diff options
author | matthew <matthew> | 2006-09-19 15:08:36 +0000 |
---|---|---|
committer | matthew <matthew> | 2006-09-19 15:08:36 +0000 |
commit | 998534c14693435a79181acbbedd70a2ea7ec08d (patch) | |
tree | 395b48ebeddad620e55d918a17d7a9369ea52aa1 /web | |
parent | adf632f9b1476f4d8bdffe8cfb85d5e88685ff48 (diff) |
Random old code for BCI.
Diffstat (limited to 'web')
-rw-r--r-- | web/build/YAHOO.js | 63 | ||||
-rw-r--r-- | web/build/animation.js | 907 | ||||
-rw-r--r-- | web/build/dom.js | 433 | ||||
-rw-r--r-- | web/build/dragdrop-debug.js | 2517 | ||||
-rw-r--r-- | web/build/dragdrop.js | 2426 | ||||
-rw-r--r-- | web/build/event.js | 901 | ||||
-rw-r--r-- | web/css.css | 40 | ||||
-rw-r--r-- | web/i/arrow-east.gif | bin | 0 -> 65 bytes | |||
-rw-r--r-- | web/i/arrow-north.gif | bin | 0 -> 61 bytes | |||
-rw-r--r-- | web/i/arrow-northeast.gif | bin | 0 -> 61 bytes | |||
-rw-r--r-- | web/i/arrow-northwest.gif | bin | 0 -> 61 bytes | |||
-rw-r--r-- | web/i/arrow-south.gif | bin | 0 -> 60 bytes | |||
-rw-r--r-- | web/i/arrow-southeast.gif | bin | 0 -> 61 bytes | |||
-rw-r--r-- | web/i/arrow-southwest.gif | bin | 0 -> 61 bytes | |||
-rw-r--r-- | web/i/arrow-west.gif | bin | 0 -> 64 bytes | |||
-rw-r--r-- | web/i/pin_red.png | bin | 0 -> 562 bytes | |||
-rw-r--r-- | web/i/pin_shadow.png | bin | 0 -> 436 bytes | |||
-rw-r--r-- | web/i/pin_yellow.png | bin | 0 -> 561 bytes | |||
-rw-r--r-- | web/i/rose.gif | bin | 0 -> 1421 bytes | |||
-rw-r--r-- | web/i/zoomin.gif | bin | 0 -> 1090 bytes | |||
-rw-r--r-- | web/i/zoomout.gif | bin | 0 -> 1082 bytes | |||
-rw-r--r-- | web/index.php | 91 | ||||
-rw-r--r-- | web/js.js | 327 |
23 files changed, 7705 insertions, 0 deletions
diff --git a/web/build/YAHOO.js b/web/build/YAHOO.js new file mode 100644 index 000000000..33e3ff47d --- /dev/null +++ b/web/build/YAHOO.js @@ -0,0 +1,63 @@ +/* +Copyright (c) 2006 Yahoo! Inc. All rights reserved. +version 0.9.0 +*/ + +/** + * @class The Yahoo global namespace + */ +var YAHOO = function() { + + return { + + /** + * Yahoo presentation platform utils namespace + */ + util: {}, + + /** + * Yahoo presentation platform widgets namespace + */ + widget: {}, + + /** + * Yahoo presentation platform examples namespace + */ + example: {}, + + /** + * Returns the namespace specified and creates it if it doesn't exist + * + * YAHOO.namespace("property.package"); + * YAHOO.namespace("YAHOO.property.package"); + * + * Either of the above would create YAHOO.property, then + * YAHOO.property.package + * + * @param {String} sNameSpace String representation of the desired + * namespace + * @return {Object} A reference to the namespace object + */ + namespace: function( sNameSpace ) { + + if (!sNameSpace || !sNameSpace.length) { + return null; + } + + var levels = sNameSpace.split("."); + + var currentNS = YAHOO; + + // YAHOO is implied, so it is ignored if it is included + for (var i=(levels[0] == "YAHOO") ? 1 : 0; i<levels.length; ++i) { + currentNS[levels[i]] = currentNS[levels[i]] || {}; + currentNS = currentNS[levels[i]]; + } + + return currentNS; + + } + }; + +} (); + diff --git a/web/build/animation.js b/web/build/animation.js new file mode 100644 index 000000000..05c92eede --- /dev/null +++ b/web/build/animation.js @@ -0,0 +1,907 @@ +/*
+Copyright (c) 2006 Yahoo! Inc. All rights reserved.
+version 0.9.0
+*/
+
+/**
+ *
+ * Base class for animated DOM objects.
+ * @class Base animation class that provides the interface for building animated effects.
+ * <p>Usage: var myAnim = new YAHOO.util.Anim(el, { width: { from: 10, to: 100 } }, 1, YAHOO.util.Easing.easeOut);</p>
+ * @requires YAHOO.util.AnimMgr
+ * @requires YAHOO.util.Easing
+ * @requires YAHOO.util.Dom
+ * @requires YAHOO.util.Event
+ * @constructor
+ * @param {HTMLElement | String} el Reference to the element that will be animated
+ * @param {Object} attributes The attribute(s) to be animated.
+ * Each attribute is an object with at minimum a "to" or "by" member defined.
+ * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").
+ * All attribute names use camelCase.
+ * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
+ * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
+ */
+
+YAHOO.util.Anim = function(el, attributes, duration, method)
+{
+ if (el) {
+ this.init(el, attributes, duration, method);
+ }
+};
+
+YAHOO.util.Anim.prototype = {
+ /**
+ * Returns the value computed by the animation's "method".
+ * @param {String} attribute The name of the attribute.
+ * @param {Number} start The value this attribute should start from for this animation.
+ * @param {Number} end The value this attribute should end at for this animation.
+ * @return {Number} The Value to be applied to the attribute.
+ */
+ doMethod: function(attribute, start, end) {
+ return this.method(this.currentFrame, start, end - start, this.totalFrames);
+ },
+
+ /**
+ * Applies a value to an attribute
+ * @param {String} attribute The name of the attribute.
+ * @param {Number} val The value to be applied to the attribute.
+ * @param {String} unit The unit ('px', '%', etc.) of the value.
+ */
+ setAttribute: function(attribute, val, unit) {
+ YAHOO.util.Dom.setStyle(this.getEl(), attribute, val + unit);
+ },
+
+ /**
+ * Returns current value of the attribute.
+ * @param {String} attribute The name of the attribute.
+ * @return {Number} val The current value of the attribute.
+ */
+ getAttribute: function(attribute) {
+ return parseFloat( YAHOO.util.Dom.getStyle(this.getEl(), attribute));
+ },
+
+ /**
+ * Per attribute units that should be used by default.
+ * @type {Object}
+ */
+ defaultUnits: {
+ opacity: ' '
+ },
+
+ /**
+ * The default unit to use for all attributes if not defined per attribute.
+ * @type {String}
+ */
+ defaultUnit: 'px',
+
+ /**
+ * @param {HTMLElement | String} el Reference to the element that will be animated
+ * @param {Object} attributes The attribute(s) to be animated.
+ * Each attribute is an object with at minimum a "to" or "by" member defined.
+ * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").
+ * All attribute names use camelCase.
+ * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
+ * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
+ */
+ init: function(el, attributes, duration, method) {
+
+ /**
+ * Whether or not the animation is running.
+ * @private
+ * @type {Boolen}
+ */
+ var isAnimated = false;
+
+ /**
+ * A Date object that is created when the animation begins.
+ * @private
+ * @type {Date}
+ */
+ var startTime = null;
+
+ /**
+ * A Date object that is created when the animation ends.
+ * @private
+ * @type {Date}
+ */
+ var endTime = null;
+
+ /**
+ * The number of frames this animation was able to execute.
+ * @private
+ * @type {Int}
+ */
+ var actualFrames = 0;
+
+ /**
+ * The attribute values that will be used if no "from" is supplied.
+ * @private
+ * @type {Object}
+ */
+ var defaultValues = {};
+
+ /**
+ * The element to be animated.
+ * @private
+ * @type {HTMLElement}
+ */
+ el = YAHOO.util.Dom.get(el);
+
+ /**
+ * The collection of attributes to be animated.
+ * Each attribute must have at least a "to" or "by" defined in order to animate.
+ * If "to" is supplied, the animation will end with the attribute at that value.
+ * If "by" is supplied, the animation will end at that value plus its starting value.
+ * If both are supplied, "to" is used, and "by" is ignored.
+ * Optional additional member include "from" (the value the attribute should start animating from, defaults to current value), and "unit" (the units to apply to the values).
+ * @type {Object}
+ */
+ this.attributes = attributes || {};
+
+ /**
+ * The length of the animation. Defaults to "1" (second).
+ * @type {Number}
+ */
+ this.duration = duration || 1;
+
+ /**
+ * The method that will provide values to the attribute(s) during the animation.
+ * Defaults to "YAHOO.util.Easing.easeNone".
+ * @type {Function}
+ */
+ this.method = method || YAHOO.util.Easing.easeNone;
+
+ /**
+ * Whether or not the duration should be treated as seconds.
+ * Defaults to true.
+ * @type {Boolean}
+ */
+ this.useSeconds = true; // default to seconds
+
+ /**
+ * The location of the current animation on the timeline.
+ * In time-based animations, this is used by AnimMgr to ensure the animation finishes on time.
+ * @type {Int}
+ */
+ this.currentFrame = 0;
+
+ /**
+ * The total number of frames to be executed.
+ * In time-based animations, this is used by AnimMgr to ensure the animation finishes on time.
+ * @type {Int}
+ */
+ this.totalFrames = YAHOO.util.AnimMgr.fps;
+
+
+ /**
+ * Returns a reference to the animated element.
+ * @return {HTMLElement}
+ */
+ this.getEl = function() { return el; };
+
+
+ /**
+ * Sets the default value to be used when "from" is not supplied.
+ * @param {String} attribute The attribute being set.
+ * @param {Number} val The default value to be applied to the attribute.
+ */
+ this.setDefault = function(attribute, val) {
+ if ( val == 'auto' ) { // if 'auto' set defaults for well known attributes, zero for others
+ switch(attribute) {
+ case'width':
+ val = el.clientWidth || el.offsetWidth; // computed width
+ break;
+ case 'height':
+ val = el.clientHeight || el.offsetHeight; // computed height
+ break;
+ case 'left':
+ if (YAHOO.util.Dom.getStyle(el, 'position') == 'absolute') {
+ val = el.offsetLeft; // computed left
+ } else {
+ val = 0;
+ }
+ break;
+ case 'top':
+ if (YAHOO.util.Dom.getStyle(el, 'position') == 'absolute') {
+ val = el.offsetTop; // computed top
+ } else {
+ val = 0;
+ }
+ break;
+ default:
+ val = 0;
+ }
+ }
+
+ defaultValues[attribute] = val;
+ }
+
+ /**
+ * Returns the default value for the given attribute.
+ * @param {String} attribute The attribute whose value will be returned.
+ */
+ this.getDefault = function(attribute) {
+ return defaultValues[attribute];
+ };
+
+ /**
+ * Checks whether the element is currently animated.
+ * @return {Boolean} current value of isAnimated.
+ */
+ this.isAnimated = function() {
+ return isAnimated;
+ };
+
+ /**
+ * Returns the animation start time.
+ * @return {Date} current value of startTime.
+ */
+ this.getStartTime = function() {
+ return startTime;
+ };
+
+ /**
+ * Starts the animation by registering it with the animation manager.
+ */
+ this.animate = function() {
+ this.onStart.fire();
+ this._onStart.fire();
+
+ this.totalFrames = ( this.useSeconds ) ? Math.ceil(YAHOO.util.AnimMgr.fps * this.duration) : this.duration;
+ YAHOO.util.AnimMgr.registerElement(this);
+
+ // get starting values or use defaults
+ var attributes = this.attributes;
+ var el = this.getEl();
+ var val;
+
+ for (var attribute in attributes) {
+ val = this.getAttribute(attribute);
+ this.setDefault(attribute, val);
+ }
+
+ isAnimated = true;
+ actualFrames = 0;
+ startTime = new Date();
+ };
+
+ /**
+ * Stops the animation. Normally called by AnimMgr when animation completes.
+ */
+ this.stop = function() {
+ this.currentFrame = 0;
+
+ endTime = new Date();
+
+ var data = {
+ time: endTime,
+ duration: endTime - startTime,
+ frames: actualFrames,
+ fps: actualFrames / this.duration
+ };
+
+ isAnimated = false;
+ actualFrames = 0;
+
+ this.onComplete.fire(data);
+ };
+
+ /**
+ * Feeds the starting and ending values for each animated attribute to doMethod once per frame, then applies the resulting value to the attribute(s).
+ * @private
+ */
+ var onTween = function() {
+ var start;
+ var end = null;
+ var val;
+ var unit;
+ var attributes = this['attributes'];
+
+ for (var attribute in attributes) {
+ unit = attributes[attribute]['unit'] || this.defaultUnits[attribute] || this.defaultUnit;
+
+ if (typeof attributes[attribute]['from'] != 'undefined') {
+ start = attributes[attribute]['from'];
+ } else {
+ start = this.getDefault(attribute);
+ }
+
+ // To beats by, per SMIL 2.1 spec
+ if (typeof attributes[attribute]['to'] != 'undefined') {
+ end = attributes[attribute]['to'];
+ } else if (typeof attributes[attribute]['by'] != 'undefined') {
+ end = start + attributes[attribute]['by'];
+ }
+
+ // if end is null, dont change value
+ if (end !== null && typeof end != 'undefined') {
+
+ val = this.doMethod(attribute, start, end);
+
+ // negative not allowed for these (others too, but these are most common)
+ if ( (attribute == 'width' || attribute == 'height' || attribute == 'opacity') && val < 0 ) {
+ val = 0;
+ }
+
+ this.setAttribute(attribute, val, unit);
+ }
+ }
+
+ actualFrames += 1;
+ };
+
+ /**
+ * Custom event that fires after onStart, useful in subclassing
+ * @private
+ */
+ this._onStart = new YAHOO.util.CustomEvent('_onStart', this);
+
+ /**
+ * Custom event that fires when animation begins
+ * Listen via subscribe method
+ */
+ this.onStart = new YAHOO.util.CustomEvent('start', this);
+
+ /**
+ * Custom event that fires between each frame
+ * Listen via subscribe method
+ */
+ this.onTween = new YAHOO.util.CustomEvent('tween', this);
+
+ /**
+ * Custom event that fires after onTween
+ * @private
+ */
+ this._onTween = new YAHOO.util.CustomEvent('_tween', this);
+
+ /**
+ * Custom event that fires when animation ends
+ * Listen via subscribe method
+ */
+ this.onComplete = new YAHOO.util.CustomEvent('complete', this);
+
+ this._onTween.subscribe(onTween);
+ }
+};
+
+/**
+ * @class Handles animation queueing and threading.
+ * Used by Anim and subclasses.
+ */
+YAHOO.util.AnimMgr = new function() {
+ /**
+ * Reference to the animation Interval
+ * @private
+ * @type Int
+ */
+ var thread = null;
+
+ /**
+ * The current queue of registered animation objects.
+ * @private
+ * @type Array
+ */
+ var queue = [];
+
+ /**
+ * The number of active animations.
+ * @private
+ * @type Int
+ */
+ var tweenCount = 0;
+
+ /**
+ * Base frame rate (frames per second).
+ * Arbitrarily high for better x-browser calibration (slower browsers drop more frames).
+ * @type Int
+ *
+ */
+ this.fps = 200;
+
+ /**
+ * Interval delay in milliseconds, defaults to fastest possible.
+ * @type Int
+ *
+ */
+ this.delay = 1;
+
+ /**
+ * Adds an animation instance to the animation queue.
+ * All animation instances must be registered in order to animate.
+ * @param {object} tween The Anim instance to be be registered
+ */
+ this.registerElement = function(tween) {
+ if ( tween.isAnimated() ) { return false; }// but not if already animating
+
+ queue[queue.length] = tween;
+ tweenCount += 1;
+
+ this.start();
+ };
+
+ /**
+ * Starts the animation thread.
+ * Only one thread can run at a time.
+ */
+ this.start = function() {
+ if (thread === null) { thread = setInterval(this.run, this.delay); }
+ };
+
+ /**
+ * Stops the animation thread or a specific animation instance.
+ * @param {object} tween A specific Anim instance to stop (optional)
+ * If no instance given, Manager stops thread and all animations.
+ */
+ this.stop = function(tween) {
+ if (!tween)
+ {
+ clearInterval(thread);
+ for (var i = 0, len = queue.length; i < len; ++i) {
+ if (queue[i].isAnimated()) {
+ queue[i].stop();
+ }
+ }
+ queue = [];
+ thread = null;
+ tweenCount = 0;
+ }
+ else {
+ tween.stop();
+ tweenCount -= 1;
+
+ if (tweenCount <= 0) { this.stop(); }
+ }
+ };
+
+ /**
+ * Called per Interval to handle each animation frame.
+ */
+ this.run = function() {
+ for (var i = 0, len = queue.length; i < len; ++i) {
+ var tween = queue[i];
+ if ( !tween || !tween.isAnimated() ) { continue; }
+
+ if (tween.currentFrame < tween.totalFrames || tween.totalFrames === null)
+ {
+ tween.currentFrame += 1;
+
+ if (tween.useSeconds) {
+ correctFrame(tween);
+ }
+
+ tween.onTween.fire();
+ tween._onTween.fire();
+ }
+ else { YAHOO.util.AnimMgr.stop(tween); }
+ }
+ };
+
+ /**
+ * On the fly frame correction to keep animation on time.
+ * @private
+ * @param {Object} tween The Anim instance being corrected.
+ */
+ var correctFrame = function(tween) {
+ var frames = tween.totalFrames;
+ var frame = tween.currentFrame;
+ var expected = (tween.currentFrame * tween.duration * 1000 / tween.totalFrames);
+ var elapsed = (new Date() - tween.getStartTime());
+ var tweak = 0;
+
+ if (elapsed < tween.duration * 1000) { // check if falling behind
+ tweak = Math.round((elapsed / expected - 1) * tween.currentFrame);
+ } else { // went over duration, so jump to end
+ tweak = frames - (frame + 1);
+ }
+ if (tweak > 0 && isFinite(tweak)) { // adjust if needed
+ if (tween.currentFrame + tweak >= frames) {// dont go past last frame
+ tweak = frames - (frame + 1);
+ }
+
+ tween.currentFrame += tweak;
+ }
+ };
+}
+
+/**
+ *
+ * @class Used to calculate Bezier splines for any number of control points.
+ *
+ */
+YAHOO.util.Bezier = new function()
+{
+ /**
+ * Get the current position of the animated element based on t.
+ * @param {array} points An array containing Bezier points.
+ * Each point is an array of "x" and "y" values (0 = x, 1 = y)
+ * At least 2 points are required (start and end).
+ * First point is start. Last point is end.
+ * Additional control points are optional.
+ * @param {float} t Basis for determining current position (0 < t < 1)
+ * @return {object} An object containing int x and y member data
+ */
+ this.getPosition = function(points, t)
+ {
+ var n = points.length;
+ var tmp = [];
+
+ for (var i = 0; i < n; ++i){
+ tmp[i] = [points[i][0], points[i][1]]; // save input
+ }
+
+ for (var j = 1; j < n; ++j) {
+ for (i = 0; i < n - j; ++i) {
+ tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];
+ tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1];
+ }
+ }
+
+ return [ tmp[0][0], tmp[0][1] ];
+
+ };
+};
+
+/**
+ * @class Class for defining the acceleration rate and path of animations.
+ */
+YAHOO.util.Easing = new function() {
+
+ /**
+ * Uniform speed between points.
+ * @param {Number} t Time value used to compute current value.
+ * @param {Number} b Starting value.
+ * @param {Number} c Delta between start and end values.
+ * @param {Number} d Total length of animation.
+ * @return {Number} The computed value for the current animation frame.
+ */
+ this.easeNone = function(t, b, c, d) {
+ return b+c*(t/=d);
+ };
+
+ /**
+ * Begins slowly and accelerates towards end.
+ * @param {Number} t Time value used to compute current value.
+ * @param {Number} b Starting value.
+ * @param {Number} c Delta between start and end values.
+ * @param {Number} d Total length of animation.
+ * @return {Number} The computed value for the current animation frame.
+ */
+ this.easeIn = function(t, b, c, d) {
+ return b+c*((t/=d)*t*t);
+ };
+
+ /**
+ * Begins quickly and decelerates towards end.
+ * @param {Number} t Time value used to compute current value.
+ * @param {Number} b Starting value.
+ * @param {Number} c Delta between start and end values.
+ * @param {Number} d Total length of animation.
+ * @return {Number} The computed value for the current animation frame.
+ */
+ this.easeOut = function(t, b, c, d) {
+ var ts=(t/=d)*t;
+ var tc=ts*t;
+ return b+c*(tc + -3*ts + 3*t);
+ };
+
+ /**
+ * Begins slowly and decelerates towards end.
+ * @param {Number} t Time value used to compute current value.
+ * @param {Number} b Starting value.
+ * @param {Number} c Delta between start and end values.
+ * @param {Number} d Total length of animation.
+ * @return {Number} The computed value for the current animation frame.
+ */
+ this.easeBoth = function(t, b, c, d) {
+ var ts=(t/=d)*t;
+ var tc=ts*t;
+ return b+c*(-2*tc + 3*ts);
+ };
+
+ /**
+ * Begins by going below staring value.
+ * @param {Number} t Time value used to compute current value.
+ * @param {Number} b Starting value.
+ * @param {Number} c Delta between start and end values.
+ * @param {Number} d Total length of animation.
+ * @return {Number} The computed value for the current animation frame.
+ */
+ this.backIn = function(t, b, c, d) {
+ var ts=(t/=d)*t;
+ var tc=ts*t;
+ return b+c*(-3.4005*tc*ts + 10.2*ts*ts + -6.2*tc + 0.4*ts);
+ };
+
+ /**
+ * End by going beyond ending value.
+ * @param {Number} t Time value used to compute current value.
+ * @param {Number} b Starting value.
+ * @param {Number} c Delta between start and end values.
+ * @param {Number} d Total length of animation.
+ * @return {Number} The computed value for the current animation frame.
+ */
+ this.backOut = function(t, b, c, d) {
+ var ts=(t/=d)*t;
+ var tc=ts*t;
+ return b+c*(8.292*tc*ts + -21.88*ts*ts + 22.08*tc + -12.69*ts + 5.1975*t);
+ };
+
+ /**
+ * Starts by going below staring value, and ends by going beyond ending value.
+ * @param {Number} t Time value used to compute current value.
+ * @param {Number} b Starting value.
+ * @param {Number} c Delta between start and end values.
+ * @param {Number} d Total length of animation.
+ * @return {Number} The computed value for the current animation frame.
+ */
+ this.backBoth = function(t, b, c, d) {
+ var ts=(t/=d)*t;
+ var tc=ts*t;
+ return b+c*(0.402*tc*ts + -2.1525*ts*ts + -3.2*tc + 8*ts + -2.05*t);
+ };
+};
+
+/**
+ * @class Anim subclass for moving elements along a path defined by the "points" member of "attributes". All "points" are arrays with x, y coordinates.
+ * <p>Usage: <code>var myAnim = new YAHOO.util.Motion(el, { points: { to: [800, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p>
+ * @requires YAHOO.util.Anim
+ * @requires YAHOO.util.AnimMgr
+ * @requires YAHOO.util.Easing
+ * @requires YAHOO.util.Bezier
+ * @requires YAHOO.util.Dom
+ * @requires YAHOO.util.Event
+ * @constructor
+ * @param {HTMLElement | String} el Reference to the element that will be animated
+ * @param {Object} attributes The attribute(s) to be animated.
+ * Each attribute is an object with at minimum a "to" or "by" member defined.
+ * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").
+ * All attribute names use camelCase.
+ * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
+ * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
+ */
+YAHOO.util.Motion = function(el, attributes, duration, method) {
+ if (el) {
+ this.initMotion(el, attributes, duration, method);
+ }
+};
+
+YAHOO.util.Motion.prototype = new YAHOO.util.Anim();
+
+/**
+ * Per attribute units that should be used by default.
+ * Motion points default to 'px' units.
+ * @type Object
+ */
+YAHOO.util.Motion.prototype.defaultUnits.points = 'px';
+
+/**
+ * Returns the value computed by the animation's "method".
+ * @param {String} attribute The name of the attribute.
+ * @param {Number} start The value this attribute should start from for this animation.
+ * @param {Number} end The value this attribute should end at for this animation.
+ * @return {Number} The Value to be applied to the attribute.
+ */
+YAHOO.util.Motion.prototype.doMethod = function(attribute, start, end) {
+ var val = null;
+
+ if (attribute == 'points') {
+ var translatedPoints = this.getTranslatedPoints();
+ var t = this.method(this.currentFrame, 0, 100, this.totalFrames) / 100;
+
+ if (translatedPoints) {
+ val = YAHOO.util.Bezier.getPosition(translatedPoints, t);
+ }
+
+ } else {
+ val = this.method(this.currentFrame, start, end - start, this.totalFrames);
+ }
+
+ return val;
+};
+
+/**
+ * Returns current value of the attribute.
+ * @param {String} attribute The name of the attribute.
+ * @return {Number} val The current value of the attribute.
+ */
+YAHOO.util.Motion.prototype.getAttribute = function(attribute) {
+ var val = null;
+
+ if (attribute == 'points') {
+ val = [ this.getAttribute('left'), this.getAttribute('top') ];
+ if ( isNaN(val[0]) ) { val[0] = 0; }
+ if ( isNaN(val[1]) ) { val[1] = 0; }
+ } else {
+ val = parseFloat( YAHOO.util.Dom.getStyle(this.getEl(), attribute) );
+ }
+
+ return val;
+};
+
+/**
+ * Applies a value to an attribute
+ * @param {String} attribute The name of the attribute.
+ * @param {Number} val The value to be applied to the attribute.
+ * @param {String} unit The unit ('px', '%', etc.) of the value.
+ */
+YAHOO.util.Motion.prototype.setAttribute = function(attribute, val, unit) {
+ if (attribute == 'points') {
+ YAHOO.util.Dom.setStyle(this.getEl(), 'left', val[0] + unit);
+ YAHOO.util.Dom.setStyle(this.getEl(), 'top', val[1] + unit);
+ } else {
+ YAHOO.util.Dom.setStyle(this.getEl(), attribute, val + unit);
+ }
+};
+
+/**
+ * @param {HTMLElement | String} el Reference to the element that will be animated
+ * @param {Object} attributes The attribute(s) to be animated.
+ * Each attribute is an object with at minimum a "to" or "by" member defined.
+ * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").
+ * All attribute names use camelCase.
+ * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
+ * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
+ */
+YAHOO.util.Motion.prototype.initMotion = function(el, attributes, duration, method) {
+ YAHOO.util.Anim.call(this, el, attributes, duration, method);
+
+ attributes = attributes || {};
+ attributes.points = attributes.points || {};
+ attributes.points.control = attributes.points.control || [];
+
+ this.attributes = attributes;
+
+ var start;
+ var end = null;
+ var translatedPoints = null;
+
+ this.getTranslatedPoints = function() { return translatedPoints; };
+
+ var translateValues = function(val, self) {
+ var pageXY = YAHOO.util.Dom.getXY(self.getEl());
+ val = [ val[0] - pageXY[0] + start[0], val[1] - pageXY[1] + start[1] ];
+
+ return val;
+ };
+
+ var onStart = function() {
+ start = this.getAttribute('points');
+ var attributes = this.attributes;
+ var control = attributes['points']['control'] || [];
+
+ if (control.length > 0 && control[0].constructor != Array) { // could be single point or array of points
+ control = [control];
+ }
+
+ if (YAHOO.util.Dom.getStyle(this.getEl(), 'position') == 'static') { // default to relative
+ YAHOO.util.Dom.setStyle(this.getEl(), 'position', 'relative');
+ }
+
+ if (typeof attributes['points']['from'] != 'undefined') {
+ YAHOO.util.Dom.setXY(this.getEl(), attributes['points']['from']); // set to from point
+ start = this.getAttribute('points'); // get actual offset values
+ }
+ else if ((start[0] === 0 || start[1] === 0)) { // these sometimes up when auto
+ YAHOO.util.Dom.setXY(this.getEl(), YAHOO.util.Dom.getXY(this.getEl())); // set it to current position, giving offsets
+ start = this.getAttribute('points'); // get actual offset values
+ }
+
+ var i, len;
+ // TO beats BY, per SMIL 2.1 spec
+ if (typeof attributes['points']['to'] != 'undefined') {
+ end = translateValues(attributes['points']['to'], this);
+
+ for (i = 0, len = control.length; i < len; ++i) {
+ control[i] = translateValues(control[i], this);
+ }
+
+ } else if (typeof attributes['points']['by'] != 'undefined') {
+ end = [ start[0] + attributes['points']['by'][0], start[1] + attributes['points']['by'][1]];
+
+ for (i = 0, len = control.length; i < len; ++i) {
+ control[i] = [ start[0] + control[i][0], start[1] + control[i][1] ];
+ }
+ }
+
+ if (end) {
+ translatedPoints = [start];
+
+ if (control.length > 0) { translatedPoints = translatedPoints.concat(control); }
+
+ translatedPoints[translatedPoints.length] = end;
+ }
+ };
+
+ this._onStart.subscribe(onStart);
+};
+
+/**
+ * @class Anim subclass for scrolling elements to a position defined by the "scroll" member of "attributes". All "scroll" members are arrays with x, y scroll positions.
+ * <p>Usage: <code>var myAnim = new YAHOO.util.Scroll(el, { scroll: { to: [0, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p>
+ * @requires YAHOO.util.Anim
+ * @requires YAHOO.util.AnimMgr
+ * @requires YAHOO.util.Easing
+ * @requires YAHOO.util.Bezier
+ * @requires YAHOO.util.Dom
+ * @requires YAHOO.util.Event
+ * @constructor
+ * @param {HTMLElement | String} el Reference to the element that will be animated
+ * @param {Object} attributes The attribute(s) to be animated.
+ * Each attribute is an object with at minimum a "to" or "by" member defined.
+ * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").
+ * All attribute names use camelCase.
+ * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
+ * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
+ */
+YAHOO.util.Scroll = function(el, attributes, duration, method) {
+ if (el) {
+ YAHOO.util.Anim.call(this, el, attributes, duration, method);
+ }
+};
+
+YAHOO.util.Scroll.prototype = new YAHOO.util.Anim();
+
+/**
+ * Per attribute units that should be used by default.
+ * Scroll positions default to no units.
+ * @type Object
+ */
+YAHOO.util.Scroll.prototype.defaultUnits.scroll = ' ';
+
+/**
+ * Returns the value computed by the animation's "method".
+ * @param {String} attribute The name of the attribute.
+ * @param {Number} start The value this attribute should start from for this animation.
+ * @param {Number} end The value this attribute should end at for this animation.
+ * @return {Number} The Value to be applied to the attribute.
+ */
+YAHOO.util.Scroll.prototype.doMethod = function(attribute, start, end) {
+ var val = null;
+
+ if (attribute == 'scroll') {
+ val = [
+ this.method(this.currentFrame, start[0], end[0] - start[0], this.totalFrames),
+ this.method(this.currentFrame, start[1], end[1] - start[1], this.totalFrames)
+ ];
+
+ } else {
+ val = this.method(this.currentFrame, start, end - start, this.totalFrames);
+ }
+ return val;
+}
+
+/**
+ * Returns current value of the attribute.
+ * @param {String} attribute The name of the attribute.
+ * @return {Number} val The current value of the attribute.
+ */
+YAHOO.util.Scroll.prototype.getAttribute = function(attribute) {
+ var val = null;
+ var el = this.getEl();
+
+ if (attribute == 'scroll') {
+ val = [ el.scrollLeft, el.scrollTop ];
+ } else {
+ val = parseFloat( YAHOO.util.Dom.getStyle(el, attribute) );
+ }
+
+ return val;
+};
+
+/**
+ * Applies a value to an attribute
+ * @param {String} attribute The name of the attribute.
+ * @param {Number} val The value to be applied to the attribute.
+ * @param {String} unit The unit ('px', '%', etc.) of the value.
+ */
+YAHOO.util.Scroll.prototype.setAttribute = function(attribute, val, unit) {
+ var el = this.getEl();
+
+ if (attribute == 'scroll') {
+ el.scrollLeft = val[0];
+ el.scrollTop = val[1];
+ } else {
+ YAHOO.util.Dom.setStyle(el, attribute, val + unit);
+ }
+};
+
diff --git a/web/build/dom.js b/web/build/dom.js new file mode 100644 index 000000000..acea31f0d --- /dev/null +++ b/web/build/dom.js @@ -0,0 +1,433 @@ +/*
+Copyright (c) 2006 Yahoo! Inc. All rights reserved.
+version 0.9.0
+*/
+
+/**
+ * @class Provides helper methods for DOM elements.
+ */
+YAHOO.util.Dom = new function() {
+
+ /**
+ * Returns an HTMLElement reference
+ * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
+ * @return {HTMLElement} A DOM reference to an HTML element.
+ */
+ this.get = function(el) {
+ if (typeof el == 'string') { // accept object or id
+ el = document.getElementById(el);
+ }
+
+ return el;
+ };
+
+ /**
+ * Normalizes currentStyle and ComputedStyle.
+ * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
+ * @param {String} property The style property whose value is returned.
+ * @return {String} The current value of the style property.
+ */
+ this.getStyle = function(el, property) {
+ var value = null;
+ var dv = document.defaultView;
+
+ el = this.get(el);
+
+ if (property == 'opacity' && el.filters) {// IE opacity
+ value = 1;
+ try {
+ value = el.filters.item('DXImageTransform.Microsoft.Alpha').opacity / 100;
+ } catch(e) {
+ try {
+ value = el.filters.item('alpha').opacity / 100;
+ } catch(e) {}
+ }
+ }
+ else if (el.style[property]) {
+ value = el.style[property];
+ }
+ else if (el.currentStyle && el.currentStyle[property]) {
+ value = el.currentStyle[property];
+ }
+ else if ( dv && dv.getComputedStyle )
+ { // convert camelCase to hyphen-case
+
+ var converted = '';
+ for(i = 0, len = property.length;i < len; ++i) {
+ if (property.charAt(i) == property.charAt(i).toUpperCase()) {
+ converted = converted + '-' + property.charAt(i).toLowerCase();
+ } else {
+ converted = converted + property.charAt(i);
+ }
+ }
+
+ if (dv.getComputedStyle(el, '').getPropertyValue(converted)) {
+ value = dv.getComputedStyle(el, '').getPropertyValue(converted);
+ }
+ }
+
+ return value;
+ };
+
+ /**
+ * Wrapper for setting style properties of HTMLElements. Normalizes "opacity" across modern browsers.
+ * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
+ * @param {String} property The style property to be set.
+ * @param {String} val The value to apply to the given property.
+ */
+ this.setStyle = function(el, property, val) {
+ el = this.get(el);
+ switch(property) {
+ case 'opacity' :
+ if (el.filters) {
+ el.style.filter = 'alpha(opacity=' + val * 100 + ')';
+
+ if (!el.currentStyle.hasLayout) {
+ el.style.zoom = 1;
+ }
+ } else {
+ el.style.opacity = val;
+ el.style['-moz-opacity'] = val;
+ el.style['-khtml-opacity'] = val;
+ }
+ break;
+ default :
+ el.style[property] = val;
+ }
+ };
+
+ /**
+ * Gets the current position of an element based on page coordinates. Element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
+ * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
+ */
+ this.getXY = function(el) {
+ el = this.get(el);
+
+ // has to be part of document to have pageXY
+ if (el.parentNode === null || this.getStyle(el, 'display') == 'none') {
+ return false;
+ }
+
+ /**
+ * Position of the html element (x, y)
+ * @private
+ * @type Array
+ */
+ var parent = null;
+ var pos = [];
+ var box;
+
+ if (el.getBoundingClientRect) { // IE
+ box = el.getBoundingClientRect();
+ var scrollTop = document.documentElement.scrollTop || document.body.scrollTop;
+ var scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft;
+
+ return [box.left + scrollLeft, box.top + scrollTop];
+ }
+ else if (document.getBoxObjectFor) { // gecko
+ box = document.getBoxObjectFor(el);
+ pos = [box.x, box.y];
+ }
+ else { // safari/opera
+ pos = [el.offsetLeft, el.offsetTop];
+ parent = el.offsetParent;
+ if (parent != el) {
+ while (parent) {
+ pos[0] += parent.offsetLeft;
+ pos[1] += parent.offsetTop;
+ parent = parent.offsetParent;
+ }
+ }
+
+ // opera & (safari absolute) incorrectly account for body offsetTop
+ var ua = navigator.userAgent.toLowerCase();
+ if (
+ ua.indexOf('opera') != -1
+ || ( ua.indexOf('safari') != -1 && this.getStyle(el, 'position') == 'absolute' )
+ ) {
+ pos[1] -= document.body.offsetTop;
+ }
+ }
+
+ if (el.parentNode) { parent = el.parentNode; }
+ else { parent = null; }
+
+ while (parent && parent.tagName != 'BODY' && parent.tagName != 'HTML') {
+ pos[0] -= parent.scrollLeft;
+ pos[1] -= parent.scrollTop;
+
+ if (parent.parentNode) { parent = parent.parentNode; }
+ else { parent = null; }
+ }
+
+ return pos;
+ };
+
+ /**
+ * Gets the current X position of an element based on page coordinates. The element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
+ * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
+ */
+ this.getX = function(el) {
+ return this.getXY(el)[0];
+ };
+
+ /**
+ * Gets the current Y position of an element based on page coordinates. Element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
+ * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
+ */
+ this.getY = function(el) {
+ return this.getXY(el)[1];
+ };
+
+ /**
+ * Set the position of an html element in page coordinates, regardless of how the element is positioned.
+ * The element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
+ * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
+ * @param {array} pos Contains X & Y values for new position (coordinates are page-based)
+ */
+ this.setXY = function(el, pos, noRetry) {
+ el = this.get(el);
+ var pageXY = YAHOO.util.Dom.getXY(el);
+ if (pageXY === false) { return false; } // has to be part of doc to have pageXY
+
+ if (this.getStyle(el, 'position') == 'static') { // default to relative
+ this.setStyle(el, 'position', 'relative');
+ }
+
+ var delta = [
+ parseInt( YAHOO.util.Dom.getStyle(el, 'left'), 10 ),
+ parseInt( YAHOO.util.Dom.getStyle(el, 'top'), 10 )
+ ];
+
+ if ( isNaN(delta[0]) ) { delta[0] = 0; } // defalts to 'auto'
+ if ( isNaN(delta[1]) ) { delta[1] = 0; }
+
+ if (pos[0] !== null) { el.style.left = pos[0] - pageXY[0] + delta[0] + 'px'; }
+ if (pos[1] !== null) { el.style.top = pos[1] - pageXY[1] + delta[1] + 'px'; }
+
+ var newXY = this.getXY(el);
+
+ // if retry is true, try one more time if we miss
+ if (!noRetry && (newXY[0] != pos[0] || newXY[1] != pos[1]) ) {
+ this.setXY(el, pos, true);
+ }
+
+ return true;
+ };
+
+ /**
+ * Set the X position of an html element in page coordinates, regardless of how the element is positioned.
+ * The element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
+ * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
+ * @param {Int} x to use as the X coordinate.
+ */
+ this.setX = function(el, x) {
+ return this.setXY(el, [x, null]);
+ };
+
+ /**
+ * Set the Y position of an html element in page coordinates, regardless of how the element is positioned.
+ * The element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
+ * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
+ * @param {Int} Value to use as the Y coordinate.
+ */
+ this.setY = function(el, y) {
+ return this.setXY(el, [null, y]);
+ };
+
+ /**
+ * Returns the region position of the given element.
+ * The element must be part of the DOM tree to have a region (display:none or elements not appended return false).
+ * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
+ * @return {Region} A Region instance containing "top, left, bottom, right" member data.
+ */
+ this.getRegion = function(el) {
+ el = this.get(el);
+ return new YAHOO.util.Region.getRegion(el);
+ };
+
+ /**
+ * Returns the width of the client (viewport).
+ * @return {Int} The width of the viewable area of the page.
+ */
+ this.getClientWidth = function() {
+ return (
+ document.documentElement.offsetWidth
+ || document.body.offsetWidth
+ );
+ };
+
+ /**
+ * Returns the height of the client (viewport).
+ * @return {Int} The height of the viewable area of the page.
+ */
+ this.getClientHeight = function() {
+ return (
+ self.innerHeight
+ || document.documentElement.clientHeight
+ || document.body.clientHeight
+ );
+ };
+};
+
+/**
+ * @class A region is a representation of an object on a grid. It is defined
+ * by the top, right, bottom, left extents, so is rectangular by default. If
+ * other shapes are required, this class could be extended to support it.
+ *
+ * @param {int} t the top extent
+ * @param {int} r the right extent
+ * @param {int} b the bottom extent
+ * @param {int} l the left extent
+ * @constructor
+ */
+YAHOO.util.Region = function(t, r, b, l) {
+
+ /**
+ * The region's top extent
+ * @type int
+ */
+ this.top = t;
+
+ /**
+ * The region's right extent
+ * @type int
+ */
+ this.right = r;
+
+ /**
+ * The region's bottom extent
+ * @type int
+ */
+ this.bottom = b;
+
+ /**
+ * The region's left extent
+ * @type int
+ */
+ this.left = l;
+};
+
+/**
+ * Returns true if this region contains the region passed in
+ *
+ * @param {Region} region The region to evaluate
+ * @return {boolean} True if the region is contained with this region,
+ * else false
+ */
+YAHOO.util.Region.prototype.contains = function(region) {
+ return ( region.left >= this.left &&
+ region.right <= this.right &&
+ region.top >= this.top &&
+ region.bottom <= this.bottom );
+};
+
+/**
+ * Returns the area of the region
+ *
+ * @return {int} the region's area
+ */
+YAHOO.util.Region.prototype.getArea = function() {
+ return ( (this.bottom - this.top) * (this.right - this.left) );
+};
+
+/**
+ * Returns the region where the passed in region overlaps with this one
+ *
+ * @param {Region} region The region that intersects
+ * @return {Region} The overlap region, or null if there is no overlap
+ */
+YAHOO.util.Region.prototype.intersect = function(region) {
+ var t = Math.max( this.top, region.top );
+ var r = Math.min( this.right, region.right );
+ var b = Math.min( this.bottom, region.bottom );
+ var l = Math.max( this.left, region.left );
+
+ if (b >= t && r >= l) {
+ return new YAHOO.util.Region(t, r, b, l);
+ } else {
+ return null;
+ }
+};
+
+/**
+ * Returns the region representing the smallest region that can contain both
+ * the passed in region and this region.
+ *
+ * @param {Region} region The region that to create the union with
+ * @return {Region} The union region
+ */
+YAHOO.util.Region.prototype.union = function(region) {
+ var t = Math.min( this.top, region.top );
+ var r = Math.max( this.right, region.right );
+ var b = Math.max( this.bottom, region.bottom );
+ var l = Math.min( this.left, region.left );
+
+ return new YAHOO.util.Region(t, r, b, l);
+};
+
+/**
+ * toString
+ * @return string the region properties
+ */
+YAHOO.util.Region.prototype.toString = function() {
+ return ( "Region {" +
+ " t: " + this.top +
+ ", r: " + this.right +
+ ", b: " + this.bottom +
+ ", l: " + this.left +
+ "}" );
+}
+
+/**
+ * Returns a region that is occupied by the DOM element
+ *
+ * @param {HTMLElement} el The element
+ * @return {Region} The region that the element occupies
+ * @static
+ */
+YAHOO.util.Region.getRegion = function(el) {
+ var p = YAHOO.util.Dom.getXY(el);
+
+ var t = p[1];
+ var r = p[0] + el.offsetWidth;
+ var b = p[1] + el.offsetHeight;
+ var l = p[0];
+
+ return new YAHOO.util.Region(t, r, b, l);
+};
+
+/////////////////////////////////////////////////////////////////////////////
+
+
+/**
+ * @class
+ *
+ * A point is a region that is special in that it represents a single point on
+ * the grid.
+ *
+ * @param {int} x The X position of the point
+ * @param {int} y The Y position of the point
+ * @constructor
+ * @extends Region
+ */
+YAHOO.util.Point = function(x, y) {
+ /**
+ * The X position of the point
+ * @type int
+ */
+ this.x = x;
+
+ /**
+ * The Y position of the point
+ * @type int
+ */
+ this.y = y;
+
+ this.top = y;
+ this.right = x;
+ this.bottom = y;
+ this.left = x;
+};
+
+YAHOO.util.Point.prototype = new YAHOO.util.Region();
diff --git a/web/build/dragdrop-debug.js b/web/build/dragdrop-debug.js new file mode 100644 index 000000000..25d1c3c3d --- /dev/null +++ b/web/build/dragdrop-debug.js @@ -0,0 +1,2517 @@ +/* +Copyright (c) 2006 Yahoo! Inc. All rights reserved. +version 0.9.0 +*/ + +/** + * @class Defines the interface and base operation of items that that can be + * dragged or can be drop targets. It was designed to be extended, overriding + * the event handlers for startDrag, onDrag, onDragOver, onDragOut. + * Up to three html elements can be associated with a DragDrop instance: + * <ul> + * <li>linked element: the element that is passed into the constructor. + * This is the element which defines the boundaries for interaction with + * other DragDrop objects.</li> + * <li>handle element(s): The drag operation only occurs if the element that + * was clicked matches a handle element. By default this is the linked + * element, but there are times that you will want only a portion of the + * linked element to initiate the drag operation, and the setHandleElId() + * method provides a way to define this.</li> + * <li>drag element: this represents an the element that would be moved along + * with the cursor during a drag operation. By default, this is the linked + * element itself as in {@link YAHOO.util.DD}. setDragElId() lets you define + * a separate element that would be moved, as in {@link YAHOO.util.DDProxy} + * </li> + * </ul> + * This class should not be instantiated until the onload event to ensure that + * the associated elements are available. + * The following would define a DragDrop obj that would interact with any + * other * DragDrop obj in the "group1" group: + * <pre> + * dd = new YAHOO.util.DragDrop("div1", "group1"); + * </pre> + * Since none of the event handlers have been implemented, nothing would + * actually happen if you were to run the code above. Normally you would + * override this class or one of the default implementations, but you can + * also override the methods you want on an instance of the class... + * <pre> + * dd.onDragDrop = function(e, id) { + * alert("dd was dropped on " + id); + * } + * </pre> + * @constructor + * @param {String} id of the element that is linked to this instance + * @param {String} sGroup the group of related DragDrop objects + */ +YAHOO.util.DragDrop = function(id, sGroup) { + if (id) { + this.init(id, sGroup); + } +}; + +YAHOO.util.DragDrop.prototype = { + + /** + * The id of the element associated with this object. This is what we + * refer to as the "linked element" because the size and position of + * this element is used to determine when the drag and drop objects have + * interacted. + * + * @type String + */ + id: null, + + /** + * The id of the element that will be dragged. By default this is same + * as the linked element , but could be changed to another element. Ex: + * YAHOO.util.DDProxy + * + * @type String + * @private + */ + dragElId: null, + + /** + * the id of the element that initiates the drag operation. By default + * this is the linked element, but could be changed to be a child of this + * element. This lets us do things like only starting the drag when the + * header element within the linked html element is clicked. + * + * @type String + * @private + */ + handleElId: null, + + /** + * An array of HTML tags that will be ignored if clicked. + */ + invalidHandleTypes: null, + + /** + * The linked element's absolute X position at the time the drag was + * started + * + * @type int + * @private + */ + startPageX: 0, + + /** + * The linked element's absolute X position at the time the drag was + * started + * + * @type int + * @private + */ + startPageY: 0, + + /** + * The group defines a logical collection of DragDrop objects that are + * related. Instances only get events when interacting with other + * DragDrop object in the same group. This lets us define multiple + * groups using a single DragDrop subclass if we want. + * + */ + groups: null, + + /** + * Individual drag/drop instances can be locked. This will prevent + * onmousedown start drag. + * + * @type boolean + * @private + */ + locked: false, + + /** + * Lock this instance + */ + lock: function() { this.locked = true; }, + + /** + * Unlock this instace + */ + unlock: function() { this.locked = false; }, + + /** + * By default, all insances can be a drop target. This can be disabled by + * setting isTarget to false. + * + * @type boolean + */ + isTarget: true, + + /** + * The padding configured for this drag and drop object for calculating + * the drop zone intersection with this object. + */ + padding: null, + + /** + * @private + */ + _domRef: null, + + /** + * Internal typeof flag + * @private + */ + __ygDragDrop: true, + + /** + * Set to true when horizontal contraints are applied + * + * @type boolean + * @private + */ + constrainX: false, + + /** + * Set to true when vertical contraints are applied + * + * @type boolean + * @private + */ + constrainY: false, + + /** + * The left constraint + * + * @type int + * @private + */ + minX: 0, + + /** + * The right constraint + * + * @type int + * @private + */ + maxX: 0, + + /** + * The up constraint + * + * @type int + * @private + */ + minY: 0, + + /** + * The down constraint + * + * @type int + * @private + */ + maxY: 0, + + /** + * Maintain offsets when we resetconstraints. Used to maintain the + * slider thumb value, and this needs to be fixed. + * @type boolean + */ + maintainOffset: false, + + /** + * Array of pixel locations the element will snap to if we specified a + * horizontal graduation/interval. This array is generated automatically + * when you define a tick interval. + * @type int[] + */ + xTicks: null, + + /** + * Array of pixel locations the element will snap to if we specified a + * vertical graduation/interval. This array is generated automatically + * when you define a tick interval. + * @type int[] + */ + yTicks: null, + + /** + * By default the drag and drop instance will only respond to the primary + * button click (left button for a right-handed mouse). Set to true to + * allow drag and drop to start with any mouse click that is propogated + * by the browser + * @type boolean + */ + primaryButtonOnly: true, + + /** + * Code that executes immediately before the startDrag event + * @private + */ + b4StartDrag: function(x, y) { }, + + /** + * Abstract method called after a drag/drop object is clicked + * and the drag or mousedown time thresholds have beeen met. + * + * @param {int} X click location + * @param {int} Y click location + */ + startDrag: function(x, y) { /* override this */ }, + + /** + * Code that executes immediately before the onDrag event + * @private + */ + b4Drag: function(e) { }, + + /** + * Abstract method called during the onMouseMove event while dragging an + * object. + * + * @param {Event} e + */ + onDrag: function(e) { /* override this */ }, + + /** + * Code that executes immediately before the onDragEnter event + * @private + */ + // b4DragEnter: function(e) { }, + + /** + * Abstract method called when this element fist begins hovering over + * another DragDrop obj + * + * @param {Event} e + * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element + * id this is hovering over. In INTERSECT mode, an array of one or more + * dragdrop items being hovered over. + */ + onDragEnter: function(e, id) { /* override this */ }, + + /** + * Code that executes immediately before the onDragOver event + * @private + */ + b4DragOver: function(e) { }, + + /** + * Abstract method called when this element is hovering over another + * DragDrop obj + * + * @param {Event} e + * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element + * id this is hovering over. In INTERSECT mode, an array of dd items + * being hovered over. + */ + onDragOver: function(e, id) { /* override this */ }, + + /** + * Code that executes immediately before the onDragOut event + * @private + */ + b4DragOut: function(e) { }, + + /** + * Abstract method called when we are no longer hovering over an element + * + * @param {Event} e + * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element + * id this was hovering over. In INTERSECT mode, an array of dd items + * that the mouse is no longer over. + */ + onDragOut: function(e, id) { /* override this */ }, + + /** + * Code that executes immediately before the onDragDrop event + * @private + */ + b4DragDrop: function(e) { }, + + /** + * Abstract method called when this item is dropped on another DragDrop + * obj + * + * @param {Event} e + * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element + * id this was dropped on. In INTERSECT mode, an array of dd items this + * was dropped on. + */ + onDragDrop: function(e, id) { /* override this */ }, + + /** + * Code that executes immediately before the endDrag event + * @private + */ + b4EndDrag: function(e) { }, + + /** + * Fired when we are done dragging the object + * + * @param {Event} e + */ + endDrag: function(e) { /* override this */ }, + + /** + * Code executed immediately before the onMouseDown event + + * @param {Event} e + * @private + */ + b4MouseDown: function(e) { }, + + /** + * Event handler that fires when a drag/drop obj gets a mousedown + * @param {Event} e + */ + onMouseDown: function(e) { /* override this */ }, + + /** + * Event handler that fires when a drag/drop obj gets a mouseup + * @param {Event} e + */ + onMouseUp: function(e) { /* override this */ }, + + /** + * Returns a reference to the linked element + * + * @return {Object} the html element + */ + getEl: function() { + if (!this._domRef) { + this._domRef = this.DDM.getElement(this.id); + } + + return this._domRef; + }, + + /** + * Returns a reference to the actual element to drag. By default this is + * the same as the html element, but it can be assigned to another + * element. An example of this can be found in YAHOO.util.DDProxy + * + * @return {Object} the html element + */ + getDragEl: function() { + return this.DDM.getElement(this.dragElId); + }, + + /** + * Sets up the DragDrop object. Must be called in the constructor of any + * YAHOO.util.DragDrop subclass + * + * @param id the id of the linked element + * @param {String} sGroup the group of related items + * element is supposed to be a target only, set to false. + */ + init: function(id, sGroup) { + this.initTarget(id, sGroup); + YAHOO.util.Event.addListener(id, "mousedown", + this.handleMouseDown, this, true); + }, + + /** + * Initializes Targeting functionality only... the object does not + * get a mousedown handler. + * + * @param id the id of the linked element + * @param {String} sGroup the group of related items + * element is supposed to be a target only, set to false. + */ + initTarget: function(id, sGroup) { + + // create a local reference to the drag and drop manager + this.DDM = YAHOO.util.DDM; + + // create a logger instance + this.logger = new ygLogger("DragDrop"); + + // set the default padding + this.padding = [0, 0, 0, 0]; + + // initialize the groups array + this.groups = {}; + + // set the id + this.id = id; + + // the element is a drag handle by default + this.setDragElId(id); + + // by default, clicked anchors will not start drag operations + this.invalidHandleTypes = {a : "a"}; + + // We don't want to register this as the handle with the manager + // so we just set the id rather than calling the setter + this.handleElId = id; + + // cache the position of the element if we can + if (document && document.body) { + this.setInitPosition(); + } + + // add to an interaction group + this.addToGroup((sGroup) ? sGroup : "default"); + + }, + + /** + * Configures the padding for the target zone in px. Effectively expands + * (or reduces) the virtual object size for targeting calculations. + * Supports css-style shorthand; if only one parameter is passed, all sides + * will have that padding, and if only two are passed, the top and bottom + * will have the first param, the left and right the second. + * @param {int} iTop Top pad + * @param {int} iRight Right pad + * @param {int} iBot Bot pad + * @param {int} iLeft Left pad + */ + setPadding: function(iTop, iRight, iBot, iLeft) { + // this.padding = [iLeft, iRight, iTop, iBot]; + if (!iRight && 0 !== iRight) { + this.padding = [iTop, iTop, iTop, iTop]; + } else if (!iBot && 0 !== iBot) { + this.padding = [iTop, iRight, iTop, iRight]; + } else { + this.padding = [iTop, iRight, iBot, iLeft]; + } + }, + + /** + * Stores the initial placement of the dd element + */ + setInitPosition: function(diffX, diffY) { + var el = this.getEl(); + + if (!this.DDM.verifyEl(el)) { + this.logger.debug(this.id + " element is broken"); + return; + } + + var dx = diffX || 0; + var dy = diffY || 0; + + var p = YAHOO.util.Dom.getXY( el ); + + this.initPageX = p[0] - dx; + this.initPageY = p[1] - dy; + + this.lastPageX = p[0]; + this.lastPageY = p[1]; + + this.setStartPosition(p); + }, + + /** + * Sets the start position of the element. This is set when the obj + * is initialized, the reset when a drag is started. + * @param pos current position (from previous lookup) + * @private + */ + setStartPosition: function(pos) { + + var p = pos || YAHOO.util.Dom.getXY( this.getEl() ); + + this.startPageX = p[0]; + this.startPageY = p[1]; + }, + + /** + * Add this instance to a group of related drag/drop objects. All + * instances belong to at least one group, and can belong to as many + * groups as needed. + * + * @param sGroup {string} the name of the group + */ + addToGroup: function(sGroup) { + this.groups[sGroup] = true; + this.DDM.regDragDrop(this, sGroup); + }, + + /** + * Allows you to specify that an element other than the linked element + * will be moved with the cursor during a drag + * + * @param id the id of the element that will be used to initiate the drag + */ + setDragElId: function(id) { + this.dragElId = id; + }, + + /** + * Allows you to specify a child of the linked element that should be + * used to initiate the drag operation. An example of this would be if + * you have a content div with text and links. Clicking anywhere in the + * content area would normally start the drag operation. Use this method + * to specify that an element inside of the content div is the element + * that starts the drag operation. + * + * @param id the id of the element that will be used to initiate the drag + */ + setHandleElId: function(id) { + this.handleElId = id; + this.DDM.regHandle(this.id, id); + }, + + /** + * Allows you to set an element outside of the linked element as a drag + * handle + */ + setOuterHandleElId: function(id) { + this.logger.debug("Adding outer handle event: " + id); + YAHOO.util.Event.addListener(id, "mousedown", + this.handleMouseDown, this, true); + this.setHandleElId(id); + }, + + /** + * Remove all drag and drop hooks for this element + */ + unreg: function() { + this.logger.debug("DragDrop obj cleanup " + this.id); + YAHOO.util.Event.removeListener(this.id, "mousedown", + this.handleMouseDown); + this._domRef = null; + this.DDM._remove(this); + }, + + /** + * Returns true if this instance is locked, or the drag drop mgr is locked + * (meaning that all drag/drop is disabled on the page.) + * + * @return {boolean} true if this obj or all drag/drop is locked, else + * false + */ + isLocked: function() { + return (this.DDM.isLocked() || this.locked); + }, + + /** + * Fired when this object is clicked + * + * @param {Event} e + * @param {YAHOO.util.DragDrop} oDD the clicked dd object (this dd obj) + * @private + */ + handleMouseDown: function(e, oDD) { + + this.logger.debug("isLocked: " + this.isLocked()); + + var EU = YAHOO.util.Event; + + + var button = e.which || e.button; + this.logger.debug("button: " + button); + + if (this.primaryButtonOnly && button > 1) { + this.logger.debug("Mousedown was not produced by the primary button"); + return; + } + + if (this.isLocked()) { + this.logger.debug("Drag and drop is disabled, aborting"); + return; + } + + this.logger.debug("mousedown " + this.id); + + this.DDM.refreshCache(this.groups); + + // Only process the event if we really clicked within the linked + // element. The reason we make this check is that in the case that + // another element was moved between the clicked element and the + // cursor in the time between the mousedown and mouseup events. When + // this happens, the element gets the next mousedown event + // regardless of where on the screen it happened. + var pt = new YAHOO.util.Point(EU.getPageX(e), EU.getPageY(e)); + if ( this.DDM.isOverTarget(pt, this) ) { + + this.logger.debug("click is legit"); + + // check to see if the handle was clicked + var srcEl = EU.getTarget(e); + + if (this.isValidHandleChild(srcEl) && + (this.id == this.handleElId || + this.DDM.handleWasClicked(srcEl, this.id)) ) { + + // set the initial element position + this.setStartPosition(); + + this.logger.debug("firing onMouseDown events"); + + + this.b4MouseDown(e); + this.onMouseDown(e); + this.DDM.handleMouseDown(e, this); + + this.DDM.stopEvent(e); + } + } + }, + + /** + * Allows you to specify a tag name that should not start a drag operation + * when clicked. This is designed to facilitate embedding links within a + * drag handle that do something other than start the drag. + * + * @param {string} tagName the type of element to exclude + */ + addInvalidHandleType: function(tagName) { + var type = tagName.toUpperCase(); + this.invalidHandleTypes[type] = type; + }, + + /** + * Unsets an excluded tag name set by addInvalidHandleType + * + * @param {string} tagName the type of element to unexclude + */ + removeInvalidHandleType: function(tagName) { + var type = tagName.toUpperCase(); + this.invalidHandleTypes[type] = null; + }, + + /** + * Checks the tag exclusion list to see if this click should be ignored + * + * @param {ygNode} node + * @return {boolean} true if this is a valid tag type, false if not + */ + isValidHandleChild: function(node) { + var type = node.nodeName; + + if (type == "#text") { + // this.logger.debug("text node, getting parent node type"); + type = node.parentNode.nodeName; + } + + return (!this.invalidHandleTypes[type]); + }, + + /** + * Create the array of horizontal tick marks if an interval was specified + * in setXConstraint(). + * + * @private + */ + setXTicks: function(iStartX, iTickSize) { + this.xTicks = []; + this.xTickSize = iTickSize; + + var tickMap = {}; + + for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) { + if (!tickMap[i]) { + this.xTicks[this.xTicks.length] = i; + tickMap[i] = true; + } + } + + for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) { + if (!tickMap[i]) { + this.xTicks[this.xTicks.length] = i; + tickMap[i] = true; + } + } + + this.xTicks.sort(this.DDM.numericSort) ; + this.logger.debug("xTicks: " + this.xTicks.join()); + }, + + /** + * Create the array of vertical tick marks if an interval was specified in + * setYConstraint(). + * + * @private + */ + setYTicks: function(iStartY, iTickSize) { + this.yTicks = []; + this.yTickSize = iTickSize; + + var tickMap = {}; + + for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) { + if (!tickMap[i]) { + this.yTicks[this.yTicks.length] = i; + tickMap[i] = true; + } + } + + for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) { + if (!tickMap[i]) { + this.yTicks[this.yTicks.length] = i; + tickMap[i] = true; + } + } + + this.yTicks.sort(this.DDM.numericSort) ; + this.logger.debug("yTicks: " + this.yTicks.join()); + }, + + /** + * By default, the element can be dragged any place on the screen. Use + * this method to limit the horizontal travel of the element. Pass in + * 0,0 for the parameters if you want to lock the drag to the y axis. + * + * @param {int} iLeft the number of pixels the element can move to the left + * @param {int} iRight the number of pixels the element can move to the + * right + * @param {int} iTickSize optional parameter for specifying that the + * element + * should move iTickSize pixels at a time. + */ + setXConstraint: function(iLeft, iRight, iTickSize) { + this.leftConstraint = iLeft; + this.rightConstraint = iRight; + + this.minX = this.initPageX - iLeft; + this.maxX = this.initPageX + iRight; + if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); } + + this.constrainX = true; + this.logger.debug("initPageX:" + this.initPageX + " minX:" + this.minX + + " maxX:" + this.maxX); + }, + + /** + * By default, the element can be dragged any place on the screen. Set + * this to limit the vertical travel of the element. Pass in 0,0 for the + * parameters if you want to lock the drag to the x axis. + * + * @param {int} iUp the number of pixels the element can move up + * @param {int} iDown the number of pixels the element can move down + * @param {int} iTickSize optional parameter for specifying that the + * element should move iTickSize pixels at a time. + */ + setYConstraint: function(iUp, iDown, iTickSize) { + this.topConstraint = iUp; + this.bottomConstraint = iDown; + + this.minY = this.initPageY - iUp; + this.maxY = this.initPageY + iDown; + if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); } + + this.constrainY = true; + + this.logger.debug("initPageY:" + this.initPageY + " minY:" + this.minY + + " maxY:" + this.maxY); + }, + + /** + * resetConstraints must be called if you manually reposition a dd element. + * @param {boolean} maintainOffset + */ + resetConstraints: function() { + + // this.logger.debug("init pagexy: " + this.initPageX + ", " + + // this.initPageY); + // this.logger.debug("last pagexy: " + this.lastPageX + ", " + + // this.lastPageY); + + // figure out how much this thing has moved + var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0; + var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0; + + // this.logger.debug("diff: " + dx + ", " + dy); + + // reset the initial location + this.setInitPosition(dx, dy); + + if (this.constrainX) { + this.setXConstraint( this.leftConstraint, + this.rightConstraint, + this.xTickSize ); + } + + if (this.constrainY) { + this.setYConstraint( this.topConstraint, + this.bottomConstraint, + this.yTickSize ); + } + }, + + /** + * Normally the drag element is moved pixel by pixel, but we can specify + * that it move a number of pixels at a time. This method resolves the + * location when we have it set up like this. + * + * @param {int} val where we want to place the object + * @param {int[]} tickArray sorted array of valid points + * @return {int} the closest tick + * @private + */ + getTick: function(val, tickArray) { + + if (!tickArray) { + // If tick interval is not defined, it is effectively 1 pixel, + // so we return the value passed to us. + return val; + } else if (tickArray[0] >= val) { + // The value is lower than the first tick, so we return the first + // tick. + return tickArray[0]; + } else { + for (var i = 0; i < tickArray.length; ++i) { + var next = i + 1; + if (tickArray[next] && tickArray[next] >= val) { + var diff1 = val - tickArray[i]; + var diff2 = tickArray[next] - val; + return (diff2 > diff1) ? tickArray[i] : tickArray[next]; + } + } + + // The value is larger than the last tick, so we return the last + // tick. + return tickArray[tickArray.length - 1]; + } + }, + + /** + * toString method + * @return {string} string representation of the dd obj + */ + toString: function(val, tickArray) { + return ("YAHOO.util.DragDrop {" + this.id + "}"); + } + +}; + +/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ + +// Only load the library once. Rewriting the manager class would orphan +// existing drag and drop instances. +if (!YAHOO.util.DragDropMgr) { + + /** + * @class Handles the element interaction for all DragDrop items in the + * window. Generally, you will not call this class directly, but it does + * have helper methods that could be useful in your DragDrop + * implementations. This class should not be instantiated; all methods + * are are static. + * + * @constructor + */ + YAHOO.util.DragDropMgr = new function() { + + /** + * utility package shorthand + * @private + */ + var UTIL = YAHOO.util; + + /** + * Two dimensional Array of registered DragDrop objects. The first + * dimension is the DragDrop item group, the second the DragDrop + * object. + * + * @private + */ + this.ids = {}; + + /** + * Array of element ids defined as drag handles. Used to determine + * if the element that generated the mousedown event is actually the + * handle and not the html element itself. + * + * @private + */ + this.handleIds = {}; + + /** + * the DragDrop object that is currently being dragged + * + * @type DragDrop + * @private + **/ + this.dragCurrent = null; + + /** + * the DragDrop object(s) that are being hovered over + * + * @type Array + * @private + */ + this.dragOvers = {}; + + /** + * @private + */ + this.logger = null; + + /** + * the X distance between the cursor and the object being dragged + * + * @type int + * @private + */ + this.deltaX = 0; + + /** + * the Y distance between the cursor and the object being dragged + * + * @type int + * @private + */ + this.deltaY = 0; + + /** + * Flag to determine if we should prevent the default behavior of the + * events we define. By default this is true, but this can be set to + * false if you need the default behavior (not recommended) + * + * @type boolean + */ + this.preventDefault = true; + + /** + * Flag to determine if we should stop the propagation of the events + * we generate. This is true by default but you may want to set it to + * false if the html element contains other features that require the + * mouse click. + * + * @type boolean + */ + this.stopPropagation = true; + + /** + * @private + */ + this.initalized = false; + + /** + * All drag and drop can be disabled. + * + * @private + */ + this.locked = false; + + /** + * Called the first time an element is registered. + * + * @private + */ + this.init = function() { + this.logger = new ygLogger("DragDropMgr"); + }; + + /** + * In point mode, drag and drop interaction is defined by the + * location of the cursor during the drag/drop + * @type int + */ + this.POINT = 0; + + /** + * In intersect mode, drag and drop interactio nis defined by the + * overlap of two or more drag and drop objects. + * @type int + */ + this.INTERSECT = 1; + + /** + * The current drag and drop mode. Default it point mode + * @type int + */ + this.mode = this.POINT; + + /** + * Runs method on all drag and drop objects + * @private + */ + this._execOnAll = function(sMethod, args) { + for (var i in this.ids) { + for (var j in this.ids[i]) { + var oDD = this.ids[i][j]; + if (! this.isTypeOfDD(oDD)) { + continue; + } + oDD[sMethod].apply(oDD, args); + } + } + }; + + /** + * Drag and drop initialization. Sets up the global event handlers + * @private + */ + this._onLoad = function() { + + this._execOnAll("setInitPosition", []); + + this.logger = new ygLogger("DragDropMgr"); + this.logger.debug("DDM onload"); + + var EU = UTIL.Event; + + EU.addListener(document, "mouseup", this.handleMouseUp, this, true); + EU.addListener(document, "mousemove", this.handleMouseMove, this, true); + EU.addListener(window, "unload", this._onUnload, this, true); + EU.addListener(window, "resize", this._onResize, this, true); + // EU.addListener(window, "mouseout", this._test); + + this.initalized = true; + + }; + + /** + * Reset constraints on all drag and drop objs + * @private + */ + this._onResize = function(e) { + this.logger.debug("window resize"); + this._execOnAll("resetConstraints", []); + }; + + /** + * Lock all drag and drop functionality + */ + this.lock = function() { this.locked = true; }; + + /** + * Unlock all drag and drop functionality + */ + this.unlock = function() { this.locked = false; }; + + /** + * Is drag and drop locked? + * + * @return {boolean} True if drag and drop is locked, false otherwise. + */ + this.isLocked = function() { return this.locked; }; + + /** + * Location cache that is set for all drag drop objects when a drag is + * initiated, cleared when the drag is finished. + * + * @private + */ + this.locationCache = {}; + + /** + * Set useCache to false if you want to force object the lookup of each + * drag and drop linked element constantly during a drag. + * @type boolean + */ + this.useCache = true; + + /** + * The number of pixels that the mouse needs to move after the + * mousedown before the drag is initiated. Default=3; + * @type int + */ + this.clickPixelThresh = 3; + + /** + * The number of milliseconds after the mousedown event to initiate the + * drag if we don't get a mouseup event. Default=1000 + * @type int + */ + this.clickTimeThresh = 1000; + + /** + * Flag that indicates that either the drag pixel threshold or the + * mousdown time threshold has been met + * @type boolean + * @private + */ + this.dragThreshMet = false; + + /** + * Timeout used for the click time threshold + * @type Object + * @private + */ + this.clickTimeout = null; + + /** + * The X position of the mousedown event stored for later use when a + * drag threshold is met. + * @type int + * @private + */ + this.startX = 0; + + /** + * The Y position of the mousedown event stored for later use when a + * drag threshold is met. + * @type int + * @private + */ + this.startY = 0; + + /** + * Each DragDrop instance must be registered with the DragDropMgr. + * This is executed in ygDragDrop.init() + * + * @param {DragDrop} oDD the DragDrop object to register + * @param {String} sGroup the name of the group this element belongs to + */ + this.regDragDrop = function(oDD, sGroup) { + if (!this.initialized) { this.init(); } + + if (!this.ids[sGroup]) { + this.ids[sGroup] = {}; + } + this.ids[sGroup][oDD.id] = oDD; + }; + + /** + * Unregisters a drag and drop item. This is executed in + * ygDragDrop.unreg, use that method instead of calling this directly. + * @private + */ + this._remove = function(oDD) { + for (var g in oDD.groups) { + if (g && this.ids[g][oDD.id]) { + delete this.ids[g][oDD.id]; + } + } + delete this.handleIds[oDD.id]; + }; + + /** + * Each DragDrop handle element must be registered. This is done + * automatically when executing ygDragDrop.setHandleElId() + * + * @param {String} sDDId the DragDrop id this element is a handle for + * @param {String} sHandleId the id of the element that is the drag + * handle + */ + this.regHandle = function(sDDId, sHandleId) { + if (!this.handleIds[sDDId]) { + this.handleIds[sDDId] = {}; + } + this.handleIds[sDDId][sHandleId] = sHandleId; + }; + + /** + * Utility function to determine if a given element has been + * registered as a drag drop item. + * + * @param {String} id the element id to check + * @return {boolean} true if this element is a DragDrop item, + * false otherwise + */ + this.isDragDrop = function(id) { + return ( this.getDDById(id) ) ? true : false; + }; + + /** + * Returns the drag and drop instances that are in all groups the + * passed in instance belongs to. + * + * @param {ygDragDrop} p_oDD the obj to get related data for + * @param {boolean} bTargetsOnly if true, only return targetable objs + * @return {ygDragDrop[]} the related instances + */ + this.getRelated = function(p_oDD, bTargetsOnly) { + var oDDs = []; + for (var i in p_oDD.groups) { + for (j in this.ids[i]) { + var dd = this.ids[i][j]; + if (! this.isTypeOfDD(dd)) { + continue; + } + if (!bTargetsOnly || dd.isTarget) { + oDDs[oDDs.length] = dd; + } + } + } + + return oDDs; + }; + + /** + * Returns true if the specified dd target is a legal target for + * the specifice drag obj + * + * @param {ygDragDrop} the drag obj + * @param {ygDragDrop) the target + * @return {boolean} true if the target is a legal target for the + * dd obj + */ + this.isLegalTarget = function (oDD, oTargetDD) { + var targets = this.getRelated(oDD); + for (var i =0;i<targets.length;++i) { + if (targets[i].id == oTargetDD.id) { + return true; + } + } + + return false; + }; + + /** + * My goal is to be able to transparently determine if an object is + * typeof ygDragDrop, and the exact subclass of ygDragDrop. typeof + * returns "object", oDD.constructor.toString() always returns + * "ygDragDrop" and not the name of the subclass. So for now it just + * evaluates a well-known variable in ygDragDrop. + * + * @param {Object} the object to evaluate + * @return {boolean} true if typeof oDD = ygDragDrop + */ + this.isTypeOfDD = function (oDD) { + return (oDD && oDD.__ygDragDrop); + }; + + /** + * Utility function to determine if a given element has been + * registered as a drag drop handle for the given Drag Drop object. + * + * @param {String} id the element id to check + * @return {boolean} true if this element is a DragDrop handle, false + * otherwise + */ + this.isHandle = function(sDDId, sHandleId) { + return ( this.handleIds[sDDId] && + this.handleIds[sDDId][sHandleId] ); + }; + + /** + * Returns the DragDrop instance for a given id + * + * @param {String} id the id of the DragDrop object + * @return {DragDrop} the drag drop object, null if it is not found + */ + this.getDDById = function(id) { + for (var i in this.ids) { + if (this.ids[i][id]) { + return this.ids[i][id]; + } + } + return null; + }; + + /** + * Fired after a registered DragDrop object gets the mousedown event. + * Sets up the events required to track the object being dragged + * + * @param {Event} e the event + * @param oDD the DragDrop object being dragged + * @private + */ + this.handleMouseDown = function(e, oDD) { + this.logger.debug("mousedown - adding event handlers"); + this.dragCurrent = oDD; + + var el = oDD.getEl(); + + // track start position + this.startX = UTIL.Event.getPageX(e); + this.startY = UTIL.Event.getPageY(e); + + this.deltaX = this.startX - el.offsetLeft; + this.deltaY = this.startY - el.offsetTop; + + this.dragThreshMet = false; + + this.clickTimeout = setTimeout( + "var DDM=YAHOO.util.DDM;DDM.startDrag(DDM.startX, DDM.startY)", + this.clickTimeThresh ); + }; + + /** + * Fired when either the drag pixel threshol or the mousedown hold + * time threshold has been met. + * + * @param x {int} the X position of the original mousedown + * @param y {int} the Y position of the original mousedown + */ + this.startDrag = function(x, y) { + this.logger.debug("firing drag start events"); + clearTimeout(this.clickTimeout); + if (this.dragCurrent) { + this.dragCurrent.b4StartDrag(x, y); + this.dragCurrent.startDrag(x, y); + } + this.dragThreshMet = true; + }; + + /** + * Internal function to handle the mouseup event. Will be invoked + * from the context of the document. + * + * @param {Event} e the event + * @private + */ + this.handleMouseUp = function(e) { + + if (! this.dragCurrent) { + return; + } + + clearTimeout(this.clickTimeout); + + if (this.dragThreshMet) { + this.logger.debug("mouseup detected - completing drag"); + this.fireEvents(e, true); + } else { + this.logger.debug("drag threshold not met"); + } + + this.stopDrag(e); + + this.stopEvent(e); + }; + + /** + * Utility to stop event propagation and event default, if these + * features are turned on. + * + * @param {Event} e the event as returned by this.getEvent() + */ + this.stopEvent = function(e) { + if (this.stopPropagation) { + UTIL.Event.stopPropagation(e); + } + + if (this.preventDefault) { + UTIL.Event.preventDefault(e); + } + }; + + /** + * Internal function to clean up event handlers after the drag + * operation is complete + * + * @param {Event} e the event + * @private + */ + this.stopDrag = function(e) { + // this.logger.debug("mouseup - removing event handlers"); + + // Fire the drag end event for the item that was dragged + if (this.dragCurrent) { + if (this.dragThreshMet) { + this.logger.debug("firing endDrag events"); + this.dragCurrent.b4EndDrag(e); + this.dragCurrent.endDrag(e); + } + + this.logger.debug("firing onMouseUp event"); + this.dragCurrent.onMouseUp(e); + } + + this.dragCurrent = null; + this.dragOvers = {}; + }; + + + /** + * Internal function to handle the mousemove event. Will be invoked + * from the context of the html element. + * + * @TODO figure out what we can do about mouse events lost when the + * user drags objects beyond the window boundary. Currently we can + * detect this in internet explorer by verifying that the mouse is + * down during the mousemove event. Firefox doesn't give us the + * button state on the mousemove event. + * + * @param {Event} e the event + * @private + */ + this.handleMouseMove = function(e) { + if (! this.dragCurrent) { + // this.logger.debug("no current drag obj"); + return; + } + + // var button = e.which || e.button; + + this.logger.debug("which: " + e.which + ", button: "+ e.button); + + + // check for IE mouseup outside of page boundary + if (UTIL.Event.isIE && !e.button) { + this.stopEvent(e); + return this.handleMouseUp(e); + // this.logger.debug("button failure"); + } + + if (!this.dragThreshMet) { + var diffX = Math.abs(this.startX - UTIL.Event.getPageX(e)); + var diffY = Math.abs(this.startY - UTIL.Event.getPageY(e)); + // this.logger.debug("diffX: " + diffX + "diffY: " + diffY); + if (diffX > this.clickPixelThresh || + diffY > this.clickPixelThresh) { + this.logger.debug("pixel threshold met"); + this.startDrag(this.startX, this.startY); + } + } + + if (this.dragThreshMet) { + this.dragCurrent.b4Drag(e); + this.dragCurrent.onDrag(e); + this.fireEvents(e, false); + } + + this.stopEvent(e); + }; + + /** + * Iterates over all of the DragDrop elements to find ones we are + * hovering over or dropping on + * + * @param {Event} e the event + * @param {boolean} isDrop is this a drop op or a mouseover op? + * @private + */ + this.fireEvents = function(e, isDrop) { + var dc = this.dragCurrent; + + // If the user did the mouse up outside of the window, we could + // get here even though we have ended the drag. + if (!dc || dc.isLocked()) { + return; + } + + var x = UTIL.Event.getPageX(e); + var y = UTIL.Event.getPageY(e); + var pt = new YAHOO.util.Point(x,y); + + // cache the previous dragOver array + var oldOvers = []; + + var outEvts = []; + var overEvts = []; + var dropEvts = []; + var enterEvts = []; + + // Check to see if the object we were hovering over is no longer + // being hovered over so we can fire the onDragOut event + for (var i in this.dragOvers) { + + var ddo = this.dragOvers[i]; + + if (! this.isTypeOfDD(ddo)) { + continue; + } + + if (! this.isOverTarget(pt, ddo, this.mode)) { + outEvts.push( ddo ); + } + + oldOvers[i] = true; + delete this.dragOvers[i]; + } + + for (var sGroup in dc.groups) { + // this.logger.debug("Processing group " + sGroup); + + if ("string" != typeof sGroup) { + continue; + } + + for (i in this.ids[sGroup]) { + var oDD = this.ids[sGroup][i]; + if (! this.isTypeOfDD(oDD)) { + continue; + } + + if (oDD.isTarget && !oDD.isLocked() && oDD != dc) { + if (this.isOverTarget(pt, oDD, this.mode)) { + // look for drop interactions + if (isDrop) { + dropEvts.push( oDD ); + // look for drag enter and drag over interactions + } else { + + // initial drag over: dragEnter fires + if (!oldOvers[oDD.id]) { + enterEvts.push( oDD ); + // subsequent drag overs: dragOver fires + } else { + overEvts.push( oDD ); + } + + this.dragOvers[oDD.id] = oDD; + } + } + } + } + } + + if (this.mode) { + if (outEvts.length > 0) { + dc.b4DragOut(e, outEvts); + dc.onDragOut(e, outEvts); + } + + if (enterEvts.length > 0) { + dc.onDragEnter(e, enterEvts); + } + + if (overEvts.length > 0) { + dc.b4DragOver(e, overEvts); + dc.onDragOver(e, overEvts); + } + + if (dropEvts.length > 0) { + dc.b4DragDrop(e, dropEvts); + dc.onDragDrop(e, dropEvts); + } + + } else { + // fire dragout events + for (i=0; i < outEvts.length; ++i) { + this.logger.debug(dc.id+" onDragOut: " + outEvts[i].id); + dc.b4DragOut(e, outEvts[i].id); + dc.onDragOut(e, outEvts[i].id); + } + + // fire enter events + for (i=0; i < enterEvts.length; ++i) { + this.logger.debug(dc.id + " dragEnter " + enterEvts[i].id); + // dc.b4DragEnter(e, oDD.id); + dc.onDragEnter(e, enterEvts[i].id); + } + + // fire over events + for (i=0; i < overEvts.length; ++i) { + this.logger.debug(dc.id + " dragOver " + overEvts[i].id); + dc.b4DragOver(e, overEvts[i].id); + dc.onDragOver(e, overEvts[i].id); + } + + // fire drop events + for (i=0; i < dropEvts.length; ++i) { + this.logger.debug(dc.id + " dragDrop " + dropEvts[i].id); + dc.b4DragDrop(e, dropEvts[i].id); + dc.onDragDrop(e, dropEvts[i].id); + } + + } + + }; + + /** + * Helper function for getting the best match from the list of drag + * and drop objects returned by the drag and drop events when we are + * in INTERSECT mode. It returns either the first object that the + * cursor is over, or the object that has the greatest overlap with + * the dragged element. + * + * @param {ygDragDrop[]} dds The array of drag and drop objects + * targeted + * @return {ygDragDrop} The best single match + */ + this.getBestMatch = function(dds) { + var winner = null; + // Return null if the input is not what we expect + //if (!dds || !dds.length || dds.length == 0) { + // winner = null; + // If there is only one item, it wins + //} else if (dds.length == 1) { + + if (dds.length == 1) { + winner = dds[0]; + } else { + // Loop through the targeted items + for (var i=0; i<dds.length; ++i) { + var dd = dds[i]; + // If the cursor is over the object, it wins. If the + // cursor is over multiple matches, the first one we come + // to wins. + if (dd.cursorIsOver) { + winner = dd; + break; + // Otherwise the object with the most overlap wins + } else { + if (!winner || + winner.overlap.getArea() < dd.overlap.getArea()) { + winner = dd; + } + } + } + } + + return winner; + }; + + /** + * Refreshes the cache of the top-left and bottom-right points of the + * drag and drop objects in the specified groups + * + * @param {Array} aGroups an associative array of groups to refresh + */ + this.refreshCache = function(aGroups) { + this.logger.debug("refreshing element location cache"); + for (sGroup in aGroups) { + if ("string" != typeof sGroup) { + continue; + } + for (i in this.ids[sGroup]) { + var oDD = this.ids[sGroup][i]; + + if (this.isTypeOfDD(oDD)) { + var loc = this.getLocation(oDD); + if (loc) { + this.locationCache[oDD.id] = loc; + } else { + delete this.locationCache[oDD.id]; + this.logger.debug("something is wrong with the element"); + // this will unregister the drag and drop object if + // the element is not in a usable state + oDD.unreg(); + } + } + } + } + }; + + /** + * This checks to make sure an element exists and is in the DOM. The + * main purpose is to handle cases where innerHTML is used to remove + * drag and drop objects from the DOM. IE provides an 'unspecified + * error' when trying to access the offsetParent of such an element + * @param {HTMLElement} el the element to check + * @return {boolean} true if the element looks usable + */ + this.verifyEl = function(el) { + try { + if (el) { + var parent = el.offsetParent; + if (parent) { + return true; + } + } + } catch(e) { + this.logger.debug("detected problem with an element"); + } + + return false; + }; + + /** + * Returns the an array containing the drag and drop element's position + * and size, including the ygDragDrop.padding configured for it + * + * @param {ygDragDrop} oDD the drag and drop object to get the + * location for + * @return array containing the top left and bottom right points of the + * element + */ + this.getLocation = function(oDD) { + if (! this.isTypeOfDD(oDD)) { + this.logger.debug(oDD + " is not a DD obj"); + return null; + } + + var el = oDD.getEl(); + + if (!this.verifyEl(el)) { + this.logger.debug(oDD + " element is not usable"); + return null; + } + + // this.logger.debug(oDD.id + " padding: " + oDD.padding); + + // var aPos = ygPos.getPos(el); + var aPos = YAHOO.util.Dom.getXY(el); + + x1 = aPos[0]; + x2 = x1 + el.offsetWidth; + + y1 = aPos[1]; + y2 = y1 + el.offsetHeight; + + var t = y1 - oDD.padding[0]; + var r = x2 + oDD.padding[1]; + var b = y2 + oDD.padding[2]; + var l = x1 - oDD.padding[3]; + + return new YAHOO.util.Region( t, r, b, l ); + + }; + + /** + * Checks the cursor location to see if it over the target + * + * @param {YAHOO.util.Point} pt The point to evaluate + * @param {ygDragDrop} oDDTarget the DragDrop object we are inspecting + * @return {boolean} true if the mouse is over the target + * @private + */ + this.isOverTarget = function(pt, oDDTarget, intersect) { + // use cache if available + var loc = this.locationCache[oDDTarget.id]; + if (!loc || !this.useCache) { + this.logger.debug("cache not populated"); + loc = this.getLocation(oDDTarget); + this.locationCache[oDDTarget.id] = loc; + + this.logger.debug("cache: " + loc); + } + + // this.logger.debug("isOverTarget: " + x + "," + y + ", " + loc); + + // var cursorIsOver = (x >= loc[3] && x <= loc[1] && y >= loc[0] && y <= loc[2]); + //oDDTarget.cursorIsOver = loc.contains( new YAHOO.util.Point(x, y) ); + oDDTarget.cursorIsOver = loc.contains( pt ); + oDDTarget.overlap = null; + + // if (this.INTERSECT == this.mode) { + if (intersect) { + + var curRegion = + YAHOO.util.Region.getRegion(this.dragCurrent.getDragEl()); + var overlap = curRegion.intersect(loc); + + if (overlap) { + oDDTarget.overlap = overlap; + return true; + } else { + return false; + } + + } else { + return oDDTarget.cursorIsOver; + } + }; + + /** + * @private + */ + this._onUnload = function(e, me) { + this.unregAll(); + }; + + /** + * Cleans up the drag and drop events and objects. + * + * @private + */ + this.unregAll = function() { + this.logger.debug("unregister all"); + + if (this.dragCurrent) { + this.stopDrag(); + this.dragCurrent = null; + } + + this._execOnAll("unreg", []); + + for (i in this.elementCache) { + delete this.elementCache[i]; + } + + this.elementCache = {}; + this.ids = {}; + }; + + /** + * A cache of DOM elements + * + * @private + */ + this.elementCache = {}; + + /** + * Get the wrapper for the DOM element specified + * + * @param {String} id the id of the elment to get + * @return {YAHOO.util.DDM.ElementWrapper} the wrapped element + * @private + */ + this.getElWrapper = function(id) { + var oWrapper = this.elementCache[id]; + if (!oWrapper || !oWrapper.el) { + // this.logger.debug("adding element cache: " + id); + oWrapper = this.elementCache[id] = + new this.ElementWrapper(document.getElementById(id)); + } + return oWrapper; + }; + + /** + * Returns the actual DOM element + * + * @param {String} id the id of the elment to get + * @return {Object} The element + */ + this.getElement = function(id) { + // return this.getElWrapper(id).el; + return document.getElementById(id); + }; + + /** + * Returns the style property for the DOM element (i.e., + * document.getElById(id).style) + * + * @param {String} id the id of the elment to get + * @return {Object} The style property of the element + */ + this.getCss = function(id) { + // return this.getElWrapper(id).css; + var css = null; + var el = document.getElementById(id); + if (el) { + css = el.style; + } + + return css; + }; + + /** + * Inner class for cached elements + */ + this.ElementWrapper = function(el) { + /** + * @private + */ + this.el = el || null; + /** + * @private + */ + this.id = this.el && el.id; + /** + * @private + */ + this.css = this.el && el.style; + }; + + /** + * Returns the X position of an html element + * @param el the element for which to get the position + * @return {int} the X coordinate + */ + this.getPosX = function(el) { + return YAHOO.util.Dom.getX(el); + }; + + /** + * Returns the Y position of an html element + * @param el the element for which to get the position + * @return {int} the Y coordinate + */ + this.getPosY = function(el) { + return YAHOO.util.Dom.getY(el); + }; + + /** + * Swap two nodes. In IE, we use the native method, for others we + * emulate the IE behavior + * + * @param n1 the first node to swap + * @param n2 the other node to swap + */ + this.swapNode = function(n1, n2) { + if (n1.swapNode) { + n1.swapNode(n2); + } else { + // the node reference order for the swap is a little tricky. + var p = n2.parentNode; + var s = n2.nextSibling; + n1.parentNode.replaceChild(n2,n1); + p.insertBefore(n1,s); + } + }; + + /** + * @private + */ + this.getScroll = function () { + var t, l; + if (document.documentElement && document.documentElement.scrollTop) { + t = document.documentElement.scrollTop; + l = document.documentElement.scrollLeft; + } else if (document.body) { + t = document.body.scrollTop; + l = document.body.scrollLeft; + } + return { top: t, left: l }; + }; + + /** + * Returns the specified element style property + * @param {HTMLElement} el the element + * @param {string} styleProp the style property + * @return {string} The value of the style property + */ + this.getStyle = function(el, styleProp) { + if (el.style.styleProp) { + return el.style.styleProp; + } else if (el.currentStyle) { + return el.currentStyle[styleProp]; + } else if (document.defaultView) { + return document.defaultView.getComputedStyle(el, null). + getPropertyValue(styleProp); + } + }; + + /** + * Gets the scrollTop + * + * @return {int} the document's scrollTop + */ + this.getScrollTop = function () { return this.getScroll().top; }; + + /** + * Gets the scrollLeft + * + * @return {int} the document's scrollTop + */ + this.getScrollLeft = function () { return this.getScroll().left; }; + + this.moveToEl = function (moveEl, targetEl) { + var aCoord = YAHOO.util.Dom.getXY(targetEl); + this.logger.debug("moveToEl: " + aCoord); + YAHOO.util.Dom.setXY(moveEl, aCoord); + }; + + /** + * Gets the client height + * + * @return {int} client height in px + */ + this.getClientHeight = function() { + return (window.innerHeight) ? window.innerHeight : + (document.documentElement && document.documentElement.clientHeight) ? + document.documentElement.clientHeight : document.body.offsetHeight; + }; + + /** + * Gets the client width + * + * @return {int} client width in px + */ + this.getClientWidth = function() { + return (window.innerWidth) ? window.innerWidth : + (document.documentElement && document.documentElement.clientWidth) ? + document.documentElement.clientWidth : document.body.offsetWidth; + }; + + /** + * numeric array sort function + */ + this.numericSort = function(a, b) { return (a - b); }; + + /** + * @private + */ + this._timeoutCount = 0; + + /** + * @private + * Trying to make the load order less important. Without this we get + * an error if this file is loaded before the Event Utility. + */ + this._addListeners = function() { + if ( UTIL.Event && + document && + document.body ) { + + this._onLoad(); + } else { + if (this._timeoutCount > 500) { + this.logger.debug("DragDrop requires the Event Utility"); + } else { + setTimeout("YAHOO.util.DDM._addListeners()", 10); + this._timeoutCount += 1; + } + } + + }; + + /** + * Recursively searches the immediate parent and all child nodes for + * the handle element in order to determine wheter or not it was + * clicked. + * + * @param node the html element to inspect + */ + this.handleWasClicked = function(node, id) { + if (this.isHandle(id, node.id)) { + this.logger.debug("clicked node is a handle"); + return true; + } else { + // check to see if this is a text node child of the one we want + var p = node.parentNode; + // this.logger.debug("p: " + p); + + while (p) { + if (this.isHandle(id, p.id)) { + return true; + } else { + this.logger.debug(p.id + " is not a handle"); + p = p.parentNode; + } + } + } + + return false; + }; + + }; + + // shorter alias, save a few bytes + YAHOO.util.DDM = YAHOO.util.DragDropMgr; + YAHOO.util.DDM._addListeners(); + +} + +/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ + +/** + * @class a DragDrop implementation where the linked element follows the + * mouse cursor. + * + * @extends DragDrop + * @constructor + * @param {String} id the id of the linked element + * @param {String} sGroup the group of related DragDrop items + */ +YAHOO.util.DD = function(id, sGroup) { + if (id) { + this.init(id, sGroup); + this.logger.setModuleName("DD"); + } +}; + +YAHOO.util.DD.prototype = new YAHOO.util.DragDrop(); + +/** + * Should we auto-scroll? Defaults to true + * + * @type boolean + */ +YAHOO.util.DD.prototype.scroll = true; + +/** + * Sets the pointer offset to the distance between the linked element's top + * left corner and the location the element was clicked + * + * @param {int} iPageX the X coordinate of the click + * @param {int} iPageY the Y coordinate of the click + */ +YAHOO.util.DD.prototype.autoOffset = function(iPageX, iPageY) { + var el = this.getEl(); + var aCoord = YAHOO.util.Dom.getXY(el); + var x = iPageX - aCoord[0]; + var y = iPageY - aCoord[1]; + this.setDelta(x, y); + this.logger.debug("autoOffset el pos: " + aCoord + ", delta: " + x + "," + y); +}; + +/** + * Sets the pointer offset. You can call this directly to force the offset to + * be in a particular location (e.g., pass in 0,0 to set it to the center of the + * object, as done in ygDDSliderBG) + * + * @param {int} iDeltaX the distance from the left + * @param {int} iDeltaY the distance from the top + */ +YAHOO.util.DD.prototype.setDelta = function(iDeltaX, iDeltaY) { + this.deltaX = iDeltaX; + this.deltaY = iDeltaY; + this.logger.debug("deltaX:" + this.deltaX + ", deltaY:" + this.deltaY); +}; + +/** + * Sets the drag element to the location of the mousedown or click event, + * maintaining the cursor location relative to the location on the element + * that was clicked. Override this if you want to place the element in a + * location other than where the cursor is. + * + * @param {int} iPageX the X coordinate of the mousedown or drag event + * @param {int} iPageY the Y coordinate of the mousedown or drag event + */ + +YAHOO.util.DD.prototype.setDragElPos = function(iPageX, iPageY) { + this.alignElWithMouse(this.getDragEl(), iPageX, iPageY); +}; + +/** + * Sets the element to the location of the mousedown or click event, + * maintaining the cursor location relative to the location on the element + * that was clicked. Override this if you want to place the element in a + * location other than where the cursor is. + * + * @param {HTMLElement} el the element to move + * @param {int} iPageX the X coordinate of the mousedown or drag event + * @param {int} iPageY the Y coordinate of the mousedown or drag event + */ +YAHOO.util.DD.prototype.alignElWithMouse = function(el, iPageX, iPageY) { + var oCoord = this.getTargetCoord(iPageX, iPageY); + var aCoord = [oCoord.x, oCoord.y]; + // this.logger.debug("****alignElWithMouse : " + el.id + ", " + aCoord + ", " + el.style.display); + YAHOO.util.Dom.setXY(el, aCoord); + + this.cachePosition(oCoord.x, oCoord.y); + + this.autoScroll(oCoord.x, oCoord.y, el.offsetHeight, el.offsetWidth); +}; + +/** + * Saves the most recent position so that we can reset the constraints and + * tick marks on-demand. We need to know this so that we can calculate the + * number of pixels the element is offset from its original position. + */ +YAHOO.util.DD.prototype.cachePosition = function(iPageX, iPageY) { + if (iPageX) { + this.lastPageX = iPageX; + this.lastPageY = iPageY; + } else { + var aCoord = YAHOO.util.Dom.getXY(this.getEl()); + this.lastPageX = aCoord[0]; + this.lastPageY = aCoord[1]; + } +}; + +/** + * Auto-scroll the window if the dragged object has been moved beyond the + * visible window boundary. + * + * @param {int} x the drag element's x position + * @param {int} y the drag element's y position + * @param {int} h the height of the drag element + * @param {int} w the width of the drag element + * @private + */ +YAHOO.util.DD.prototype.autoScroll = function(x, y, h, w) { + + if (this.scroll) { + // The client height + var clientH = this.DDM.getClientHeight(); + + // The client width + var clientW = this.DDM.getClientWidth(); + + // The amt scrolled down + var st = this.DDM.getScrollTop(); + + // The amt scrolled right + var sl = this.DDM.getScrollLeft(); + + // Location of the bottom of the element + var bot = h + y; + + // Location of the right of the element + var right = w + x; + + // The distance from the cursor to the bottom of the visible area, + // adjusted so that we don't scroll if the cursor is beyond the + // element drag constraints + var toBot = (clientH + st - y - this.deltaY); + + // The distance from the cursor to the right of the visible area + var toRight = (clientW + sl - x - this.deltaX); + + // this.logger.debug( " x: " + x + " y: " + y + " h: " + h + + // " clientH: " + clientH + " clientW: " + clientW + + // " st: " + st + " sl: " + sl + " bot: " + bot + + // " right: " + right + " toBot: " + toBot + " toRight: " + toRight); + + // How close to the edge the cursor must be before we scroll + // var thresh = (document.all) ? 100 : 40; + var thresh = 40; + + // How many pixels to scroll per autoscroll op. This helps to reduce + // clunky scrolling. IE is more sensitive about this ... it needs this + // value to be higher. + var scrAmt = (document.all) ? 80 : 30; + + // Scroll down if we are near the bottom of the visible page and the + // obj extends below the crease + if ( bot > clientH && toBot < thresh ) { + window.scrollTo(sl, st + scrAmt); + } + + // Scroll up if the window is scrolled down and the top of the object + // goes above the top border + if ( y < st && st > 0 && y - st < thresh ) { + window.scrollTo(sl, st - scrAmt); + } + + // Scroll right if the obj is beyond the right border and the cursor is + // near the border. + if ( right > clientW && toRight < thresh ) { + window.scrollTo(sl + scrAmt, st); + } + + // Scroll left if the window has been scrolled to the right and the obj + // extends past the left border + if ( x < sl && sl > 0 && x - sl < thresh ) { + window.scrollTo(sl - scrAmt, st); + } + } +}; + +/** + * Finds the location the element should be placed if we want to move + * it to where the mouse location less the click offset would place us. + * + * @param {int} iPageX the X coordinate of the click + * @param {int} iPageY the Y coordinate of the click + * @return an object that contains the coordinates (Object.x and Object.y) + * @private + */ +YAHOO.util.DD.prototype.getTargetCoord = function(iPageX, iPageY) { + + // this.logger.debug("getTargetCoord: " + iPageX + ", " + iPageY); + + var x = iPageX - this.deltaX; + var y = iPageY - this.deltaY; + + if (this.constrainX) { + if (x < this.minX) { x = this.minX; } + if (x > this.maxX) { x = this.maxX; } + } + + if (this.constrainY) { + if (y < this.minY) { y = this.minY; } + if (y > this.maxY) { y = this.maxY; } + } + + x = this.getTick(x, this.xTicks); + y = this.getTick(y, this.yTicks); + + // this.logger.debug("getTargetCoord " + + // " iPageX: " + iPageX + + // " iPageY: " + iPageY + + // " x: " + x + ", y: " + y); + + return {x:x, y:y}; +}; + +// overrides YAHOO.util.DragDrop +YAHOO.util.DD.prototype.b4MouseDown = function(e) { + // this.resetConstraints(); + this.autoOffset(YAHOO.util.Event.getPageX(e), + YAHOO.util.Event.getPageY(e)); +}; + +// overrides YAHOO.util.DragDrop +YAHOO.util.DD.prototype.b4Drag = function(e) { + this.setDragElPos(YAHOO.util.Event.getPageX(e), + YAHOO.util.Event.getPageY(e)); +}; + + +/////////////////////////////////////////////////////////////////////////////// +// Debugging ygDragDrop events that can be overridden +/////////////////////////////////////////////////////////////////////////////// +/* +YAHOO.util.DD.prototype.startDrag = function(x, y) { + this.logger.debug(this.id.toString() + " startDrag"); +}; + +YAHOO.util.DD.prototype.onDrag = function(e) { + this.logger.debug(this.id.toString() + " onDrag"); +}; + +YAHOO.util.DD.prototype.onDragEnter = function(e, id) { + this.logger.debug(this.id.toString() + " onDragEnter: " + id); +}; + +YAHOO.util.DD.prototype.onDragOver = function(e, id) { + this.logger.debug(this.id.toString() + " onDragOver: " + id); +}; + +YAHOO.util.DD.prototype.onDragOut = function(e, id) { + this.logger.debug(this.id.toString() + " onDragOut: " + id); +}; + +YAHOO.util.DD.prototype.onDragDrop = function(e, id) { + this.logger.debug(this.id.toString() + " onDragDrop: " + id); +}; + +YAHOO.util.DD.prototype.endDrag = function(e) { + this.logger.debug(this.id.toString() + " endDrag"); +}; +*/ + +/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ + +/** + * @class a DragDrop implementation that inserts an empty, bordered div into + * the document that follows the cursor during drag operations. At the time of + * the click, the frame div is resized to the dimensions of the linked html + * element, and moved to the exact location of the linked element. + * + * @extends YAHOO.util.DD + * @constructor + * @param {String} id the id of the linked html element + * @param {String} sGroup the group of related DragDrop objects + */ +YAHOO.util.DDProxy = function(id, sGroup) { + if (id) { + this.init(id, sGroup); + this.initFrame(); + this.logger.setModuleName("DDProxy"); + } +}; + +YAHOO.util.DDProxy.prototype = new YAHOO.util.DD(); + +/** + * A reference to the one div element we create for all instances of this class + * + * @type Object + */ +YAHOO.util.DDProxy.frameDiv = null; + +/** + * the drag frame div id + * + * @type String + */ +YAHOO.util.DDProxy.dragElId = "ygddfdiv"; + +/** + * The border width of the frame. This is used when we resize the frame to + * the size of the linked element. We substract the border width to make + * the div the correct size. + * + * @TODO find a better way to handle this + * + * @type int + */ +YAHOO.util.DDProxy.prototype.borderWidth = 2; + +/** + * By default we resize the drag frame to be the same size as the element + * we want to drag (this is to get the frame effect). We can turn it off + * if we want a different behavior (ex: ygDDMy2) + * + * @type boolean + */ +YAHOO.util.DDProxy.prototype.resizeFrame = true; + +/** + * By default the frame is positioned exactly where the drag element is, so + * we use the cursor offset provided by YAHOO.util.DD. Another option that works only if + * you do not have constraints on the obj is to have the drag frame centered + * around the cursor. Set centerFrame to true for this effect. Ex: + * ygDDMy2 + * + * @type boolean + */ +YAHOO.util.DDProxy.prototype.centerFrame = false; + +/** + * Create the drag frame if needed + */ +YAHOO.util.DDProxy.createFrame = function() { + var THIS = YAHOO.util.DDProxy; + + if (!document || !document.body) { + setTimeout(THIS.createFrame, 50); + return; + } + + if (!THIS.frameDiv) { + THIS.frameDiv = document.createElement("div"); + THIS.frameDiv.id = THIS.dragElId; + var s = THIS.frameDiv.style; + s.position = "absolute"; + s.visibility = "hidden"; + s.cursor = "move"; + s.border = "2px solid #aaa"; + s.zIndex = 999; + + document.body.appendChild(THIS.frameDiv); + } +}; + +/** + * Initialization for the drag frame element. Must be called in the + * constructor of all subclasses + */ +YAHOO.util.DDProxy.prototype.initFrame = function() { + YAHOO.util.DDProxy.createFrame(); + this.setDragElId(YAHOO.util.DDProxy.dragElId); + this.useAbsMath = true; +}; + +/** + * Resizes the drag frame to the dimensions of the clicked object, positions + * it over the object, and finally displays it + * + * @param {int} iPageX X click position + * @param {int} iPageY Y click position + * @private + */ +YAHOO.util.DDProxy.prototype.showFrame = function(iPageX, iPageY) { + var el = this.getEl(); + + var s = this.getDragEl().style; + + if (this.resizeFrame) { + s.width = (parseInt(el.offsetWidth) - (2*this.borderWidth)) + "px"; + s.height = (parseInt(el.offsetHeight) - (2*this.borderWidth)) + "px"; + } + + if (this.centerFrame) { + this.setDelta(Math.round(parseInt(s.width)/2), + Math.round(parseInt(s.width)/2)); + } + + this.setDragElPos(iPageX, iPageY); + + s.visibility = ""; +}; + +// overrides YAHOO.util.DragDrop +YAHOO.util.DDProxy.prototype.b4MouseDown = function(e) { + var x = YAHOO.util.Event.getPageX(e); + var y = YAHOO.util.Event.getPageY(e); + this.autoOffset(x, y); + this.setDragElPos(x, y); +}; + +// overrides YAHOO.util.DragDrop +YAHOO.util.DDProxy.prototype.b4StartDrag = function(x, y) { + // show the drag frame + this.logger.debug("start drag show frame, x: " + x + ", y: " + y); + this.showFrame(x, y); +}; + +// overrides YAHOO.util.DragDrop +YAHOO.util.DDProxy.prototype.b4EndDrag = function(e) { + this.logger.debug(this.id + " b4EndDrag"); + + // hide the drag frame + var s = this.getDragEl().style; + s.visibility = "hidden"; +}; + +// overrides YAHOO.util.DragDrop +// By default we try to move the element to the last location of the frame. +// This is so that the default behavior mirrors that of YAHOO.util.DD. +YAHOO.util.DDProxy.prototype.endDrag = function(e) { + this.logger.debug(this.id + " endDrag"); + var lel = this.getEl(); + var del = this.getDragEl(); + + // Show the drag frame briefly so we can get its position + del.style.visibility = ""; + + // Hide the linked element before the move to get around a Safari + // rendering bug. + lel.style.visibility = "hidden"; + YAHOO.util.DDM.moveToEl(lel, del); + del.style.visibility = "hidden"; + lel.style.visibility = ""; +}; + +/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ + +/** + * @class a DragDrop implementation that does not move, but can be a drop + * target. You would get the same result by simply omitting implementation + * for the event callbacks, but this way we reduce the processing cost of the + * event listener and the callbacks. + * + * @extends YAHOO.util.DragDrop + * @constructor + * @param {String} id the id of the element that is a drop target + * @param {String} sGroup the group of related DragDrop objects + */ + +YAHOO.util.DDTarget = function(id, sGroup) { + if (id) { + this.initTarget(id, sGroup); + this.logger.setModuleName("DDTarget"); + } +}; + +YAHOO.util.DDTarget.prototype = new YAHOO.util.DragDrop(); + diff --git a/web/build/dragdrop.js b/web/build/dragdrop.js new file mode 100644 index 000000000..7d0e3e8ec --- /dev/null +++ b/web/build/dragdrop.js @@ -0,0 +1,2426 @@ +/* +Copyright (c) 2006 Yahoo! Inc. All rights reserved. +version 0.9.0 +*/ + +/** + * @class Defines the interface and base operation of items that that can be + * dragged or can be drop targets. It was designed to be extended, overriding + * the event handlers for startDrag, onDrag, onDragOver, onDragOut. + * Up to three html elements can be associated with a DragDrop instance: + * <ul> + * <li>linked element: the element that is passed into the constructor. + * This is the element which defines the boundaries for interaction with + * other DragDrop objects.</li> + * <li>handle element(s): The drag operation only occurs if the element that + * was clicked matches a handle element. By default this is the linked + * element, but there are times that you will want only a portion of the + * linked element to initiate the drag operation, and the setHandleElId() + * method provides a way to define this.</li> + * <li>drag element: this represents an the element that would be moved along + * with the cursor during a drag operation. By default, this is the linked + * element itself as in {@link YAHOO.util.DD}. setDragElId() lets you define + * a separate element that would be moved, as in {@link YAHOO.util.DDProxy} + * </li> + * </ul> + * This class should not be instantiated until the onload event to ensure that + * the associated elements are available. + * The following would define a DragDrop obj that would interact with any + * other * DragDrop obj in the "group1" group: + * <pre> + * dd = new YAHOO.util.DragDrop("div1", "group1"); + * </pre> + * Since none of the event handlers have been implemented, nothing would + * actually happen if you were to run the code above. Normally you would + * override this class or one of the default implementations, but you can + * also override the methods you want on an instance of the class... + * <pre> + * dd.onDragDrop = function(e, id) { + * alert("dd was dropped on " + id); + * } + * </pre> + * @constructor + * @param {String} id of the element that is linked to this instance + * @param {String} sGroup the group of related DragDrop objects + */ +YAHOO.util.DragDrop = function(id, sGroup) { + if (id) { + this.init(id, sGroup); + } +}; + +YAHOO.util.DragDrop.prototype = { + + /** + * The id of the element associated with this object. This is what we + * refer to as the "linked element" because the size and position of + * this element is used to determine when the drag and drop objects have + * interacted. + * + * @type String + */ + id: null, + + /** + * The id of the element that will be dragged. By default this is same + * as the linked element , but could be changed to another element. Ex: + * YAHOO.util.DDProxy + * + * @type String + * @private + */ + dragElId: null, + + /** + * the id of the element that initiates the drag operation. By default + * this is the linked element, but could be changed to be a child of this + * element. This lets us do things like only starting the drag when the + * header element within the linked html element is clicked. + * + * @type String + * @private + */ + handleElId: null, + + /** + * An array of HTML tags that will be ignored if clicked. + */ + invalidHandleTypes: null, + + /** + * The linked element's absolute X position at the time the drag was + * started + * + * @type int + * @private + */ + startPageX: 0, + + /** + * The linked element's absolute X position at the time the drag was + * started + * + * @type int + * @private + */ + startPageY: 0, + + /** + * The group defines a logical collection of DragDrop objects that are + * related. Instances only get events when interacting with other + * DragDrop object in the same group. This lets us define multiple + * groups using a single DragDrop subclass if we want. + * + */ + groups: null, + + /** + * Individual drag/drop instances can be locked. This will prevent + * onmousedown start drag. + * + * @type boolean + * @private + */ + locked: false, + + /** + * Lock this instance + */ + lock: function() { this.locked = true; }, + + /** + * Unlock this instace + */ + unlock: function() { this.locked = false; }, + + /** + * By default, all insances can be a drop target. This can be disabled by + * setting isTarget to false. + * + * @type boolean + */ + isTarget: true, + + /** + * The padding configured for this drag and drop object for calculating + * the drop zone intersection with this object. + */ + padding: null, + + /** + * @private + */ + _domRef: null, + + /** + * Internal typeof flag + * @private + */ + __ygDragDrop: true, + + /** + * Set to true when horizontal contraints are applied + * + * @type boolean + * @private + */ + constrainX: false, + + /** + * Set to true when vertical contraints are applied + * + * @type boolean + * @private + */ + constrainY: false, + + /** + * The left constraint + * + * @type int + * @private + */ + minX: 0, + + /** + * The right constraint + * + * @type int + * @private + */ + maxX: 0, + + /** + * The up constraint + * + * @type int + * @private + */ + minY: 0, + + /** + * The down constraint + * + * @type int + * @private + */ + maxY: 0, + + /** + * Maintain offsets when we resetconstraints. Used to maintain the + * slider thumb value, and this needs to be fixed. + * @type boolean + */ + maintainOffset: false, + + /** + * Array of pixel locations the element will snap to if we specified a + * horizontal graduation/interval. This array is generated automatically + * when you define a tick interval. + * @type int[] + */ + xTicks: null, + + /** + * Array of pixel locations the element will snap to if we specified a + * vertical graduation/interval. This array is generated automatically + * when you define a tick interval. + * @type int[] + */ + yTicks: null, + + /** + * By default the drag and drop instance will only respond to the primary + * button click (left button for a right-handed mouse). Set to true to + * allow drag and drop to start with any mouse click that is propogated + * by the browser + * @type boolean + */ + primaryButtonOnly: true, + + /** + * Code that executes immediately before the startDrag event + * @private + */ + b4StartDrag: function(x, y) { }, + + /** + * Abstract method called after a drag/drop object is clicked + * and the drag or mousedown time thresholds have beeen met. + * + * @param {int} X click location + * @param {int} Y click location + */ + startDrag: function(x, y) { /* override this */ }, + + /** + * Code that executes immediately before the onDrag event + * @private + */ + b4Drag: function(e) { }, + + /** + * Abstract method called during the onMouseMove event while dragging an + * object. + * + * @param {Event} e + */ + onDrag: function(e) { /* override this */ }, + + /** + * Code that executes immediately before the onDragEnter event + * @private + */ + // b4DragEnter: function(e) { }, + + /** + * Abstract method called when this element fist begins hovering over + * another DragDrop obj + * + * @param {Event} e + * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element + * id this is hovering over. In INTERSECT mode, an array of one or more + * dragdrop items being hovered over. + */ + onDragEnter: function(e, id) { /* override this */ }, + + /** + * Code that executes immediately before the onDragOver event + * @private + */ + b4DragOver: function(e) { }, + + /** + * Abstract method called when this element is hovering over another + * DragDrop obj + * + * @param {Event} e + * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element + * id this is hovering over. In INTERSECT mode, an array of dd items + * being hovered over. + */ + onDragOver: function(e, id) { /* override this */ }, + + /** + * Code that executes immediately before the onDragOut event + * @private + */ + b4DragOut: function(e) { }, + + /** + * Abstract method called when we are no longer hovering over an element + * + * @param {Event} e + * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element + * id this was hovering over. In INTERSECT mode, an array of dd items + * that the mouse is no longer over. + */ + onDragOut: function(e, id) { /* override this */ }, + + /** + * Code that executes immediately before the onDragDrop event + * @private + */ + b4DragDrop: function(e) { }, + + /** + * Abstract method called when this item is dropped on another DragDrop + * obj + * + * @param {Event} e + * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element + * id this was dropped on. In INTERSECT mode, an array of dd items this + * was dropped on. + */ + onDragDrop: function(e, id) { /* override this */ }, + + /** + * Code that executes immediately before the endDrag event + * @private + */ + b4EndDrag: function(e) { }, + + /** + * Fired when we are done dragging the object + * + * @param {Event} e + */ + endDrag: function(e) { /* override this */ }, + + /** + * Code executed immediately before the onMouseDown event + + * @param {Event} e + * @private + */ + b4MouseDown: function(e) { }, + + /** + * Event handler that fires when a drag/drop obj gets a mousedown + * @param {Event} e + */ + onMouseDown: function(e) { /* override this */ }, + + /** + * Event handler that fires when a drag/drop obj gets a mouseup + * @param {Event} e + */ + onMouseUp: function(e) { /* override this */ }, + + /** + * Returns a reference to the linked element + * + * @return {Object} the html element + */ + getEl: function() { + if (!this._domRef) { + this._domRef = this.DDM.getElement(this.id); + } + + return this._domRef; + }, + + /** + * Returns a reference to the actual element to drag. By default this is + * the same as the html element, but it can be assigned to another + * element. An example of this can be found in YAHOO.util.DDProxy + * + * @return {Object} the html element + */ + getDragEl: function() { + return this.DDM.getElement(this.dragElId); + }, + + /** + * Sets up the DragDrop object. Must be called in the constructor of any + * YAHOO.util.DragDrop subclass + * + * @param id the id of the linked element + * @param {String} sGroup the group of related items + * element is supposed to be a target only, set to false. + */ + init: function(id, sGroup) { + this.initTarget(id, sGroup); + YAHOO.util.Event.addListener(id, "mousedown", + this.handleMouseDown, this, true); + }, + + /** + * Initializes Targeting functionality only... the object does not + * get a mousedown handler. + * + * @param id the id of the linked element + * @param {String} sGroup the group of related items + * element is supposed to be a target only, set to false. + */ + initTarget: function(id, sGroup) { + + // create a local reference to the drag and drop manager + this.DDM = YAHOO.util.DDM; + + + // set the default padding + this.padding = [0, 0, 0, 0]; + + // initialize the groups array + this.groups = {}; + + // set the id + this.id = id; + + // the element is a drag handle by default + this.setDragElId(id); + + // by default, clicked anchors will not start drag operations + this.invalidHandleTypes = {a : "a"}; + + // We don't want to register this as the handle with the manager + // so we just set the id rather than calling the setter + this.handleElId = id; + + // cache the position of the element if we can + if (document && document.body) { + this.setInitPosition(); + } + + // add to an interaction group + this.addToGroup((sGroup) ? sGroup : "default"); + + }, + + /** + * Configures the padding for the target zone in px. Effectively expands + * (or reduces) the virtual object size for targeting calculations. + * Supports css-style shorthand; if only one parameter is passed, all sides + * will have that padding, and if only two are passed, the top and bottom + * will have the first param, the left and right the second. + * @param {int} iTop Top pad + * @param {int} iRight Right pad + * @param {int} iBot Bot pad + * @param {int} iLeft Left pad + */ + setPadding: function(iTop, iRight, iBot, iLeft) { + // this.padding = [iLeft, iRight, iTop, iBot]; + if (!iRight && 0 !== iRight) { + this.padding = [iTop, iTop, iTop, iTop]; + } else if (!iBot && 0 !== iBot) { + this.padding = [iTop, iRight, iTop, iRight]; + } else { + this.padding = [iTop, iRight, iBot, iLeft]; + } + }, + + /** + * Stores the initial placement of the dd element + */ + setInitPosition: function(diffX, diffY) { + var el = this.getEl(); + + if (!this.DDM.verifyEl(el)) { + return; + } + + var dx = diffX || 0; + var dy = diffY || 0; + + var p = YAHOO.util.Dom.getXY( el ); + + this.initPageX = p[0] - dx; + this.initPageY = p[1] - dy; + + this.lastPageX = p[0]; + this.lastPageY = p[1]; + + this.setStartPosition(p); + }, + + /** + * Sets the start position of the element. This is set when the obj + * is initialized, the reset when a drag is started. + * @param pos current position (from previous lookup) + * @private + */ + setStartPosition: function(pos) { + + var p = pos || YAHOO.util.Dom.getXY( this.getEl() ); + + this.startPageX = p[0]; + this.startPageY = p[1]; + }, + + /** + * Add this instance to a group of related drag/drop objects. All + * instances belong to at least one group, and can belong to as many + * groups as needed. + * + * @param sGroup {string} the name of the group + */ + addToGroup: function(sGroup) { + this.groups[sGroup] = true; + this.DDM.regDragDrop(this, sGroup); + }, + + /** + * Allows you to specify that an element other than the linked element + * will be moved with the cursor during a drag + * + * @param id the id of the element that will be used to initiate the drag + */ + setDragElId: function(id) { + this.dragElId = id; + }, + + /** + * Allows you to specify a child of the linked element that should be + * used to initiate the drag operation. An example of this would be if + * you have a content div with text and links. Clicking anywhere in the + * content area would normally start the drag operation. Use this method + * to specify that an element inside of the content div is the element + * that starts the drag operation. + * + * @param id the id of the element that will be used to initiate the drag + */ + setHandleElId: function(id) { + this.handleElId = id; + this.DDM.regHandle(this.id, id); + }, + + /** + * Allows you to set an element outside of the linked element as a drag + * handle + */ + setOuterHandleElId: function(id) { + YAHOO.util.Event.addListener(id, "mousedown", + this.handleMouseDown, this, true); + this.setHandleElId(id); + }, + + /** + * Remove all drag and drop hooks for this element + */ + unreg: function() { + YAHOO.util.Event.removeListener(this.id, "mousedown", + this.handleMouseDown); + this._domRef = null; + this.DDM._remove(this); + }, + + /** + * Returns true if this instance is locked, or the drag drop mgr is locked + * (meaning that all drag/drop is disabled on the page.) + * + * @return {boolean} true if this obj or all drag/drop is locked, else + * false + */ + isLocked: function() { + return (this.DDM.isLocked() || this.locked); + }, + + /** + * Fired when this object is clicked + * + * @param {Event} e + * @param {YAHOO.util.DragDrop} oDD the clicked dd object (this dd obj) + * @private + */ + handleMouseDown: function(e, oDD) { + + + var EU = YAHOO.util.Event; + + + var button = e.which || e.button; + + if (this.primaryButtonOnly && button > 1) { + return; + } + + if (this.isLocked()) { + return; + } + + + this.DDM.refreshCache(this.groups); + + // Only process the event if we really clicked within the linked + // element. The reason we make this check is that in the case that + // another element was moved between the clicked element and the + // cursor in the time between the mousedown and mouseup events. When + // this happens, the element gets the next mousedown event + // regardless of where on the screen it happened. + var pt = new YAHOO.util.Point(EU.getPageX(e), EU.getPageY(e)); + if ( this.DDM.isOverTarget(pt, this) ) { + + + // check to see if the handle was clicked + var srcEl = EU.getTarget(e); + + if (this.isValidHandleChild(srcEl) && + (this.id == this.handleElId || + this.DDM.handleWasClicked(srcEl, this.id)) ) { + + // set the initial element position + this.setStartPosition(); + + + this.b4MouseDown(e); + this.onMouseDown(e); + this.DDM.handleMouseDown(e, this); + + this.DDM.stopEvent(e); + } + } + }, + + /** + * Allows you to specify a tag name that should not start a drag operation + * when clicked. This is designed to facilitate embedding links within a + * drag handle that do something other than start the drag. + * + * @param {string} tagName the type of element to exclude + */ + addInvalidHandleType: function(tagName) { + var type = tagName.toUpperCase(); + this.invalidHandleTypes[type] = type; + }, + + /** + * Unsets an excluded tag name set by addInvalidHandleType + * + * @param {string} tagName the type of element to unexclude + */ + removeInvalidHandleType: function(tagName) { + var type = tagName.toUpperCase(); + this.invalidHandleTypes[type] = null; + }, + + /** + * Checks the tag exclusion list to see if this click should be ignored + * + * @param {ygNode} node + * @return {boolean} true if this is a valid tag type, false if not + */ + isValidHandleChild: function(node) { + var type = node.nodeName; + + if (type == "#text") { + type = node.parentNode.nodeName; + } + + return (!this.invalidHandleTypes[type]); + }, + + /** + * Create the array of horizontal tick marks if an interval was specified + * in setXConstraint(). + * + * @private + */ + setXTicks: function(iStartX, iTickSize) { + this.xTicks = []; + this.xTickSize = iTickSize; + + var tickMap = {}; + + for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) { + if (!tickMap[i]) { + this.xTicks[this.xTicks.length] = i; + tickMap[i] = true; + } + } + + for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) { + if (!tickMap[i]) { + this.xTicks[this.xTicks.length] = i; + tickMap[i] = true; + } + } + + this.xTicks.sort(this.DDM.numericSort) ; + }, + + /** + * Create the array of vertical tick marks if an interval was specified in + * setYConstraint(). + * + * @private + */ + setYTicks: function(iStartY, iTickSize) { + this.yTicks = []; + this.yTickSize = iTickSize; + + var tickMap = {}; + + for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) { + if (!tickMap[i]) { + this.yTicks[this.yTicks.length] = i; + tickMap[i] = true; + } + } + + for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) { + if (!tickMap[i]) { + this.yTicks[this.yTicks.length] = i; + tickMap[i] = true; + } + } + + this.yTicks.sort(this.DDM.numericSort) ; + }, + + /** + * By default, the element can be dragged any place on the screen. Use + * this method to limit the horizontal travel of the element. Pass in + * 0,0 for the parameters if you want to lock the drag to the y axis. + * + * @param {int} iLeft the number of pixels the element can move to the left + * @param {int} iRight the number of pixels the element can move to the + * right + * @param {int} iTickSize optional parameter for specifying that the + * element + * should move iTickSize pixels at a time. + */ + setXConstraint: function(iLeft, iRight, iTickSize) { + this.leftConstraint = iLeft; + this.rightConstraint = iRight; + + this.minX = this.initPageX - iLeft; + this.maxX = this.initPageX + iRight; + if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); } + + this.constrainX = true; + }, + + /** + * By default, the element can be dragged any place on the screen. Set + * this to limit the vertical travel of the element. Pass in 0,0 for the + * parameters if you want to lock the drag to the x axis. + * + * @param {int} iUp the number of pixels the element can move up + * @param {int} iDown the number of pixels the element can move down + * @param {int} iTickSize optional parameter for specifying that the + * element should move iTickSize pixels at a time. + */ + setYConstraint: function(iUp, iDown, iTickSize) { + this.topConstraint = iUp; + this.bottomConstraint = iDown; + + this.minY = this.initPageY - iUp; + this.maxY = this.initPageY + iDown; + if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); } + + this.constrainY = true; + + }, + + /** + * resetConstraints must be called if you manually reposition a dd element. + * @param {boolean} maintainOffset + */ + resetConstraints: function() { + + + // figure out how much this thing has moved + var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0; + var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0; + + + // reset the initial location + this.setInitPosition(dx, dy); + + if (this.constrainX) { + this.setXConstraint( this.leftConstraint, + this.rightConstraint, + this.xTickSize ); + } + + if (this.constrainY) { + this.setYConstraint( this.topConstraint, + this.bottomConstraint, + this.yTickSize ); + } + }, + + /** + * Normally the drag element is moved pixel by pixel, but we can specify + * that it move a number of pixels at a time. This method resolves the + * location when we have it set up like this. + * + * @param {int} val where we want to place the object + * @param {int[]} tickArray sorted array of valid points + * @return {int} the closest tick + * @private + */ + getTick: function(val, tickArray) { + + if (!tickArray) { + // If tick interval is not defined, it is effectively 1 pixel, + // so we return the value passed to us. + return val; + } else if (tickArray[0] >= val) { + // The value is lower than the first tick, so we return the first + // tick. + return tickArray[0]; + } else { + for (var i = 0; i < tickArray.length; ++i) { + var next = i + 1; + if (tickArray[next] && tickArray[next] >= val) { + var diff1 = val - tickArray[i]; + var diff2 = tickArray[next] - val; + return (diff2 > diff1) ? tickArray[i] : tickArray[next]; + } + } + + // The value is larger than the last tick, so we return the last + // tick. + return tickArray[tickArray.length - 1]; + } + }, + + /** + * toString method + * @return {string} string representation of the dd obj + */ + toString: function(val, tickArray) { + return ("YAHOO.util.DragDrop {" + this.id + "}"); + } + +}; + +/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ + +// Only load the library once. Rewriting the manager class would orphan +// existing drag and drop instances. +if (!YAHOO.util.DragDropMgr) { + + /** + * @class Handles the element interaction for all DragDrop items in the + * window. Generally, you will not call this class directly, but it does + * have helper methods that could be useful in your DragDrop + * implementations. This class should not be instantiated; all methods + * are are static. + * + * @constructor + */ + YAHOO.util.DragDropMgr = new function() { + + /** + * utility package shorthand + * @private + */ + var UTIL = YAHOO.util; + + /** + * Two dimensional Array of registered DragDrop objects. The first + * dimension is the DragDrop item group, the second the DragDrop + * object. + * + * @private + */ + this.ids = {}; + + /** + * Array of element ids defined as drag handles. Used to determine + * if the element that generated the mousedown event is actually the + * handle and not the html element itself. + * + * @private + */ + this.handleIds = {}; + + /** + * the DragDrop object that is currently being dragged + * + * @type DragDrop + * @private + **/ + this.dragCurrent = null; + + /** + * the DragDrop object(s) that are being hovered over + * + * @type Array + * @private + */ + this.dragOvers = {}; + + /** + * @private + */ + + /** + * the X distance between the cursor and the object being dragged + * + * @type int + * @private + */ + this.deltaX = 0; + + /** + * the Y distance between the cursor and the object being dragged + * + * @type int + * @private + */ + this.deltaY = 0; + + /** + * Flag to determine if we should prevent the default behavior of the + * events we define. By default this is true, but this can be set to + * false if you need the default behavior (not recommended) + * + * @type boolean + */ + this.preventDefault = true; + + /** + * Flag to determine if we should stop the propagation of the events + * we generate. This is true by default but you may want to set it to + * false if the html element contains other features that require the + * mouse click. + * + * @type boolean + */ + this.stopPropagation = true; + + /** + * @private + */ + this.initalized = false; + + /** + * All drag and drop can be disabled. + * + * @private + */ + this.locked = false; + + /** + * Called the first time an element is registered. + * + * @private + */ + this.init = function() { + }; + + /** + * In point mode, drag and drop interaction is defined by the + * location of the cursor during the drag/drop + * @type int + */ + this.POINT = 0; + + /** + * In intersect mode, drag and drop interactio nis defined by the + * overlap of two or more drag and drop objects. + * @type int + */ + this.INTERSECT = 1; + + /** + * The current drag and drop mode. Default it point mode + * @type int + */ + this.mode = this.POINT; + + /** + * Runs method on all drag and drop objects + * @private + */ + this._execOnAll = function(sMethod, args) { + for (var i in this.ids) { + for (var j in this.ids[i]) { + var oDD = this.ids[i][j]; + if (! this.isTypeOfDD(oDD)) { + continue; + } + oDD[sMethod].apply(oDD, args); + } + } + }; + + /** + * Drag and drop initialization. Sets up the global event handlers + * @private + */ + this._onLoad = function() { + + this._execOnAll("setInitPosition", []); + + + var EU = UTIL.Event; + + EU.addListener(document, "mouseup", this.handleMouseUp, this, true); + EU.addListener(document, "mousemove", this.handleMouseMove, this, true); + EU.addListener(window, "unload", this._onUnload, this, true); + EU.addListener(window, "resize", this._onResize, this, true); + // EU.addListener(window, "mouseout", this._test); + + this.initalized = true; + + }; + + /** + * Reset constraints on all drag and drop objs + * @private + */ + this._onResize = function(e) { + this._execOnAll("resetConstraints", []); + }; + + /** + * Lock all drag and drop functionality + */ + this.lock = function() { this.locked = true; }; + + /** + * Unlock all drag and drop functionality + */ + this.unlock = function() { this.locked = false; }; + + /** + * Is drag and drop locked? + * + * @return {boolean} True if drag and drop is locked, false otherwise. + */ + this.isLocked = function() { return this.locked; }; + + /** + * Location cache that is set for all drag drop objects when a drag is + * initiated, cleared when the drag is finished. + * + * @private + */ + this.locationCache = {}; + + /** + * Set useCache to false if you want to force object the lookup of each + * drag and drop linked element constantly during a drag. + * @type boolean + */ + this.useCache = true; + + /** + * The number of pixels that the mouse needs to move after the + * mousedown before the drag is initiated. Default=3; + * @type int + */ + this.clickPixelThresh = 3; + + /** + * The number of milliseconds after the mousedown event to initiate the + * drag if we don't get a mouseup event. Default=1000 + * @type int + */ + this.clickTimeThresh = 1000; + + /** + * Flag that indicates that either the drag pixel threshold or the + * mousdown time threshold has been met + * @type boolean + * @private + */ + this.dragThreshMet = false; + + /** + * Timeout used for the click time threshold + * @type Object + * @private + */ + this.clickTimeout = null; + + /** + * The X position of the mousedown event stored for later use when a + * drag threshold is met. + * @type int + * @private + */ + this.startX = 0; + + /** + * The Y position of the mousedown event stored for later use when a + * drag threshold is met. + * @type int + * @private + */ + this.startY = 0; + + /** + * Each DragDrop instance must be registered with the DragDropMgr. + * This is executed in ygDragDrop.init() + * + * @param {DragDrop} oDD the DragDrop object to register + * @param {String} sGroup the name of the group this element belongs to + */ + this.regDragDrop = function(oDD, sGroup) { + if (!this.initialized) { this.init(); } + + if (!this.ids[sGroup]) { + this.ids[sGroup] = {}; + } + this.ids[sGroup][oDD.id] = oDD; + }; + + /** + * Unregisters a drag and drop item. This is executed in + * ygDragDrop.unreg, use that method instead of calling this directly. + * @private + */ + this._remove = function(oDD) { + for (var g in oDD.groups) { + if (g && this.ids[g][oDD.id]) { + delete this.ids[g][oDD.id]; + } + } + delete this.handleIds[oDD.id]; + }; + + /** + * Each DragDrop handle element must be registered. This is done + * automatically when executing ygDragDrop.setHandleElId() + * + * @param {String} sDDId the DragDrop id this element is a handle for + * @param {String} sHandleId the id of the element that is the drag + * handle + */ + this.regHandle = function(sDDId, sHandleId) { + if (!this.handleIds[sDDId]) { + this.handleIds[sDDId] = {}; + } + this.handleIds[sDDId][sHandleId] = sHandleId; + }; + + /** + * Utility function to determine if a given element has been + * registered as a drag drop item. + * + * @param {String} id the element id to check + * @return {boolean} true if this element is a DragDrop item, + * false otherwise + */ + this.isDragDrop = function(id) { + return ( this.getDDById(id) ) ? true : false; + }; + + /** + * Returns the drag and drop instances that are in all groups the + * passed in instance belongs to. + * + * @param {ygDragDrop} p_oDD the obj to get related data for + * @param {boolean} bTargetsOnly if true, only return targetable objs + * @return {ygDragDrop[]} the related instances + */ + this.getRelated = function(p_oDD, bTargetsOnly) { + var oDDs = []; + for (var i in p_oDD.groups) { + for (j in this.ids[i]) { + var dd = this.ids[i][j]; + if (! this.isTypeOfDD(dd)) { + continue; + } + if (!bTargetsOnly || dd.isTarget) { + oDDs[oDDs.length] = dd; + } + } + } + + return oDDs; + }; + + /** + * Returns true if the specified dd target is a legal target for + * the specifice drag obj + * + * @param {ygDragDrop} the drag obj + * @param {ygDragDrop) the target + * @return {boolean} true if the target is a legal target for the + * dd obj + */ + this.isLegalTarget = function (oDD, oTargetDD) { + var targets = this.getRelated(oDD); + for (var i =0;i<targets.length;++i) { + if (targets[i].id == oTargetDD.id) { + return true; + } + } + + return false; + }; + + /** + * My goal is to be able to transparently determine if an object is + * typeof ygDragDrop, and the exact subclass of ygDragDrop. typeof + * returns "object", oDD.constructor.toString() always returns + * "ygDragDrop" and not the name of the subclass. So for now it just + * evaluates a well-known variable in ygDragDrop. + * + * @param {Object} the object to evaluate + * @return {boolean} true if typeof oDD = ygDragDrop + */ + this.isTypeOfDD = function (oDD) { + return (oDD && oDD.__ygDragDrop); + }; + + /** + * Utility function to determine if a given element has been + * registered as a drag drop handle for the given Drag Drop object. + * + * @param {String} id the element id to check + * @return {boolean} true if this element is a DragDrop handle, false + * otherwise + */ + this.isHandle = function(sDDId, sHandleId) { + return ( this.handleIds[sDDId] && + this.handleIds[sDDId][sHandleId] ); + }; + + /** + * Returns the DragDrop instance for a given id + * + * @param {String} id the id of the DragDrop object + * @return {DragDrop} the drag drop object, null if it is not found + */ + this.getDDById = function(id) { + for (var i in this.ids) { + if (this.ids[i][id]) { + return this.ids[i][id]; + } + } + return null; + }; + + /** + * Fired after a registered DragDrop object gets the mousedown event. + * Sets up the events required to track the object being dragged + * + * @param {Event} e the event + * @param oDD the DragDrop object being dragged + * @private + */ + this.handleMouseDown = function(e, oDD) { + this.dragCurrent = oDD; + + var el = oDD.getEl(); + + // track start position + this.startX = UTIL.Event.getPageX(e); + this.startY = UTIL.Event.getPageY(e); + + this.deltaX = this.startX - el.offsetLeft; + this.deltaY = this.startY - el.offsetTop; + + this.dragThreshMet = false; + + this.clickTimeout = setTimeout( + "var DDM=YAHOO.util.DDM;DDM.startDrag(DDM.startX, DDM.startY)", + this.clickTimeThresh ); + }; + + /** + * Fired when either the drag pixel threshol or the mousedown hold + * time threshold has been met. + * + * @param x {int} the X position of the original mousedown + * @param y {int} the Y position of the original mousedown + */ + this.startDrag = function(x, y) { + clearTimeout(this.clickTimeout); + if (this.dragCurrent) { + this.dragCurrent.b4StartDrag(x, y); + this.dragCurrent.startDrag(x, y); + } + this.dragThreshMet = true; + }; + + /** + * Internal function to handle the mouseup event. Will be invoked + * from the context of the document. + * + * @param {Event} e the event + * @private + */ + this.handleMouseUp = function(e) { + + if (! this.dragCurrent) { + return; + } + + clearTimeout(this.clickTimeout); + + if (this.dragThreshMet) { + this.fireEvents(e, true); + } else { + } + + this.stopDrag(e); + + this.stopEvent(e); + }; + + /** + * Utility to stop event propagation and event default, if these + * features are turned on. + * + * @param {Event} e the event as returned by this.getEvent() + */ + this.stopEvent = function(e) { + if (this.stopPropagation) { + UTIL.Event.stopPropagation(e); + } + + if (this.preventDefault) { + UTIL.Event.preventDefault(e); + } + }; + + /** + * Internal function to clean up event handlers after the drag + * operation is complete + * + * @param {Event} e the event + * @private + */ + this.stopDrag = function(e) { + + // Fire the drag end event for the item that was dragged + if (this.dragCurrent) { + if (this.dragThreshMet) { + this.dragCurrent.b4EndDrag(e); + this.dragCurrent.endDrag(e); + } + + this.dragCurrent.onMouseUp(e); + } + + this.dragCurrent = null; + this.dragOvers = {}; + }; + + /** + * Internal function to handle the mousemove event. Will be invoked + * from the context of the html element. + * + * @TODO figure out what we can do about mouse events lost when the + * user drags objects beyond the window boundary. Currently we can + * detect this in internet explorer by verifying that the mouse is + * down during the mousemove event. Firefox doesn't give us the + * button state on the mousemove event. + * + * @param {Event} e the event + * @private + */ + this.handleMouseMove = function(e) { + if (! this.dragCurrent) { + return; + } + + // var button = e.which || e.button; + + + // check for IE mouseup outside of page boundary + if (UTIL.Event.isIE && !e.button) { + this.stopEvent(e); + return this.handleMouseUp(e); + } + + if (!this.dragThreshMet) { + var diffX = Math.abs(this.startX - UTIL.Event.getPageX(e)); + var diffY = Math.abs(this.startY - UTIL.Event.getPageY(e)); + if (diffX > this.clickPixelThresh || + diffY > this.clickPixelThresh) { + this.startDrag(this.startX, this.startY); + } + } + + if (this.dragThreshMet) { + this.dragCurrent.b4Drag(e); + this.dragCurrent.onDrag(e); + this.fireEvents(e, false); + } + + this.stopEvent(e); + }; + + /** + * Iterates over all of the DragDrop elements to find ones we are + * hovering over or dropping on + * + * @param {Event} e the event + * @param {boolean} isDrop is this a drop op or a mouseover op? + * @private + */ + this.fireEvents = function(e, isDrop) { + var dc = this.dragCurrent; + + // If the user did the mouse up outside of the window, we could + // get here even though we have ended the drag. + if (!dc || dc.isLocked()) { + return; + } + + var x = UTIL.Event.getPageX(e); + var y = UTIL.Event.getPageY(e); + var pt = new YAHOO.util.Point(x,y); + + // cache the previous dragOver array + var oldOvers = []; + + var outEvts = []; + var overEvts = []; + var dropEvts = []; + var enterEvts = []; + + // Check to see if the object we were hovering over is no longer + // being hovered over so we can fire the onDragOut event + for (var i in this.dragOvers) { + + var ddo = this.dragOvers[i]; + + if (! this.isTypeOfDD(ddo)) { + continue; + } + + if (! this.isOverTarget(pt, ddo, this.mode)) { + outEvts.push( ddo ); + } + + oldOvers[i] = true; + delete this.dragOvers[i]; + } + + for (var sGroup in dc.groups) { + + if ("string" != typeof sGroup) { + continue; + } + + for (i in this.ids[sGroup]) { + var oDD = this.ids[sGroup][i]; + if (! this.isTypeOfDD(oDD)) { + continue; + } + + if (oDD.isTarget && !oDD.isLocked() && oDD != dc) { + if (this.isOverTarget(pt, oDD, this.mode)) { + // look for drop interactions + if (isDrop) { + dropEvts.push( oDD ); + // look for drag enter and drag over interactions + } else { + + // initial drag over: dragEnter fires + if (!oldOvers[oDD.id]) { + enterEvts.push( oDD ); + // subsequent drag overs: dragOver fires + } else { + overEvts.push( oDD ); + } + + this.dragOvers[oDD.id] = oDD; + } + } + } + } + } + + if (this.mode) { + if (outEvts.length > 0) { + dc.b4DragOut(e, outEvts); + dc.onDragOut(e, outEvts); + } + + if (enterEvts.length > 0) { + dc.onDragEnter(e, enterEvts); + } + + if (overEvts.length > 0) { + dc.b4DragOver(e, overEvts); + dc.onDragOver(e, overEvts); + } + + if (dropEvts.length > 0) { + dc.b4DragDrop(e, dropEvts); + dc.onDragDrop(e, dropEvts); + } + + } else { + // fire dragout events + for (i=0; i < outEvts.length; ++i) { + dc.b4DragOut(e, outEvts[i].id); + dc.onDragOut(e, outEvts[i].id); + } + + // fire enter events + for (i=0; i < enterEvts.length; ++i) { + // dc.b4DragEnter(e, oDD.id); + dc.onDragEnter(e, enterEvts[i].id); + } + + // fire over events + for (i=0; i < overEvts.length; ++i) { + dc.b4DragOver(e, overEvts[i].id); + dc.onDragOver(e, overEvts[i].id); + } + + // fire drop events + for (i=0; i < dropEvts.length; ++i) { + dc.b4DragDrop(e, dropEvts[i].id); + dc.onDragDrop(e, dropEvts[i].id); + } + + } + + }; + + /** + * Helper function for getting the best match from the list of drag + * and drop objects returned by the drag and drop events when we are + * in INTERSECT mode. It returns either the first object that the + * cursor is over, or the object that has the greatest overlap with + * the dragged element. + * + * @param {ygDragDrop[]} dds The array of drag and drop objects + * targeted + * @return {ygDragDrop} The best single match + */ + this.getBestMatch = function(dds) { + var winner = null; + // Return null if the input is not what we expect + //if (!dds || !dds.length || dds.length == 0) { + // winner = null; + // If there is only one item, it wins + //} else if (dds.length == 1) { + + if (dds.length == 1) { + winner = dds[0]; + } else { + // Loop through the targeted items + for (var i=0; i<dds.length; ++i) { + var dd = dds[i]; + // If the cursor is over the object, it wins. If the + // cursor is over multiple matches, the first one we come + // to wins. + if (dd.cursorIsOver) { + winner = dd; + break; + // Otherwise the object with the most overlap wins + } else { + if (!winner || + winner.overlap.getArea() < dd.overlap.getArea()) { + winner = dd; + } + } + } + } + + return winner; + }; + + /** + * Refreshes the cache of the top-left and bottom-right points of the + * drag and drop objects in the specified groups + * + * @param {Array} aGroups an associative array of groups to refresh + */ + this.refreshCache = function(aGroups) { + for (sGroup in aGroups) { + if ("string" != typeof sGroup) { + continue; + } + for (i in this.ids[sGroup]) { + var oDD = this.ids[sGroup][i]; + + if (this.isTypeOfDD(oDD)) { + var loc = this.getLocation(oDD); + if (loc) { + this.locationCache[oDD.id] = loc; + } else { + delete this.locationCache[oDD.id]; + // this will unregister the drag and drop object if + // the element is not in a usable state + oDD.unreg(); + } + } + } + } + }; + + /** + * This checks to make sure an element exists and is in the DOM. The + * main purpose is to handle cases where innerHTML is used to remove + * drag and drop objects from the DOM. IE provides an 'unspecified + * error' when trying to access the offsetParent of such an element + * @param {HTMLElement} el the element to check + * @return {boolean} true if the element looks usable + */ + this.verifyEl = function(el) { + try { + if (el) { + var parent = el.offsetParent; + if (parent) { + return true; + } + } + } catch(e) { + } + + return false; + }; + + /** + * Returns the an array containing the drag and drop element's position + * and size, including the ygDragDrop.padding configured for it + * + * @param {ygDragDrop} oDD the drag and drop object to get the + * location for + * @return array containing the top left and bottom right points of the + * element + */ + this.getLocation = function(oDD) { + if (! this.isTypeOfDD(oDD)) { + return null; + } + + var el = oDD.getEl(); + + if (!this.verifyEl(el)) { + return null; + } + + + // var aPos = ygPos.getPos(el); + var aPos = YAHOO.util.Dom.getXY(el); + + x1 = aPos[0]; + x2 = x1 + el.offsetWidth; + + y1 = aPos[1]; + y2 = y1 + el.offsetHeight; + + var t = y1 - oDD.padding[0]; + var r = x2 + oDD.padding[1]; + var b = y2 + oDD.padding[2]; + var l = x1 - oDD.padding[3]; + + return new YAHOO.util.Region( t, r, b, l ); + + }; + + /** + * Checks the cursor location to see if it over the target + * + * @param {YAHOO.util.Point} pt The point to evaluate + * @param {ygDragDrop} oDDTarget the DragDrop object we are inspecting + * @return {boolean} true if the mouse is over the target + * @private + */ + this.isOverTarget = function(pt, oDDTarget, intersect) { + // use cache if available + var loc = this.locationCache[oDDTarget.id]; + if (!loc || !this.useCache) { + loc = this.getLocation(oDDTarget); + this.locationCache[oDDTarget.id] = loc; + + } + + + // var cursorIsOver = (x >= loc[3] && x <= loc[1] && y >= loc[0] && y <= loc[2]); + //oDDTarget.cursorIsOver = loc.contains( new YAHOO.util.Point(x, y) ); + oDDTarget.cursorIsOver = loc.contains( pt ); + oDDTarget.overlap = null; + + // if (this.INTERSECT == this.mode) { + if (intersect) { + + var curRegion = + YAHOO.util.Region.getRegion(this.dragCurrent.getDragEl()); + var overlap = curRegion.intersect(loc); + + if (overlap) { + oDDTarget.overlap = overlap; + return true; + } else { + return false; + } + + } else { + return oDDTarget.cursorIsOver; + } + }; + + /** + * @private + */ + this._onUnload = function(e, me) { + this.unregAll(); + }; + + /** + * Cleans up the drag and drop events and objects. + * + * @private + */ + this.unregAll = function() { + + if (this.dragCurrent) { + this.stopDrag(); + this.dragCurrent = null; + } + + this._execOnAll("unreg", []); + + for (i in this.elementCache) { + delete this.elementCache[i]; + } + + this.elementCache = {}; + this.ids = {}; + }; + + /** + * A cache of DOM elements + * + * @private + */ + this.elementCache = {}; + + /** + * Get the wrapper for the DOM element specified + * + * @param {String} id the id of the elment to get + * @return {YAHOO.util.DDM.ElementWrapper} the wrapped element + * @private + */ + this.getElWrapper = function(id) { + var oWrapper = this.elementCache[id]; + if (!oWrapper || !oWrapper.el) { + oWrapper = this.elementCache[id] = + new this.ElementWrapper(document.getElementById(id)); + } + return oWrapper; + }; + + /** + * Returns the actual DOM element + * + * @param {String} id the id of the elment to get + * @return {Object} The element + */ + this.getElement = function(id) { + // return this.getElWrapper(id).el; + return document.getElementById(id); + }; + + /** + * Returns the style property for the DOM element (i.e., + * document.getElById(id).style) + * + * @param {String} id the id of the elment to get + * @return {Object} The style property of the element + */ + this.getCss = function(id) { + // return this.getElWrapper(id).css; + var css = null; + var el = document.getElementById(id); + if (el) { + css = el.style; + } + + return css; + }; + + /** + * Inner class for cached elements + */ + this.ElementWrapper = function(el) { + /** + * @private + */ + this.el = el || null; + /** + * @private + */ + this.id = this.el && el.id; + /** + * @private + */ + this.css = this.el && el.style; + }; + + /** + * Returns the X position of an html element + * @param el the element for which to get the position + * @return {int} the X coordinate + */ + this.getPosX = function(el) { + return YAHOO.util.Dom.getX(el); + }; + + /** + * Returns the Y position of an html element + * @param el the element for which to get the position + * @return {int} the Y coordinate + */ + this.getPosY = function(el) { + return YAHOO.util.Dom.getY(el); + }; + + /** + * Swap two nodes. In IE, we use the native method, for others we + * emulate the IE behavior + * + * @param n1 the first node to swap + * @param n2 the other node to swap + */ + this.swapNode = function(n1, n2) { + if (n1.swapNode) { + n1.swapNode(n2); + } else { + // the node reference order for the swap is a little tricky. + var p = n2.parentNode; + var s = n2.nextSibling; + n1.parentNode.replaceChild(n2,n1); + p.insertBefore(n1,s); + } + }; + + /** + * @private + */ + this.getScroll = function () { + var t, l; + if (document.documentElement && document.documentElement.scrollTop) { + t = document.documentElement.scrollTop; + l = document.documentElement.scrollLeft; + } else if (document.body) { + t = document.body.scrollTop; + l = document.body.scrollLeft; + } + return { top: t, left: l }; + }; + + /** + * Returns the specified element style property + * @param {HTMLElement} el the element + * @param {string} styleProp the style property + * @return {string} The value of the style property + */ + this.getStyle = function(el, styleProp) { + if (el.style.styleProp) { + return el.style.styleProp; + } else if (el.currentStyle) { + return el.currentStyle[styleProp]; + } else if (document.defaultView) { + return document.defaultView.getComputedStyle(el, null). + getPropertyValue(styleProp); + } + }; + + /** + * Gets the scrollTop + * + * @return {int} the document's scrollTop + */ + this.getScrollTop = function () { return this.getScroll().top; }; + + /** + * Gets the scrollLeft + * + * @return {int} the document's scrollTop + */ + this.getScrollLeft = function () { return this.getScroll().left; }; + + this.moveToEl = function (moveEl, targetEl) { + var aCoord = YAHOO.util.Dom.getXY(targetEl); + YAHOO.util.Dom.setXY(moveEl, aCoord); + }; + + /** + * Gets the client height + * + * @return {int} client height in px + */ + this.getClientHeight = function() { + return (window.innerHeight) ? window.innerHeight : + (document.documentElement && document.documentElement.clientHeight) ? + document.documentElement.clientHeight : document.body.offsetHeight; + }; + + /** + * Gets the client width + * + * @return {int} client width in px + */ + this.getClientWidth = function() { + return (window.innerWidth) ? window.innerWidth : + (document.documentElement && document.documentElement.clientWidth) ? + document.documentElement.clientWidth : document.body.offsetWidth; + }; + + /** + * numeric array sort function + */ + this.numericSort = function(a, b) { return (a - b); }; + + /** + * @private + */ + this._timeoutCount = 0; + + /** + * @private + * Trying to make the load order less important. Without this we get + * an error if this file is loaded before the Event Utility. + */ + this._addListeners = function() { + if ( UTIL.Event && + document && + document.body ) { + + this._onLoad(); + } else { + if (this._timeoutCount > 500) { + } else { + setTimeout("YAHOO.util.DDM._addListeners()", 10); + this._timeoutCount += 1; + } + } + + }; + + /** + * Recursively searches the immediate parent and all child nodes for + * the handle element in order to determine wheter or not it was + * clicked. + * + * @param node the html element to inspect + */ + this.handleWasClicked = function(node, id) { + if (this.isHandle(id, node.id)) { + return true; + } else { + // check to see if this is a text node child of the one we want + var p = node.parentNode; + + while (p) { + if (this.isHandle(id, p.id)) { + return true; + } else { + p = p.parentNode; + } + } + } + + return false; + }; + + }; + + // shorter alias, save a few bytes + YAHOO.util.DDM = YAHOO.util.DragDropMgr; + YAHOO.util.DDM._addListeners(); + +} + +/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ + +/** + * @class a DragDrop implementation where the linked element follows the + * mouse cursor. + * + * @extends DragDrop + * @constructor + * @param {String} id the id of the linked element + * @param {String} sGroup the group of related DragDrop items + */ +YAHOO.util.DD = function(id, sGroup) { + if (id) { + this.init(id, sGroup); + } +}; + +YAHOO.util.DD.prototype = new YAHOO.util.DragDrop(); + +/** + * Should we auto-scroll? Defaults to true + * + * @type boolean + */ +YAHOO.util.DD.prototype.scroll = true; + +/** + * Sets the pointer offset to the distance between the linked element's top + * left corner and the location the element was clicked + * + * @param {int} iPageX the X coordinate of the click + * @param {int} iPageY the Y coordinate of the click + */ +YAHOO.util.DD.prototype.autoOffset = function(iPageX, iPageY) { + var el = this.getEl(); + var aCoord = YAHOO.util.Dom.getXY(el); + var x = iPageX - aCoord[0]; + var y = iPageY - aCoord[1]; + this.setDelta(x, y); +}; + +/** + * Sets the pointer offset. You can call this directly to force the offset to + * be in a particular location (e.g., pass in 0,0 to set it to the center of the + * object, as done in ygDDSliderBG) + * + * @param {int} iDeltaX the distance from the left + * @param {int} iDeltaY the distance from the top + */ +YAHOO.util.DD.prototype.setDelta = function(iDeltaX, iDeltaY) { + this.deltaX = iDeltaX; + this.deltaY = iDeltaY; +}; + +/** + * Sets the drag element to the location of the mousedown or click event, + * maintaining the cursor location relative to the location on the element + * that was clicked. Override this if you want to place the element in a + * location other than where the cursor is. + * + * @param {int} iPageX the X coordinate of the mousedown or drag event + * @param {int} iPageY the Y coordinate of the mousedown or drag event + */ + +YAHOO.util.DD.prototype.setDragElPos = function(iPageX, iPageY) { + this.alignElWithMouse(this.getDragEl(), iPageX, iPageY); +}; + +/** + * Sets the element to the location of the mousedown or click event, + * maintaining the cursor location relative to the location on the element + * that was clicked. Override this if you want to place the element in a + * location other than where the cursor is. + * + * @param {HTMLElement} el the element to move + * @param {int} iPageX the X coordinate of the mousedown or drag event + * @param {int} iPageY the Y coordinate of the mousedown or drag event + */ +YAHOO.util.DD.prototype.alignElWithMouse = function(el, iPageX, iPageY) { + var oCoord = this.getTargetCoord(iPageX, iPageY); + var aCoord = [oCoord.x, oCoord.y]; + YAHOO.util.Dom.setXY(el, aCoord); + + this.cachePosition(oCoord.x, oCoord.y); + + this.autoScroll(oCoord.x, oCoord.y, el.offsetHeight, el.offsetWidth); +}; + +/** + * Saves the most recent position so that we can reset the constraints and + * tick marks on-demand. We need to know this so that we can calculate the + * number of pixels the element is offset from its original position. + */ +YAHOO.util.DD.prototype.cachePosition = function(iPageX, iPageY) { + if (iPageX) { + this.lastPageX = iPageX; + this.lastPageY = iPageY; + } else { + var aCoord = YAHOO.util.Dom.getXY(this.getEl()); + this.lastPageX = aCoord[0]; + this.lastPageY = aCoord[1]; + } +}; + +/** + * Auto-scroll the window if the dragged object has been moved beyond the + * visible window boundary. + * + * @param {int} x the drag element's x position + * @param {int} y the drag element's y position + * @param {int} h the height of the drag element + * @param {int} w the width of the drag element + * @private + */ +YAHOO.util.DD.prototype.autoScroll = function(x, y, h, w) { + + if (this.scroll) { + // The client height + var clientH = this.DDM.getClientHeight(); + + // The client width + var clientW = this.DDM.getClientWidth(); + + // The amt scrolled down + var st = this.DDM.getScrollTop(); + + // The amt scrolled right + var sl = this.DDM.getScrollLeft(); + + // Location of the bottom of the element + var bot = h + y; + + // Location of the right of the element + var right = w + x; + + // The distance from the cursor to the bottom of the visible area, + // adjusted so that we don't scroll if the cursor is beyond the + // element drag constraints + var toBot = (clientH + st - y - this.deltaY); + + // The distance from the cursor to the right of the visible area + var toRight = (clientW + sl - x - this.deltaX); + + + // How close to the edge the cursor must be before we scroll + // var thresh = (document.all) ? 100 : 40; + var thresh = 40; + + // How many pixels to scroll per autoscroll op. This helps to reduce + // clunky scrolling. IE is more sensitive about this ... it needs this + // value to be higher. + var scrAmt = (document.all) ? 80 : 30; + + // Scroll down if we are near the bottom of the visible page and the + // obj extends below the crease + if ( bot > clientH && toBot < thresh ) { + window.scrollTo(sl, st + scrAmt); + } + + // Scroll up if the window is scrolled down and the top of the object + // goes above the top border + if ( y < st && st > 0 && y - st < thresh ) { + window.scrollTo(sl, st - scrAmt); + } + + // Scroll right if the obj is beyond the right border and the cursor is + // near the border. + if ( right > clientW && toRight < thresh ) { + window.scrollTo(sl + scrAmt, st); + } + + // Scroll left if the window has been scrolled to the right and the obj + // extends past the left border + if ( x < sl && sl > 0 && x - sl < thresh ) { + window.scrollTo(sl - scrAmt, st); + } + } +}; + +/** + * Finds the location the element should be placed if we want to move + * it to where the mouse location less the click offset would place us. + * + * @param {int} iPageX the X coordinate of the click + * @param {int} iPageY the Y coordinate of the click + * @return an object that contains the coordinates (Object.x and Object.y) + * @private + */ +YAHOO.util.DD.prototype.getTargetCoord = function(iPageX, iPageY) { + + + var x = iPageX - this.deltaX; + var y = iPageY - this.deltaY; + + if (this.constrainX) { + if (x < this.minX) { x = this.minX; } + if (x > this.maxX) { x = this.maxX; } + } + + if (this.constrainY) { + if (y < this.minY) { y = this.minY; } + if (y > this.maxY) { y = this.maxY; } + } + + x = this.getTick(x, this.xTicks); + y = this.getTick(y, this.yTicks); + + + return {x:x, y:y}; +}; + +// overrides YAHOO.util.DragDrop +YAHOO.util.DD.prototype.b4MouseDown = function(e) { + // this.resetConstraints(); + this.autoOffset(YAHOO.util.Event.getPageX(e), + YAHOO.util.Event.getPageY(e)); +}; + +// overrides YAHOO.util.DragDrop +YAHOO.util.DD.prototype.b4Drag = function(e) { + this.setDragElPos(YAHOO.util.Event.getPageX(e), + YAHOO.util.Event.getPageY(e)); +}; + +/////////////////////////////////////////////////////////////////////////////// +// Debugging ygDragDrop events that can be overridden +/////////////////////////////////////////////////////////////////////////////// +/* +YAHOO.util.DD.prototype.startDrag = function(x, y) { +}; + +YAHOO.util.DD.prototype.onDrag = function(e) { +}; + +YAHOO.util.DD.prototype.onDragEnter = function(e, id) { +}; + +YAHOO.util.DD.prototype.onDragOver = function(e, id) { +}; + +YAHOO.util.DD.prototype.onDragOut = function(e, id) { +}; + +YAHOO.util.DD.prototype.onDragDrop = function(e, id) { +}; + +YAHOO.util.DD.prototype.endDrag = function(e) { +}; +*/ + +/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ + +/** + * @class a DragDrop implementation that inserts an empty, bordered div into + * the document that follows the cursor during drag operations. At the time of + * the click, the frame div is resized to the dimensions of the linked html + * element, and moved to the exact location of the linked element. + * + * @extends YAHOO.util.DD + * @constructor + * @param {String} id the id of the linked html element + * @param {String} sGroup the group of related DragDrop objects + */ +YAHOO.util.DDProxy = function(id, sGroup) { + if (id) { + this.init(id, sGroup); + this.initFrame(); + } +}; + +YAHOO.util.DDProxy.prototype = new YAHOO.util.DD(); + +/** + * A reference to the one div element we create for all instances of this class + * + * @type Object + */ +YAHOO.util.DDProxy.frameDiv = null; + +/** + * the drag frame div id + * + * @type String + */ +YAHOO.util.DDProxy.dragElId = "ygddfdiv"; + +/** + * The border width of the frame. This is used when we resize the frame to + * the size of the linked element. We substract the border width to make + * the div the correct size. + * + * @TODO find a better way to handle this + * + * @type int + */ +YAHOO.util.DDProxy.prototype.borderWidth = 2; + +/** + * By default we resize the drag frame to be the same size as the element + * we want to drag (this is to get the frame effect). We can turn it off + * if we want a different behavior (ex: ygDDMy2) + * + * @type boolean + */ +YAHOO.util.DDProxy.prototype.resizeFrame = true; + +/** + * By default the frame is positioned exactly where the drag element is, so + * we use the cursor offset provided by YAHOO.util.DD. Another option that works only if + * you do not have constraints on the obj is to have the drag frame centered + * around the cursor. Set centerFrame to true for this effect. Ex: + * ygDDMy2 + * + * @type boolean + */ +YAHOO.util.DDProxy.prototype.centerFrame = false; + +/** + * Create the drag frame if needed + */ +YAHOO.util.DDProxy.createFrame = function() { + var THIS = YAHOO.util.DDProxy; + + if (!document || !document.body) { + setTimeout(THIS.createFrame, 50); + return; + } + + if (!THIS.frameDiv) { + THIS.frameDiv = document.createElement("div"); + THIS.frameDiv.id = THIS.dragElId; + var s = THIS.frameDiv.style; + s.position = "absolute"; + s.visibility = "hidden"; + s.cursor = "move"; + s.border = "2px solid #aaa"; + s.zIndex = 999; + + document.body.appendChild(THIS.frameDiv); + } +}; + +/** + * Initialization for the drag frame element. Must be called in the + * constructor of all subclasses + */ +YAHOO.util.DDProxy.prototype.initFrame = function() { + YAHOO.util.DDProxy.createFrame(); + this.setDragElId(YAHOO.util.DDProxy.dragElId); + this.useAbsMath = true; +}; + +/** + * Resizes the drag frame to the dimensions of the clicked object, positions + * it over the object, and finally displays it + * + * @param {int} iPageX X click position + * @param {int} iPageY Y click position + * @private + */ +YAHOO.util.DDProxy.prototype.showFrame = function(iPageX, iPageY) { + var el = this.getEl(); + + var s = this.getDragEl().style; + + if (this.resizeFrame) { + s.width = (parseInt(el.offsetWidth) - (2*this.borderWidth)) + "px"; + s.height = (parseInt(el.offsetHeight) - (2*this.borderWidth)) + "px"; + } + + if (this.centerFrame) { + this.setDelta(Math.round(parseInt(s.width)/2), + Math.round(parseInt(s.width)/2)); + } + + this.setDragElPos(iPageX, iPageY); + + s.visibility = ""; +}; + +// overrides YAHOO.util.DragDrop +YAHOO.util.DDProxy.prototype.b4MouseDown = function(e) { + var x = YAHOO.util.Event.getPageX(e); + var y = YAHOO.util.Event.getPageY(e); + this.autoOffset(x, y); + this.setDragElPos(x, y); +}; + +// overrides YAHOO.util.DragDrop +YAHOO.util.DDProxy.prototype.b4StartDrag = function(x, y) { + // show the drag frame + this.showFrame(x, y); +}; + +// overrides YAHOO.util.DragDrop +YAHOO.util.DDProxy.prototype.b4EndDrag = function(e) { + + // hide the drag frame + var s = this.getDragEl().style; + s.visibility = "hidden"; +}; + +// overrides YAHOO.util.DragDrop +// By default we try to move the element to the last location of the frame. +// This is so that the default behavior mirrors that of YAHOO.util.DD. +YAHOO.util.DDProxy.prototype.endDrag = function(e) { + var lel = this.getEl(); + var del = this.getDragEl(); + + // Show the drag frame briefly so we can get its position + del.style.visibility = ""; + + // Hide the linked element before the move to get around a Safari + // rendering bug. + lel.style.visibility = "hidden"; + YAHOO.util.DDM.moveToEl(lel, del); + del.style.visibility = "hidden"; + lel.style.visibility = ""; +}; + +/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ + +/** + * @class a DragDrop implementation that does not move, but can be a drop + * target. You would get the same result by simply omitting implementation + * for the event callbacks, but this way we reduce the processing cost of the + * event listener and the callbacks. + * + * @extends YAHOO.util.DragDrop + * @constructor + * @param {String} id the id of the element that is a drop target + * @param {String} sGroup the group of related DragDrop objects + */ + +YAHOO.util.DDTarget = function(id, sGroup) { + if (id) { + this.initTarget(id, sGroup); + } +}; + +YAHOO.util.DDTarget.prototype = new YAHOO.util.DragDrop(); + diff --git a/web/build/event.js b/web/build/event.js new file mode 100644 index 000000000..9bca02e4e --- /dev/null +++ b/web/build/event.js @@ -0,0 +1,901 @@ +/* +Copyright (c) 2006 Yahoo! Inc. All rights reserved. +version 0.9.0 +*/ + +/** + * @class The CustomEvent class lets you define events for your application + * that can be subscribed to by one or more independent component. + * @param {String} type The type of event, which is passed to the callback + * when the event fires + * @param {Object} oScope The context the event will fire from. "this" will + * refer to this object in the callback. Default value: + * the window object. The listener can override this. + * @constructor + */ +YAHOO.util.CustomEvent = function(type, oScope) { + /** + * The type of event, returned to subscribers when the event fires + * @type string + */ + this.type = type; + + /** + * The scope the the event will fire from. Defaults to the window obj + * @type object + */ + this.scope = oScope || window; + + /** + * The subscribers to this event + * @type array + */ + this.subscribers = []; + + // Register with the event utility for automatic cleanup. Made optional + // so that CustomEvent can be used independently of pe.event + if (YAHOO.util["Event"]) { + YAHOO.util.Event.regCE(this); + } +}; + +YAHOO.util.CustomEvent.prototype = { + /** + * Subscribes the caller to this event + * @param {Function} fn The function to execute + * @param {Object} obj An object to be passed along when the event fires + * @param {boolean} bOverride If true, the obj passed in becomes the execution + * scope of the listener + */ + subscribe: function(fn, obj, bOverride) { + this.subscribers.push( new YAHOO.util.Subscriber(fn, obj, bOverride) ); + }, + + /** + * Unsubscribes the caller from this event + * @param {Function} fn The function to execute + * @param {Object} obj An object to be passed along when the event fires + * @return {boolean} True if the subscriber was found and detached. + */ + unsubscribe: function(fn, obj) { + var found = false; + for (var i=0; i<this.subscribers.length; ++i) { + var s = this.subscribers[i]; + if (s && s.contains(fn, obj)) { + this._delete(i); + found = true; + } + } + + return found; + }, + + /** + * Notifies the subscribers. The callback functions will be executed + * from the scope specified when the event was created, and with the following + * parameters: + * <pre> + * - The type of event + * - All of the arguments fire() was executed with as an array + * - The custom object (if any) that was passed into the subscribe() method + * </pre> + * + * @param {Array} an arbitrary set of parameters to pass to the handler + */ + fire: function() { + for (var i=0; i<this.subscribers.length; ++i) { + var s = this.subscribers[i]; + if (s) { + var scope = (s.override) ? s.obj : this.scope; + s.fn.call(scope, this.type, arguments, s.obj); + } + } + }, + + /** + * Removes all listeners + */ + unsubscribeAll: function() { + for (var i=0; i<this.subscribers.length; ++i) { + this._delete(i); + } + }, + + /** + * @private + */ + _delete: function(index) { + var s = this.subscribers[index]; + if (s) { + delete s.fn; + delete s.obj; + } + + delete this.subscribers[index]; + } +}; + +///////////////////////////////////////////////////////////////////// + +/** + * @class + * @param {Function} fn The function to execute + * @param {Object} obj An object to be passed along when the event fires + * @param {boolean} bOverride If true, the obj passed in becomes the execution + * scope of the listener + * @constructor + */ +YAHOO.util.Subscriber = function(fn, obj, bOverride) { + /** + * The callback that will be execute when the event fires + * @type function + */ + this.fn = fn; + + /** + * An optional custom object that will passed to the callback when + * the event fires + * @type object + */ + this.obj = obj || null; + + /** + * The default execution scope for the event listener is defined when the + * event is created (usually the object which contains the event). + * By setting override to true, the execution scope becomes the custom + * object passed in by the subscriber + * @type boolean + */ + this.override = (bOverride); +}; + +/** + * Returns true if the fn and obj match this objects properties. + * Used by the unsubscribe method to match the right subscriber. + * + * @param {Function} fn the function to execute + * @param {Object} obj an object to be passed along when the event fires + * @return {boolean} true if the supplied arguments match this + * subscriber's signature. + */ +YAHOO.util.Subscriber.prototype.contains = function(fn, obj) { + return (this.fn == fn && this.obj == obj); +}; + +/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ + +// Only load this library once. If it is loaded a second time, existing +// events cannot be detached. +if (!YAHOO.util.Event) { + +/** + * The event utility provides functions to add and remove event listeners, + * event cleansing. It also tries to automatically remove listeners it + * registers during the unload event. + * @class + * @constructor + */ + YAHOO.util.Event = function() { + + /** + * True after the onload event has fired + * @type boolean + * @private + */ + var loadComplete = false; + + /** + * Cache of wrapped listeners + * @type array + * @private + */ + var listeners = []; + + /** + * Listeners that will be attached during the onload event + * @type array + * @private + */ + var delayedListeners = []; + + /** + * User-defined unload function that will be fired before all events + * are detached + * @type array + * @private + */ + var unloadListeners = []; + + /** + * Cache of the custom events that have been defined. Used for + * automatic cleanup + * @type array + * @private + */ + var customEvents = []; + + /** + * Cache of DOM0 event handlers to work around issues with DOM2 events + * in Safari + * @private + */ + var legacyEvents = []; + + /** + * Listener stack for DOM0 events + * @private + */ + var legacyHandlers = []; + + return { // PREPROCESS + + /** + * Element to bind, int constant + * @type int + */ + EL: 0, + + /** + * Type of event, int constant + * @type int + */ + TYPE: 1, + + /** + * Function to execute, int constant + * @type int + */ + FN: 2, + + /** + * Function wrapped for scope correction and cleanup, int constant + * @type int + */ + WFN: 3, + + /** + * Object passed in by the user that will be returned as a + * parameter to the callback, int constant + * @type int + */ + SCOPE: 3, + + /** + * Adjusted scope, either the element we are registering the event + * on or the custom object passed in by the listener, int constant + * @type int + */ + ADJ_SCOPE: 4, + + /** + * Safari detection is necessary to work around the preventDefault + * bug that makes it so you can't cancel a href click from the + * handler. There is not a capabilities check we can use here. + * @private + */ + isSafari: (navigator.userAgent.match(/safari/gi)), + + /** + * @private + * IE detection needed to properly calculate pageX and pageY. + * capabilities checking didn't seem to work because another + * browser that does not provide the properties have the values + * calculated in a different manner than IE. + */ + isIE: (!this.isSafari && navigator.userAgent.match(/msie/gi)), + + /** + * Appends an event handler + * + * @param {Object} el The html element to assign the + * event to + * @param {String} sType The type of event to append + * @param {Function} fn The method the event invokes + * @param {Object} oScope An arbitrary object that will be + * passed as a parameter to the handler + * @param {boolean} bOverride If true, the obj passed in becomes + * the execution scope of the listener + * @return {boolean} True if the action was successful or defered, + * false if one or more of the elements + * could not have the event bound to it. + */ + addListener: function(el, sType, fn, oScope, bOverride) { + + // The el argument can be an array of elements or element ids. + if ( this._isValidCollection(el)) { + var ok = true; + for (var i=0; i< el.length; ++i) { + ok = ( this.on(el[i], + sType, + fn, + oScope, + bOverride) && ok ); + } + return ok; + + } else if (typeof el == "string") { + // If the el argument is a string, we assume it is + // actually the id of the element. If the page is loaded + // we convert el to the actual element, otherwise we + // defer attaching the event until onload event fires + + // check to see if we need to delay hooking up the event + // until after the page loads. + if (loadComplete) { + el = this.getEl(el); + } else { + // defer adding the event until onload fires + delayedListeners[delayedListeners.length] = + [el, sType, fn, oScope, bOverride]; + + return true; + } + } + + // Element should be an html element or an array if we get + // here. + if (!el) { + return false; + } + + // we need to make sure we fire registered unload events + // prior to automatically unhooking them. So we hang on to + // these instead of attaching them to the window and fire the + // handles explicitly during our one unload event. + if ("unload" == sType && oScope !== this) { + unloadListeners[unloadListeners.length] = + [el, sType, fn, oScope, bOverride]; + return true; + } + + + // if the user chooses to override the scope, we use the custom + // object passed in, otherwise the executing scope will be the + // HTML element that the event is registered on + var scope = (bOverride) ? oScope : el; + + // wrap the function so we can return the oScope object when + // the event fires; + var wrappedFn = function(e) { + return fn.call(scope, YAHOO.util.Event.getEvent(e), + oScope); + }; + + var li = [el, sType, fn, wrappedFn, scope]; + var index = listeners.length; + // cache the listener so we can try to automatically unload + listeners[index] = li; + + if (this.useLegacyEvent(el, sType)) { + var legacyIndex = this.getLegacyIndex(el, sType); + if (legacyIndex == -1) { + + legacyIndex = legacyEvents.length; + // cache the signature for the DOM0 event, and + // include the existing handler for the event, if any + legacyEvents[legacyIndex] = + [el, sType, el["on" + sType]]; + legacyHandlers[legacyIndex] = []; + + el["on" + sType] = + function(e) { + YAHOO.util.Event.fireLegacyEvent( + YAHOO.util.Event.getEvent(e), legacyIndex); + }; + } + + // add a reference to the wrapped listener to our custom + // stack of events + legacyHandlers[legacyIndex].push(index); + + // DOM2 Event model + } else if (el.addEventListener) { + el.addEventListener(sType, wrappedFn, false); + // Internet Explorer abstraction + } else if (el.attachEvent) { + el.attachEvent("on" + sType, wrappedFn); + } + + return true; + + }, + + /** + * Shorthand for YAHOO.util.Event.addListener + * @type function + */ + // on: this.addListener, + + /** + * When using legacy events, the handler is routed to this object + * so we can fire our custom listener stack. + * @private + */ + fireLegacyEvent: function(e, legacyIndex) { + // alert("fireLegacyEvent " + legacyIndex); + var ok = true; + + // var el = legacyEvents[YAHOO.util.Event.EL]; + + /* this is not working because the property may get populated + // fire the event we replaced, if it exists + var origHandler = legacyEvents[2]; + alert(origHandler); + if (origHandler && origHandler.call) { + var ret = origHandler.call(el, e); + ok = (ret); + } + */ + + var le = legacyHandlers[legacyIndex]; + for (i=0; i < le.length; ++i) { + var index = le[i]; + // alert(index); + if (index) { + var li = listeners[index]; + var scope = li[this.ADJ_SCOPE]; + var ret = li[this.WFN].call(scope, e); + ok = (ok && ret); + // alert(ok); + } + } + + return ok; + }, + + /** + * Returns the legacy event index that matches the supplied + * signature + * @private + */ + getLegacyIndex: function(el, sType) { + for (var i=0; i < legacyEvents.length; ++i) { + var le = legacyEvents[i]; + if (le && le[0] == el && le[1] == sType) { + return i; + } + } + + return -1; + }, + + /** + * Logic that determines when we should automatically use legacy + * events instead of DOM2 events. + * @private + */ + useLegacyEvent: function(el, sType) { + + return ( (!el.addEventListener && !el.attachEvent) || + (sType == "click" && this.isSafari) ); + }, + + /** + * Removes an event handler + * + * @param {Object} el the html element or the id of the element to + * assign the event to. + * @param {String} sType the type of event to remove + * @param {Function} fn the method the event invokes + * @return {boolean} true if the unbind was successful, false + * otherwise + */ + removeListener: function(el, sType, fn) { + + // The el argument can be a string + if (typeof el == "string") { + el = this.getEl(el); + // The el argument can be an array of elements or element ids. + } else if ( this._isValidCollection(el)) { + var ok = true; + for (var i=0; i< el.length; ++i) { + ok = ( this.removeListener(el[i], sType, fn) && ok ); + } + return ok; + } + + var cacheItem = null; + var index = this._getCacheIndex(el, sType, fn); + + if (index >= 0) { + cacheItem = listeners[index]; + } + + if (!el || !cacheItem) { + return false; + } + + + if (el.removeEventListener) { + el.removeEventListener(sType, cacheItem[this.WFN], false); + // alert("adsf"); + } else if (el.detachEvent) { + el.detachEvent("on" + sType, cacheItem[this.WFN]); + } + + // removed the wrapped handler + delete listeners[index][this.WFN]; + delete listeners[index][this.FN]; + delete listeners[index]; + + return true; + + }, + + /** + * Returns the event's target element + * @param {Event} ev the event + * @param {boolean} resolveTextNode when set to true the target's + * parent will be returned if the target is a + * text node + * @return {HTMLElement} the event's target + */ + getTarget: function(ev, resolveTextNode) { + var t = ev.target || ev.srcElement; + + if (resolveTextNode && t && "#text" == t.nodeName) { + return t.parentNode; + } else { + return t; + } + }, + + /** + * Returns the event's pageX + * @param {Event} ev the event + * @return {int} the event's pageX + */ + getPageX: function(ev) { + var x = ev.pageX; + if (!x && 0 !== x) { + x = ev.clientX || 0; + + if ( this.isIE ) { + x += this._getScrollLeft(); + } + } + + return x; + }, + + /** + * Returns the event's pageY + * @param {Event} ev the event + * @return {int} the event's pageY + */ + getPageY: function(ev) { + var y = ev.pageY; + if (!y && 0 !== y) { + y = ev.clientY || 0; + + if ( this.isIE ) { + y += this._getScrollTop(); + } + } + + return y; + }, + + /** + * Returns the event's related target + * @param {Event} ev the event + * @return {HTMLElement} the event's relatedTarget + */ + getRelatedTarget: function(ev) { + var t = ev.relatedTarget; + if (!t) { + if (ev.type == "mouseout") { + t = ev.toElement; + } else if (ev.type == "mouseover") { + t = ev.fromElement; + } + } + + return t; + }, + + /** + * Returns the time of the event. If the time is not included, the + * event is modified using the current time. + * @param {Event} ev the event + * @return {Date} the time of the event + */ + getTime: function(ev) { + if (!ev.time) { + var t = new Date().getTime(); + try { + ev.time = t; + } catch(e) { + // can't set the time property + return t; + } + } + + return ev.time; + }, + + /** + * Convenience method for stopPropagation + preventDefault + * @param {Event} ev the event + */ + stopEvent: function(ev) { + this.stopPropagation(ev); + this.preventDefault(ev); + }, + + /** + * Stops event propagation + * @param {Event} ev the event + */ + stopPropagation: function(ev) { + if (ev.stopPropagation) { + ev.stopPropagation(); + } else { + ev.cancelBubble = true; + } + }, + + /** + * Prevents the default behavior of the event + * @param {Event} ev the event + */ + preventDefault: function(ev) { + if (ev.preventDefault) { + ev.preventDefault(); + } else { + ev.returnValue = false; + } + }, + + /** + * Returns the event, should not be necessary for user to call + * @param {Event} the event parameter from the handler + * @return {Event} the event + */ + getEvent: function(e) { + var ev = e || window.event; + + if (!ev) { + var c = this.getEvent.caller; + while (c) { + ev = c.arguments[0]; + if (ev && Event == ev.constructor) { + break; + } + c = c.caller; + } + } + + return ev; + }, + + /** + * Returns the charcode for an event + * @param {Event} ev the event + * @return {int} the event's charCode + */ + getCharCode: function(ev) { + return ev.charCode || (ev.type == "keypress") ? ev.keyCode : 0; + }, + + /** + * @private + * Locating the saved event handler data by function ref + */ + _getCacheIndex: function(el, sType, fn) { + for (var i=0; i< listeners.length; ++i) { + var li = listeners[i]; + if ( li && + li[this.FN] == fn && + li[this.EL] == el && + li[this.TYPE] == sType ) { + return i; + } + } + + return -1; + }, + + /** + * We want to be able to use getElementsByTagName as a collection + * to attach a group of events to. Unfortunately, different + * browsers return different types of collections. This function + * tests to determine if the object is array-like. It will also + * fail if the object is an array, but is empty. + * @param o the object to test + * @return {boolean} true if the object is array-like and populated + */ + _isValidCollection: function(o) { + // alert(o.constructor.toString()) + // alert(typeof o) + + return ( o && // o is something + o.length && // o is indexed + typeof o != "string" && // o is not a string + !o.tagName && // o is not an HTML element + !o.alert && // o is not a window + typeof o[0] != "undefined" ); + + }, + + /** + * @private + * DOM element cache + */ + elCache: {}, + + /** + * We cache elements bound by id because when the unload event + * fires, we can no longer use document.getElementById + * @private + */ + getEl: function(id) { + /* + // this is a problem when replaced via document.getElementById + if (! this.elCache[id]) { + try { + var el = document.getElementById(id); + if (el) { + this.elCache[id] = el; + } + } catch (er) { + } + } + return this.elCache[id]; + */ + + return document.getElementById(id); + }, + + /** + * Clears the element cache + */ + clearCache: function() { + for (i in this.elCache) { + delete this.elCache[i]; + } + }, + + /** + * Called by CustomEvent instances to provide a handle to the + * event * that can be removed later on. Should be package + * protected. + * @private + */ + regCE: function(ce) { + customEvents.push(ce); + }, + + /** + * @private + * hook up any deferred listeners + */ + _load: function(e) { + loadComplete = true; + }, + + /** + * Polling function that runs before the onload event fires, + * attempting * to attach to DOM Nodes as soon as they are + * available + * @private + */ + _tryPreloadAttach: function() { + + // keep trying until after the page is loaded. We need to + // check the page load state prior to trying to bind the + // elements so that we can be certain all elements have been + // tested appropriately + var tryAgain = !loadComplete; + + for (var i=0; i < delayedListeners.length; ++i) { + var d = delayedListeners[i]; + // There may be a race condition here, so we need to + // verify the array element is usable. + if (d) { + + // el will be null if document.getElementById did not + // work + var el = this.getEl(d[this.EL]); + + if (el) { + this.on(el, d[this.TYPE], d[this.FN], + d[this.SCOPE], d[this.ADJ_SCOPE]); + delete delayedListeners[i]; + } + } + } + + if (tryAgain) { + setTimeout("YAHOO.util.Event._tryPreloadAttach()", 50); + } + }, + + /** + * Removes all listeners registered by pe.event. Called + * automatically during the unload event. + */ + _unload: function(e, me) { + for (var i=0; i < unloadListeners.length; ++i) { + var l = unloadListeners[i]; + if (l) { + var scope = (l[this.ADJ_SCOPE]) ? l[this.SCOPE]: window; + l[this.FN].call(scope, this.getEvent(e), l[this.SCOPE] ); + } + } + + if (listeners && listeners.length > 0) { + for (i = 0; i < listeners.length; ++i) { + l = listeners[i]; + if (l) { + this.removeListener(l[this.EL], l[this.TYPE], + l[this.FN]); + } + } + + this.clearCache(); + } + + for (i = 0; i < customEvents.length; ++i) { + customEvents[i].unsubscribeAll(); + delete customEvents[i]; + } + + for (i = 0; i < legacyEvents.length; ++i) { + // dereference the element + delete legacyEvents[i][0]; + // delete the array item + delete legacyEvents[i]; + } + }, + + /** + * Returns scrollLeft + * @private + */ + _getScrollLeft: function() { + return this._getScroll()[1]; + }, + + /** + * Returns scrollTop + * @private + */ + _getScrollTop: function() { + return this._getScroll()[0]; + }, + + /** + * Returns the scrollTop and scrollLeft. Used to calculate the + * pageX and pageY in Internet Explorer + * @private + */ + _getScroll: function() { + var dd = document.documentElement; db = document.body; + if (dd && dd.scrollTop) { + return [dd.scrollTop, dd.scrollLeft]; + } else if (db) { + return [db.scrollTop, db.scrollLeft]; + } else { + return [0, 0]; + } + } + }; + } (); + + YAHOO.util.Event.on = YAHOO.util.Event.addListener; + + if (document && document.body) { + YAHOO.util.Event._load(); + } else { + YAHOO.util.Event.on(window, "load", YAHOO.util.Event._load, + YAHOO.util.Event, true); + } + + YAHOO.util.Event.on(window, "unload", YAHOO.util.Event._unload, + YAHOO.util.Event, true); + + YAHOO.util.Event._tryPreloadAttach(); + +} + diff --git a/web/css.css b/web/css.css new file mode 100644 index 000000000..9afb752d0 --- /dev/null +++ b/web/css.css @@ -0,0 +1,40 @@ +body { + font-family: "Gill Sans", "Gill Sans MT", sans-serif; +} +h1 { + text-align: right; + border-bottom: solid 1px #999999; + margin: 0; +} +#map { + border: solid 1px #000000; + width: 500px; + height: 500px; + position: relative; + top: 0; + left: 5em; + overflow: hidden; +} +#drag { + width: 1em; + height: 1em; + position: absolute; + top: 0; + left: 0; +} +#drag img { + position: absolute; +} +#log { + border: solid 1px #ff0000; + padding: 3px; + font-size: 83%; +} +#wrap { +} +#column { + float: left; +} +#compass img { + border: 0; +} diff --git a/web/i/arrow-east.gif b/web/i/arrow-east.gif Binary files differnew file mode 100644 index 000000000..132bd9346 --- /dev/null +++ b/web/i/arrow-east.gif diff --git a/web/i/arrow-north.gif b/web/i/arrow-north.gif Binary files differnew file mode 100644 index 000000000..2e0422f52 --- /dev/null +++ b/web/i/arrow-north.gif diff --git a/web/i/arrow-northeast.gif b/web/i/arrow-northeast.gif Binary files differnew file mode 100644 index 000000000..08546cc25 --- /dev/null +++ b/web/i/arrow-northeast.gif diff --git a/web/i/arrow-northwest.gif b/web/i/arrow-northwest.gif Binary files differnew file mode 100644 index 000000000..d682da8d2 --- /dev/null +++ b/web/i/arrow-northwest.gif diff --git a/web/i/arrow-south.gif b/web/i/arrow-south.gif Binary files differnew file mode 100644 index 000000000..1c3f281f8 --- /dev/null +++ b/web/i/arrow-south.gif diff --git a/web/i/arrow-southeast.gif b/web/i/arrow-southeast.gif Binary files differnew file mode 100644 index 000000000..11af4752d --- /dev/null +++ b/web/i/arrow-southeast.gif diff --git a/web/i/arrow-southwest.gif b/web/i/arrow-southwest.gif Binary files differnew file mode 100644 index 000000000..41e483150 --- /dev/null +++ b/web/i/arrow-southwest.gif diff --git a/web/i/arrow-west.gif b/web/i/arrow-west.gif Binary files differnew file mode 100644 index 000000000..12a335b12 --- /dev/null +++ b/web/i/arrow-west.gif diff --git a/web/i/pin_red.png b/web/i/pin_red.png Binary files differnew file mode 100644 index 000000000..f960799b3 --- /dev/null +++ b/web/i/pin_red.png diff --git a/web/i/pin_shadow.png b/web/i/pin_shadow.png Binary files differnew file mode 100644 index 000000000..3a89759fc --- /dev/null +++ b/web/i/pin_shadow.png diff --git a/web/i/pin_yellow.png b/web/i/pin_yellow.png Binary files differnew file mode 100644 index 000000000..26e8a9d13 --- /dev/null +++ b/web/i/pin_yellow.png diff --git a/web/i/rose.gif b/web/i/rose.gif Binary files differnew file mode 100644 index 000000000..cceaaad7b --- /dev/null +++ b/web/i/rose.gif diff --git a/web/i/zoomin.gif b/web/i/zoomin.gif Binary files differnew file mode 100644 index 000000000..32ced670b --- /dev/null +++ b/web/i/zoomin.gif diff --git a/web/i/zoomout.gif b/web/i/zoomout.gif Binary files differnew file mode 100644 index 000000000..8de898bb2 --- /dev/null +++ b/web/i/zoomout.gif diff --git a/web/index.php b/web/index.php new file mode 100644 index 000000000..d9c952331 --- /dev/null +++ b/web/index.php @@ -0,0 +1,91 @@ +<? +/* + * index.php: + * Main code for BCI - not really. + * + * Copyright (c) 2006 UK Citizens Online Democracy. All rights reserved. + * Email: matthew@mysociety.org. WWW: http://www.mysociety.org + * + * $Id: index.php,v 1.1 2006-09-19 15:08:37 matthew Exp $ + * + */ + +$x = intval($_GET['x']) ? intval($_GET['x']) : 62; +$y = intval($_GET['y']) ? intval($_GET['y']) : 171; +$zoom = intval($_GET['z']) ? intval($_GET['z']) : 250; +if ($zoom == 25) { + $dir = 'tl/'; +} else { + $dir = 't/'; +} +$tl = $dir.$x.'.'.$y.'.png'; +$tr = $dir.($x+1).'.'.$y.'.png'; +$bl = $dir.$x.'.'.($y+1).'.png'; +$br = $dir.($x+1).'.'.($y+1).'.png'; + +function url($x, $y, $z = null) { + global $zoom; + if (!$z) $z = $zoom; + return '?x=' . $x . '&y=' . $y . '&z=' . $z; +} +?> +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en-gb"> + <head> + <title>MapOS testing</title> + <script type="text/javascript" src="build/YAHOO.js"></script> + <script type="text/javascript" src="build/dom.js"></script> + <script type="text/javascript" src="build/event.js"></script> + <script type="text/javascript" src="build/animation.js"></script> + <script type="text/javascript"> + var x = <?=$x ?>; + var y = <?=$y ?>; + </script> + <script type="text/javascript" src="js.js"></script> + <style type="text/css">@import url("css.css");</style> + </head> + <body> + <h1>MapOS</h1> + <p>Drag to move, double-click to centre, or use the arrows. Zoom's a bit of a jump (250,000:1 to 25,000:1 and back) but should be okay - if you double-click just before a zoom in, that's probably best. + <strong>Bugs:</strong> None at this immediate moment</p> + <div id="wrap"> + <div id="column"> + +<table cellpadding="0" cellspacing="0" border="0" id="compass"> +<tr valign="bottom"> +<td align="right"><a href="<?=url($x-1,$y-1)?>"><img src="i/arrow-northwest.gif" alt="NW"></a></td> +<td align="center"><a href="<?=url($x, $y-1)?>"><img src="i/arrow-north.gif" vspace="3" alt="N"></a></td> +<td><a href="<?=url($x+1,$y-1)?>"><img src="i/arrow-northeast.gif" alt="NE"></a></td> +</tr> +<tr> +<td><a href="<?=url($x-1,$y)?>"><img src="i/arrow-west.gif" hspace="3" alt="W"></a></td> +<td align="center"><img src="i/rose.gif" alt=""></a></td> +<td><a href="<?=url($x+1,$y)?>"><img src="i/arrow-east.gif" hspace="3" alt="E"></a></td> +</tr> +<tr valign="top"> +<td align="right"><a href="<?=url($x-1,$y+1)?>"><img src="i/arrow-southwest.gif" alt="SW"></a></td> +<td align="center"><a href="<?=url($x,$y+1)?>"><img src="i/arrow-south.gif" vspace="3" alt="S"></a></td> +<td><a href="<?=url($x+1,$y+1)?>"><img src="i/arrow-southeast.gif" alt="SE"></a></td> +</tr> +</table> + +<p id="zoom" align="center"> +<? if ($zoom != 250) { ?> +<a href="<?=url(round($x/10)-1,round($y/10)-1,250)?>"><img src="i/zoomout.gif" alt="Zoom out" border="0"></a> +<? } + if ($zoom != 25) { ?> +<a href="<?=url(($x+1)*10,($y+1)*10,25)?>"><img src="i/zoomin.gif" alt="Zoom in" border="0"></a> +<? } ?> +</p> + + <div id="log"></div> + </div> + <div id="map"> + <div id="drag"> + <img id="2.2" nm="<?=$tl?>" src="<?=$tl?>" style="top:0px; left:0px;"><img id="3.2" nm="<?=$tr?>" src="<?=$tr?>" style="top:0px; left:250px;"><br><img id="2.3" nm="<?=$bl?>" src="<?=$bl?>" style="top:250px; left:0px;"><img id="3.3" nm="<?=$br?>" src="<?=$br?>" style="top:250px; left:250px;"> + </div> + </div> + </div> + </body> +</html> + diff --git a/web/js.js b/web/js.js new file mode 100644 index 000000000..81b979b7a --- /dev/null +++ b/web/js.js @@ -0,0 +1,327 @@ +window.onload = init; +var mapFOO; +var log; +function init() { + log = new Log('log'); + log.log('<em>Debug log</em>'); + map = new Map('map'); +} + +function Map(m) { + // Public variables + this.map = document.getElementById(m); + this.pos = YAHOO.util.Dom.getXY(this.map); + this.width = this.map.offsetWidth - 2; + this.height = this.map.offsetHeight - 2; + this.tilewidth = 250; + this.tileheight = 250; + if (this.width != 500 || this.height != 500) { + return false; + } + this.point = new Point(); + this.zoomed = false; + this.drag = this.map.getElementsByTagName('div')[0]; + + // Private variables + var drag_x = 0; + var drag_y = 0; + var self = this; + + // Event handlers + this.map.onmousedown = associateObjWithEvent(this, 'drag_start'); +// this.map.ondblclick = associateObjWithEvent(this, 'centre'); + this.map.onclick = associateObjWithEvent(this, 'add_pin'); + document.onmouseout = associateObjWithEvent(this, 'drag_end_out'); + + // Set up event handlers on links + var points = document.getElementById('compass').getElementsByTagName('a'); + points[1].onclick = function() { self.pan(0,self.tileheight); return false; }; + points[3].onclick = function() { self.pan(self.tilewidth,0); return false; }; + points[4].onclick = function() { self.pan(-self.tilewidth,0); return false; }; + points[6].onclick = function() { self.pan(0,-self.tileheight); return false; }; + points[0].onclick = function() { self.pan(self.tilewidth,self.tileheight); return false; }; + points[2].onclick = function() { self.pan(-self.tilewidth,self.tileheight); return false; }; + points[5].onclick = function() { self.pan(self.tilewidth,-self.tileheight); return false; }; + points[7].onclick = function() { self.pan(-self.tilewidth,-self.tileheight); return false; }; + + var zoom = document.getElementById('zoom').getElementsByTagName('img')[0]; + if (zoom.alt == 'Zoom out') { + this.zoomed = true; + } + zoom.onclick = function() { + if (!self.zoomed) { + this.src = 'i/zoomout.gif'; + self.zoomed = true; + self.zoom_change(10); + } else { + self.zoomed = false; + this.src = 'i/zoomin.gif'; + self.zoom_change(0.1); + } + return false; + }; + + /* + points[0].style.top = (this.pos[1]-13) + 'px' + points[1].style.top = (this.pos[1]-13) + 'px' + points[2].style.top = (this.pos[1]-13) + 'px' + points[0].style.left = (this.pos[0]-13) + 'px' + points[3].style.left = (this.pos[0]-13) + 'px' + points[5].style.left = (this.pos[0]-13) + 'px' + points[1].style.left = (this.pos[0]+this.width/2-6) + 'px' + points[6].style.left = (this.pos[0]+this.width/2-6) + 'px' + points[3].style.top = (this.pos[1]+this.height/2) + 'px' + points[4].style.top = (this.pos[1]+this.height/2) + 'px' + points[2].style.left = (this.pos[0]+this.width) + 'px' + points[4].style.left = (this.pos[0]+this.width) + 'px' + points[7].style.left = (this.pos[0]+this.width) + 'px' + points[5].style.top = (this.pos[1]+this.height) + 'px' + points[6].style.top = (this.pos[1]+this.height) + 'px' + points[7].style.top = (this.pos[1]+this.height) + 'px' + */ + + function image_rotate(img, x, y) { + if (x) { + img.style.left = (img.offsetLeft + x*250) + 'px'; + img.xx += x; + } + if (y) { + img.style.top = (img.offsetTop + y*250) + 'px'; + img.yy += y; + } + var url = img.xx + '.' + img.yy + '.png'; + if (self.zoomed) { + url = 'tl/' + url; + } else { + url = 't/' + url; + } + img.src = url; + } + + // Moving the map, loading more tiles as necessary + this.update = function(dx, dy, noMove) { + drag_x += dx; + drag_y += dy; + //log.log(drag_x + ' ' + drag_y); + this.point.x = x + 1 - drag_x/this.tilewidth; + this.point.y = y + 1 - drag_y/this.tileheight; + //log.log(this.point); + if (!noMove) { + this.drag.style.left = drag_x + 'px'; + this.drag.style.top = drag_y + 'px'; + } + + for (var i=0; i<6; i++) { + for (var j=0; j<6; j++) { + var id = i+'.'+j; + var xx = x+i-2; + var yy = y+j-2; + var img = document.getElementById(id); + if (img) { + if (!img.xx) { img.xx = xx; } + if (!img.yy) { img.yy = yy; } + if (!img.galleryimg) { img.galleryimg = false; } + if (drag_x + img.offsetLeft > 750) { + image_rotate(img, -6, 0); + } else if (drag_x + img.offsetLeft < -500) { + image_rotate(img, 6, 0); + } else if (drag_y + img.offsetTop > 750) { + image_rotate(img, 0, -6); + } else if (drag_y + img.offsetTop < -500) { + image_rotate(img, 0, 6); + } + continue; + } + img = document.createElement('img'); + img.id = id; + img.style.position = 'absolute'; + img.style.width = this.tilewidth + 'px'; + img.style.height = this.tileheight + 'px'; + img.style.left = ((i-2)*self.tilewidth) + 'px'; + img.style.top = ((j-2)*self.tileheight) + 'px'; + img.galleryimg = false; + img.xx = xx; + img.yy = yy; + image_rotate(img, 0, 0); + img.alt = 'Loading...'; + this.drag.appendChild(img); + } + } + return false; + }; + this.update(0,0); + + this.zoom_change = function(factor) { + self.point.x *= factor; + self.point.y *= factor; + //log.log(self.point) + var rx = Math.floor(self.point.x); + var ry = Math.floor(self.point.y); + var dx = rx - self.point.x; + var dy = ry - self.point.y; + x = rx - 1; + y = ry - 1; + drag_x = dx*self.tilewidth; + drag_y = dy*self.tileheight; + this.drag.style.left = drag_x + 'px'; + this.drag.style.top = drag_y + 'px'; + for (var i=0; i<6; i++) { + for (var j=0; j<6; j++) { + var id = i+'.'+j + var xx = x+i-2; + var yy = y+j-2; + var img = document.getElementById(id); + if (img) { + img.style.left = ((i-2)*self.tilewidth) + 'px'; + img.style.top = ((j-2)*self.tileheight) + 'px'; + img.xx = xx; + img.yy = yy; + image_rotate(img, 0, 0); + } + } + } + } + + this.add_pin = function(e, point) { + if (this.in_drag) { this.in_drag = false; return false; } + //log.log('click') + //log.log(point) + if (!point) point = new Point(); + m = new Pin(point.x-this.pos[0]-drag_x, point.y-this.pos[1]-drag_y); + this.drag.appendChild(m.pin); + return false; + } +} + +Map.prototype = { + myAnim : null, + in_drag : false, + + setCursor : function(s) { + this.map.style.cursor = s; + }, + + centre : function(e, point){ + //log.log('dblclick') + var x = -point.x + this.width/2 + this.pos[0]; + var y = -point.y + this.height/2 + this.pos[1]; + this.pan(x,y); + }, + + pan : function(x,y) { + if (!this.myAnim || !this.myAnim.isAnimated()) { + this.update(x,y, true); + this.myAnim = new YAHOO.util.Motion('drag', {points: { by:[x,y] } }, 0.5, YAHOO.util.Easing.easeBoth); + this.myAnim.animate(); + } + }, + drag_move : function(e, point){ + this.in_drag = true; + this.last_mouse_pos = this.mouse_pos; + this.mouse_pos = point; + this.update(this.mouse_pos.x-this.last_mouse_pos.x, this.mouse_pos.y-this.last_mouse_pos.y); + return false; + }, + drag_start : function(e, point){ + //log.log('mousedown') + this.mouse_pos = point; + this.setCursor('move'); + document.onmousemove = associateObjWithEvent(this, 'drag_move'); + document.onmouseup = associateObjWithEvent(this, 'drag_end'); + return false; + }, + drag_end : function(e){ + //log.log('mouseup') + document.onmousemove = null; + document.onmouseup = null; + this.setCursor('auto'); +// this.in_drag = false; + return false; + }, + drag_end_out : function(e){ + var relTarg; + if (e.relatedTarget) { relTarg = e.relatedTarget; } + else if (e.toElement) { relTarg = e.toElement; } + if (!relTarg) { + // mouse out to unknown = left the window? + document.onmousemove = null; + document.onmouseup = null; + this.setCursor('auto'); + } + return false; + } + +}; + +function get_posn(e) { + var posx, posy; + if (e.pageX || e.pageY) { + posx = e.pageX; + posy = e.pageY; + } else if (e.clientX || e.clientY) { + posx = e.clientX; + if (document.documentElement && document.documentElement.scrollLeft) { + posx += document.documentElement.scrollLeft; + } else { + posx += document.body.scrollLeft; + } + posy = e.clientY; + if (document.documentElement && document.documentElement.scrollTop) { + posy += document.documentElement.scrollTop; + } else { + posy += document.body.scrollTop; + } + } + return new Point(posx, posy); +} + +function associateObjWithEvent(obj, methodName) { + return (function(e) { + e = e || window.event; + var point = get_posn(e); + return obj[methodName](e, point); + }); +} + +function Log(el) { + var logging = true; + var logdiv = document.getElementById(el); + this.log = function(s) { + if (logging) { + logdiv.innerHTML += s + '<br>'; + } + }; +} + +function Point(x,y) { + this.x = x || 0; + this.y = y || 0; +} +Point.prototype.toString = function(){ + return "("+this.x+", "+this.y+")"; +}; + +function Pin(x,y) { + this.x = x || 0; + this.y = y || 0; + this.x -= 6; + this.y -= 20; + pin = document.createElement('div'); + pin.style.position = 'absolute'; + pin.style.top = this.y + 'px'; + pin.style.left = this.x + 'px'; + shadow = document.createElement('img'); + shadow.style.top = '0px'; + shadow.style.left = '0px'; + shadow.src = 'i/pin_shadow.png'; + pin.appendChild(shadow); + img = document.createElement('img'); + img.style.top = '0px'; + img.style.left = '0px'; + img.src = 'i/pin_yellow.png'; + pin.appendChild(img); + this.pin = pin; +} +Pin.prototype.toString = function() { + return "("+this.x+", "+this.y+")"; +} |