOO.util.DragDrop("div1", "group1");
+ * </pre>
+ * Since none of the event handlers have been implemented, nothing would
+ * actually happen if you were to run the code above. Normally you would
+ * override this class or one of the default implementations, but you can
+ * also override the methods you want on an instance of the class...
+ * <pre>
+ * dd.onDragDrop = function(e, id) {
+ * alert("dd was dropped on " + id);
+ * }
+ * </pre>
+ * @constructor
+ * @param {String} id of the element that is linked to this instance
+ * @param {String} sGroup the group of related DragDrop objects
+ */
+YAHOO.util.DragDrop = function(id, sGroup) {
+ if (id) {
+ this.init(id, sGroup);
+ }
+};
+
+YAHOO.util.DragDrop.prototype = {
+
+ /**
+ * The id of the element associated with this object. This is what we
+ * refer to as the "linked element" because the size and position of
+ * this element is used to determine when the drag and drop objects have
+ * interacted.
+ *
+ * @type String
+ */
+ id: null,
+
+ /**
+ * The id of the element that will be dragged. By default this is same
+ * as the linked element , but could be changed to another element. Ex:
+ * YAHOO.util.DDProxy
+ *
+ * @type String
+ * @private
+ */
+ dragElId: null,
+
+ /**
+ * the id of the element that initiates the drag operation. By default
+ * this is the linked element, but could be changed to be a child of this
+ * element. This lets us do things like only starting the drag when the
+ * header element within the linked html element is clicked.
+ *
+ * @type String
+ * @private
+ */
+ handleElId: null,
+
+ /**
+ * An array of HTML tags that will be ignored if clicked.
+ */
+ invalidHandleTypes: null,
+
+ /**
+ * The linked element's absolute X position at the time the drag was
+ * started
+ *
+ * @type int
+ * @private
+ */
+ startPageX: 0,
+
+ /**
+ * The linked element's absolute X position at the time the drag was
+ * started
+ *
+ * @type int
+ * @private
+ */
+ startPageY: 0,
+
+ /**
+ * The group defines a logical collection of DragDrop objects that are
+ * related. Instances only get events when interacting with other
+ * DragDrop object in the same group. This lets us define multiple
+ * groups using a single DragDrop subclass if we want.
+ *
+ */
+ groups: null,
+
+ /**
+ * Individual drag/drop instances can be locked. This will prevent
+ * onmousedown start drag.
+ *
+ * @type boolean
+ * @private
+ */
+ locked: false,
+
+ /**
+ * Lock this instance
+ */
+ lock: function() { this.locked = true; },
+
+ /**
+ * Unlock this instace
+ */
+ unlock: function() { this.locked = false; },
+
+ /**
+ * By default, all insances can be a drop target. This can be disabled by
+ * setting isTarget to false.
+ *
+ * @type boolean
+ */
+ isTarget: true,
+
+ /**
+ * The padding configured for this drag and drop object for calculating
+ * the drop zone intersection with this object.
+ */
+ padding: null,
+
+ /**
+ * @private
+ */
+ _domRef: null,
+
+ /**
+ * Internal typeof flag
+ * @private
+ */
+ __ygDragDrop: true,
+
+ /**
+ * Set to true when horizontal contraints are applied
+ *
+ * @type boolean
+ * @private
+ */
+ constrainX: false,
+
+ /**
+ * Set to true when vertical contraints are applied
+ *
+ * @type boolean
+ * @private
+ */
+ constrainY: false,
+
+ /**
+ * The left constraint
+ *
+ * @type int
+ * @private
+ */
+ minX: 0,
+
+ /**
+ * The right constraint
+ *
+ * @type int
+ * @private
+ */
+ maxX: 0,
+
+ /**
+ * The up constraint
+ *
+ * @type int
+ * @private
+ */
+ minY: 0,
+
+ /**
+ * The down constraint
+ *
+ * @type int
+ * @private
+ */
+ maxY: 0,
+
+ /**
+ * Maintain offsets when we resetconstraints. Used to maintain the
+ * slider thumb value, and this needs to be fixed.
+ * @type boolean
+ */
+ maintainOffset: false,
+
+ /**
+ * Array of pixel locations the element will snap to if we specified a
+ * horizontal graduation/interval. This array is generated automatically
+ * when you define a tick interval.
+ * @type int[]
+ */
+ xTicks: null,
+
+ /**
+ * Array of pixel locations the element will snap to if we specified a
+ * vertical graduation/interval. This array is generated automatically
+ * when you define a tick interval.
+ * @type int[]
+ */
+ yTicks: null,
+
+ /**
+ * By default the drag and drop instance will only respond to the primary
+ * button click (left button for a right-handed mouse). Set to true to
+ * allow drag and drop to start with any mouse click that is propogated
+ * by the browser
+ * @type boolean
+ */
+ primaryButtonOnly: true,
+
+ /**
+ * Code that executes immediately before the startDrag event
+ * @private
+ */
+ b4StartDrag: function(x, y) { },
+
+ /**
+ * Abstract method called after a drag/drop object is clicked
+ * and the drag or mousedown time thresholds have beeen met.
+ *
+ * @param {int} X click location
+ * @param {int} Y click location
+ */
+ startDrag: function(x, y) { /* override this */ },
+
+ /**
+ * Code that executes immediately before the onDrag event
+ * @private
+ */
+ b4Drag: function(e) { },
+
+ /**
+ * Abstract method called during the onMouseMove event while dragging an
+ * object.
+ *
+ * @param {Event} e
+ */
+ onDrag: function(e) { /* override this */ },
+
+ /**
+ * Code that executes immediately before the onDragEnter event
+ * @private
+ */
+ // b4DragEnter: function(e) { },
+
+ /**
+ * Abstract method called when this element fist begins hovering over
+ * another DragDrop obj
+ *
+ * @param {Event} e
+ * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
+ * id this is hovering over. In INTERSECT mode, an array of one or more
+ * dragdrop items being hovered over.
+ */
+ onDragEnter: function(e, id) { /* override this */ },
+
+ /**
+ * Code that executes immediately before the onDragOver event
+ * @private
+ */
+ b4DragOver: function(e) { },
+
+ /**
+ * Abstract method called when this element is hovering over another
+ * DragDrop obj
+ *
+ * @param {Event} e
+ * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
+ * id this is hovering over. In INTERSECT mode, an array of dd items
+ * being hovered over.
+ */
+ onDragOver: function(e, id) { /* override this */ },
+
+ /**
+ * Code that executes immediately before the onDragOut event
+ * @private
+ */
+ b4DragOut: function(e) { },
+
+ /**
+ * Abstract method called when we are no longer hovering over an element
+ *
+ * @param {Event} e
+ * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
+ * id this was hovering over. In INTERSECT mode, an array of dd items
+ * that the mouse is no longer over.
+ */
+ onDragOut: function(e, id) { /* override this */ },
+
+ /**
+ * Code that executes immediately before the onDragDrop event
+ * @private
+ */
+ b4DragDrop: function(e) { },
+
+ /**
+ * Abstract method called when this item is dropped on another DragDrop
+ * obj
+ *
+ * @param {Event} e
+ * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
+ * id this was dropped on. In INTERSECT mode, an array of dd items this
+ * was dropped on.
+ */
+ onDragDrop: function(e, id) { /* override this */ },
+
+ /**
+ * Code that executes immediately before the endDrag event
+ * @private
+ */
+ b4EndDrag: function(e) { },
+
+ /**
+ * Fired when we are done dragging the object
+ *
+ * @param {Event} e
+ */
+ endDrag: function(e) { /* override this */ },
+
+ /**
+ * Code executed immediately before the onMouseDown event
+
+ * @param {Event} e
+ * @private
+ */
+ b4MouseDown: function(e) { },
+
+ /**
+ * Event handler that fires when a drag/drop obj gets a mousedown
+ * @param {Event} e
+ */
+ onMouseDown: function(e) { /* override this */ },
+
+ /**
+ * Event handler that fires when a drag/drop obj gets a mouseup
+ * @param {Event} e
+ */
+ onMouseUp: function(e) { /* override this */ },
+
+ /**
+ * Returns a reference to the linked element
+ *
+ * @return {Object} the html element
+ */
+ getEl: function() {
+ if (!this._domRef) {
+ this._domRef = this.DDM.getElement(this.id);
+ }
+
+ return this._domRef;
+ },
+
+ /**
+ * Returns a reference to the actual element to drag. By default this is
+ * the same as the html element, but it can be assigned to another
+ * element. An example of this can be found in YAHOO.util.DDProxy
+ *
+ * @return {Object} the html element
+ */
+ getDragEl: function() {
+ return this.DDM.getElement(this.dragElId);
+ },
+
+ /**
+ * Sets up the DragDrop object. Must be called in the constructor of any
+ * YAHOO.util.DragDrop subclass
+ *
+ * @param id the id of the linked element
+ * @param {String} sGroup the group of related items
+ * element is supposed to be a target only, set to false.
+ */
+ init: function(id, sGroup) {
+ this.initTarget(id, sGroup);
+ YAHOO.util.Event.addListener(id, "mousedown",
+ this.handleMouseDown, this, true);
+ },
+
+ /**
+ * Initializes Targeting functionality only... the object does not
+ * get a mousedown handler.
+ *
+ * @param id the id of the linked element
+ * @param {String} sGroup the group of related items
+ * element is supposed to be a target only, set to false.
+ */
+ initTarget: function(id, sGroup) {
+
+ // create a local reference to the drag and drop manager
+ this.DDM = YAHOO.util.DDM;
+
+ // create a logger instance
+ this.logger = new ygLogger("DragDrop");
+
+ // set the default padding
+ this.padding = [0, 0, 0, 0];
+
+ // initialize the groups array
+ this.groups = {};
+
+ // set the id
+ this.id = id;
+
+ // the element is a drag handle by default
+ this.setDragElId(id);
+
+ // by default, clicked anchors will not start drag operations
+ this.invalidHandleTypes = {a : "a"};
+
+ // We don't want to register this as the handle with the manager
+ // so we just set the id rather than calling the setter
+ this.handleElId = id;
+
+ // cache the position of the element if we can
+ if (document && document.body) {
+ this.setInitPosition();
+ }
+
+ // add to an interaction group
+ this.addToGroup((sGroup) ? sGroup : "default");
+
+ },
+
+ /**
+ * Configures the padding for the target zone in px. Effectively expands
+ * (or reduces) the virtual object size for targeting calculations.
+ * Supports css-style shorthand; if only one parameter is passed, all sides
+ * will have that padding, and if only two are passed, the top and bottom
+ * will have the first param, the left and right the second.
+ * @param {int} iTop Top pad
+ * @param {int} iRight Right pad
+ * @param {int} iBot Bot pad
+ * @param {int} iLeft Left pad
+ */
+ setPadding: function(iTop, iRight, iBot, iLeft) {
+ // this.padding = [iLeft, iRight, iTop, iBot];
+ if (!iRight && 0 !== iRight) {
+ this.padding = [iTop, iTop, iTop, iTop];
+ } else if (!iBot && 0 !== iBot) {
+ this.padding = [iTop, iRight, iTop, iRight];
+ } else {
+ this.padding = [iTop, iRight, iBot, iLeft];
+ }
+ },
+
+ /**
+ * Stores the initial placement of the dd element
+ */
+ setInitPosition: function(diffX, diffY) {
+ var el = this.getEl();
+
+ if (!this.DDM.verifyEl(el)) {
+ this.logger.debug(this.id + " element is broken");
+ return;
+ }
+
+ var dx = diffX || 0;
+ var dy = diffY || 0;
+
+ var p = YAHOO.util.Dom.getXY( el );
+
+ this.initPageX = p[0] - dx;
+ this.initPageY = p[1] - dy;
+
+ this.lastPageX = p[0];
+ this.lastPageY = p[1];
+
+ this.setStartPosition(p);
+ },
+
+ /**
+ * Sets the start position of the element. This is set when the obj
+ * is initialized, the reset when a drag is started.
+ * @param pos current position (from previous lookup)
+ * @private
+ */
+ setStartPosition: function(pos) {
+
+ var p = pos || YAHOO.util.Dom.getXY( this.getEl() );
+
+ this.startPageX = p[0];
+ this.startPageY = p[1];
+ },
+
+ /**
+ * Add this instance to a group of related drag/drop objects. All
+ * instances belong to at least one group, and can belong to as many
+ * groups as needed.
+ *
+ * @param sGroup {string} the name of the group
+ */
+ addToGroup: function(sGroup) {
+ this.groups[sGroup] = true;
+ this.DDM.regDragDrop(this, sGroup);
+ },
+
+ /**
+ * Allows you to specify that an element other than the linked element
+ * will be moved with the cursor during a drag
+ *
+ * @param id the id of the element that will be used to initiate the drag
+ */
+ setDragElId: function(id) {
+ this.dragElId = id;
+ },
+
+ /**
+ * Allows you to specify a child of the linked element that should be
+ * used to initiate the drag operation. An example of this would be if
+ * you have a content div with text and links. Clicking anywhere in the
+ * content area would normally start the drag operation. Use this method
+ * to specify that an element inside of the content div is the element
+ * that starts the drag operation.
+ *
+ * @param id the id of the element that will be used to initiate the drag
+ */
+ setHandleElId: function(id) {
+ this.handleElId = id;
+ this.DDM.regHandle(this.id, id);
+ },
+
+ /**
+ * Allows you to set an element outside of the linked element as a drag
+ * handle
+ */
+ setOuterHandleElId: function(id) {
+ this.logger.debug("Adding outer handle event: " + id);
+ YAHOO.util.Event.addListener(id, "mousedown",
+ this.handleMouseDown, this, true);
+ this.setHandleElId(id);
+ },
+
+ /**
+ * Remove all drag and drop hooks for this element
+ */
+ unreg: function() {
+ this.logger.debug("DragDrop obj cleanup " + this.id);
+ YAHOO.util.Event.removeListener(this.id, "mousedown",
+ this.handleMouseDown);
+ this._domRef = null;
+ this.DDM._remove(this);
+ },
+
+ /**
+ * Returns true if this instance is locked, or the drag drop mgr is locked
+ * (meaning that all drag/drop is disabled on the page.)
+ *
+ * @return {boolean} true if this obj or all drag/drop is locked, else
+ * false
+ */
+ isLocked: function() {
+ return (this.DDM.isLocked() || this.locked);
+ },
+
+ /**
+ * Fired when this object is clicked
+ *
+ * @param {Event} e
+ * @param {YAHOO.util.DragDrop} oDD the clicked dd object (this dd obj)
+ * @private
+ */
+ handleMouseDown: function(e, oDD) {
+
+ this.logger.debug("isLocked: " + this.isLocked());
+
+ var EU = YAHOO.util.Event;
+
+
+ var button = e.which || e.button;
+ this.logger.debug("button: " + button);
+
+ if (this.primaryButtonOnly && button > 1) {
+ this.logger.debug("Mousedown was not produced by the primary button");
+ return;
+ }
+
+ if (this.isLocked()) {
+ this.logger.debug("Drag and drop is disabled, aborting");
+ return;
+ }
+
+ this.logger.debug("mousedown " + this.id);
+
+ this.DDM.refreshCache(this.groups);
+
+ // Only process the event if we really clicked within the linked
+ // element. The reason we make this check is that in the case that
+ // another element was moved between the clicked element and the
+ // cursor in the time between the mousedown and mouseup events. When
+ // this happens, the element gets the next mousedown event
+ // regardless of where on the screen it happened.
+ var pt = new YAHOO.util.Point(EU.getPageX(e), EU.getPageY(e));
+ if ( this.DDM.isOverTarget(pt, this) ) {
+
+ this.logger.debug("click is legit");
+
+ // check to see if the handle was clicked
+ var srcEl = EU.getTarget(e);
+
+ if (this.isValidHandleChild(srcEl) &&
+ (this.id == this.handleElId ||
+ this.DDM.handleWasClicked(srcEl, this.id)) ) {
+
+ // set the initial element position
+ this.setStartPosition();
+
+ this.logger.debug("firing onMouseDown events");
+
+
+ this.b4MouseDown(e);
+ this.onMouseDown(e);
+ this.DDM.handleMouseDown(e, this);
+
+ this.DDM.stopEvent(e);
+ }
+ }
+ },
+
+ /**
+ * Allows you to specify a tag name that should not start a drag operation
+ * when clicked. This is designed to facilitate embedding links within a
+ * drag handle that do something other than start the drag.
+ *
+ * @param {string} tagName the type of element to exclude
+ */
+ addInvalidHandleType: function(tagName) {
+ var type = tagName.toUpperCase();
+ this.invalidHandleTypes[type] = type;
+ },
+
+ /**
+ * Unsets an excluded tag name set by addInvalidHandleType
+ *
+ * @param {string} tagName the type of element to unexclude
+ */
+ removeInvalidHandleType: function(tagName) {
+ var type = tagName.toUpperCase();
+ this.invalidHandleTypes[type] = null;
+ },
+
+ /**
+ * Checks the tag exclusion list to see if this click should be ignored
+ *
+ * @param {ygNode} node
+ * @return {boolean} true if this is a valid tag type, false if not
+ */
+ isValidHandleChild: function(node) {
+ var type = node.nodeName;
+
+ if (type == "#text") {
+ // this.logger.debug("text node, getting parent node type");
+ type = node.parentNode.nodeName;
+ }
+
+ return (!this.invalidHandleTypes[type]);
+ },
+
+ /**
+ * Create the array of horizontal tick marks if an interval was specified
+ * in setXConstraint().
+ *
+ * @private
+ */
+ setXTicks: function(iStartX, iTickSize) {
+ this.xTicks = [];
+ this.xTickSize = iTickSize;
+
+ var tickMap = {};
+
+ for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) {
+ if (!tickMap[i]) {
+ this.xTicks[this.xTicks.length] = i;
+ tickMap[i] = true;
+ }
+ }
+
+ for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) {
+ if (!tickMap[i]) {
+ this.xTicks[this.xTicks.length] = i;
+ tickMap[i] = true;
+ }
+ }
+
+ this.xTicks.sort(this.DDM.numericSort) ;
+ this.logger.debug("xTicks: " + this.xTicks.join());
+ },
+
+ /**
+ * Create the array of vertical tick marks if an interval was specified in
+ * setYConstraint().
+ *
+ * @private
+ */
+ setYTicks: function(iStartY, iTickSize) {
+ this.yTicks = [];
+ this.yTickSize = iTickSize;
+
+ var tickMap = {};
+
+ for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) {
+ if (!tickMap[i]) {
+ this.yTicks[this.yTicks.length] = i;
+ tickMap[i] = true;
+ }
+ }
+
+ for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) {
+ if (!tickMap[i]) {
+ this.yTicks[this.yTicks.length] = i;
+ tickMap[i] = true;
+ }
+ }
+
+ this.yTicks.sort(this.DDM.numericSort) ;
+ this.logger.debug("yTicks: " + this.yTicks.join());
+ },
+
+ /**
+ * By default, the element can be dragged any place on the screen. Use
+ * this method to limit the horizontal travel of the element. Pass in
+ * 0,0 for the parameters if you want to lock the drag to the y axis.
+ *
+ * @param {int} iLeft the number of pixels the element can move to the left
+ * @param {int} iRight the number of pixels the element can move to the
+ * right
+ * @param {int} iTickSize optional parameter for specifying that the
+ * element
+ * should move iTickSize pixels at a time.
+ */
+ setXConstraint: function(iLeft, iRight, iTickSize) {
+ this.leftConstraint = iLeft;
+ this.rightConstraint = iRight;
+
+ this.minX = this.initPageX - iLeft;
+ this.maxX = this.initPageX + iRight;
+ if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); }
+
+ this.constrainX = true;
+ this.logger.debug("initPageX:" + this.initPageX + " minX:" + this.minX +
+ " maxX:" + this.maxX);
+ },
+
+ /**
+ * By default, the element can be dragged any place on the screen. Set
+ * this to limit the vertical travel of the element. Pass in 0,0 for the
+ * parameters if you want to lock the drag to the x axis.
+ *
+ * @param {int} iUp the number of pixels the element can move up
+ * @param {int} iDown the number of pixels the element can move down
+ * @param {int} iTickSize optional parameter for specifying that the
+ * element should move iTickSize pixels at a time.
+ */
+ setYConstraint: function(iUp, iDown, iTickSize) {
+ this.topConstraint = iUp;
+ this.bottomConstraint = iDown;
+
+ this.minY = this.initPageY - iUp;
+ this.maxY = this.initPageY + iDown;
+ if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); }
+
+ this.constrainY = true;
+
+ this.logger.debug("initPageY:" + this.initPageY + " minY:" + this.minY +
+ " maxY:" + this.maxY);
+ },
+
+ /**
+ * resetConstraints must be called if you manually reposition a dd element.
+ * @param {boolean} maintainOffset
+ */
+ resetConstraints: function() {
+
+ // this.logger.debug("init pagexy: " + this.initPageX + ", " +
+ // this.initPageY);
+ // this.logger.debug("last pagexy: " + this.lastPageX + ", " +
+ // this.lastPageY);
+
+ // figure out how much this thing has moved
+ var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0;
+ var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0;
+
+ // this.logger.debug("diff: " + dx + ", " + dy);
+
+ // reset the initial location
+ this.setInitPosition(dx, dy);
+
+ if (this.constrainX) {
+ this.setXConstraint( this.leftConstraint,
+ this.rightConstraint,
+ this.xTickSize );
+ }
+
+ if (this.constrainY) {
+ this.setYConstraint( this.topConstraint,
+ this.bottomConstraint,
+ this.yTickSize );
+ }
+ },
+
+ /**
+ * Normally the drag element is moved pixel by pixel, but we can specify
+ * that it move a number of pixels at a time. This method resolves the
+ * location when we have it set up like this.
+ *
+ * @param {int} val where we want to place the object
+ * @param {int[]} tickArray sorted array of valid points
+ * @return {int} the closest tick
+ * @private
+ */
+ getTick: function(val, tickArray) {
+
+ if (!tickArray) {
+ // If tick interval is not defined, it is effectively 1 pixel,
+ // so we return the value passed to us.
+ return val;
+ } else if (tickArray[0] >= val) {
+ // The value is lower than the first tick, so we return the first
+ // tick.
+ return tickArray[0];
+ } else {
+ for (var i = 0; i < tickArray.length; ++i) {
+ var next = i + 1;
+ if (tickArray[next] && tickArray[next] >= val) {
+ var diff1 = val - tickArray[i];
+ var diff2 = tickArray[next] - val;
+ return (diff2 > diff1) ? tickArray[i] : tickArray[next];
+ }
+ }
+
+ // The value is larger than the last tick, so we return the last
+ // tick.
+ return tickArray[tickArray.length - 1];
+ }
+ },
+
+ /**
+ * toString method
+ * @return {string} string representation of the dd obj
+ */
+ toString: function(val, tickArray) {
+ return ("YAHOO.util.DragDrop {" + this.id + "}");
+ }
+
+};
+
+/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
+
+// Only load the library once. Rewriting the manager class would orphan
+// existing drag and drop instances.
+if (!YAHOO.util.DragDropMgr) {
+
+ /**
+ * @class Handles the element interaction for all DragDrop items in the
+ * window. Generally, you will not call this class directly, but it does
+ * have helper methods that could be useful in your DragDrop
+ * implementations. This class should not be instantiated; all methods
+ * are are static.
+ *
+ * @constructor
+ */
+ YAHOO.util.DragDropMgr = new function() {
+
+ /**
+ * utility package shorthand
+ * @private
+ */
+ var UTIL = YAHOO.util;
+
+ /**
+ * Two dimensional Array of registered DragDrop objects. The first
+ * dimension is the DragDrop item group, the second the DragDrop
+ * object.
+ *
+ * @private
+ */
+ this.ids = {};
+
+ /**
+ * Array of element ids defined as drag handles. Used to determine
+ * if the element that generated the mousedown event is actually the
+ * handle and not the html element itself.
+ *
+ * @private
+ */
+ this.handleIds = {};
+
+ /**
+ * the DragDrop object that is currently being dragged
+ *
+ * @type DragDrop
+ * @private
+ **/
+ this.dragCurrent = null;
+
+ /**
+ * the DragDrop object(s) that are being hovered over
+ *
+ * @type Array
+ * @private
+ */
+ this.dragOvers = {};
+
+ /**
+ * @private
+ */
+ this.logger = null;
+
+ /**
+ * the X distance between the cursor and the object being dragged
+ *
+ * @type int
+ * @private
+ */
+ this.deltaX = 0;
+
+ /**
+ * the Y distance between the cursor and the object being dragged
+ *
+ * @type int
+ * @private
+ */
+ this.deltaY = 0;
+
+ /**
+ * Flag to determine if we should prevent the default behavior of the
+ * events we define. By default this is true, but this can be set to
+ * false if you need the default behavior (not recommended)
+ *
+ * @type boolean
+ */
+ this.preventDefault = true;
+
+ /**
+ * Flag to determine if we should stop the propagation of the events
+ * we generate. This is true by default but you may want to set it to
+ * false if the html element contains other features that require the
+ * mouse click.
+ *
+ * @type boolean
+ */
+ this.stopPropagation = true;
+
+ /**
+ * @private
+ */
+ this.initalized = false;
+
+ /**
+ * All drag and drop can be disabled.
+ *
+ * @private
+ */
+ this.locked = false;
+
+ /**
+ * Called the first time an element is registered.
+ *
+ * @private
+ */
+ this.init = function() {
+ this.logger = new ygLogger("DragDropMgr");
+ };
+
+ /**
+ * In point mode, drag and drop interaction is defined by the
+ * location of the cursor during the drag/drop
+ * @type int
+ */
+ this.POINT = 0;
+
+ /**
+ * In intersect mode, drag and drop interactio nis defined by the
+ * overlap of two or more drag and drop objects.
+ * @type int
+ */
+ this.INTERSECT = 1;
+
+ /**
+ * The current drag and drop mode. Default it point mode
+ * @type int
+ */
+ this.mode = this.POINT;
+
+ /**
+ * Runs method on all drag and drop objects
+ * @private
+ */
+ this._execOnAll = function(sMethod, args) {
+ for (var i in this.ids) {
+ for (var j in this.ids[i]) {
+ var oDD = this.ids[i][j];
+ if (! this.isTypeOfDD(oDD)) {
+ continue;
+ }
+ oDD[sMethod].apply(oDD, args);
+ }
+ }
+ };
+
+ /**
+ * Drag and drop initialization. Sets up the global event handlers
+ * @private
+ */
+ this._onLoad = function() {
+
+ this._execOnAll("setInitPosition", []);
+
+ this.logger = new ygLogger("DragDropMgr");
+ this.logger.debug("DDM onload");
+
+ var EU = UTIL.Event;
+
+ EU.addListener(document, "mouseup", this.handleMouseUp, this, true);
+ EU.addListener(document, "mousemove", this.handleMouseMove, this, true);
+ EU.addListener(window, "unload", this._onUnload, this, true);
+ EU.addListener(window, "resize", this._onResize, this, true);
+ // EU.addListener(window, "mouseout", this._test);
+
+ this.initalized = true;
+
+ };
+
+ /**
+ * Reset constraints on all drag and drop objs
+ * @private
+ */
+ this._onResize = function(e) {
+ this.logger.debug("window resize");
+ this._execOnAll("resetConstraints", []);
+ };
+
+ /**
+ * Lock all drag and drop functionality
+ */
+ this.lock = function() { this.locked = true; };
+
+ /**
+ * Unlock all drag and drop functionality
+ */
+ this.unlock = function() { this.locked = false; };
+
+ /**
+ * Is drag and drop locked?
+ *
+ * @return {boolean} True if drag and drop is locked, false otherwise.
+ */
+ this.isLocked = function() { return this.locked; };
+
+ /**
+ * Location cache that is set for all drag drop objects when a drag is
+ * initiated, cleared when the drag is finished.
+ *
+ * @private
+ */
+ this.locationCache = {};
+
+ /**
+ * Set useCache to false if you want to force object the lookup of each
+ * drag and drop linked element constantly during a drag.
+ * @type boolean
+ */
+ this.useCache = true;
+
+ /**
+ * The number of pixels that the mouse needs to move after the
+ * mousedown before the drag is initiated. Default=3;
+ * @type int
+ */
+ this.clickPixelThresh = 3;
+
+ /**
+ * The number of milliseconds after the mousedown event to initiate the
+ * drag if we don't get a mouseup event. Default=1000
+ * @type int
+ */
+ this.clickTimeThresh = 1000;
+
+ /**
+ * Flag that indicates that either the drag pixel threshold or the
+ * mousdown time threshold has been met
+ * @type boolean
+ * @private
+ */
+ this.dragThreshMet = false;
+
+ /**
+ * Timeout used for the click time threshold
+ * @type Object
+ * @private
+ */
+ this.clickTimeout = null;
+
+ /**
+ * The X position of the mousedown event stored for later use when a
+ * drag threshold is met.
+ * @type int
+ * @private
+ */
+ this.startX = 0;
+
+ /**
+ * The Y position of the mousedown event stored for later use when a
+ * drag threshold is met.
+ * @type int
+ * @private
+ */
+ this.startY = 0;
+
+ /**
+ * Each DragDrop instance must be registered with the DragDropMgr.
+ * This is executed in ygDragDrop.init()
+ *
+ * @param {DragDrop} oDD the DragDrop object to register
+ * @param {String} sGroup the name of the group this element belongs to
+ */
+ this.regDragDrop = function(oDD, sGroup) {
+ if (!this.initialized) { this.init(); }
+
+ if (!this.ids[sGroup]) {
+ this.ids[sGroup] = {};
+ }
+ this.ids[sGroup][oDD.id] = oDD;
+ };
+
+ /**
+ * Unregisters a drag and drop item. This is executed in
+ * ygDragDrop.unreg, use that method instead of calling this directly.
+ * @private
+ */
+ this._remove = function(oDD) {
+ for (var g in oDD.groups) {
+ if (g && this.ids[g][oDD.id]) {
+ delete this.ids[g][oDD.id];
+ }
+ }
+ delete this.handleIds[oDD.id];
+ };
+
+ /**
+ * Each DragDrop handle element must be registered. This is done
+ * automatically when executing ygDragDrop.setHandleElId()
+ *
+ * @param {String} sDDId the DragDrop id this element is a handle for
+ * @param {String} sHandleId the id of the element that is the drag
+ * handle
+ */
+ this.regHandle = function(sDDId, sHandleId) {
+ if (!this.handleIds[sDDId]) {
+ this.handleIds[sDDId] = {};
+ }
+ this.handleIds[sDDId][sHandleId] = sHandleId;
+ };
+
+ /**
+ * Utility function to determine if a given element has been
+ * registered as a drag drop item.
+ *
+ * @param {String} id the element id to check
+ * @return {boolean} true if this element is a DragDrop item,
+ * false otherwise
+ */
+ this.isDragDrop = function(id) {
+ return ( this.getDDById(id) ) ? true : false;
+ };
+
+ /**
+ * Returns the drag and drop instances that are in all groups the
+ * passed in instance belongs to.
+ *
+ * @param {ygDragDrop} p_oDD the obj to get related data for
+ * @param {boolean} bTargetsOnly if true, only return targetable objs
+ * @return {ygDragDrop[]} the related instances
+ */
+ this.getRelated = function(p_oDD, bTargetsOnly) {
+ var oDDs = [];
+ for (var i in p_oDD.groups) {
+ for (j in this.ids[i]) {
+ var dd = this.ids[i][j];
+ if (! this.isTypeOfDD(dd)) {
+ continue;
+ }
+ if (!bTargetsOnly || dd.isTarget) {
+ oDDs[oDDs.length] = dd;
+ }
+ }
+ }
+
+ return oDDs;
+ };
+
+ /**
+ * Returns true if the specified dd target is a legal target for
+ * the specifice drag obj
+ *
+ * @param {ygDragDrop} the drag obj
+ * @param {ygDragDrop) the target
+ * @return {boolean} true if the target is a legal target for the
+ * dd obj
+ */
+ this.isLegalTarget = function (oDD, oTargetDD) {
+ var targets = this.getRelated(oDD);
+ for (var i =0;i<targets.length;++i) {
+ if (targets[i].id == oTargetDD.id) {
+ return true;
+ }
+ }
+
+ return false;
+ };
+
+ /**
+ * My goal is to be able to transparently determine if an object is
+ * typeof ygDragDrop, and the exact subclass of ygDragDrop. typeof
+ * returns "object", oDD.constructor.toString() always returns
+ * "ygDragDrop" and not the name of the subclass. So for now it just
+ * evaluates a well-known variable in ygDragDrop.
+ *
+ * @param {Object} the object to evaluate
+ * @return {boolean} true if typeof oDD = ygDragDrop
+ */
+ this.isTypeOfDD = function (oDD) {
+ return (oDD && oDD.__ygDragDrop);
+ };
+
+ /**
+ * Utility function to determine if a given element has been
+ * registered as a drag drop handle for the given Drag Drop object.
+ *
+ * @param {String} id the element id to check
+ * @return {boolean} true if this element is a DragDrop handle, false
+ * otherwise
+ */
+ this.isHandle = function(sDDId, sHandleId) {
+ return ( this.handleIds[sDDId] &&
+ this.handleIds[sDDId][sHandleId] );
+ };
+
+ /**
+ * Returns the DragDrop instance for a given id
+ *
+ * @param {String} id the id of the DragDrop object
+ * @return {DragDrop} the drag drop object, null if it is not found
+ */
+ this.getDDById = function(id) {
+ for (var i in this.ids) {
+ if (this.ids[i][id]) {
+ return this.ids[i][id];
+ }
+ }
+ return null;
+ };
+
+ /**
+ * Fired after a registered DragDrop object gets the mousedown event.
+ * Sets up the events required to track the object being dragged
+ *
+ * @param {Event} e the event
+ * @param oDD the DragDrop object being dragged
+ * @private
+ */
+ this.handleMouseDown = function(e, oDD) {
+ this.logger.debug("mousedown - adding event handlers");
+ this.dragCurrent = oDD;
+
+ var el = oDD.getEl();
+
+ // track start position
+ this.startX = UTIL.Event.getPageX(e);
+ this.startY = UTIL.Event.getPageY(e);
+
+ this.deltaX = this.startX - el.offsetLeft;
+ this.deltaY = this.startY - el.offsetTop;
+
+ this.dragThreshMet = false;
+
+ this.clickTimeout = setTimeout(
+ "var DDM=YAHOO.util.DDM;DDM.startDrag(DDM.startX, DDM.startY)",
+ this.clickTimeThresh );
+ };
+
+ /**
+ * Fired when either the drag pixel threshol or the mousedown hold
+ * time threshold has been met.
+ *
+ * @param x {int} the X position of the original mousedown
+ * @param y {int} the Y position of the original mousedown
+ */
+ this.startDrag = function(x, y) {
+ this.logger.debug("firing drag start events");
+ clearTimeout(this.clickTimeout);
+ if (this.dragCurrent) {
+ this.dragCurrent.b4StartDrag(x, y);
+ this.dragCurrent.startDrag(x, y);
+ }
+ this.dragThreshMet = true;
+ };
+
+ /**
+ * Internal function to handle the mouseup event. Will be invoked
+ * from the context of the document.
+ *
+ * @param {Event} e the event
+ * @private
+ */
+ this.handleMouseUp = function(e) {
+
+ if (! this.dragCurrent) {
+ return;
+ }
+
+ clearTimeout(this.clickTimeout);
+
+ if (this.dragThreshMet) {
+ this.logger.debug("mouseup detected - completing drag");
+ this.fireEvents(e, true);
+ } else {
+ this.logger.debug("drag threshold not met");
+ }
+
+ this.stopDrag(e);
+
+ this.stopEvent(e);
+ };
+
+ /**
+ * Utility to stop event propagation and event default, if these
+ * features are turned on.
+ *
+ * @param {Event} e the event as returned by this.getEvent()
+ */
+ this.stopEvent = function(e) {
+ if (this.stopPropagation) {
+ UTIL.Event.stopPropagation(e);
+ }
+
+ if (this.preventDefault) {
+ UTIL.Event.preventDefault(e);
+ }
+ };
+
+ /**
+ * Internal function to clean up event handlers after the drag
+ * operation is complete
+ *
+ * @param {Event} e the event
+ * @private
+ */
+ this.stopDrag = function(e) {
+ // this.logger.debug("mouseup - removing event handlers");
+
+ // Fire the drag end event for the item that was dragged
+ if (this.dragCurrent) {
+ if (this.dragThreshMet) {
+ this.logger.debug("firing endDrag events");
+ this.dragCurrent.b4EndDrag(e);
+ this.dragCurrent.endDrag(e);
+ }
+
+ this.logger.debug("firing onMouseUp event");
+ this.dragCurrent.onMouseUp(e);
+ }
+
+ this.dragCurrent = null;
+ this.dragOvers = {};
+ };
+
+
+ /**
+ * Internal function to handle the mousemove event. Will be invoked
+ * from the context of the html element.
+ *
+ * @TODO figure out what we can do about mouse events lost when the
+ * user drags objects beyond the window boundary. Currently we can
+ * detect this in internet explorer by verifying that the mouse is
+ * down during the mousemove event. Firefox doesn't give us the
+ * button state on the mousemove event.
+ *
+ * @param {Event} e the event
+ * @private
+ */
+ this.handleMouseMove = function(e) {
+ if (! this.dragCurrent) {
+ // this.logger.debug("no current drag obj");
+ return;
+ }
+
+ // var button = e.which || e.button;
+
+ this.logger.debug("which: " + e.which + ", button: "+ e.button);
+
+
+ // check for IE mouseup outside of page boundary
+ if (UTIL.Event.isIE && !e.button) {
+ this.stopEvent(e);
+ return this.handleMouseUp(e);
+ // this.logger.debug("button failure");
+ }
+
+ if (!this.dragThreshMet) {
+ var diffX = Math.abs(this.startX - UTIL.Event.getPageX(e));
+ var diffY = Math.abs(this.startY - UTIL.Event.getPageY(e));
+ // this.logger.debug("diffX: " + diffX + "diffY: " + diffY);
+ if (diffX > this.clickPixelThresh ||
+ diffY > this.clickPixelThresh) {
+ this.logger.debug("pixel threshold met");
+ this.startDrag(this.startX, this.startY);
+ }
+ }
+
+ if (this.dragThreshMet) {
+ this.dragCurrent.b4Drag(e);
+ this.dragCurrent.onDrag(e);
+ this.fireEvents(e, false);
+ }
+
+ this.stopEvent(e);
+ };
+
+ /**
+ * Iterates over all of the DragDrop elements to find ones we are
+ * hovering over or dropping on
+ *
+ * @param {Event} e the event
+ * @param {boolean} isDrop is this a drop op or a mouseover op?
+ * @private
+ */
+ this.fireEvents = function(e, isDrop) {
+ var dc = this.dragCurrent;
+
+ // If the user did the mouse up outside of the window, we could
+ // get here even though we have ended the drag.
+ if (!dc || dc.isLocked()) {
+ return;
+ }
+
+ var x = UTIL.Event.getPageX(e);
+ var y = UTIL.Event.getPageY(e);
+ var pt = new YAHOO.util.Point(x,y);
+
+ // cache the previous dragOver array
+ var oldOvers = [];
+
+ var outEvts = [];
+ var overEvts = [];
+ var dropEvts = [];
+ var enterEvts = [];
+
+ // Check to see if the object we were hovering over is no longer
+ // being hovered over so we can fire the onDragOut event
+ for (var i in this.dragOvers) {
+
+ var ddo = this.dragOvers[i];
+
+ if (! this.isTypeOfDD(ddo)) {
+ continue;
+ }
+
+ if (! this.isOverTarget(pt, ddo, this.mode)) {
+ outEvts.push( ddo );
+ }
+
+ oldOvers[i] = true;
+ delete this.dragOvers[i];
+ }
+
+ for (var sGroup in dc.groups) {
+ // this.logger.debug("Processing group " + sGroup);
+
+ if ("string" != typeof sGroup) {
+ continue;
+ }
+
+ for (i in this.ids[sGroup]) {
+ var oDD = this.ids[sGroup][i];
+ if (! this.isTypeOfDD(oDD)) {
+ continue;
+ }
+
+ if (oDD.isTarget && !oDD.isLocked() && oDD != dc) {
+ if (this.isOverTarget(pt, oDD, this.mode)) {
+ // look for drop interactions
+ if (isDrop) {
+ dropEvts.push( oDD );
+ // look for drag enter and drag over interactions
+ } else {
+
+ // initial drag over: dragEnter fires
+ if (!oldOvers[oDD.id]) {
+ enterEvts.push( oDD );
+ // subsequent drag overs: dragOver fires
+ } else {
+ overEvts.push( oDD );
+ }
+
+ this.dragOvers[oDD.id] = oDD;
+ }
+ }
+ }
+ }
+ }
+
+ if (this.mode) {
+ if (outEvts.length > 0) {
+ dc.b4DragOut(e, outEvts);
+ dc.onDragOut(e, outEvts);
+ }
+
+ if (enterEvts.length > 0) {
+ dc.onDragEnter(e, enterEvts);
+ }
+
+ if (overEvts.length > 0) {
+ dc.b4DragOver(e, overEvts);
+ dc.onDragOver(e, overEvts);
+ }
+
+ if (dropEvts.length > 0) {
+ dc.b4DragDrop(e, dropEvts);
+ dc.onDragDrop(e, dropEvts);
+ }
+
+ } else {
+ // fire dragout events
+ for (i=0; i < outEvts.length; ++i) {
+ this.logger.debug(dc.id+" onDragOut: " + outEvts[i].id);
+ dc.b4DragOut(e, outEvts[i].id);
+ dc.onDragOut(e, outEvts[i].id);
+ }
+
+ // fire enter events
+ for (i=0; i < enterEvts.length; ++i) {
+ this.logger.debug(dc.id + " dragEnter " + enterEvts[i].id);
+ // dc.b4DragEnter(e, oDD.id);
+ dc.onDragEnter(e, enterEvts[i].id);
+ }
+
+ // fire over events
+ for (i=0; i < overEvts.length; ++i) {
+ this.logger.debug(dc.id + " dragOver " + overEvts[i].id);
+ dc.b4DragOver(e, overEvts[i].id);
+ dc.onDragOver(e, overEvts[i].id);
+ }
+
+ // fire drop events
+ for (i=0; i < dropEvts.length; ++i) {
+ this.logger.debug(dc.id + " dragDrop " + dropEvts[i].id);
+ dc.b4DragDrop(e, dropEvts[i].id);
+ dc.onDragDrop(e, dropEvts[i].id);
+ }
+
+ }
+
+ };
+
+ /**
+ * Helper function for getting the best match from the list of drag
+ * and drop objects returned by the drag and drop events when we are
+ * in INTERSECT mode. It returns either the first object that the
+ * cursor is over, or the object that has the greatest overlap with
+ * the dragged element.
+ *
+ * @param {ygDragDrop[]} dds The array of drag and drop objects
+ * targeted
+ * @return {ygDragDrop} The best single match
+ */
+ this.getBestMatch = function(dds) {
+ var winner = null;
+ // Return null if the input is not what we expect
+ //if (!dds || !dds.length || dds.length == 0) {
+ // winner = null;
+ // If there is only one item, it wins
+ //} else if (dds.length == 1) {
+
+ if (dds.length == 1) {
+ winner = dds[0];
+ } else {
+ // Loop through the targeted items
+ for (var i=0; i<dds.length; ++i) {
+ var dd = dds[i];
+ // If the cursor is over the object, it wins. If the
+ // cursor is over multiple matches, the first one we come
+ // to wins.
+ if (dd.cursorIsOver) {
+ winner = dd;
+ break;
+ // Otherwise the object with the most overlap wins
+ } else {
+ if (!winner ||
+ winner.overlap.getArea() < dd.overlap.getArea()) {
+ winner = dd;
+ }
+ }
+ }
+ }
+
+ return winner;
+ };
+
+ /**
+ * Refreshes the cache of the top-left and bottom-right points of the
+ * drag and drop objects in the specified groups
+ *
+ * @param {Array} aGroups an associative array of groups to refresh
+ */
+ this.refreshCache = function(aGroups) {
+ this.logger.debug("refreshing element location cache");
+ for (sGroup in aGroups) {
+ if ("string" != typeof sGroup) {
+ continue;
+ }
+ for (i in this.ids[sGroup]) {
+ var oDD = this.ids[sGroup][i];
+
+ if (this.isTypeOfDD(oDD)) {
+ var loc = this.getLocation(oDD);
+ if (loc) {
+ this.locationCache[oDD.id] = loc;
+ } else {
+ delete this.locationCache[oDD.id];
+ this.logger.debug("something is wrong with the element");
+ // this will unregister the drag and drop object if
+ // the element is not in a usable state
+ oDD.unreg();
+ }
+ }
+ }
+ }
+ };
+
+ /**
+ * This checks to make sure an element exists and is in the DOM. The
+ * main purpose is to handle cases where innerHTML is used to remove
+ * drag and drop objects from the DOM. IE provides an 'unspecified
+ * error' when trying to access the offsetParent of such an element
+ * @param {HTMLElement} el the element to check
+ * @return {boolean} true if the element looks usable
+ */
+ this.verifyEl = function(el) {
+ try {
+ if (el) {
+ var parent = el.offsetParent;
+ if (parent) {
+ return true;
+ }
+ }
+ } catch(e) {
+ this.logger.debug("detected problem with an element");
+ }
+
+ return false;
+ };
+
+ /**
+ * Returns the an array containing the drag and drop element's position
+ * and size, including the ygDragDrop.padding configured for it
+ *
+ * @param {ygDragDrop} oDD the drag and drop object to get the
+ * location for
+ * @return array containing the top left and bottom right points of the
+ * element
+ */
+ this.getLocation = function(oDD) {
+ if (! this.isTypeOfDD(oDD)) {
+ this.logger.debug(oDD + " is not a DD obj");
+ return null;
+ }
+
+ var el = oDD.getEl();
+
+ if (!this.verifyEl(el)) {
+ this.logger.debug(oDD + " element is not usable");
+ return null;
+ }
+
+ // this.logger.debug(oDD.id + " padding: " + oDD.padding);
+
+ // var aPos = ygPos.getPos(el);
+ var aPos = YAHOO.util.Dom.getXY(el);
+
+ x1 = aPos[0];
+ x2 = x1 + el.offsetWidth;
+
+ y1 = aPos[1];
+ y2 = y1 + el.offsetHeight;
+
+ var t = y1 - oDD.padding[0];
+ var r = x2 + oDD.padding[1];
+ var b = y2 + oDD.padding[2];
+ var l = x1 - oDD.padding[3];
+
+ return new YAHOO.util.Region( t, r, b, l );
+
+ };
+
+ /**
+ * Checks the cursor location to see if it over the target
+ *
+ * @param {YAHOO.util.Point} pt The point to evaluate
+ * @param {ygDragDrop} oDDTarget the DragDrop object we are inspecting
+ * @return {boolean} true if the mouse is over the target
+ * @private
+ */
+ this.isOverTarget = function(pt, oDDTarget, intersect) {
+ // use cache if available
+ var loc = this.locationCache[oDDTarget.id];
+ if (!loc || !this.useCache) {
+ this.logger.debug("cache not populated");
+ loc = this.getLocation(oDDTarget);
+ this.locationCache[oDDTarget.id] = loc;
+
+ this.logger.debug("cache: " + loc);
+ }
+
+ // this.logger.debug("isOverTarget: " + x + "," + y + ", " + loc);
+
+ // var cursorIsOver = (x >= loc[3] && x <= loc[1] && y >= loc[0] && y <= loc[2]);
+ //oDDTarget.cursorIsOver = loc.contains( new YAHOO.util.Point(x, y) );
+ oDDTarget.cursorIsOver = loc.contains( pt );
+ oDDTarget.overlap = null;
+
+ // if (this.INTERSECT == this.mode) {
+ if (intersect) {
+
+ var curRegion =
+ YAHOO.util.Region.getRegion(this.dragCurrent.getDragEl());
+ var overlap = curRegion.intersect(loc);
+
+ if (overlap) {
+ oDDTarget.overlap = overlap;
+ return true;
+ } else {
+ return false;
+ }
+
+ } else {
+ return oDDTarget.cursorIsOver;
+ }
+ };
+
+ /**
+ * @private
+ */
+ this._onUnload = function(e, me) {
+ this.unregAll();
+ };
+
+ /**
+ * Cleans up the drag and drop events and objects.
+ *
+ * @private
+ */
+ this.unregAll = function() {
+ this.logger.debug("unregister all");
+
+ if (this.dragCurrent) {
+ this.stopDrag();
+ this.dragCurrent = null;
+ }
+
+ this._execOnAll("unreg", []);
+
+ for (i in this.elementCache) {
+ delete this.elementCache[i];
+ }
+
+ this.elementCache = {};
+ this.ids = {};
+ };
+
+ /**
+ * A cache of DOM elements
+ *
+ * @private
+ */
+ this.elementCache = {};
+
+ /**
+ * Get the wrapper for the DOM element specified
+ *
+ * @param {String} id the id of the elment to get
+ * @return {YAHOO.util.DDM.ElementWrapper} the wrapped element
+ * @private
+ */
+ this.getElWrapper = function(id) {
+ var oWrapper = this.elementCache[id];
+ if (!oWrapper || !oWrapper.el) {
+ // this.logger.debug("adding element cache: " + id);
+ oWrapper = this.elementCache[id] =
+ new this.ElementWrapper(document.getElementById(id));
+ }
+ return oWrapper;
+ };
+
+ /**
+ * Returns the actual DOM element
+ *
+ * @param {String} id the id of the elment to get
+ * @return {Object} The element
+ */
+ this.getElement = function(id) {
+ // return this.getElWrapper(id).el;
+ return document.getElementById(id);
+ };
+
+ /**
+ * Returns the style property for the DOM element (i.e.,
+ * document.getElById(id).style)
+ *
+ * @param {String} id the id of the elment to get
+ * @return {Object} The style property of the element
+ */
+ this.getCss = function(id) {
+ // return this.getElWrapper(id).css;
+ var css = null;
+ var el = document.getElementById(id);
+ if (el) {
+ css = el.style;
+ }
+
+ return css;
+ };
+
+ /**
+ * Inner class for cached elements
+ */
+ this.ElementWrapper = function(el) {
+ /**
+ * @private
+ */
+ this.el = el || null;
+ /**
+ * @private
+ */
+ this.id = this.el && el.id;
+ /**
+ * @private
+ */
+ this.css = this.el && el.style;
+ };
+
+ /**
+ * Returns the X position of an html element
+ * @param el the element for which to get the position
+ * @return {int} the X coordinate
+ */
+ this.getPosX = function(el) {
+ return YAHOO.util.Dom.getX(el);
+ };
+
+ /**
+ * Returns the Y position of an html element
+ * @param el the element for which to get the position
+ * @return {int} the Y coordinate
+ */
+ this.getPosY = function(el) {
+ return YAHOO.util.Dom.getY(el);
+ };
+
+ /**
+ * Swap two nodes. In IE, we use the native method, for others we
+ * emulate the IE behavior
+ *
+ * @param n1 the first node to swap
+ * @param n2 the other node to swap
+ */
+ this.swapNode = function(n1, n2) {
+ if (n1.swapNode) {
+ n1.swapNode(n2);
+ } else {
+ // the node reference order for the swap is a little tricky.
+ var p = n2.parentNode;
+ var s = n2.nextSibling;
+ n1.parentNode.replaceChild(n2,n1);
+ p.insertBefore(n1,s);
+ }
+ };
+
+ /**
+ * @private
+ */
+ this.getScroll = function () {
+ var t, l;
+ if (document.documentElement && document.documentElement.scrollTop) {
+ t = document.documentElement.scrollTop;
+ l = document.documentElement.scrollLeft;
+ } else if (document.body) {
+ t = document.body.scrollTop;
+ l = document.body.scrollLeft;
+ }
+ return { top: t, left: l };
+ };
+
+ /**
+ * Returns the specified element style property
+ * @param {HTMLElement} el the element
+ * @param {string} styleProp the style property
+ * @return {string} The value of the style property
+ */
+ this.getStyle = function(el, styleProp) {
+ if (el.style.styleProp) {
+ return el.style.styleProp;
+ } else if (el.currentStyle) {
+ return el.currentStyle[styleProp];
+ } else if (document.defaultView) {
+ return document.defaultView.getComputedStyle(el, null).
+ getPropertyValue(styleProp);
+ }
+ };
+
+ /**
+ * Gets the scrollTop
+ *
+ * @return {int} the document's scrollTop
+ */
+ this.getScrollTop = function () { return this.getScroll().top; };
+
+ /**
+ * Gets the scrollLeft
+ *
+ * @return {int} the document's scrollTop
+ */
+ this.getScrollLeft = function () { return this.getScroll().left; };
+
+ this.moveToEl = function (moveEl, targetEl) {
+ var aCoord = YAHOO.util.Dom.getXY(targetEl);
+ this.logger.debug("moveToEl: " + aCoord);
+ YAHOO.util.Dom.setXY(moveEl, aCoord);
+ };
+
+ /**
+ * Gets the client height
+ *
+ * @return {int} client height in px
+ */
+ this.getClientHeight = function() {
+ return (window.innerHeight) ? window.innerHeight :
+ (document.documentElement && document.documentElement.clientHeight) ?
+ document.documentElement.clientHeight : document.body.offsetHeight;
+ };
+
+ /**
+ * Gets the client width
+ *
+ * @return {int} client width in px
+ */
+ this.getClientWidth = function() {
+ return (window.innerWidth) ? window.innerWidth :
+ (document.documentElement && document.documentElement.clientWidth) ?
+ document.documentElement.clientWidth : document.body.offsetWidth;
+ };
+
+ /**
+ * numeric array sort function
+ */
+ this.numericSort = function(a, b) { return (a - b); };
+
+ /**
+ * @private
+ */
+ this._timeoutCount = 0;
+
+ /**
+ * @private
+ * Trying to make the load order less important. Without this we get
+ * an error if this file is loaded before the Event Utility.
+ */
+ this._addListeners = function() {
+ if ( UTIL.Event &&
+ document &&
+ document.body ) {
+
+ this._onLoad();
+ } else {
+ if (this._timeoutCount > 500) {
+ this.logger.debug("DragDrop requires the Event Utility");
+ } else {
+ setTimeout("YAHOO.util.DDM._addListeners()", 10);
+ this._timeoutCount += 1;
+ }
+ }
+
+ };
+
+ /**
+ * Recursively searches the immediate parent and all child nodes for
+ * the handle element in order to determine wheter or not it was
+ * clicked.
+ *
+ * @param node the html element to inspect
+ */
+ this.handleWasClicked = function(node, id) {
+ if (this.isHandle(id, node.id)) {
+ this.logger.debug("clicked node is a handle");
+ return true;
+ } else {
+ // check to see if this is a text node child of the one we want
+ var p = node.parentNode;
+ // this.logger.debug("p: " + p);
+
+ while (p) {
+ if (this.isHandle(id, p.id)) {
+ return true;
+ } else {
+ this.logger.debug(p.id + " is not a handle");
+ p = p.parentNode;
+ }
+ }
+ }
+
+ return false;
+ };
+
+ };
+
+ // shorter alias, save a few bytes
+ YAHOO.util.DDM = YAHOO.util.DragDropMgr;
+ YAHOO.util.DDM._addListeners();
+
+}
+
+/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
+
+/**
+ * @class a DragDrop implementation where the linked element follows the
+ * mouse cursor.
+ *
+ * @extends DragDrop
+ * @constructor
+ * @param {String} id the id of the linked element
+ * @param {String} sGroup the group of related DragDrop items
+ */
+YAHOO.util.DD = function(id, sGroup) {
+ if (id) {
+ this.init(id, sGroup);
+ this.logger.setModuleName("DD");
+ }
+};
+
+YAHOO.util.DD.prototype = new YAHOO.util.DragDrop();
+
+/**
+ * Should we auto-scroll? Defaults to true
+ *
+ * @type boolean
+ */
+YAHOO.util.DD.prototype.scroll = true;
+
+/**
+ * Sets the pointer offset to the distance between the linked element's top
+ * left corner and the location the element was clicked
+ *
+ * @param {int} iPageX the X coordinate of the click
+ * @param {int} iPageY the Y coordinate of the click
+ */
+YAHOO.util.DD.prototype.autoOffset = function(iPageX, iPageY) {
+ var el = this.getEl();
+ var aCoord = YAHOO.util.Dom.getXY(el);
+ var x = iPageX - aCoord[0];
+ var y = iPageY - aCoord[1];
+ this.setDelta(x, y);
+ this.logger.debug("autoOffset el pos: " + aCoord + ", delta: " + x + "," + y);
+};
+
+/**
+ * Sets the pointer offset. You can call this directly to force the offset to
+ * be in a particular location (e.g., pass in 0,0 to set it to the center of the
+ * object, as done in ygDDSliderBG)
+ *
+ * @param {int} iDeltaX the distance from the left
+ * @param {int} iDeltaY the distance from the top
+ */
+YAHOO.util.DD.prototype.setDelta = function(iDeltaX, iDeltaY) {
+ this.deltaX = iDeltaX;
+ this.deltaY = iDeltaY;
+ this.logger.debug("deltaX:" + this.deltaX + ", deltaY:" + this.deltaY);
+};
+
+/**
+ * Sets the drag element to the location of the mousedown or click event,
+ * maintaining the cursor location relative to the location on the element
+ * that was clicked. Override this if you want to place the element in a
+ * location other than where the cursor is.
+ *
+ * @param {int} iPageX the X coordinate of the mousedown or drag event
+ * @param {int} iPageY the Y coordinate of the mousedown or drag event
+ */
+
+YAHOO.util.DD.prototype.setDragElPos = function(iPageX, iPageY) {
+ this.alignElWithMouse(this.getDragEl(), iPageX, iPageY);
+};
+
+/**
+ * Sets the element to the location of the mousedown or click event,
+ * maintaining the cursor location relative to the location on the element
+ * that was clicked. Override this if you want to place the element in a
+ * location other than where the cursor is.
+ *
+ * @param {HTMLElement} el the element to move
+ * @param {int} iPageX the X coordinate of the mousedown or drag event
+ * @param {int} iPageY the Y coordinate of the mousedown or drag event
+ */
+YAHOO.util.DD.prototype.alignElWithMouse = function(el, iPageX, iPageY) {
+ var oCoord = this.getTargetCoord(iPageX, iPageY);
+ var aCoord = [oCoord.x, oCoord.y];
+ // this.logger.debug("****alignElWithMouse : " + el.id + ", " + aCoord + ", " + el.style.display);
+ YAHOO.util.Dom.setXY(el, aCoord);
+
+ this.cachePosition(oCoord.x, oCoord.y);
+
+ this.autoScroll(oCoord.x, oCoord.y, el.offsetHeight, el.offsetWidth);
+};
+
+/**
+ * Saves the most recent position so that we can reset the constraints and
+ * tick marks on-demand. We need to know this so that we can calculate the
+ * number of pixels the element is offset from its original position.
+ */
+YAHOO.util.DD.prototype.cachePosition = function(iPageX, iPageY) {
+ if (iPageX) {
+ this.lastPageX = iPageX;
+ this.lastPageY = iPageY;
+ } else {
+ var aCoord = YAHOO.util.Dom.getXY(this.getEl());
+ this.lastPageX = aCoord[0];
+ this.lastPageY = aCoord[1];
+ }
+};
+
+/**
+ * Auto-scroll the window if the dragged object has been moved beyond the
+ * visible window boundary.
+ *
+ * @param {int} x the drag element's x position
+ * @param {int} y the drag element's y position
+ * @param {int} h the height of the drag element
+ * @param {int} w the width of the drag element
+ * @private
+ */
+YAHOO.util.DD.prototype.autoScroll = function(x, y, h, w) {
+
+ if (this.scroll) {
+ // The client height
+ var clientH = this.DDM.getClientHeight();
+
+ // The client width
+ var clientW = this.DDM.getClientWidth();
+
+ // The amt scrolled down
+ var st = this.DDM.getScrollTop();
+
+ // The amt scrolled right
+ var sl = this.DDM.getScrollLeft();
+
+ // Location of the bottom of the element
+ var bot = h + y;
+
+ // Location of the right of the element
+ var right = w + x;
+
+ // The distance from the cursor to the bottom of the visible area,
+ // adjusted so that we don't scroll if the cursor is beyond the
+ // element drag constraints
+ var toBot = (clientH + st - y - this.deltaY);
+
+ // The distance from the cursor to the right of the visible area
+ var toRight = (clientW + sl - x - this.deltaX);
+
+ // this.logger.debug( " x: " + x + " y: " + y + " h: " + h +
+ // " clientH: " + clientH + " clientW: " + clientW +
+ // " st: " + st + " sl: " + sl + " bot: " + bot +
+ // " right: " + right + " toBot: " + toBot + " toRight: " + toRight);
+
+ // How close to the edge the cursor must be before we scroll
+ // var thresh = (document.all) ? 100 : 40;
+ var thresh = 40;
+
+ // How many pixels to scroll per autoscroll op. This helps to reduce
+ // clunky scrolling. IE is more sensitive about this ... it needs this
+ // value to be higher.
+ var scrAmt = (document.all) ? 80 : 30;
+
+ // Scroll down if we are near the bottom of the visible page and the
+ // obj extends below the crease
+ if ( bot > clientH && toBot < thresh ) {
+ window.scrollTo(sl, st + scrAmt);
+ }
+
+ // Scroll up if the window is scrolled down and the top of the object
+ // goes above the top border
+ if ( y < st && st > 0 && y - st < thresh ) {
+ window.scrollTo(sl, st - scrAmt);
+ }
+
+ // Scroll right if the obj is beyond the right border and the cursor is
+ // near the border.
+ if ( right > clientW && toRight < thresh ) {
+ window.scrollTo(sl + scrAmt, st);
+ }
+
+ // Scroll left if the window has been scrolled to the right and the obj
+ // extends past the left border
+ if ( x < sl && sl > 0 && x - sl < thresh ) {
+ window.scrollTo(sl - scrAmt, st);
+ }
+ }
+};
+
+/**
+ * Finds the location the element should be placed if we want to move
+ * it to where the mouse location less the click offset would place us.
+ *
+ * @param {int} iPageX the X coordinate of the click
+ * @param {int} iPageY the Y coordinate of the click
+ * @return an object that contains the coordinates (Object.x and Object.y)
+ * @private
+ */
+YAHOO.util.DD.prototype.getTargetCoord = function(iPageX, iPageY) {
+
+ // this.logger.debug("getTargetCoord: " + iPageX + ", " + iPageY);
+
+ var x = iPageX - this.deltaX;
+ var y = iPageY - this.deltaY;
+
+ if (this.constrainX) {
+ if (x < this.minX) { x = this.minX; }
+ if (x > this.maxX) { x = this.maxX; }
+ }
+
+ if (this.constrainY) {
+ if (y < this.minY) { y = this.minY; }
+ if (y > this.maxY) { y = this.maxY; }
+ }
+
+ x = this.getTick(x, this.xTicks);
+ y = this.getTick(y, this.yTicks);
+
+ // this.logger.debug("getTargetCoord " +
+ // " iPageX: " + iPageX +
+ // " iPageY: " + iPageY +
+ // " x: " + x + ", y: " + y);
+
+ return {x:x, y:y};
+};
+
+// overrides YAHOO.util.DragDrop
+YAHOO.util.DD.prototype.b4MouseDown = function(e) {
+ // this.resetConstraints();
+ this.autoOffset(YAHOO.util.Event.getPageX(e),
+ YAHOO.util.Event.getPageY(e));
+};
+
+// overrides YAHOO.util.DragDrop
+YAHOO.util.DD.prototype.b4Drag = function(e) {
+ this.setDragElPos(YAHOO.util.Event.getPageX(e),
+ YAHOO.util.Event.getPageY(e));
+};
+
+
+///////////////////////////////////////////////////////////////////////////////
+// Debugging ygDragDrop events that can be overridden
+///////////////////////////////////////////////////////////////////////////////
+/*
+YAHOO.util.DD.prototype.startDrag = function(x, y) {
+ this.logger.debug(this.id.toString() + " startDrag");
+};
+
+YAHOO.util.DD.prototype.onDrag = function(e) {
+ this.logger.debug(this.id.toString() + " onDrag");
+};
+
+YAHOO.util.DD.prototype.onDragEnter = function(e, id) {
+ this.logger.debug(this.id.toString() + " onDragEnter: " + id);
+};
+
+YAHOO.util.DD.prototype.onDragOver = function(e, id) {
+ this.logger.debug(this.id.toString() + " onDragOver: " + id);
+};
+
+YAHOO.util.DD.prototype.onDragOut = function(e, id) {
+ this.logger.debug(this.id.toString() + " onDragOut: " + id);
+};
+
+YAHOO.util.DD.prototype.onDragDrop = function(e, id) {
+ this.logger.debug(this.id.toString() + " onDragDrop: " + id);
+};
+
+YAHOO.util.DD.prototype.endDrag = function(e) {
+ this.logger.debug(this.id.toString() + " endDrag");
+};
+*/
+
+/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
+
+/**
+ * @class a DragDrop implementation that inserts an empty, bordered div into
+ * the document that follows the cursor during drag operations. At the time of
+ * the click, the frame div is resized to the dimensions of the linked html
+ * element, and moved to the exact location of the linked element.
+ *
+ * @extends YAHOO.util.DD
+ * @constructor
+ * @param {String} id the id of the linked html element
+ * @param {String} sGroup the group of related DragDrop objects
+ */
+YAHOO.util.DDProxy = function(id, sGroup) {
+ if (id) {
+ this.init(id, sGroup);
+ this.initFrame();
+ this.logger.setModuleName("DDProxy");
+ }
+};
+
+YAHOO.util.DDProxy.prototype = new YAHOO.util.DD();
+
+/**
+ * A reference to the one div element we create for all instances of this class
+ *
+ * @type Object
+ */
+YAHOO.util.DDProxy.frameDiv = null;
+
+/**
+ * the drag frame div id
+ *
+ * @type String
+ */
+YAHOO.util.DDProxy.dragElId = "ygddfdiv";
+
+/**
+ * The border width of the frame. This is used when we resize the frame to
+ * the size of the linked element. We substract the border width to make
+ * the div the correct size.
+ *
+ * @TODO find a better way to handle this
+ *
+ * @type int
+ */
+YAHOO.util.DDProxy.prototype.borderWidth = 2;
+
+/**
+ * By default we resize the drag frame to be the same size as the element
+ * we want to drag (this is to get the frame effect). We can turn it off
+ * if we want a different behavior (ex: ygDDMy2)
+ *
+ * @type boolean
+ */
+YAHOO.util.DDProxy.prototype.resizeFrame = true;
+
+/**
+ * By default the frame is positioned exactly where the drag element is, so
+ * we use the cursor offset provided by YAHOO.util.DD. Another option that works only if
+ * you do not have constraints on the obj is to have the drag frame centered
+ * around the cursor. Set centerFrame to true for this effect. Ex:
+ * ygDDMy2
+ *
+ * @type boolean
+ */
+YAHOO.util.DDProxy.prototype.centerFrame = false;
+
+/**
+ * Create the drag frame if needed
+ */
+YAHOO.util.DDProxy.createFrame = function() {
+ var THIS = YAHOO.util.DDProxy;
+
+ if (!document || !document.body) {
+ setTimeout(THIS.createFrame, 50);
+ return;
+ }
+
+ if (!THIS.frameDiv) {
+ THIS.frameDiv = document.createElement("div");
+ THIS.frameDiv.id = THIS.dragElId;
+ var s = THIS.frameDiv.style;
+ s.position = "absolute";
+ s.visibility = "hidden";
+ s.cursor = "move";
+ s.border = "2px solid #aaa";
+ s.zIndex = 999;
+
+ document.body.appendChild(THIS.frameDiv);
+ }
+};
+
+/**
+ * Initialization for the drag frame element. Must be called in the
+ * constructor of all subclasses
+ */
+YAHOO.util.DDProxy.prototype.initFrame = function() {
+ YAHOO.util.DDProxy.createFrame();
+ this.setDragElId(YAHOO.util.DDProxy.dragElId);
+ this.useAbsMath = true;
+};
+
+/**
+ * Resizes the drag frame to the dimensions of the clicked object, positions
+ * it over the object, and finally displays it
+ *
+ * @param {int} iPageX X click position
+ * @param {int} iPageY Y click position
+ * @private
+ */
+YAHOO.util.DDProxy.prototype.showFrame = function(iPageX, iPageY) {
+ var el = this.getEl();
+
+ var s = this.getDragEl().style;
+
+ if (this.resizeFrame) {
+ s.width = (parseInt(el.offsetWidth) - (2*this.borderWidth)) + "px";
+ s.height = (parseInt(el.offsetHeight) - (2*this.borderWidth)) + "px";
+ }
+
+ if (this.centerFrame) {
+ this.setDelta(Math.round(parseInt(s.width)/2),
+ Math.round(parseInt(s.width)/2));
+ }
+
+ this.setDragElPos(iPageX, iPageY);
+
+ s.visibility = "";
+};
+
+// overrides YAHOO.util.DragDrop
+YAHOO.util.DDProxy.prototype.b4MouseDown = function(e) {
+ var x = YAHOO.util.Event.getPageX(e);
+ var y = YAHOO.util.Event.getPageY(e);
+ this.autoOffset(x, y);
+ this.setDragElPos(x, y);
+};
+
+// overrides YAHOO.util.DragDrop
+YAHOO.util.DDProxy.prototype.b4StartDrag = function(x, y) {
+ // show the drag frame
+ this.logger.debug("start drag show frame, x: " + x + ", y: " + y);
+ this.showFrame(x, y);
+};
+
+// overrides YAHOO.util.DragDrop
+YAHOO.util.DDProxy.prototype.b4EndDrag = function(e) {
+ this.logger.debug(this.id + " b4EndDrag");
+
+ // hide the drag frame
+ var s = this.getDragEl().style;
+ s.visibility = "hidden";
+};
+
+// overrides YAHOO.util.DragDrop
+// By default we try to move the element to the last location of the frame.
+// This is so that the default behavior mirrors that of YAHOO.util.DD.
+YAHOO.util.DDProxy.prototype.endDrag = function(e) {
+ this.logger.debug(this.id + " endDrag");
+ var lel = this.getEl();
+ var del = this.getDragEl();
+
+ // Show the drag frame briefly so we can get its position
+ del.style.visibility = "";
+
+ // Hide the linked element before the move to get around a Safari
+ // rendering bug.
+ lel.style.visibility = "hidden";
+ YAHOO.util.DDM.moveToEl(lel, del);
+ del.style.visibility = "hidden";
+ lel.style.visibility = "";
+};
+
+/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
+
+/**
+ * @class a DragDrop implementation that does not move, but can be a drop
+ * target. You would get the same result by simply omitting implementation
+ * for the event callbacks, but this way we reduce the processing cost of the
+ * event listener and the callbacks.
+ *
+ * @extends YAHOO.util.DragDrop
+ * @constructor
+ * @param {String} id the id of the element that is a drop target
+ * @param {String} sGroup the group of related DragDrop objects
+ */
+
+YAHOO.util.DDTarget = function(id, sGroup) {
+ if (id) {
+ this.initTarget(id, sGroup);
+ this.logger.setModuleName("DDTarget");
+ }
+};
+
+YAHOO.util.DDTarget.prototype = new YAHOO.util.DragDrop();
+