aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--conf/httpd.conf4
-rw-r--r--web/build/YAHOO.js63
-rw-r--r--web/build/animation.js907
-rw-r--r--web/build/dom.js433
-rw-r--r--web/build/dragdrop-debug.js2517
-rw-r--r--web/build/dragdrop.js2426
-rw-r--r--web/build/event.js901
-rwxr-xr-xweb/confirm.cgi8
-rwxr-xr-xweb/contact.cgi6
-rw-r--r--web/css.css7
-rwxr-xr-xweb/index.cgi67
11 files changed, 51 insertions, 7288 deletions
diff --git a/conf/httpd.conf b/conf/httpd.conf
index d151abcfa..55a5a8087 100644
--- a/conf/httpd.conf
+++ b/conf/httpd.conf
@@ -20,7 +20,7 @@
# Copyright (c) 2006 UK Citizens Online Democracy. All rights reserved.
# Email: francis@mysociety.org; WWW: http://www.mysociety.org
#
-# $Id: httpd.conf,v 1.3 2006-09-25 22:59:06 matthew Exp $
+# $Id: httpd.conf,v 1.4 2006-09-27 23:51:40 matthew Exp $
DirectoryIndex index.cgi
@@ -28,7 +28,7 @@ RewriteEngine on
#RewriteLog /var/log/apache/rewrite.log
#RewriteLogLevel 3
-RewriteRule ^/[Cc]/([0-9A-Za-z]{16}).*$ /confirm.cgi?type=comment;token=$1
+RewriteRule ^/[Cc]/([0-9A-Za-z]{16}).*$ /confirm.cgi?type=update;token=$1
RewriteRule ^/[Pp]/([0-9A-Za-z]{16}).*$ /confirm.cgi?type=problem;token=$1
# CGI files can be referred without CGI
diff --git a/web/build/YAHOO.js b/web/build/YAHOO.js
deleted file mode 100644
index 33e3ff47d..000000000
--- a/web/build/YAHOO.js
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
-Copyright (c) 2006 Yahoo! Inc. All rights reserved.
-version 0.9.0
-*/
-
-/**
- * @class The Yahoo global namespace
- */
-var YAHOO = function() {
-
- return {
-
- /**
- * Yahoo presentation platform utils namespace
- */
- util: {},
-
- /**
- * Yahoo presentation platform widgets namespace
- */
- widget: {},
-
- /**
- * Yahoo presentation platform examples namespace
- */
- example: {},
-
- /**
- * Returns the namespace specified and creates it if it doesn't exist
- *
- * YAHOO.namespace("property.package");
- * YAHOO.namespace("YAHOO.property.package");
- *
- * Either of the above would create YAHOO.property, then
- * YAHOO.property.package
- *
- * @param {String} sNameSpace String representation of the desired
- * namespace
- * @return {Object} A reference to the namespace object
- */
- namespace: function( sNameSpace ) {
-
- if (!sNameSpace || !sNameSpace.length) {
- return null;
- }
-
- var levels = sNameSpace.split(".");
-
- var currentNS = YAHOO;
-
- // YAHOO is implied, so it is ignored if it is included
- for (var i=(levels[0] == "YAHOO") ? 1 : 0; i<levels.length; ++i) {
- currentNS[levels[i]] = currentNS[levels[i]] || {};
- currentNS = currentNS[levels[i]];
- }
-
- return currentNS;
-
- }
- };
-
-} ();
-
diff --git a/web/build/animation.js b/web/build/animation.js
deleted file mode 100644
index 05c92eede..000000000
--- a/web/build/animation.js
+++ /dev/null
@@ -1,907 +0,0 @@
-/*
-Copyright (c) 2006 Yahoo! Inc. All rights reserved.
-version 0.9.0
-*/
-
-/**
- *
- * Base class for animated DOM objects.
- * @class Base animation class that provides the interface for building animated effects.
- * <p>Usage: var myAnim = new YAHOO.util.Anim(el, { width: { from: 10, to: 100 } }, 1, YAHOO.util.Easing.easeOut);</p>
- * @requires YAHOO.util.AnimMgr
- * @requires YAHOO.util.Easing
- * @requires YAHOO.util.Dom
- * @requires YAHOO.util.Event
- * @constructor
- * @param {HTMLElement | String} el Reference to the element that will be animated
- * @param {Object} attributes The attribute(s) to be animated.
- * Each attribute is an object with at minimum a "to" or "by" member defined.
- * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").
- * All attribute names use camelCase.
- * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
- * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
- */
-
-YAHOO.util.Anim = function(el, attributes, duration, method)
-{
- if (el) {
- this.init(el, attributes, duration, method);
- }
-};
-
-YAHOO.util.Anim.prototype = {
- /**
- * Returns the value computed by the animation's "method".
- * @param {String} attribute The name of the attribute.
- * @param {Number} start The value this attribute should start from for this animation.
- * @param {Number} end The value this attribute should end at for this animation.
- * @return {Number} The Value to be applied to the attribute.
- */
- doMethod: function(attribute, start, end) {
- return this.method(this.currentFrame, start, end - start, this.totalFrames);
- },
-
- /**
- * Applies a value to an attribute
- * @param {String} attribute The name of the attribute.
- * @param {Number} val The value to be applied to the attribute.
- * @param {String} unit The unit ('px', '%', etc.) of the value.
- */
- setAttribute: function(attribute, val, unit) {
- YAHOO.util.Dom.setStyle(this.getEl(), attribute, val + unit);
- },
-
- /**
- * Returns current value of the attribute.
- * @param {String} attribute The name of the attribute.
- * @return {Number} val The current value of the attribute.
- */
- getAttribute: function(attribute) {
- return parseFloat( YAHOO.util.Dom.getStyle(this.getEl(), attribute));
- },
-
- /**
- * Per attribute units that should be used by default.
- * @type {Object}
- */
- defaultUnits: {
- opacity: ' '
- },
-
- /**
- * The default unit to use for all attributes if not defined per attribute.
- * @type {String}
- */
- defaultUnit: 'px',
-
- /**
- * @param {HTMLElement | String} el Reference to the element that will be animated
- * @param {Object} attributes The attribute(s) to be animated.
- * Each attribute is an object with at minimum a "to" or "by" member defined.
- * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").
- * All attribute names use camelCase.
- * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
- * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
- */
- init: function(el, attributes, duration, method) {
-
- /**
- * Whether or not the animation is running.
- * @private
- * @type {Boolen}
- */
- var isAnimated = false;
-
- /**
- * A Date object that is created when the animation begins.
- * @private
- * @type {Date}
- */
- var startTime = null;
-
- /**
- * A Date object that is created when the animation ends.
- * @private
- * @type {Date}
- */
- var endTime = null;
-
- /**
- * The number of frames this animation was able to execute.
- * @private
- * @type {Int}
- */
- var actualFrames = 0;
-
- /**
- * The attribute values that will be used if no "from" is supplied.
- * @private
- * @type {Object}
- */
- var defaultValues = {};
-
- /**
- * The element to be animated.
- * @private
- * @type {HTMLElement}
- */
- el = YAHOO.util.Dom.get(el);
-
- /**
- * The collection of attributes to be animated.
- * Each attribute must have at least a "to" or "by" defined in order to animate.
- * If "to" is supplied, the animation will end with the attribute at that value.
- * If "by" is supplied, the animation will end at that value plus its starting value.
- * If both are supplied, "to" is used, and "by" is ignored.
- * Optional additional member include "from" (the value the attribute should start animating from, defaults to current value), and "unit" (the units to apply to the values).
- * @type {Object}
- */
- this.attributes = attributes || {};
-
- /**
- * The length of the animation. Defaults to "1" (second).
- * @type {Number}
- */
- this.duration = duration || 1;
-
- /**
- * The method that will provide values to the attribute(s) during the animation.
- * Defaults to "YAHOO.util.Easing.easeNone".
- * @type {Function}
- */
- this.method = method || YAHOO.util.Easing.easeNone;
-
- /**
- * Whether or not the duration should be treated as seconds.
- * Defaults to true.
- * @type {Boolean}
- */
- this.useSeconds = true; // default to seconds
-
- /**
- * The location of the current animation on the timeline.
- * In time-based animations, this is used by AnimMgr to ensure the animation finishes on time.
- * @type {Int}
- */
- this.currentFrame = 0;
-
- /**
- * The total number of frames to be executed.
- * In time-based animations, this is used by AnimMgr to ensure the animation finishes on time.
- * @type {Int}
- */
- this.totalFrames = YAHOO.util.AnimMgr.fps;
-
-
- /**
- * Returns a reference to the animated element.
- * @return {HTMLElement}
- */
- this.getEl = function() { return el; };
-
-
- /**
- * Sets the default value to be used when "from" is not supplied.
- * @param {String} attribute The attribute being set.
- * @param {Number} val The default value to be applied to the attribute.
- */
- this.setDefault = function(attribute, val) {
- if ( val == 'auto' ) { // if 'auto' set defaults for well known attributes, zero for others
- switch(attribute) {
- case'width':
- val = el.clientWidth || el.offsetWidth; // computed width
- break;
- case 'height':
- val = el.clientHeight || el.offsetHeight; // computed height
- break;
- case 'left':
- if (YAHOO.util.Dom.getStyle(el, 'position') == 'absolute') {
- val = el.offsetLeft; // computed left
- } else {
- val = 0;
- }
- break;
- case 'top':
- if (YAHOO.util.Dom.getStyle(el, 'position') == 'absolute') {
- val = el.offsetTop; // computed top
- } else {
- val = 0;
- }
- break;
- default:
- val = 0;
- }
- }
-
- defaultValues[attribute] = val;
- }
-
- /**
- * Returns the default value for the given attribute.
- * @param {String} attribute The attribute whose value will be returned.
- */
- this.getDefault = function(attribute) {
- return defaultValues[attribute];
- };
-
- /**
- * Checks whether the element is currently animated.
- * @return {Boolean} current value of isAnimated.
- */
- this.isAnimated = function() {
- return isAnimated;
- };
-
- /**
- * Returns the animation start time.
- * @return {Date} current value of startTime.
- */
- this.getStartTime = function() {
- return startTime;
- };
-
- /**
- * Starts the animation by registering it with the animation manager.
- */
- this.animate = function() {
- this.onStart.fire();
- this._onStart.fire();
-
- this.totalFrames = ( this.useSeconds ) ? Math.ceil(YAHOO.util.AnimMgr.fps * this.duration) : this.duration;
- YAHOO.util.AnimMgr.registerElement(this);
-
- // get starting values or use defaults
- var attributes = this.attributes;
- var el = this.getEl();
- var val;
-
- for (var attribute in attributes) {
- val = this.getAttribute(attribute);
- this.setDefault(attribute, val);
- }
-
- isAnimated = true;
- actualFrames = 0;
- startTime = new Date();
- };
-
- /**
- * Stops the animation. Normally called by AnimMgr when animation completes.
- */
- this.stop = function() {
- this.currentFrame = 0;
-
- endTime = new Date();
-
- var data = {
- time: endTime,
- duration: endTime - startTime,
- frames: actualFrames,
- fps: actualFrames / this.duration
- };
-
- isAnimated = false;
- actualFrames = 0;
-
- this.onComplete.fire(data);
- };
-
- /**
- * Feeds the starting and ending values for each animated attribute to doMethod once per frame, then applies the resulting value to the attribute(s).
- * @private
- */
- var onTween = function() {
- var start;
- var end = null;
- var val;
- var unit;
- var attributes = this['attributes'];
-
- for (var attribute in attributes) {
- unit = attributes[attribute]['unit'] || this.defaultUnits[attribute] || this.defaultUnit;
-
- if (typeof attributes[attribute]['from'] != 'undefined') {
- start = attributes[attribute]['from'];
- } else {
- start = this.getDefault(attribute);
- }
-
- // To beats by, per SMIL 2.1 spec
- if (typeof attributes[attribute]['to'] != 'undefined') {
- end = attributes[attribute]['to'];
- } else if (typeof attributes[attribute]['by'] != 'undefined') {
- end = start + attributes[attribute]['by'];
- }
-
- // if end is null, dont change value
- if (end !== null && typeof end != 'undefined') {
-
- val = this.doMethod(attribute, start, end);
-
- // negative not allowed for these (others too, but these are most common)
- if ( (attribute == 'width' || attribute == 'height' || attribute == 'opacity') && val < 0 ) {
- val = 0;
- }
-
- this.setAttribute(attribute, val, unit);
- }
- }
-
- actualFrames += 1;
- };
-
- /**
- * Custom event that fires after onStart, useful in subclassing
- * @private
- */
- this._onStart = new YAHOO.util.CustomEvent('_onStart', this);
-
- /**
- * Custom event that fires when animation begins
- * Listen via subscribe method
- */
- this.onStart = new YAHOO.util.CustomEvent('start', this);
-
- /**
- * Custom event that fires between each frame
- * Listen via subscribe method
- */
- this.onTween = new YAHOO.util.CustomEvent('tween', this);
-
- /**
- * Custom event that fires after onTween
- * @private
- */
- this._onTween = new YAHOO.util.CustomEvent('_tween', this);
-
- /**
- * Custom event that fires when animation ends
- * Listen via subscribe method
- */
- this.onComplete = new YAHOO.util.CustomEvent('complete', this);
-
- this._onTween.subscribe(onTween);
- }
-};
-
-/**
- * @class Handles animation queueing and threading.
- * Used by Anim and subclasses.
- */
-YAHOO.util.AnimMgr = new function() {
- /**
- * Reference to the animation Interval
- * @private
- * @type Int
- */
- var thread = null;
-
- /**
- * The current queue of registered animation objects.
- * @private
- * @type Array
- */
- var queue = [];
-
- /**
- * The number of active animations.
- * @private
- * @type Int
- */
- var tweenCount = 0;
-
- /**
- * Base frame rate (frames per second).
- * Arbitrarily high for better x-browser calibration (slower browsers drop more frames).
- * @type Int
- *
- */
- this.fps = 200;
-
- /**
- * Interval delay in milliseconds, defaults to fastest possible.
- * @type Int
- *
- */
- this.delay = 1;
-
- /**
- * Adds an animation instance to the animation queue.
- * All animation instances must be registered in order to animate.
- * @param {object} tween The Anim instance to be be registered
- */
- this.registerElement = function(tween) {
- if ( tween.isAnimated() ) { return false; }// but not if already animating
-
- queue[queue.length] = tween;
- tweenCount += 1;
-
- this.start();
- };
-
- /**
- * Starts the animation thread.
- * Only one thread can run at a time.
- */
- this.start = function() {
- if (thread === null) { thread = setInterval(this.run, this.delay); }
- };
-
- /**
- * Stops the animation thread or a specific animation instance.
- * @param {object} tween A specific Anim instance to stop (optional)
- * If no instance given, Manager stops thread and all animations.
- */
- this.stop = function(tween) {
- if (!tween)
- {
- clearInterval(thread);
- for (var i = 0, len = queue.length; i < len; ++i) {
- if (queue[i].isAnimated()) {
- queue[i].stop();
- }
- }
- queue = [];
- thread = null;
- tweenCount = 0;
- }
- else {
- tween.stop();
- tweenCount -= 1;
-
- if (tweenCount <= 0) { this.stop(); }
- }
- };
-
- /**
- * Called per Interval to handle each animation frame.
- */
- this.run = function() {
- for (var i = 0, len = queue.length; i < len; ++i) {
- var tween = queue[i];
- if ( !tween || !tween.isAnimated() ) { continue; }
-
- if (tween.currentFrame < tween.totalFrames || tween.totalFrames === null)
- {
- tween.currentFrame += 1;
-
- if (tween.useSeconds) {
- correctFrame(tween);
- }
-
- tween.onTween.fire();
- tween._onTween.fire();
- }
- else { YAHOO.util.AnimMgr.stop(tween); }
- }
- };
-
- /**
- * On the fly frame correction to keep animation on time.
- * @private
- * @param {Object} tween The Anim instance being corrected.
- */
- var correctFrame = function(tween) {
- var frames = tween.totalFrames;
- var frame = tween.currentFrame;
- var expected = (tween.currentFrame * tween.duration * 1000 / tween.totalFrames);
- var elapsed = (new Date() - tween.getStartTime());
- var tweak = 0;
-
- if (elapsed < tween.duration * 1000) { // check if falling behind
- tweak = Math.round((elapsed / expected - 1) * tween.currentFrame);
- } else { // went over duration, so jump to end
- tweak = frames - (frame + 1);
- }
- if (tweak > 0 && isFinite(tweak)) { // adjust if needed
- if (tween.currentFrame + tweak >= frames) {// dont go past last frame
- tweak = frames - (frame + 1);
- }
-
- tween.currentFrame += tweak;
- }
- };
-}
-
-/**
- *
- * @class Used to calculate Bezier splines for any number of control points.
- *
- */
-YAHOO.util.Bezier = new function()
-{
- /**
- * Get the current position of the animated element based on t.
- * @param {array} points An array containing Bezier points.
- * Each point is an array of "x" and "y" values (0 = x, 1 = y)
- * At least 2 points are required (start and end).
- * First point is start. Last point is end.
- * Additional control points are optional.
- * @param {float} t Basis for determining current position (0 < t < 1)
- * @return {object} An object containing int x and y member data
- */
- this.getPosition = function(points, t)
- {
- var n = points.length;
- var tmp = [];
-
- for (var i = 0; i < n; ++i){
- tmp[i] = [points[i][0], points[i][1]]; // save input
- }
-
- for (var j = 1; j < n; ++j) {
- for (i = 0; i < n - j; ++i) {
- tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];
- tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1];
- }
- }
-
- return [ tmp[0][0], tmp[0][1] ];
-
- };
-};
-
-/**
- * @class Class for defining the acceleration rate and path of animations.
- */
-YAHOO.util.Easing = new function() {
-
- /**
- * Uniform speed between points.
- * @param {Number} t Time value used to compute current value.
- * @param {Number} b Starting value.
- * @param {Number} c Delta between start and end values.
- * @param {Number} d Total length of animation.
- * @return {Number} The computed value for the current animation frame.
- */
- this.easeNone = function(t, b, c, d) {
- return b+c*(t/=d);
- };
-
- /**
- * Begins slowly and accelerates towards end.
- * @param {Number} t Time value used to compute current value.
- * @param {Number} b Starting value.
- * @param {Number} c Delta between start and end values.
- * @param {Number} d Total length of animation.
- * @return {Number} The computed value for the current animation frame.
- */
- this.easeIn = function(t, b, c, d) {
- return b+c*((t/=d)*t*t);
- };
-
- /**
- * Begins quickly and decelerates towards end.
- * @param {Number} t Time value used to compute current value.
- * @param {Number} b Starting value.
- * @param {Number} c Delta between start and end values.
- * @param {Number} d Total length of animation.
- * @return {Number} The computed value for the current animation frame.
- */
- this.easeOut = function(t, b, c, d) {
- var ts=(t/=d)*t;
- var tc=ts*t;
- return b+c*(tc + -3*ts + 3*t);
- };
-
- /**
- * Begins slowly and decelerates towards end.
- * @param {Number} t Time value used to compute current value.
- * @param {Number} b Starting value.
- * @param {Number} c Delta between start and end values.
- * @param {Number} d Total length of animation.
- * @return {Number} The computed value for the current animation frame.
- */
- this.easeBoth = function(t, b, c, d) {
- var ts=(t/=d)*t;
- var tc=ts*t;
- return b+c*(-2*tc + 3*ts);
- };
-
- /**
- * Begins by going below staring value.
- * @param {Number} t Time value used to compute current value.
- * @param {Number} b Starting value.
- * @param {Number} c Delta between start and end values.
- * @param {Number} d Total length of animation.
- * @return {Number} The computed value for the current animation frame.
- */
- this.backIn = function(t, b, c, d) {
- var ts=(t/=d)*t;
- var tc=ts*t;
- return b+c*(-3.4005*tc*ts + 10.2*ts*ts + -6.2*tc + 0.4*ts);
- };
-
- /**
- * End by going beyond ending value.
- * @param {Number} t Time value used to compute current value.
- * @param {Number} b Starting value.
- * @param {Number} c Delta between start and end values.
- * @param {Number} d Total length of animation.
- * @return {Number} The computed value for the current animation frame.
- */
- this.backOut = function(t, b, c, d) {
- var ts=(t/=d)*t;
- var tc=ts*t;
- return b+c*(8.292*tc*ts + -21.88*ts*ts + 22.08*tc + -12.69*ts + 5.1975*t);
- };
-
- /**
- * Starts by going below staring value, and ends by going beyond ending value.
- * @param {Number} t Time value used to compute current value.
- * @param {Number} b Starting value.
- * @param {Number} c Delta between start and end values.
- * @param {Number} d Total length of animation.
- * @return {Number} The computed value for the current animation frame.
- */
- this.backBoth = function(t, b, c, d) {
- var ts=(t/=d)*t;
- var tc=ts*t;
- return b+c*(0.402*tc*ts + -2.1525*ts*ts + -3.2*tc + 8*ts + -2.05*t);
- };
-};
-
-/**
- * @class Anim subclass for moving elements along a path defined by the "points" member of "attributes". All "points" are arrays with x, y coordinates.
- * <p>Usage: <code>var myAnim = new YAHOO.util.Motion(el, { points: { to: [800, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p>
- * @requires YAHOO.util.Anim
- * @requires YAHOO.util.AnimMgr
- * @requires YAHOO.util.Easing
- * @requires YAHOO.util.Bezier
- * @requires YAHOO.util.Dom
- * @requires YAHOO.util.Event
- * @constructor
- * @param {HTMLElement | String} el Reference to the element that will be animated
- * @param {Object} attributes The attribute(s) to be animated.
- * Each attribute is an object with at minimum a "to" or "by" member defined.
- * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").
- * All attribute names use camelCase.
- * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
- * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
- */
-YAHOO.util.Motion = function(el, attributes, duration, method) {
- if (el) {
- this.initMotion(el, attributes, duration, method);
- }
-};
-
-YAHOO.util.Motion.prototype = new YAHOO.util.Anim();
-
-/**
- * Per attribute units that should be used by default.
- * Motion points default to 'px' units.
- * @type Object
- */
-YAHOO.util.Motion.prototype.defaultUnits.points = 'px';
-
-/**
- * Returns the value computed by the animation's "method".
- * @param {String} attribute The name of the attribute.
- * @param {Number} start The value this attribute should start from for this animation.
- * @param {Number} end The value this attribute should end at for this animation.
- * @return {Number} The Value to be applied to the attribute.
- */
-YAHOO.util.Motion.prototype.doMethod = function(attribute, start, end) {
- var val = null;
-
- if (attribute == 'points') {
- var translatedPoints = this.getTranslatedPoints();
- var t = this.method(this.currentFrame, 0, 100, this.totalFrames) / 100;
-
- if (translatedPoints) {
- val = YAHOO.util.Bezier.getPosition(translatedPoints, t);
- }
-
- } else {
- val = this.method(this.currentFrame, start, end - start, this.totalFrames);
- }
-
- return val;
-};
-
-/**
- * Returns current value of the attribute.
- * @param {String} attribute The name of the attribute.
- * @return {Number} val The current value of the attribute.
- */
-YAHOO.util.Motion.prototype.getAttribute = function(attribute) {
- var val = null;
-
- if (attribute == 'points') {
- val = [ this.getAttribute('left'), this.getAttribute('top') ];
- if ( isNaN(val[0]) ) { val[0] = 0; }
- if ( isNaN(val[1]) ) { val[1] = 0; }
- } else {
- val = parseFloat( YAHOO.util.Dom.getStyle(this.getEl(), attribute) );
- }
-
- return val;
-};
-
-/**
- * Applies a value to an attribute
- * @param {String} attribute The name of the attribute.
- * @param {Number} val The value to be applied to the attribute.
- * @param {String} unit The unit ('px', '%', etc.) of the value.
- */
-YAHOO.util.Motion.prototype.setAttribute = function(attribute, val, unit) {
- if (attribute == 'points') {
- YAHOO.util.Dom.setStyle(this.getEl(), 'left', val[0] + unit);
- YAHOO.util.Dom.setStyle(this.getEl(), 'top', val[1] + unit);
- } else {
- YAHOO.util.Dom.setStyle(this.getEl(), attribute, val + unit);
- }
-};
-
-/**
- * @param {HTMLElement | String} el Reference to the element that will be animated
- * @param {Object} attributes The attribute(s) to be animated.
- * Each attribute is an object with at minimum a "to" or "by" member defined.
- * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").
- * All attribute names use camelCase.
- * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
- * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
- */
-YAHOO.util.Motion.prototype.initMotion = function(el, attributes, duration, method) {
- YAHOO.util.Anim.call(this, el, attributes, duration, method);
-
- attributes = attributes || {};
- attributes.points = attributes.points || {};
- attributes.points.control = attributes.points.control || [];
-
- this.attributes = attributes;
-
- var start;
- var end = null;
- var translatedPoints = null;
-
- this.getTranslatedPoints = function() { return translatedPoints; };
-
- var translateValues = function(val, self) {
- var pageXY = YAHOO.util.Dom.getXY(self.getEl());
- val = [ val[0] - pageXY[0] + start[0], val[1] - pageXY[1] + start[1] ];
-
- return val;
- };
-
- var onStart = function() {
- start = this.getAttribute('points');
- var attributes = this.attributes;
- var control = attributes['points']['control'] || [];
-
- if (control.length > 0 && control[0].constructor != Array) { // could be single point or array of points
- control = [control];
- }
-
- if (YAHOO.util.Dom.getStyle(this.getEl(), 'position') == 'static') { // default to relative
- YAHOO.util.Dom.setStyle(this.getEl(), 'position', 'relative');
- }
-
- if (typeof attributes['points']['from'] != 'undefined') {
- YAHOO.util.Dom.setXY(this.getEl(), attributes['points']['from']); // set to from point
- start = this.getAttribute('points'); // get actual offset values
- }
- else if ((start[0] === 0 || start[1] === 0)) { // these sometimes up when auto
- YAHOO.util.Dom.setXY(this.getEl(), YAHOO.util.Dom.getXY(this.getEl())); // set it to current position, giving offsets
- start = this.getAttribute('points'); // get actual offset values
- }
-
- var i, len;
- // TO beats BY, per SMIL 2.1 spec
- if (typeof attributes['points']['to'] != 'undefined') {
- end = translateValues(attributes['points']['to'], this);
-
- for (i = 0, len = control.length; i < len; ++i) {
- control[i] = translateValues(control[i], this);
- }
-
- } else if (typeof attributes['points']['by'] != 'undefined') {
- end = [ start[0] + attributes['points']['by'][0], start[1] + attributes['points']['by'][1]];
-
- for (i = 0, len = control.length; i < len; ++i) {
- control[i] = [ start[0] + control[i][0], start[1] + control[i][1] ];
- }
- }
-
- if (end) {
- translatedPoints = [start];
-
- if (control.length > 0) { translatedPoints = translatedPoints.concat(control); }
-
- translatedPoints[translatedPoints.length] = end;
- }
- };
-
- this._onStart.subscribe(onStart);
-};
-
-/**
- * @class Anim subclass for scrolling elements to a position defined by the "scroll" member of "attributes". All "scroll" members are arrays with x, y scroll positions.
- * <p>Usage: <code>var myAnim = new YAHOO.util.Scroll(el, { scroll: { to: [0, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p>
- * @requires YAHOO.util.Anim
- * @requires YAHOO.util.AnimMgr
- * @requires YAHOO.util.Easing
- * @requires YAHOO.util.Bezier
- * @requires YAHOO.util.Dom
- * @requires YAHOO.util.Event
- * @constructor
- * @param {HTMLElement | String} el Reference to the element that will be animated
- * @param {Object} attributes The attribute(s) to be animated.
- * Each attribute is an object with at minimum a "to" or "by" member defined.
- * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").
- * All attribute names use camelCase.
- * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
- * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
- */
-YAHOO.util.Scroll = function(el, attributes, duration, method) {
- if (el) {
- YAHOO.util.Anim.call(this, el, attributes, duration, method);
- }
-};
-
-YAHOO.util.Scroll.prototype = new YAHOO.util.Anim();
-
-/**
- * Per attribute units that should be used by default.
- * Scroll positions default to no units.
- * @type Object
- */
-YAHOO.util.Scroll.prototype.defaultUnits.scroll = ' ';
-
-/**
- * Returns the value computed by the animation's "method".
- * @param {String} attribute The name of the attribute.
- * @param {Number} start The value this attribute should start from for this animation.
- * @param {Number} end The value this attribute should end at for this animation.
- * @return {Number} The Value to be applied to the attribute.
- */
-YAHOO.util.Scroll.prototype.doMethod = function(attribute, start, end) {
- var val = null;
-
- if (attribute == 'scroll') {
- val = [
- this.method(this.currentFrame, start[0], end[0] - start[0], this.totalFrames),
- this.method(this.currentFrame, start[1], end[1] - start[1], this.totalFrames)
- ];
-
- } else {
- val = this.method(this.currentFrame, start, end - start, this.totalFrames);
- }
- return val;
-}
-
-/**
- * Returns current value of the attribute.
- * @param {String} attribute The name of the attribute.
- * @return {Number} val The current value of the attribute.
- */
-YAHOO.util.Scroll.prototype.getAttribute = function(attribute) {
- var val = null;
- var el = this.getEl();
-
- if (attribute == 'scroll') {
- val = [ el.scrollLeft, el.scrollTop ];
- } else {
- val = parseFloat( YAHOO.util.Dom.getStyle(el, attribute) );
- }
-
- return val;
-};
-
-/**
- * Applies a value to an attribute
- * @param {String} attribute The name of the attribute.
- * @param {Number} val The value to be applied to the attribute.
- * @param {String} unit The unit ('px', '%', etc.) of the value.
- */
-YAHOO.util.Scroll.prototype.setAttribute = function(attribute, val, unit) {
- var el = this.getEl();
-
- if (attribute == 'scroll') {
- el.scrollLeft = val[0];
- el.scrollTop = val[1];
- } else {
- YAHOO.util.Dom.setStyle(el, attribute, val + unit);
- }
-};
-
diff --git a/web/build/dom.js b/web/build/dom.js
deleted file mode 100644
index acea31f0d..000000000
--- a/web/build/dom.js
+++ /dev/null
@@ -1,433 +0,0 @@
-/*
-Copyright (c) 2006 Yahoo! Inc. All rights reserved.
-version 0.9.0
-*/
-
-/**
- * @class Provides helper methods for DOM elements.
- */
-YAHOO.util.Dom = new function() {
-
- /**
- * Returns an HTMLElement reference
- * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
- * @return {HTMLElement} A DOM reference to an HTML element.
- */
- this.get = function(el) {
- if (typeof el == 'string') { // accept object or id
- el = document.getElementById(el);
- }
-
- return el;
- };
-
- /**
- * Normalizes currentStyle and ComputedStyle.
- * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
- * @param {String} property The style property whose value is returned.
- * @return {String} The current value of the style property.
- */
- this.getStyle = function(el, property) {
- var value = null;
- var dv = document.defaultView;
-
- el = this.get(el);
-
- if (property == 'opacity' && el.filters) {// IE opacity
- value = 1;
- try {
- value = el.filters.item('DXImageTransform.Microsoft.Alpha').opacity / 100;
- } catch(e) {
- try {
- value = el.filters.item('alpha').opacity / 100;
- } catch(e) {}
- }
- }
- else if (el.style[property]) {
- value = el.style[property];
- }
- else if (el.currentStyle && el.currentStyle[property]) {
- value = el.currentStyle[property];
- }
- else if ( dv && dv.getComputedStyle )
- { // convert camelCase to hyphen-case
-
- var converted = '';
- for(i = 0, len = property.length;i < len; ++i) {
- if (property.charAt(i) == property.charAt(i).toUpperCase()) {
- converted = converted + '-' + property.charAt(i).toLowerCase();
- } else {
- converted = converted + property.charAt(i);
- }
- }
-
- if (dv.getComputedStyle(el, '').getPropertyValue(converted)) {
- value = dv.getComputedStyle(el, '').getPropertyValue(converted);
- }
- }
-
- return value;
- };
-
- /**
- * Wrapper for setting style properties of HTMLElements. Normalizes "opacity" across modern browsers.
- * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
- * @param {String} property The style property to be set.
- * @param {String} val The value to apply to the given property.
- */
- this.setStyle = function(el, property, val) {
- el = this.get(el);
- switch(property) {
- case 'opacity' :
- if (el.filters) {
- el.style.filter = 'alpha(opacity=' + val * 100 + ')';
-
- if (!el.currentStyle.hasLayout) {
- el.style.zoom = 1;
- }
- } else {
- el.style.opacity = val;
- el.style['-moz-opacity'] = val;
- el.style['-khtml-opacity'] = val;
- }
- break;
- default :
- el.style[property] = val;
- }
- };
-
- /**
- * Gets the current position of an element based on page coordinates. Element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
- * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
- */
- this.getXY = function(el) {
- el = this.get(el);
-
- // has to be part of document to have pageXY
- if (el.parentNode === null || this.getStyle(el, 'display') == 'none') {
- return false;
- }
-
- /**
- * Position of the html element (x, y)
- * @private
- * @type Array
- */
- var parent = null;
- var pos = [];
- var box;
-
- if (el.getBoundingClientRect) { // IE
- box = el.getBoundingClientRect();
- var scrollTop = document.documentElement.scrollTop || document.body.scrollTop;
- var scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft;
-
- return [box.left + scrollLeft, box.top + scrollTop];
- }
- else if (document.getBoxObjectFor) { // gecko
- box = document.getBoxObjectFor(el);
- pos = [box.x, box.y];
- }
- else { // safari/opera
- pos = [el.offsetLeft, el.offsetTop];
- parent = el.offsetParent;
- if (parent != el) {
- while (parent) {
- pos[0] += parent.offsetLeft;
- pos[1] += parent.offsetTop;
- parent = parent.offsetParent;
- }
- }
-
- // opera & (safari absolute) incorrectly account for body offsetTop
- var ua = navigator.userAgent.toLowerCase();
- if (
- ua.indexOf('opera') != -1
- || ( ua.indexOf('safari') != -1 && this.getStyle(el, 'position') == 'absolute' )
- ) {
- pos[1] -= document.body.offsetTop;
- }
- }
-
- if (el.parentNode) { parent = el.parentNode; }
- else { parent = null; }
-
- while (parent && parent.tagName != 'BODY' && parent.tagName != 'HTML') {
- pos[0] -= parent.scrollLeft;
- pos[1] -= parent.scrollTop;
-
- if (parent.parentNode) { parent = parent.parentNode; }
- else { parent = null; }
- }
-
- return pos;
- };
-
- /**
- * Gets the current X position of an element based on page coordinates. The element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
- * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
- */
- this.getX = function(el) {
- return this.getXY(el)[0];
- };
-
- /**
- * Gets the current Y position of an element based on page coordinates. Element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
- * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
- */
- this.getY = function(el) {
- return this.getXY(el)[1];
- };
-
- /**
- * Set the position of an html element in page coordinates, regardless of how the element is positioned.
- * The element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
- * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
- * @param {array} pos Contains X & Y values for new position (coordinates are page-based)
- */
- this.setXY = function(el, pos, noRetry) {
- el = this.get(el);
- var pageXY = YAHOO.util.Dom.getXY(el);
- if (pageXY === false) { return false; } // has to be part of doc to have pageXY
-
- if (this.getStyle(el, 'position') == 'static') { // default to relative
- this.setStyle(el, 'position', 'relative');
- }
-
- var delta = [
- parseInt( YAHOO.util.Dom.getStyle(el, 'left'), 10 ),
- parseInt( YAHOO.util.Dom.getStyle(el, 'top'), 10 )
- ];
-
- if ( isNaN(delta[0]) ) { delta[0] = 0; } // defalts to 'auto'
- if ( isNaN(delta[1]) ) { delta[1] = 0; }
-
- if (pos[0] !== null) { el.style.left = pos[0] - pageXY[0] + delta[0] + 'px'; }
- if (pos[1] !== null) { el.style.top = pos[1] - pageXY[1] + delta[1] + 'px'; }
-
- var newXY = this.getXY(el);
-
- // if retry is true, try one more time if we miss
- if (!noRetry && (newXY[0] != pos[0] || newXY[1] != pos[1]) ) {
- this.setXY(el, pos, true);
- }
-
- return true;
- };
-
- /**
- * Set the X position of an html element in page coordinates, regardless of how the element is positioned.
- * The element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
- * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
- * @param {Int} x to use as the X coordinate.
- */
- this.setX = function(el, x) {
- return this.setXY(el, [x, null]);
- };
-
- /**
- * Set the Y position of an html element in page coordinates, regardless of how the element is positioned.
- * The element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
- * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
- * @param {Int} Value to use as the Y coordinate.
- */
- this.setY = function(el, y) {
- return this.setXY(el, [null, y]);
- };
-
- /**
- * Returns the region position of the given element.
- * The element must be part of the DOM tree to have a region (display:none or elements not appended return false).
- * @param {String | HTMLElement} Accepts either a string to use as an ID for getting a DOM reference, or an actual DOM reference.
- * @return {Region} A Region instance containing "top, left, bottom, right" member data.
- */
- this.getRegion = function(el) {
- el = this.get(el);
- return new YAHOO.util.Region.getRegion(el);
- };
-
- /**
- * Returns the width of the client (viewport).
- * @return {Int} The width of the viewable area of the page.
- */
- this.getClientWidth = function() {
- return (
- document.documentElement.offsetWidth
- || document.body.offsetWidth
- );
- };
-
- /**
- * Returns the height of the client (viewport).
- * @return {Int} The height of the viewable area of the page.
- */
- this.getClientHeight = function() {
- return (
- self.innerHeight
- || document.documentElement.clientHeight
- || document.body.clientHeight
- );
- };
-};
-
-/**
- * @class A region is a representation of an object on a grid. It is defined
- * by the top, right, bottom, left extents, so is rectangular by default. If
- * other shapes are required, this class could be extended to support it.
- *
- * @param {int} t the top extent
- * @param {int} r the right extent
- * @param {int} b the bottom extent
- * @param {int} l the left extent
- * @constructor
- */
-YAHOO.util.Region = function(t, r, b, l) {
-
- /**
- * The region's top extent
- * @type int
- */
- this.top = t;
-
- /**
- * The region's right extent
- * @type int
- */
- this.right = r;
-
- /**
- * The region's bottom extent
- * @type int
- */
- this.bottom = b;
-
- /**
- * The region's left extent
- * @type int
- */
- this.left = l;
-};
-
-/**
- * Returns true if this region contains the region passed in
- *
- * @param {Region} region The region to evaluate
- * @return {boolean} True if the region is contained with this region,
- * else false
- */
-YAHOO.util.Region.prototype.contains = function(region) {
- return ( region.left >= this.left &&
- region.right <= this.right &&
- region.top >= this.top &&
- region.bottom <= this.bottom );
-};
-
-/**
- * Returns the area of the region
- *
- * @return {int} the region's area
- */
-YAHOO.util.Region.prototype.getArea = function() {
- return ( (this.bottom - this.top) * (this.right - this.left) );
-};
-
-/**
- * Returns the region where the passed in region overlaps with this one
- *
- * @param {Region} region The region that intersects
- * @return {Region} The overlap region, or null if there is no overlap
- */
-YAHOO.util.Region.prototype.intersect = function(region) {
- var t = Math.max( this.top, region.top );
- var r = Math.min( this.right, region.right );
- var b = Math.min( this.bottom, region.bottom );
- var l = Math.max( this.left, region.left );
-
- if (b >= t && r >= l) {
- return new YAHOO.util.Region(t, r, b, l);
- } else {
- return null;
- }
-};
-
-/**
- * Returns the region representing the smallest region that can contain both
- * the passed in region and this region.
- *
- * @param {Region} region The region that to create the union with
- * @return {Region} The union region
- */
-YAHOO.util.Region.prototype.union = function(region) {
- var t = Math.min( this.top, region.top );
- var r = Math.max( this.right, region.right );
- var b = Math.max( this.bottom, region.bottom );
- var l = Math.min( this.left, region.left );
-
- return new YAHOO.util.Region(t, r, b, l);
-};
-
-/**
- * toString
- * @return string the region properties
- */
-YAHOO.util.Region.prototype.toString = function() {
- return ( "Region {" +
- " t: " + this.top +
- ", r: " + this.right +
- ", b: " + this.bottom +
- ", l: " + this.left +
- "}" );
-}
-
-/**
- * Returns a region that is occupied by the DOM element
- *
- * @param {HTMLElement} el The element
- * @return {Region} The region that the element occupies
- * @static
- */
-YAHOO.util.Region.getRegion = function(el) {
- var p = YAHOO.util.Dom.getXY(el);
-
- var t = p[1];
- var r = p[0] + el.offsetWidth;
- var b = p[1] + el.offsetHeight;
- var l = p[0];
-
- return new YAHOO.util.Region(t, r, b, l);
-};
-
-/////////////////////////////////////////////////////////////////////////////
-
-
-/**
- * @class
- *
- * A point is a region that is special in that it represents a single point on
- * the grid.
- *
- * @param {int} x The X position of the point
- * @param {int} y The Y position of the point
- * @constructor
- * @extends Region
- */
-YAHOO.util.Point = function(x, y) {
- /**
- * The X position of the point
- * @type int
- */
- this.x = x;
-
- /**
- * The Y position of the point
- * @type int
- */
- this.y = y;
-
- this.top = y;
- this.right = x;
- this.bottom = y;
- this.left = x;
-};
-
-YAHOO.util.Point.prototype = new YAHOO.util.Region();
diff --git a/web/build/dragdrop-debug.js b/web/build/dragdrop-debug.js
deleted file mode 100644
index 25d1c3c3d..000000000
--- a/web/build/dragdrop-debug.js
+++ /dev/null
@@ -1,2517 +0,0 @@
-/*
-Copyright (c) 2006 Yahoo! Inc. All rights reserved.
-version 0.9.0
-*/
-
-/**
- * @class Defines the interface and base operation of items that that can be
- * dragged or can be drop targets. It was designed to be extended, overriding
- * the event handlers for startDrag, onDrag, onDragOver, onDragOut.
- * Up to three html elements can be associated with a DragDrop instance:
- * <ul>
- * <li>linked element: the element that is passed into the constructor.
- * This is the element which defines the boundaries for interaction with
- * other DragDrop objects.</li>
- * <li>handle element(s): The drag operation only occurs if the element that
- * was clicked matches a handle element. By default this is the linked
- * element, but there are times that you will want only a portion of the
- * linked element to initiate the drag operation, and the setHandleElId()
- * method provides a way to define this.</li>
- * <li>drag element: this represents an the element that would be moved along
- * with the cursor during a drag operation. By default, this is the linked
- * element itself as in {@link YAHOO.util.DD}. setDragElId() lets you define
- * a separate element that would be moved, as in {@link YAHOO.util.DDProxy}
- * </li>
- * </ul>
- * This class should not be instantiated until the onload event to ensure that
- * the associated elements are available.
- * The following would define a DragDrop obj that would interact with any
- * other * DragDrop obj in the "group1" group:
- * <pre>
- * dd = new YAHOO.util.DragDrop("div1", "group1");
- * </pre>
- * Since none of the event handlers have been implemented, nothing would
- * actually happen if you were to run the code above. Normally you would
- * override this class or one of the default implementations, but you can
- * also override the methods you want on an instance of the class...
- * <pre>
- * dd.onDragDrop = function(e, id) {
- * alert("dd was dropped on " + id);
- * }
- * </pre>
- * @constructor
- * @param {String} id of the element that is linked to this instance
- * @param {String} sGroup the group of related DragDrop objects
- */
-YAHOO.util.DragDrop = function(id, sGroup) {
- if (id) {
- this.init(id, sGroup);
- }
-};
-
-YAHOO.util.DragDrop.prototype = {
-
- /**
- * The id of the element associated with this object. This is what we
- * refer to as the "linked element" because the size and position of
- * this element is used to determine when the drag and drop objects have
- * interacted.
- *
- * @type String
- */
- id: null,
-
- /**
- * The id of the element that will be dragged. By default this is same
- * as the linked element , but could be changed to another element. Ex:
- * YAHOO.util.DDProxy
- *
- * @type String
- * @private
- */
- dragElId: null,
-
- /**
- * the id of the element that initiates the drag operation. By default
- * this is the linked element, but could be changed to be a child of this
- * element. This lets us do things like only starting the drag when the
- * header element within the linked html element is clicked.
- *
- * @type String
- * @private
- */
- handleElId: null,
-
- /**
- * An array of HTML tags that will be ignored if clicked.
- */
- invalidHandleTypes: null,
-
- /**
- * The linked element's absolute X position at the time the drag was
- * started
- *
- * @type int
- * @private
- */
- startPageX: 0,
-
- /**
- * The linked element's absolute X position at the time the drag was
- * started
- *
- * @type int
- * @private
- */
- startPageY: 0,
-
- /**
- * The group defines a logical collection of DragDrop objects that are
- * related. Instances only get events when interacting with other
- * DragDrop object in the same group. This lets us define multiple
- * groups using a single DragDrop subclass if we want.
- *
- */
- groups: null,
-
- /**
- * Individual drag/drop instances can be locked. This will prevent
- * onmousedown start drag.
- *
- * @type boolean
- * @private
- */
- locked: false,
-
- /**
- * Lock this instance
- */
- lock: function() { this.locked = true; },
-
- /**
- * Unlock this instace
- */
- unlock: function() { this.locked = false; },
-
- /**
- * By default, all insances can be a drop target. This can be disabled by
- * setting isTarget to false.
- *
- * @type boolean
- */
- isTarget: true,
-
- /**
- * The padding configured for this drag and drop object for calculating
- * the drop zone intersection with this object.
- */
- padding: null,
-
- /**
- * @private
- */
- _domRef: null,
-
- /**
- * Internal typeof flag
- * @private
- */
- __ygDragDrop: true,
-
- /**
- * Set to true when horizontal contraints are applied
- *
- * @type boolean
- * @private
- */
- constrainX: false,
-
- /**
- * Set to true when vertical contraints are applied
- *
- * @type boolean
- * @private
- */
- constrainY: false,
-
- /**
- * The left constraint
- *
- * @type int
- * @private
- */
- minX: 0,
-
- /**
- * The right constraint
- *
- * @type int
- * @private
- */
- maxX: 0,
-
- /**
- * The up constraint
- *
- * @type int
- * @private
- */
- minY: 0,
-
- /**
- * The down constraint
- *
- * @type int
- * @private
- */
- maxY: 0,
-
- /**
- * Maintain offsets when we resetconstraints. Used to maintain the
- * slider thumb value, and this needs to be fixed.
- * @type boolean
- */
- maintainOffset: false,
-
- /**
- * Array of pixel locations the element will snap to if we specified a
- * horizontal graduation/interval. This array is generated automatically
- * when you define a tick interval.
- * @type int[]
- */
- xTicks: null,
-
- /**
- * Array of pixel locations the element will snap to if we specified a
- * vertical graduation/interval. This array is generated automatically
- * when you define a tick interval.
- * @type int[]
- */
- yTicks: null,
-
- /**
- * By default the drag and drop instance will only respond to the primary
- * button click (left button for a right-handed mouse). Set to true to
- * allow drag and drop to start with any mouse click that is propogated
- * by the browser
- * @type boolean
- */
- primaryButtonOnly: true,
-
- /**
- * Code that executes immediately before the startDrag event
- * @private
- */
- b4StartDrag: function(x, y) { },
-
- /**
- * Abstract method called after a drag/drop object is clicked
- * and the drag or mousedown time thresholds have beeen met.
- *
- * @param {int} X click location
- * @param {int} Y click location
- */
- startDrag: function(x, y) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDrag event
- * @private
- */
- b4Drag: function(e) { },
-
- /**
- * Abstract method called during the onMouseMove event while dragging an
- * object.
- *
- * @param {Event} e
- */
- onDrag: function(e) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDragEnter event
- * @private
- */
- // b4DragEnter: function(e) { },
-
- /**
- * Abstract method called when this element fist begins hovering over
- * another DragDrop obj
- *
- * @param {Event} e
- * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
- * id this is hovering over. In INTERSECT mode, an array of one or more
- * dragdrop items being hovered over.
- */
- onDragEnter: function(e, id) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDragOver event
- * @private
- */
- b4DragOver: function(e) { },
-
- /**
- * Abstract method called when this element is hovering over another
- * DragDrop obj
- *
- * @param {Event} e
- * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
- * id this is hovering over. In INTERSECT mode, an array of dd items
- * being hovered over.
- */
- onDragOver: function(e, id) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDragOut event
- * @private
- */
- b4DragOut: function(e) { },
-
- /**
- * Abstract method called when we are no longer hovering over an element
- *
- * @param {Event} e
- * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
- * id this was hovering over. In INTERSECT mode, an array of dd items
- * that the mouse is no longer over.
- */
- onDragOut: function(e, id) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDragDrop event
- * @private
- */
- b4DragDrop: function(e) { },
-
- /**
- * Abstract method called when this item is dropped on another DragDrop
- * obj
- *
- * @param {Event} e
- * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
- * id this was dropped on. In INTERSECT mode, an array of dd items this
- * was dropped on.
- */
- onDragDrop: function(e, id) { /* override this */ },
-
- /**
- * Code that executes immediately before the endDrag event
- * @private
- */
- b4EndDrag: function(e) { },
-
- /**
- * Fired when we are done dragging the object
- *
- * @param {Event} e
- */
- endDrag: function(e) { /* override this */ },
-
- /**
- * Code executed immediately before the onMouseDown event
-
- * @param {Event} e
- * @private
- */
- b4MouseDown: function(e) { },
-
- /**
- * Event handler that fires when a drag/drop obj gets a mousedown
- * @param {Event} e
- */
- onMouseDown: function(e) { /* override this */ },
-
- /**
- * Event handler that fires when a drag/drop obj gets a mouseup
- * @param {Event} e
- */
- onMouseUp: function(e) { /* override this */ },
-
- /**
- * Returns a reference to the linked element
- *
- * @return {Object} the html element
- */
- getEl: function() {
- if (!this._domRef) {
- this._domRef = this.DDM.getElement(this.id);
- }
-
- return this._domRef;
- },
-
- /**
- * Returns a reference to the actual element to drag. By default this is
- * the same as the html element, but it can be assigned to another
- * element. An example of this can be found in YAHOO.util.DDProxy
- *
- * @return {Object} the html element
- */
- getDragEl: function() {
- return this.DDM.getElement(this.dragElId);
- },
-
- /**
- * Sets up the DragDrop object. Must be called in the constructor of any
- * YAHOO.util.DragDrop subclass
- *
- * @param id the id of the linked element
- * @param {String} sGroup the group of related items
- * element is supposed to be a target only, set to false.
- */
- init: function(id, sGroup) {
- this.initTarget(id, sGroup);
- YAHOO.util.Event.addListener(id, "mousedown",
- this.handleMouseDown, this, true);
- },
-
- /**
- * Initializes Targeting functionality only... the object does not
- * get a mousedown handler.
- *
- * @param id the id of the linked element
- * @param {String} sGroup the group of related items
- * element is supposed to be a target only, set to false.
- */
- initTarget: function(id, sGroup) {
-
- // create a local reference to the drag and drop manager
- this.DDM = YAHOO.util.DDM;
-
- // create a logger instance
- this.logger = new ygLogger("DragDrop");
-
- // set the default padding
- this.padding = [0, 0, 0, 0];
-
- // initialize the groups array
- this.groups = {};
-
- // set the id
- this.id = id;
-
- // the element is a drag handle by default
- this.setDragElId(id);
-
- // by default, clicked anchors will not start drag operations
- this.invalidHandleTypes = {a : "a"};
-
- // We don't want to register this as the handle with the manager
- // so we just set the id rather than calling the setter
- this.handleElId = id;
-
- // cache the position of the element if we can
- if (document && document.body) {
- this.setInitPosition();
- }
-
- // add to an interaction group
- this.addToGroup((sGroup) ? sGroup : "default");
-
- },
-
- /**
- * Configures the padding for the target zone in px. Effectively expands
- * (or reduces) the virtual object size for targeting calculations.
- * Supports css-style shorthand; if only one parameter is passed, all sides
- * will have that padding, and if only two are passed, the top and bottom
- * will have the first param, the left and right the second.
- * @param {int} iTop Top pad
- * @param {int} iRight Right pad
- * @param {int} iBot Bot pad
- * @param {int} iLeft Left pad
- */
- setPadding: function(iTop, iRight, iBot, iLeft) {
- // this.padding = [iLeft, iRight, iTop, iBot];
- if (!iRight && 0 !== iRight) {
- this.padding = [iTop, iTop, iTop, iTop];
- } else if (!iBot && 0 !== iBot) {
- this.padding = [iTop, iRight, iTop, iRight];
- } else {
- this.padding = [iTop, iRight, iBot, iLeft];
- }
- },
-
- /**
- * Stores the initial placement of the dd element
- */
- setInitPosition: function(diffX, diffY) {
- var el = this.getEl();
-
- if (!this.DDM.verifyEl(el)) {
- this.logger.debug(this.id + " element is broken");
- return;
- }
-
- var dx = diffX || 0;
- var dy = diffY || 0;
-
- var p = YAHOO.util.Dom.getXY( el );
-
- this.initPageX = p[0] - dx;
- this.initPageY = p[1] - dy;
-
- this.lastPageX = p[0];
- this.lastPageY = p[1];
-
- this.setStartPosition(p);
- },
-
- /**
- * Sets the start position of the element. This is set when the obj
- * is initialized, the reset when a drag is started.
- * @param pos current position (from previous lookup)
- * @private
- */
- setStartPosition: function(pos) {
-
- var p = pos || YAHOO.util.Dom.getXY( this.getEl() );
-
- this.startPageX = p[0];
- this.startPageY = p[1];
- },
-
- /**
- * Add this instance to a group of related drag/drop objects. All
- * instances belong to at least one group, and can belong to as many
- * groups as needed.
- *
- * @param sGroup {string} the name of the group
- */
- addToGroup: function(sGroup) {
- this.groups[sGroup] = true;
- this.DDM.regDragDrop(this, sGroup);
- },
-
- /**
- * Allows you to specify that an element other than the linked element
- * will be moved with the cursor during a drag
- *
- * @param id the id of the element that will be used to initiate the drag
- */
- setDragElId: function(id) {
- this.dragElId = id;
- },
-
- /**
- * Allows you to specify a child of the linked element that should be
- * used to initiate the drag operation. An example of this would be if
- * you have a content div with text and links. Clicking anywhere in the
- * content area would normally start the drag operation. Use this method
- * to specify that an element inside of the content div is the element
- * that starts the drag operation.
- *
- * @param id the id of the element that will be used to initiate the drag
- */
- setHandleElId: function(id) {
- this.handleElId = id;
- this.DDM.regHandle(this.id, id);
- },
-
- /**
- * Allows you to set an element outside of the linked element as a drag
- * handle
- */
- setOuterHandleElId: function(id) {
- this.logger.debug("Adding outer handle event: " + id);
- YAHOO.util.Event.addListener(id, "mousedown",
- this.handleMouseDown, this, true);
- this.setHandleElId(id);
- },
-
- /**
- * Remove all drag and drop hooks for this element
- */
- unreg: function() {
- this.logger.debug("DragDrop obj cleanup " + this.id);
- YAHOO.util.Event.removeListener(this.id, "mousedown",
- this.handleMouseDown);
- this._domRef = null;
- this.DDM._remove(this);
- },
-
- /**
- * Returns true if this instance is locked, or the drag drop mgr is locked
- * (meaning that all drag/drop is disabled on the page.)
- *
- * @return {boolean} true if this obj or all drag/drop is locked, else
- * false
- */
- isLocked: function() {
- return (this.DDM.isLocked() || this.locked);
- },
-
- /**
- * Fired when this object is clicked
- *
- * @param {Event} e
- * @param {YAHOO.util.DragDrop} oDD the clicked dd object (this dd obj)
- * @private
- */
- handleMouseDown: function(e, oDD) {
-
- this.logger.debug("isLocked: " + this.isLocked());
-
- var EU = YAHOO.util.Event;
-
-
- var button = e.which || e.button;
- this.logger.debug("button: " + button);
-
- if (this.primaryButtonOnly && button > 1) {
- this.logger.debug("Mousedown was not produced by the primary button");
- return;
- }
-
- if (this.isLocked()) {
- this.logger.debug("Drag and drop is disabled, aborting");
- return;
- }
-
- this.logger.debug("mousedown " + this.id);
-
- this.DDM.refreshCache(this.groups);
-
- // Only process the event if we really clicked within the linked
- // element. The reason we make this check is that in the case that
- // another element was moved between the clicked element and the
- // cursor in the time between the mousedown and mouseup events. When
- // this happens, the element gets the next mousedown event
- // regardless of where on the screen it happened.
- var pt = new YAHOO.util.Point(EU.getPageX(e), EU.getPageY(e));
- if ( this.DDM.isOverTarget(pt, this) ) {
-
- this.logger.debug("click is legit");
-
- // check to see if the handle was clicked
- var srcEl = EU.getTarget(e);
-
- if (this.isValidHandleChild(srcEl) &&
- (this.id == this.handleElId ||
- this.DDM.handleWasClicked(srcEl, this.id)) ) {
-
- // set the initial element position
- this.setStartPosition();
-
- this.logger.debug("firing onMouseDown events");
-
-
- this.b4MouseDown(e);
- this.onMouseDown(e);
- this.DDM.handleMouseDown(e, this);
-
- this.DDM.stopEvent(e);
- }
- }
- },
-
- /**
- * Allows you to specify a tag name that should not start a drag operation
- * when clicked. This is designed to facilitate embedding links within a
- * drag handle that do something other than start the drag.
- *
- * @param {string} tagName the type of element to exclude
- */
- addInvalidHandleType: function(tagName) {
- var type = tagName.toUpperCase();
- this.invalidHandleTypes[type] = type;
- },
-
- /**
- * Unsets an excluded tag name set by addInvalidHandleType
- *
- * @param {string} tagName the type of element to unexclude
- */
- removeInvalidHandleType: function(tagName) {
- var type = tagName.toUpperCase();
- this.invalidHandleTypes[type] = null;
- },
-
- /**
- * Checks the tag exclusion list to see if this click should be ignored
- *
- * @param {ygNode} node
- * @return {boolean} true if this is a valid tag type, false if not
- */
- isValidHandleChild: function(node) {
- var type = node.nodeName;
-
- if (type == "#text") {
- // this.logger.debug("text node, getting parent node type");
- type = node.parentNode.nodeName;
- }
-
- return (!this.invalidHandleTypes[type]);
- },
-
- /**
- * Create the array of horizontal tick marks if an interval was specified
- * in setXConstraint().
- *
- * @private
- */
- setXTicks: function(iStartX, iTickSize) {
- this.xTicks = [];
- this.xTickSize = iTickSize;
-
- var tickMap = {};
-
- for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) {
- if (!tickMap[i]) {
- this.xTicks[this.xTicks.length] = i;
- tickMap[i] = true;
- }
- }
-
- for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) {
- if (!tickMap[i]) {
- this.xTicks[this.xTicks.length] = i;
- tickMap[i] = true;
- }
- }
-
- this.xTicks.sort(this.DDM.numericSort) ;
- this.logger.debug("xTicks: " + this.xTicks.join());
- },
-
- /**
- * Create the array of vertical tick marks if an interval was specified in
- * setYConstraint().
- *
- * @private
- */
- setYTicks: function(iStartY, iTickSize) {
- this.yTicks = [];
- this.yTickSize = iTickSize;
-
- var tickMap = {};
-
- for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) {
- if (!tickMap[i]) {
- this.yTicks[this.yTicks.length] = i;
- tickMap[i] = true;
- }
- }
-
- for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) {
- if (!tickMap[i]) {
- this.yTicks[this.yTicks.length] = i;
- tickMap[i] = true;
- }
- }
-
- this.yTicks.sort(this.DDM.numericSort) ;
- this.logger.debug("yTicks: " + this.yTicks.join());
- },
-
- /**
- * By default, the element can be dragged any place on the screen. Use
- * this method to limit the horizontal travel of the element. Pass in
- * 0,0 for the parameters if you want to lock the drag to the y axis.
- *
- * @param {int} iLeft the number of pixels the element can move to the left
- * @param {int} iRight the number of pixels the element can move to the
- * right
- * @param {int} iTickSize optional parameter for specifying that the
- * element
- * should move iTickSize pixels at a time.
- */
- setXConstraint: function(iLeft, iRight, iTickSize) {
- this.leftConstraint = iLeft;
- this.rightConstraint = iRight;
-
- this.minX = this.initPageX - iLeft;
- this.maxX = this.initPageX + iRight;
- if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); }
-
- this.constrainX = true;
- this.logger.debug("initPageX:" + this.initPageX + " minX:" + this.minX +
- " maxX:" + this.maxX);
- },
-
- /**
- * By default, the element can be dragged any place on the screen. Set
- * this to limit the vertical travel of the element. Pass in 0,0 for the
- * parameters if you want to lock the drag to the x axis.
- *
- * @param {int} iUp the number of pixels the element can move up
- * @param {int} iDown the number of pixels the element can move down
- * @param {int} iTickSize optional parameter for specifying that the
- * element should move iTickSize pixels at a time.
- */
- setYConstraint: function(iUp, iDown, iTickSize) {
- this.topConstraint = iUp;
- this.bottomConstraint = iDown;
-
- this.minY = this.initPageY - iUp;
- this.maxY = this.initPageY + iDown;
- if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); }
-
- this.constrainY = true;
-
- this.logger.debug("initPageY:" + this.initPageY + " minY:" + this.minY +
- " maxY:" + this.maxY);
- },
-
- /**
- * resetConstraints must be called if you manually reposition a dd element.
- * @param {boolean} maintainOffset
- */
- resetConstraints: function() {
-
- // this.logger.debug("init pagexy: " + this.initPageX + ", " +
- // this.initPageY);
- // this.logger.debug("last pagexy: " + this.lastPageX + ", " +
- // this.lastPageY);
-
- // figure out how much this thing has moved
- var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0;
- var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0;
-
- // this.logger.debug("diff: " + dx + ", " + dy);
-
- // reset the initial location
- this.setInitPosition(dx, dy);
-
- if (this.constrainX) {
- this.setXConstraint( this.leftConstraint,
- this.rightConstraint,
- this.xTickSize );
- }
-
- if (this.constrainY) {
- this.setYConstraint( this.topConstraint,
- this.bottomConstraint,
- this.yTickSize );
- }
- },
-
- /**
- * Normally the drag element is moved pixel by pixel, but we can specify
- * that it move a number of pixels at a time. This method resolves the
- * location when we have it set up like this.
- *
- * @param {int} val where we want to place the object
- * @param {int[]} tickArray sorted array of valid points
- * @return {int} the closest tick
- * @private
- */
- getTick: function(val, tickArray) {
-
- if (!tickArray) {
- // If tick interval is not defined, it is effectively 1 pixel,
- // so we return the value passed to us.
- return val;
- } else if (tickArray[0] >= val) {
- // The value is lower than the first tick, so we return the first
- // tick.
- return tickArray[0];
- } else {
- for (var i = 0; i < tickArray.length; ++i) {
- var next = i + 1;
- if (tickArray[next] && tickArray[next] >= val) {
- var diff1 = val - tickArray[i];
- var diff2 = tickArray[next] - val;
- return (diff2 > diff1) ? tickArray[i] : tickArray[next];
- }
- }
-
- // The value is larger than the last tick, so we return the last
- // tick.
- return tickArray[tickArray.length - 1];
- }
- },
-
- /**
- * toString method
- * @return {string} string representation of the dd obj
- */
- toString: function(val, tickArray) {
- return ("YAHOO.util.DragDrop {" + this.id + "}");
- }
-
-};
-
-/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
-
-// Only load the library once. Rewriting the manager class would orphan
-// existing drag and drop instances.
-if (!YAHOO.util.DragDropMgr) {
-
- /**
- * @class Handles the element interaction for all DragDrop items in the
- * window. Generally, you will not call this class directly, but it does
- * have helper methods that could be useful in your DragDrop
- * implementations. This class should not be instantiated; all methods
- * are are static.
- *
- * @constructor
- */
- YAHOO.util.DragDropMgr = new function() {
-
- /**
- * utility package shorthand
- * @private
- */
- var UTIL = YAHOO.util;
-
- /**
- * Two dimensional Array of registered DragDrop objects. The first
- * dimension is the DragDrop item group, the second the DragDrop
- * object.
- *
- * @private
- */
- this.ids = {};
-
- /**
- * Array of element ids defined as drag handles. Used to determine
- * if the element that generated the mousedown event is actually the
- * handle and not the html element itself.
- *
- * @private
- */
- this.handleIds = {};
-
- /**
- * the DragDrop object that is currently being dragged
- *
- * @type DragDrop
- * @private
- **/
- this.dragCurrent = null;
-
- /**
- * the DragDrop object(s) that are being hovered over
- *
- * @type Array
- * @private
- */
- this.dragOvers = {};
-
- /**
- * @private
- */
- this.logger = null;
-
- /**
- * the X distance between the cursor and the object being dragged
- *
- * @type int
- * @private
- */
- this.deltaX = 0;
-
- /**
- * the Y distance between the cursor and the object being dragged
- *
- * @type int
- * @private
- */
- this.deltaY = 0;
-
- /**
- * Flag to determine if we should prevent the default behavior of the
- * events we define. By default this is true, but this can be set to
- * false if you need the default behavior (not recommended)
- *
- * @type boolean
- */
- this.preventDefault = true;
-
- /**
- * Flag to determine if we should stop the propagation of the events
- * we generate. This is true by default but you may want to set it to
- * false if the html element contains other features that require the
- * mouse click.
- *
- * @type boolean
- */
- this.stopPropagation = true;
-
- /**
- * @private
- */
- this.initalized = false;
-
- /**
- * All drag and drop can be disabled.
- *
- * @private
- */
- this.locked = false;
-
- /**
- * Called the first time an element is registered.
- *
- * @private
- */
- this.init = function() {
- this.logger = new ygLogger("DragDropMgr");
- };
-
- /**
- * In point mode, drag and drop interaction is defined by the
- * location of the cursor during the drag/drop
- * @type int
- */
- this.POINT = 0;
-
- /**
- * In intersect mode, drag and drop interactio nis defined by the
- * overlap of two or more drag and drop objects.
- * @type int
- */
- this.INTERSECT = 1;
-
- /**
- * The current drag and drop mode. Default it point mode
- * @type int
- */
- this.mode = this.POINT;
-
- /**
- * Runs method on all drag and drop objects
- * @private
- */
- this._execOnAll = function(sMethod, args) {
- for (var i in this.ids) {
- for (var j in this.ids[i]) {
- var oDD = this.ids[i][j];
- if (! this.isTypeOfDD(oDD)) {
- continue;
- }
- oDD[sMethod].apply(oDD, args);
- }
- }
- };
-
- /**
- * Drag and drop initialization. Sets up the global event handlers
- * @private
- */
- this._onLoad = function() {
-
- this._execOnAll("setInitPosition", []);
-
- this.logger = new ygLogger("DragDropMgr");
- this.logger.debug("DDM onload");
-
- var EU = UTIL.Event;
-
- EU.addListener(document, "mouseup", this.handleMouseUp, this, true);
- EU.addListener(document, "mousemove", this.handleMouseMove, this, true);
- EU.addListener(window, "unload", this._onUnload, this, true);
- EU.addListener(window, "resize", this._onResize, this, true);
- // EU.addListener(window, "mouseout", this._test);
-
- this.initalized = true;
-
- };
-
- /**
- * Reset constraints on all drag and drop objs
- * @private
- */
- this._onResize = function(e) {
- this.logger.debug("window resize");
- this._execOnAll("resetConstraints", []);
- };
-
- /**
- * Lock all drag and drop functionality
- */
- this.lock = function() { this.locked = true; };
-
- /**
- * Unlock all drag and drop functionality
- */
- this.unlock = function() { this.locked = false; };
-
- /**
- * Is drag and drop locked?
- *
- * @return {boolean} True if drag and drop is locked, false otherwise.
- */
- this.isLocked = function() { return this.locked; };
-
- /**
- * Location cache that is set for all drag drop objects when a drag is
- * initiated, cleared when the drag is finished.
- *
- * @private
- */
- this.locationCache = {};
-
- /**
- * Set useCache to false if you want to force object the lookup of each
- * drag and drop linked element constantly during a drag.
- * @type boolean
- */
- this.useCache = true;
-
- /**
- * The number of pixels that the mouse needs to move after the
- * mousedown before the drag is initiated. Default=3;
- * @type int
- */
- this.clickPixelThresh = 3;
-
- /**
- * The number of milliseconds after the mousedown event to initiate the
- * drag if we don't get a mouseup event. Default=1000
- * @type int
- */
- this.clickTimeThresh = 1000;
-
- /**
- * Flag that indicates that either the drag pixel threshold or the
- * mousdown time threshold has been met
- * @type boolean
- * @private
- */
- this.dragThreshMet = false;
-
- /**
- * Timeout used for the click time threshold
- * @type Object
- * @private
- */
- this.clickTimeout = null;
-
- /**
- * The X position of the mousedown event stored for later use when a
- * drag threshold is met.
- * @type int
- * @private
- */
- this.startX = 0;
-
- /**
- * The Y position of the mousedown event stored for later use when a
- * drag threshold is met.
- * @type int
- * @private
- */
- this.startY = 0;
-
- /**
- * Each DragDrop instance must be registered with the DragDropMgr.
- * This is executed in ygDragDrop.init()
- *
- * @param {DragDrop} oDD the DragDrop object to register
- * @param {String} sGroup the name of the group this element belongs to
- */
- this.regDragDrop = function(oDD, sGroup) {
- if (!this.initialized) { this.init(); }
-
- if (!this.ids[sGroup]) {
- this.ids[sGroup] = {};
- }
- this.ids[sGroup][oDD.id] = oDD;
- };
-
- /**
- * Unregisters a drag and drop item. This is executed in
- * ygDragDrop.unreg, use that method instead of calling this directly.
- * @private
- */
- this._remove = function(oDD) {
- for (var g in oDD.groups) {
- if (g && this.ids[g][oDD.id]) {
- delete this.ids[g][oDD.id];
- }
- }
- delete this.handleIds[oDD.id];
- };
-
- /**
- * Each DragDrop handle element must be registered. This is done
- * automatically when executing ygDragDrop.setHandleElId()
- *
- * @param {String} sDDId the DragDrop id this element is a handle for
- * @param {String} sHandleId the id of the element that is the drag
- * handle
- */
- this.regHandle = function(sDDId, sHandleId) {
- if (!this.handleIds[sDDId]) {
- this.handleIds[sDDId] = {};
- }
- this.handleIds[sDDId][sHandleId] = sHandleId;
- };
-
- /**
- * Utility function to determine if a given element has been
- * registered as a drag drop item.
- *
- * @param {String} id the element id to check
- * @return {boolean} true if this element is a DragDrop item,
- * false otherwise
- */
- this.isDragDrop = function(id) {
- return ( this.getDDById(id) ) ? true : false;
- };
-
- /**
- * Returns the drag and drop instances that are in all groups the
- * passed in instance belongs to.
- *
- * @param {ygDragDrop} p_oDD the obj to get related data for
- * @param {boolean} bTargetsOnly if true, only return targetable objs
- * @return {ygDragDrop[]} the related instances
- */
- this.getRelated = function(p_oDD, bTargetsOnly) {
- var oDDs = [];
- for (var i in p_oDD.groups) {
- for (j in this.ids[i]) {
- var dd = this.ids[i][j];
- if (! this.isTypeOfDD(dd)) {
- continue;
- }
- if (!bTargetsOnly || dd.isTarget) {
- oDDs[oDDs.length] = dd;
- }
- }
- }
-
- return oDDs;
- };
-
- /**
- * Returns true if the specified dd target is a legal target for
- * the specifice drag obj
- *
- * @param {ygDragDrop} the drag obj
- * @param {ygDragDrop) the target
- * @return {boolean} true if the target is a legal target for the
- * dd obj
- */
- this.isLegalTarget = function (oDD, oTargetDD) {
- var targets = this.getRelated(oDD);
- for (var i =0;i<targets.length;++i) {
- if (targets[i].id == oTargetDD.id) {
- return true;
- }
- }
-
- return false;
- };
-
- /**
- * My goal is to be able to transparently determine if an object is
- * typeof ygDragDrop, and the exact subclass of ygDragDrop. typeof
- * returns "object", oDD.constructor.toString() always returns
- * "ygDragDrop" and not the name of the subclass. So for now it just
- * evaluates a well-known variable in ygDragDrop.
- *
- * @param {Object} the object to evaluate
- * @return {boolean} true if typeof oDD = ygDragDrop
- */
- this.isTypeOfDD = function (oDD) {
- return (oDD && oDD.__ygDragDrop);
- };
-
- /**
- * Utility function to determine if a given element has been
- * registered as a drag drop handle for the given Drag Drop object.
- *
- * @param {String} id the element id to check
- * @return {boolean} true if this element is a DragDrop handle, false
- * otherwise
- */
- this.isHandle = function(sDDId, sHandleId) {
- return ( this.handleIds[sDDId] &&
- this.handleIds[sDDId][sHandleId] );
- };
-
- /**
- * Returns the DragDrop instance for a given id
- *
- * @param {String} id the id of the DragDrop object
- * @return {DragDrop} the drag drop object, null if it is not found
- */
- this.getDDById = function(id) {
- for (var i in this.ids) {
- if (this.ids[i][id]) {
- return this.ids[i][id];
- }
- }
- return null;
- };
-
- /**
- * Fired after a registered DragDrop object gets the mousedown event.
- * Sets up the events required to track the object being dragged
- *
- * @param {Event} e the event
- * @param oDD the DragDrop object being dragged
- * @private
- */
- this.handleMouseDown = function(e, oDD) {
- this.logger.debug("mousedown - adding event handlers");
- this.dragCurrent = oDD;
-
- var el = oDD.getEl();
-
- // track start position
- this.startX = UTIL.Event.getPageX(e);
- this.startY = UTIL.Event.getPageY(e);
-
- this.deltaX = this.startX - el.offsetLeft;
- this.deltaY = this.startY - el.offsetTop;
-
- this.dragThreshMet = false;
-
- this.clickTimeout = setTimeout(
- "var DDM=YAHOO.util.DDM;DDM.startDrag(DDM.startX, DDM.startY)",
- this.clickTimeThresh );
- };
-
- /**
- * Fired when either the drag pixel threshol or the mousedown hold
- * time threshold has been met.
- *
- * @param x {int} the X position of the original mousedown
- * @param y {int} the Y position of the original mousedown
- */
- this.startDrag = function(x, y) {
- this.logger.debug("firing drag start events");
- clearTimeout(this.clickTimeout);
- if (this.dragCurrent) {
- this.dragCurrent.b4StartDrag(x, y);
- this.dragCurrent.startDrag(x, y);
- }
- this.dragThreshMet = true;
- };
-
- /**
- * Internal function to handle the mouseup event. Will be invoked
- * from the context of the document.
- *
- * @param {Event} e the event
- * @private
- */
- this.handleMouseUp = function(e) {
-
- if (! this.dragCurrent) {
- return;
- }
-
- clearTimeout(this.clickTimeout);
-
- if (this.dragThreshMet) {
- this.logger.debug("mouseup detected - completing drag");
- this.fireEvents(e, true);
- } else {
- this.logger.debug("drag threshold not met");
- }
-
- this.stopDrag(e);
-
- this.stopEvent(e);
- };
-
- /**
- * Utility to stop event propagation and event default, if these
- * features are turned on.
- *
- * @param {Event} e the event as returned by this.getEvent()
- */
- this.stopEvent = function(e) {
- if (this.stopPropagation) {
- UTIL.Event.stopPropagation(e);
- }
-
- if (this.preventDefault) {
- UTIL.Event.preventDefault(e);
- }
- };
-
- /**
- * Internal function to clean up event handlers after the drag
- * operation is complete
- *
- * @param {Event} e the event
- * @private
- */
- this.stopDrag = function(e) {
- // this.logger.debug("mouseup - removing event handlers");
-
- // Fire the drag end event for the item that was dragged
- if (this.dragCurrent) {
- if (this.dragThreshMet) {
- this.logger.debug("firing endDrag events");
- this.dragCurrent.b4EndDrag(e);
- this.dragCurrent.endDrag(e);
- }
-
- this.logger.debug("firing onMouseUp event");
- this.dragCurrent.onMouseUp(e);
- }
-
- this.dragCurrent = null;
- this.dragOvers = {};
- };
-
-
- /**
- * Internal function to handle the mousemove event. Will be invoked
- * from the context of the html element.
- *
- * @TODO figure out what we can do about mouse events lost when the
- * user drags objects beyond the window boundary. Currently we can
- * detect this in internet explorer by verifying that the mouse is
- * down during the mousemove event. Firefox doesn't give us the
- * button state on the mousemove event.
- *
- * @param {Event} e the event
- * @private
- */
- this.handleMouseMove = function(e) {
- if (! this.dragCurrent) {
- // this.logger.debug("no current drag obj");
- return;
- }
-
- // var button = e.which || e.button;
-
- this.logger.debug("which: " + e.which + ", button: "+ e.button);
-
-
- // check for IE mouseup outside of page boundary
- if (UTIL.Event.isIE && !e.button) {
- this.stopEvent(e);
- return this.handleMouseUp(e);
- // this.logger.debug("button failure");
- }
-
- if (!this.dragThreshMet) {
- var diffX = Math.abs(this.startX - UTIL.Event.getPageX(e));
- var diffY = Math.abs(this.startY - UTIL.Event.getPageY(e));
- // this.logger.debug("diffX: " + diffX + "diffY: " + diffY);
- if (diffX > this.clickPixelThresh ||
- diffY > this.clickPixelThresh) {
- this.logger.debug("pixel threshold met");
- this.startDrag(this.startX, this.startY);
- }
- }
-
- if (this.dragThreshMet) {
- this.dragCurrent.b4Drag(e);
- this.dragCurrent.onDrag(e);
- this.fireEvents(e, false);
- }
-
- this.stopEvent(e);
- };
-
- /**
- * Iterates over all of the DragDrop elements to find ones we are
- * hovering over or dropping on
- *
- * @param {Event} e the event
- * @param {boolean} isDrop is this a drop op or a mouseover op?
- * @private
- */
- this.fireEvents = function(e, isDrop) {
- var dc = this.dragCurrent;
-
- // If the user did the mouse up outside of the window, we could
- // get here even though we have ended the drag.
- if (!dc || dc.isLocked()) {
- return;
- }
-
- var x = UTIL.Event.getPageX(e);
- var y = UTIL.Event.getPageY(e);
- var pt = new YAHOO.util.Point(x,y);
-
- // cache the previous dragOver array
- var oldOvers = [];
-
- var outEvts = [];
- var overEvts = [];
- var dropEvts = [];
- var enterEvts = [];
-
- // Check to see if the object we were hovering over is no longer
- // being hovered over so we can fire the onDragOut event
- for (var i in this.dragOvers) {
-
- var ddo = this.dragOvers[i];
-
- if (! this.isTypeOfDD(ddo)) {
- continue;
- }
-
- if (! this.isOverTarget(pt, ddo, this.mode)) {
- outEvts.push( ddo );
- }
-
- oldOvers[i] = true;
- delete this.dragOvers[i];
- }
-
- for (var sGroup in dc.groups) {
- // this.logger.debug("Processing group " + sGroup);
-
- if ("string" != typeof sGroup) {
- continue;
- }
-
- for (i in this.ids[sGroup]) {
- var oDD = this.ids[sGroup][i];
- if (! this.isTypeOfDD(oDD)) {
- continue;
- }
-
- if (oDD.isTarget && !oDD.isLocked() && oDD != dc) {
- if (this.isOverTarget(pt, oDD, this.mode)) {
- // look for drop interactions
- if (isDrop) {
- dropEvts.push( oDD );
- // look for drag enter and drag over interactions
- } else {
-
- // initial drag over: dragEnter fires
- if (!oldOvers[oDD.id]) {
- enterEvts.push( oDD );
- // subsequent drag overs: dragOver fires
- } else {
- overEvts.push( oDD );
- }
-
- this.dragOvers[oDD.id] = oDD;
- }
- }
- }
- }
- }
-
- if (this.mode) {
- if (outEvts.length > 0) {
- dc.b4DragOut(e, outEvts);
- dc.onDragOut(e, outEvts);
- }
-
- if (enterEvts.length > 0) {
- dc.onDragEnter(e, enterEvts);
- }
-
- if (overEvts.length > 0) {
- dc.b4DragOver(e, overEvts);
- dc.onDragOver(e, overEvts);
- }
-
- if (dropEvts.length > 0) {
- dc.b4DragDrop(e, dropEvts);
- dc.onDragDrop(e, dropEvts);
- }
-
- } else {
- // fire dragout events
- for (i=0; i < outEvts.length; ++i) {
- this.logger.debug(dc.id+" onDragOut: " + outEvts[i].id);
- dc.b4DragOut(e, outEvts[i].id);
- dc.onDragOut(e, outEvts[i].id);
- }
-
- // fire enter events
- for (i=0; i < enterEvts.length; ++i) {
- this.logger.debug(dc.id + " dragEnter " + enterEvts[i].id);
- // dc.b4DragEnter(e, oDD.id);
- dc.onDragEnter(e, enterEvts[i].id);
- }
-
- // fire over events
- for (i=0; i < overEvts.length; ++i) {
- this.logger.debug(dc.id + " dragOver " + overEvts[i].id);
- dc.b4DragOver(e, overEvts[i].id);
- dc.onDragOver(e, overEvts[i].id);
- }
-
- // fire drop events
- for (i=0; i < dropEvts.length; ++i) {
- this.logger.debug(dc.id + " dragDrop " + dropEvts[i].id);
- dc.b4DragDrop(e, dropEvts[i].id);
- dc.onDragDrop(e, dropEvts[i].id);
- }
-
- }
-
- };
-
- /**
- * Helper function for getting the best match from the list of drag
- * and drop objects returned by the drag and drop events when we are
- * in INTERSECT mode. It returns either the first object that the
- * cursor is over, or the object that has the greatest overlap with
- * the dragged element.
- *
- * @param {ygDragDrop[]} dds The array of drag and drop objects
- * targeted
- * @return {ygDragDrop} The best single match
- */
- this.getBestMatch = function(dds) {
- var winner = null;
- // Return null if the input is not what we expect
- //if (!dds || !dds.length || dds.length == 0) {
- // winner = null;
- // If there is only one item, it wins
- //} else if (dds.length == 1) {
-
- if (dds.length == 1) {
- winner = dds[0];
- } else {
- // Loop through the targeted items
- for (var i=0; i<dds.length; ++i) {
- var dd = dds[i];
- // If the cursor is over the object, it wins. If the
- // cursor is over multiple matches, the first one we come
- // to wins.
- if (dd.cursorIsOver) {
- winner = dd;
- break;
- // Otherwise the object with the most overlap wins
- } else {
- if (!winner ||
- winner.overlap.getArea() < dd.overlap.getArea()) {
- winner = dd;
- }
- }
- }
- }
-
- return winner;
- };
-
- /**
- * Refreshes the cache of the top-left and bottom-right points of the
- * drag and drop objects in the specified groups
- *
- * @param {Array} aGroups an associative array of groups to refresh
- */
- this.refreshCache = function(aGroups) {
- this.logger.debug("refreshing element location cache");
- for (sGroup in aGroups) {
- if ("string" != typeof sGroup) {
- continue;
- }
- for (i in this.ids[sGroup]) {
- var oDD = this.ids[sGroup][i];
-
- if (this.isTypeOfDD(oDD)) {
- var loc = this.getLocation(oDD);
- if (loc) {
- this.locationCache[oDD.id] = loc;
- } else {
- delete this.locationCache[oDD.id];
- this.logger.debug("something is wrong with the element");
- // this will unregister the drag and drop object if
- // the element is not in a usable state
- oDD.unreg();
- }
- }
- }
- }
- };
-
- /**
- * This checks to make sure an element exists and is in the DOM. The
- * main purpose is to handle cases where innerHTML is used to remove
- * drag and drop objects from the DOM. IE provides an 'unspecified
- * error' when trying to access the offsetParent of such an element
- * @param {HTMLElement} el the element to check
- * @return {boolean} true if the element looks usable
- */
- this.verifyEl = function(el) {
- try {
- if (el) {
- var parent = el.offsetParent;
- if (parent) {
- return true;
- }
- }
- } catch(e) {
- this.logger.debug("detected problem with an element");
- }
-
- return false;
- };
-
- /**
- * Returns the an array containing the drag and drop element's position
- * and size, including the ygDragDrop.padding configured for it
- *
- * @param {ygDragDrop} oDD the drag and drop object to get the
- * location for
- * @return array containing the top left and bottom right points of the
- * element
- */
- this.getLocation = function(oDD) {
- if (! this.isTypeOfDD(oDD)) {
- this.logger.debug(oDD + " is not a DD obj");
- return null;
- }
-
- var el = oDD.getEl();
-
- if (!this.verifyEl(el)) {
- this.logger.debug(oDD + " element is not usable");
- return null;
- }
-
- // this.logger.debug(oDD.id + " padding: " + oDD.padding);
-
- // var aPos = ygPos.getPos(el);
- var aPos = YAHOO.util.Dom.getXY(el);
-
- x1 = aPos[0];
- x2 = x1 + el.offsetWidth;
-
- y1 = aPos[1];
- y2 = y1 + el.offsetHeight;
-
- var t = y1 - oDD.padding[0];
- var r = x2 + oDD.padding[1];
- var b = y2 + oDD.padding[2];
- var l = x1 - oDD.padding[3];
-
- return new YAHOO.util.Region( t, r, b, l );
-
- };
-
- /**
- * Checks the cursor location to see if it over the target
- *
- * @param {YAHOO.util.Point} pt The point to evaluate
- * @param {ygDragDrop} oDDTarget the DragDrop object we are inspecting
- * @return {boolean} true if the mouse is over the target
- * @private
- */
- this.isOverTarget = function(pt, oDDTarget, intersect) {
- // use cache if available
- var loc = this.locationCache[oDDTarget.id];
- if (!loc || !this.useCache) {
- this.logger.debug("cache not populated");
- loc = this.getLocation(oDDTarget);
- this.locationCache[oDDTarget.id] = loc;
-
- this.logger.debug("cache: " + loc);
- }
-
- // this.logger.debug("isOverTarget: " + x + "," + y + ", " + loc);
-
- // var cursorIsOver = (x >= loc[3] && x <= loc[1] && y >= loc[0] && y <= loc[2]);
- //oDDTarget.cursorIsOver = loc.contains( new YAHOO.util.Point(x, y) );
- oDDTarget.cursorIsOver = loc.contains( pt );
- oDDTarget.overlap = null;
-
- // if (this.INTERSECT == this.mode) {
- if (intersect) {
-
- var curRegion =
- YAHOO.util.Region.getRegion(this.dragCurrent.getDragEl());
- var overlap = curRegion.intersect(loc);
-
- if (overlap) {
- oDDTarget.overlap = overlap;
- return true;
- } else {
- return false;
- }
-
- } else {
- return oDDTarget.cursorIsOver;
- }
- };
-
- /**
- * @private
- */
- this._onUnload = function(e, me) {
- this.unregAll();
- };
-
- /**
- * Cleans up the drag and drop events and objects.
- *
- * @private
- */
- this.unregAll = function() {
- this.logger.debug("unregister all");
-
- if (this.dragCurrent) {
- this.stopDrag();
- this.dragCurrent = null;
- }
-
- this._execOnAll("unreg", []);
-
- for (i in this.elementCache) {
- delete this.elementCache[i];
- }
-
- this.elementCache = {};
- this.ids = {};
- };
-
- /**
- * A cache of DOM elements
- *
- * @private
- */
- this.elementCache = {};
-
- /**
- * Get the wrapper for the DOM element specified
- *
- * @param {String} id the id of the elment to get
- * @return {YAHOO.util.DDM.ElementWrapper} the wrapped element
- * @private
- */
- this.getElWrapper = function(id) {
- var oWrapper = this.elementCache[id];
- if (!oWrapper || !oWrapper.el) {
- // this.logger.debug("adding element cache: " + id);
- oWrapper = this.elementCache[id] =
- new this.ElementWrapper(document.getElementById(id));
- }
- return oWrapper;
- };
-
- /**
- * Returns the actual DOM element
- *
- * @param {String} id the id of the elment to get
- * @return {Object} The element
- */
- this.getElement = function(id) {
- // return this.getElWrapper(id).el;
- return document.getElementById(id);
- };
-
- /**
- * Returns the style property for the DOM element (i.e.,
- * document.getElById(id).style)
- *
- * @param {String} id the id of the elment to get
- * @return {Object} The style property of the element
- */
- this.getCss = function(id) {
- // return this.getElWrapper(id).css;
- var css = null;
- var el = document.getElementById(id);
- if (el) {
- css = el.style;
- }
-
- return css;
- };
-
- /**
- * Inner class for cached elements
- */
- this.ElementWrapper = function(el) {
- /**
- * @private
- */
- this.el = el || null;
- /**
- * @private
- */
- this.id = this.el && el.id;
- /**
- * @private
- */
- this.css = this.el && el.style;
- };
-
- /**
- * Returns the X position of an html element
- * @param el the element for which to get the position
- * @return {int} the X coordinate
- */
- this.getPosX = function(el) {
- return YAHOO.util.Dom.getX(el);
- };
-
- /**
- * Returns the Y position of an html element
- * @param el the element for which to get the position
- * @return {int} the Y coordinate
- */
- this.getPosY = function(el) {
- return YAHOO.util.Dom.getY(el);
- };
-
- /**
- * Swap two nodes. In IE, we use the native method, for others we
- * emulate the IE behavior
- *
- * @param n1 the first node to swap
- * @param n2 the other node to swap
- */
- this.swapNode = function(n1, n2) {
- if (n1.swapNode) {
- n1.swapNode(n2);
- } else {
- // the node reference order for the swap is a little tricky.
- var p = n2.parentNode;
- var s = n2.nextSibling;
- n1.parentNode.replaceChild(n2,n1);
- p.insertBefore(n1,s);
- }
- };
-
- /**
- * @private
- */
- this.getScroll = function () {
- var t, l;
- if (document.documentElement && document.documentElement.scrollTop) {
- t = document.documentElement.scrollTop;
- l = document.documentElement.scrollLeft;
- } else if (document.body) {
- t = document.body.scrollTop;
- l = document.body.scrollLeft;
- }
- return { top: t, left: l };
- };
-
- /**
- * Returns the specified element style property
- * @param {HTMLElement} el the element
- * @param {string} styleProp the style property
- * @return {string} The value of the style property
- */
- this.getStyle = function(el, styleProp) {
- if (el.style.styleProp) {
- return el.style.styleProp;
- } else if (el.currentStyle) {
- return el.currentStyle[styleProp];
- } else if (document.defaultView) {
- return document.defaultView.getComputedStyle(el, null).
- getPropertyValue(styleProp);
- }
- };
-
- /**
- * Gets the scrollTop
- *
- * @return {int} the document's scrollTop
- */
- this.getScrollTop = function () { return this.getScroll().top; };
-
- /**
- * Gets the scrollLeft
- *
- * @return {int} the document's scrollTop
- */
- this.getScrollLeft = function () { return this.getScroll().left; };
-
- this.moveToEl = function (moveEl, targetEl) {
- var aCoord = YAHOO.util.Dom.getXY(targetEl);
- this.logger.debug("moveToEl: " + aCoord);
- YAHOO.util.Dom.setXY(moveEl, aCoord);
- };
-
- /**
- * Gets the client height
- *
- * @return {int} client height in px
- */
- this.getClientHeight = function() {
- return (window.innerHeight) ? window.innerHeight :
- (document.documentElement && document.documentElement.clientHeight) ?
- document.documentElement.clientHeight : document.body.offsetHeight;
- };
-
- /**
- * Gets the client width
- *
- * @return {int} client width in px
- */
- this.getClientWidth = function() {
- return (window.innerWidth) ? window.innerWidth :
- (document.documentElement && document.documentElement.clientWidth) ?
- document.documentElement.clientWidth : document.body.offsetWidth;
- };
-
- /**
- * numeric array sort function
- */
- this.numericSort = function(a, b) { return (a - b); };
-
- /**
- * @private
- */
- this._timeoutCount = 0;
-
- /**
- * @private
- * Trying to make the load order less important. Without this we get
- * an error if this file is loaded before the Event Utility.
- */
- this._addListeners = function() {
- if ( UTIL.Event &&
- document &&
- document.body ) {
-
- this._onLoad();
- } else {
- if (this._timeoutCount > 500) {
- this.logger.debug("DragDrop requires the Event Utility");
- } else {
- setTimeout("YAHOO.util.DDM._addListeners()", 10);
- this._timeoutCount += 1;
- }
- }
-
- };
-
- /**
- * Recursively searches the immediate parent and all child nodes for
- * the handle element in order to determine wheter or not it was
- * clicked.
- *
- * @param node the html element to inspect
- */
- this.handleWasClicked = function(node, id) {
- if (this.isHandle(id, node.id)) {
- this.logger.debug("clicked node is a handle");
- return true;
- } else {
- // check to see if this is a text node child of the one we want
- var p = node.parentNode;
- // this.logger.debug("p: " + p);
-
- while (p) {
- if (this.isHandle(id, p.id)) {
- return true;
- } else {
- this.logger.debug(p.id + " is not a handle");
- p = p.parentNode;
- }
- }
- }
-
- return false;
- };
-
- };
-
- // shorter alias, save a few bytes
- YAHOO.util.DDM = YAHOO.util.DragDropMgr;
- YAHOO.util.DDM._addListeners();
-
-}
-
-/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
-
-/**
- * @class a DragDrop implementation where the linked element follows the
- * mouse cursor.
- *
- * @extends DragDrop
- * @constructor
- * @param {String} id the id of the linked element
- * @param {String} sGroup the group of related DragDrop items
- */
-YAHOO.util.DD = function(id, sGroup) {
- if (id) {
- this.init(id, sGroup);
- this.logger.setModuleName("DD");
- }
-};
-
-YAHOO.util.DD.prototype = new YAHOO.util.DragDrop();
-
-/**
- * Should we auto-scroll? Defaults to true
- *
- * @type boolean
- */
-YAHOO.util.DD.prototype.scroll = true;
-
-/**
- * Sets the pointer offset to the distance between the linked element's top
- * left corner and the location the element was clicked
- *
- * @param {int} iPageX the X coordinate of the click
- * @param {int} iPageY the Y coordinate of the click
- */
-YAHOO.util.DD.prototype.autoOffset = function(iPageX, iPageY) {
- var el = this.getEl();
- var aCoord = YAHOO.util.Dom.getXY(el);
- var x = iPageX - aCoord[0];
- var y = iPageY - aCoord[1];
- this.setDelta(x, y);
- this.logger.debug("autoOffset el pos: " + aCoord + ", delta: " + x + "," + y);
-};
-
-/**
- * Sets the pointer offset. You can call this directly to force the offset to
- * be in a particular location (e.g., pass in 0,0 to set it to the center of the
- * object, as done in ygDDSliderBG)
- *
- * @param {int} iDeltaX the distance from the left
- * @param {int} iDeltaY the distance from the top
- */
-YAHOO.util.DD.prototype.setDelta = function(iDeltaX, iDeltaY) {
- this.deltaX = iDeltaX;
- this.deltaY = iDeltaY;
- this.logger.debug("deltaX:" + this.deltaX + ", deltaY:" + this.deltaY);
-};
-
-/**
- * Sets the drag element to the location of the mousedown or click event,
- * maintaining the cursor location relative to the location on the element
- * that was clicked. Override this if you want to place the element in a
- * location other than where the cursor is.
- *
- * @param {int} iPageX the X coordinate of the mousedown or drag event
- * @param {int} iPageY the Y coordinate of the mousedown or drag event
- */
-
-YAHOO.util.DD.prototype.setDragElPos = function(iPageX, iPageY) {
- this.alignElWithMouse(this.getDragEl(), iPageX, iPageY);
-};
-
-/**
- * Sets the element to the location of the mousedown or click event,
- * maintaining the cursor location relative to the location on the element
- * that was clicked. Override this if you want to place the element in a
- * location other than where the cursor is.
- *
- * @param {HTMLElement} el the element to move
- * @param {int} iPageX the X coordinate of the mousedown or drag event
- * @param {int} iPageY the Y coordinate of the mousedown or drag event
- */
-YAHOO.util.DD.prototype.alignElWithMouse = function(el, iPageX, iPageY) {
- var oCoord = this.getTargetCoord(iPageX, iPageY);
- var aCoord = [oCoord.x, oCoord.y];
- // this.logger.debug("****alignElWithMouse : " + el.id + ", " + aCoord + ", " + el.style.display);
- YAHOO.util.Dom.setXY(el, aCoord);
-
- this.cachePosition(oCoord.x, oCoord.y);
-
- this.autoScroll(oCoord.x, oCoord.y, el.offsetHeight, el.offsetWidth);
-};
-
-/**
- * Saves the most recent position so that we can reset the constraints and
- * tick marks on-demand. We need to know this so that we can calculate the
- * number of pixels the element is offset from its original position.
- */
-YAHOO.util.DD.prototype.cachePosition = function(iPageX, iPageY) {
- if (iPageX) {
- this.lastPageX = iPageX;
- this.lastPageY = iPageY;
- } else {
- var aCoord = YAHOO.util.Dom.getXY(this.getEl());
- this.lastPageX = aCoord[0];
- this.lastPageY = aCoord[1];
- }
-};
-
-/**
- * Auto-scroll the window if the dragged object has been moved beyond the
- * visible window boundary.
- *
- * @param {int} x the drag element's x position
- * @param {int} y the drag element's y position
- * @param {int} h the height of the drag element
- * @param {int} w the width of the drag element
- * @private
- */
-YAHOO.util.DD.prototype.autoScroll = function(x, y, h, w) {
-
- if (this.scroll) {
- // The client height
- var clientH = this.DDM.getClientHeight();
-
- // The client width
- var clientW = this.DDM.getClientWidth();
-
- // The amt scrolled down
- var st = this.DDM.getScrollTop();
-
- // The amt scrolled right
- var sl = this.DDM.getScrollLeft();
-
- // Location of the bottom of the element
- var bot = h + y;
-
- // Location of the right of the element
- var right = w + x;
-
- // The distance from the cursor to the bottom of the visible area,
- // adjusted so that we don't scroll if the cursor is beyond the
- // element drag constraints
- var toBot = (clientH + st - y - this.deltaY);
-
- // The distance from the cursor to the right of the visible area
- var toRight = (clientW + sl - x - this.deltaX);
-
- // this.logger.debug( " x: " + x + " y: " + y + " h: " + h +
- // " clientH: " + clientH + " clientW: " + clientW +
- // " st: " + st + " sl: " + sl + " bot: " + bot +
- // " right: " + right + " toBot: " + toBot + " toRight: " + toRight);
-
- // How close to the edge the cursor must be before we scroll
- // var thresh = (document.all) ? 100 : 40;
- var thresh = 40;
-
- // How many pixels to scroll per autoscroll op. This helps to reduce
- // clunky scrolling. IE is more sensitive about this ... it needs this
- // value to be higher.
- var scrAmt = (document.all) ? 80 : 30;
-
- // Scroll down if we are near the bottom of the visible page and the
- // obj extends below the crease
- if ( bot > clientH && toBot < thresh ) {
- window.scrollTo(sl, st + scrAmt);
- }
-
- // Scroll up if the window is scrolled down and the top of the object
- // goes above the top border
- if ( y < st && st > 0 && y - st < thresh ) {
- window.scrollTo(sl, st - scrAmt);
- }
-
- // Scroll right if the obj is beyond the right border and the cursor is
- // near the border.
- if ( right > clientW && toRight < thresh ) {
- window.scrollTo(sl + scrAmt, st);
- }
-
- // Scroll left if the window has been scrolled to the right and the obj
- // extends past the left border
- if ( x < sl && sl > 0 && x - sl < thresh ) {
- window.scrollTo(sl - scrAmt, st);
- }
- }
-};
-
-/**
- * Finds the location the element should be placed if we want to move
- * it to where the mouse location less the click offset would place us.
- *
- * @param {int} iPageX the X coordinate of the click
- * @param {int} iPageY the Y coordinate of the click
- * @return an object that contains the coordinates (Object.x and Object.y)
- * @private
- */
-YAHOO.util.DD.prototype.getTargetCoord = function(iPageX, iPageY) {
-
- // this.logger.debug("getTargetCoord: " + iPageX + ", " + iPageY);
-
- var x = iPageX - this.deltaX;
- var y = iPageY - this.deltaY;
-
- if (this.constrainX) {
- if (x < this.minX) { x = this.minX; }
- if (x > this.maxX) { x = this.maxX; }
- }
-
- if (this.constrainY) {
- if (y < this.minY) { y = this.minY; }
- if (y > this.maxY) { y = this.maxY; }
- }
-
- x = this.getTick(x, this.xTicks);
- y = this.getTick(y, this.yTicks);
-
- // this.logger.debug("getTargetCoord " +
- // " iPageX: " + iPageX +
- // " iPageY: " + iPageY +
- // " x: " + x + ", y: " + y);
-
- return {x:x, y:y};
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DD.prototype.b4MouseDown = function(e) {
- // this.resetConstraints();
- this.autoOffset(YAHOO.util.Event.getPageX(e),
- YAHOO.util.Event.getPageY(e));
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DD.prototype.b4Drag = function(e) {
- this.setDragElPos(YAHOO.util.Event.getPageX(e),
- YAHOO.util.Event.getPageY(e));
-};
-
-
-///////////////////////////////////////////////////////////////////////////////
-// Debugging ygDragDrop events that can be overridden
-///////////////////////////////////////////////////////////////////////////////
-/*
-YAHOO.util.DD.prototype.startDrag = function(x, y) {
- this.logger.debug(this.id.toString() + " startDrag");
-};
-
-YAHOO.util.DD.prototype.onDrag = function(e) {
- this.logger.debug(this.id.toString() + " onDrag");
-};
-
-YAHOO.util.DD.prototype.onDragEnter = function(e, id) {
- this.logger.debug(this.id.toString() + " onDragEnter: " + id);
-};
-
-YAHOO.util.DD.prototype.onDragOver = function(e, id) {
- this.logger.debug(this.id.toString() + " onDragOver: " + id);
-};
-
-YAHOO.util.DD.prototype.onDragOut = function(e, id) {
- this.logger.debug(this.id.toString() + " onDragOut: " + id);
-};
-
-YAHOO.util.DD.prototype.onDragDrop = function(e, id) {
- this.logger.debug(this.id.toString() + " onDragDrop: " + id);
-};
-
-YAHOO.util.DD.prototype.endDrag = function(e) {
- this.logger.debug(this.id.toString() + " endDrag");
-};
-*/
-
-/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
-
-/**
- * @class a DragDrop implementation that inserts an empty, bordered div into
- * the document that follows the cursor during drag operations. At the time of
- * the click, the frame div is resized to the dimensions of the linked html
- * element, and moved to the exact location of the linked element.
- *
- * @extends YAHOO.util.DD
- * @constructor
- * @param {String} id the id of the linked html element
- * @param {String} sGroup the group of related DragDrop objects
- */
-YAHOO.util.DDProxy = function(id, sGroup) {
- if (id) {
- this.init(id, sGroup);
- this.initFrame();
- this.logger.setModuleName("DDProxy");
- }
-};
-
-YAHOO.util.DDProxy.prototype = new YAHOO.util.DD();
-
-/**
- * A reference to the one div element we create for all instances of this class
- *
- * @type Object
- */
-YAHOO.util.DDProxy.frameDiv = null;
-
-/**
- * the drag frame div id
- *
- * @type String
- */
-YAHOO.util.DDProxy.dragElId = "ygddfdiv";
-
-/**
- * The border width of the frame. This is used when we resize the frame to
- * the size of the linked element. We substract the border width to make
- * the div the correct size.
- *
- * @TODO find a better way to handle this
- *
- * @type int
- */
-YAHOO.util.DDProxy.prototype.borderWidth = 2;
-
-/**
- * By default we resize the drag frame to be the same size as the element
- * we want to drag (this is to get the frame effect). We can turn it off
- * if we want a different behavior (ex: ygDDMy2)
- *
- * @type boolean
- */
-YAHOO.util.DDProxy.prototype.resizeFrame = true;
-
-/**
- * By default the frame is positioned exactly where the drag element is, so
- * we use the cursor offset provided by YAHOO.util.DD. Another option that works only if
- * you do not have constraints on the obj is to have the drag frame centered
- * around the cursor. Set centerFrame to true for this effect. Ex:
- * ygDDMy2
- *
- * @type boolean
- */
-YAHOO.util.DDProxy.prototype.centerFrame = false;
-
-/**
- * Create the drag frame if needed
- */
-YAHOO.util.DDProxy.createFrame = function() {
- var THIS = YAHOO.util.DDProxy;
-
- if (!document || !document.body) {
- setTimeout(THIS.createFrame, 50);
- return;
- }
-
- if (!THIS.frameDiv) {
- THIS.frameDiv = document.createElement("div");
- THIS.frameDiv.id = THIS.dragElId;
- var s = THIS.frameDiv.style;
- s.position = "absolute";
- s.visibility = "hidden";
- s.cursor = "move";
- s.border = "2px solid #aaa";
- s.zIndex = 999;
-
- document.body.appendChild(THIS.frameDiv);
- }
-};
-
-/**
- * Initialization for the drag frame element. Must be called in the
- * constructor of all subclasses
- */
-YAHOO.util.DDProxy.prototype.initFrame = function() {
- YAHOO.util.DDProxy.createFrame();
- this.setDragElId(YAHOO.util.DDProxy.dragElId);
- this.useAbsMath = true;
-};
-
-/**
- * Resizes the drag frame to the dimensions of the clicked object, positions
- * it over the object, and finally displays it
- *
- * @param {int} iPageX X click position
- * @param {int} iPageY Y click position
- * @private
- */
-YAHOO.util.DDProxy.prototype.showFrame = function(iPageX, iPageY) {
- var el = this.getEl();
-
- var s = this.getDragEl().style;
-
- if (this.resizeFrame) {
- s.width = (parseInt(el.offsetWidth) - (2*this.borderWidth)) + "px";
- s.height = (parseInt(el.offsetHeight) - (2*this.borderWidth)) + "px";
- }
-
- if (this.centerFrame) {
- this.setDelta(Math.round(parseInt(s.width)/2),
- Math.round(parseInt(s.width)/2));
- }
-
- this.setDragElPos(iPageX, iPageY);
-
- s.visibility = "";
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DDProxy.prototype.b4MouseDown = function(e) {
- var x = YAHOO.util.Event.getPageX(e);
- var y = YAHOO.util.Event.getPageY(e);
- this.autoOffset(x, y);
- this.setDragElPos(x, y);
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DDProxy.prototype.b4StartDrag = function(x, y) {
- // show the drag frame
- this.logger.debug("start drag show frame, x: " + x + ", y: " + y);
- this.showFrame(x, y);
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DDProxy.prototype.b4EndDrag = function(e) {
- this.logger.debug(this.id + " b4EndDrag");
-
- // hide the drag frame
- var s = this.getDragEl().style;
- s.visibility = "hidden";
-};
-
-// overrides YAHOO.util.DragDrop
-// By default we try to move the element to the last location of the frame.
-// This is so that the default behavior mirrors that of YAHOO.util.DD.
-YAHOO.util.DDProxy.prototype.endDrag = function(e) {
- this.logger.debug(this.id + " endDrag");
- var lel = this.getEl();
- var del = this.getDragEl();
-
- // Show the drag frame briefly so we can get its position
- del.style.visibility = "";
-
- // Hide the linked element before the move to get around a Safari
- // rendering bug.
- lel.style.visibility = "hidden";
- YAHOO.util.DDM.moveToEl(lel, del);
- del.style.visibility = "hidden";
- lel.style.visibility = "";
-};
-
-/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
-
-/**
- * @class a DragDrop implementation that does not move, but can be a drop
- * target. You would get the same result by simply omitting implementation
- * for the event callbacks, but this way we reduce the processing cost of the
- * event listener and the callbacks.
- *
- * @extends YAHOO.util.DragDrop
- * @constructor
- * @param {String} id the id of the element that is a drop target
- * @param {String} sGroup the group of related DragDrop objects
- */
-
-YAHOO.util.DDTarget = function(id, sGroup) {
- if (id) {
- this.initTarget(id, sGroup);
- this.logger.setModuleName("DDTarget");
- }
-};
-
-YAHOO.util.DDTarget.prototype = new YAHOO.util.DragDrop();
-
diff --git a/web/build/dragdrop.js b/web/build/dragdrop.js
deleted file mode 100644
index 7d0e3e8ec..000000000
--- a/web/build/dragdrop.js
+++ /dev/null
@@ -1,2426 +0,0 @@
-/*
-Copyright (c) 2006 Yahoo! Inc. All rights reserved.
-version 0.9.0
-*/
-
-/**
- * @class Defines the interface and base operation of items that that can be
- * dragged or can be drop targets. It was designed to be extended, overriding
- * the event handlers for startDrag, onDrag, onDragOver, onDragOut.
- * Up to three html elements can be associated with a DragDrop instance:
- * <ul>
- * <li>linked element: the element that is passed into the constructor.
- * This is the element which defines the boundaries for interaction with
- * other DragDrop objects.</li>
- * <li>handle element(s): The drag operation only occurs if the element that
- * was clicked matches a handle element. By default this is the linked
- * element, but there are times that you will want only a portion of the
- * linked element to initiate the drag operation, and the setHandleElId()
- * method provides a way to define this.</li>
- * <li>drag element: this represents an the element that would be moved along
- * with the cursor during a drag operation. By default, this is the linked
- * element itself as in {@link YAHOO.util.DD}. setDragElId() lets you define
- * a separate element that would be moved, as in {@link YAHOO.util.DDProxy}
- * </li>
- * </ul>
- * This class should not be instantiated until the onload event to ensure that
- * the associated elements are available.
- * The following would define a DragDrop obj that would interact with any
- * other * DragDrop obj in the "group1" group:
- * <pre>
- * dd = new YAHOO.util.DragDrop("div1", "group1");
- * </pre>
- * Since none of the event handlers have been implemented, nothing would
- * actually happen if you were to run the code above. Normally you would
- * override this class or one of the default implementations, but you can
- * also override the methods you want on an instance of the class...
- * <pre>
- * dd.onDragDrop = function(e, id) {
- * alert("dd was dropped on " + id);
- * }
- * </pre>
- * @constructor
- * @param {String} id of the element that is linked to this instance
- * @param {String} sGroup the group of related DragDrop objects
- */
-YAHOO.util.DragDrop = function(id, sGroup) {
- if (id) {
- this.init(id, sGroup);
- }
-};
-
-YAHOO.util.DragDrop.prototype = {
-
- /**
- * The id of the element associated with this object. This is what we
- * refer to as the "linked element" because the size and position of
- * this element is used to determine when the drag and drop objects have
- * interacted.
- *
- * @type String
- */
- id: null,
-
- /**
- * The id of the element that will be dragged. By default this is same
- * as the linked element , but could be changed to another element. Ex:
- * YAHOO.util.DDProxy
- *
- * @type String
- * @private
- */
- dragElId: null,
-
- /**
- * the id of the element that initiates the drag operation. By default
- * this is the linked element, but could be changed to be a child of this
- * element. This lets us do things like only starting the drag when the
- * header element within the linked html element is clicked.
- *
- * @type String
- * @private
- */
- handleElId: null,
-
- /**
- * An array of HTML tags that will be ignored if clicked.
- */
- invalidHandleTypes: null,
-
- /**
- * The linked element's absolute X position at the time the drag was
- * started
- *
- * @type int
- * @private
- */
- startPageX: 0,
-
- /**
- * The linked element's absolute X position at the time the drag was
- * started
- *
- * @type int
- * @private
- */
- startPageY: 0,
-
- /**
- * The group defines a logical collection of DragDrop objects that are
- * related. Instances only get events when interacting with other
- * DragDrop object in the same group. This lets us define multiple
- * groups using a single DragDrop subclass if we want.
- *
- */
- groups: null,
-
- /**
- * Individual drag/drop instances can be locked. This will prevent
- * onmousedown start drag.
- *
- * @type boolean
- * @private
- */
- locked: false,
-
- /**
- * Lock this instance
- */
- lock: function() { this.locked = true; },
-
- /**
- * Unlock this instace
- */
- unlock: function() { this.locked = false; },
-
- /**
- * By default, all insances can be a drop target. This can be disabled by
- * setting isTarget to false.
- *
- * @type boolean
- */
- isTarget: true,
-
- /**
- * The padding configured for this drag and drop object for calculating
- * the drop zone intersection with this object.
- */
- padding: null,
-
- /**
- * @private
- */
- _domRef: null,
-
- /**
- * Internal typeof flag
- * @private
- */
- __ygDragDrop: true,
-
- /**
- * Set to true when horizontal contraints are applied
- *
- * @type boolean
- * @private
- */
- constrainX: false,
-
- /**
- * Set to true when vertical contraints are applied
- *
- * @type boolean
- * @private
- */
- constrainY: false,
-
- /**
- * The left constraint
- *
- * @type int
- * @private
- */
- minX: 0,
-
- /**
- * The right constraint
- *
- * @type int
- * @private
- */
- maxX: 0,
-
- /**
- * The up constraint
- *
- * @type int
- * @private
- */
- minY: 0,
-
- /**
- * The down constraint
- *
- * @type int
- * @private
- */
- maxY: 0,
-
- /**
- * Maintain offsets when we resetconstraints. Used to maintain the
- * slider thumb value, and this needs to be fixed.
- * @type boolean
- */
- maintainOffset: false,
-
- /**
- * Array of pixel locations the element will snap to if we specified a
- * horizontal graduation/interval. This array is generated automatically
- * when you define a tick interval.
- * @type int[]
- */
- xTicks: null,
-
- /**
- * Array of pixel locations the element will snap to if we specified a
- * vertical graduation/interval. This array is generated automatically
- * when you define a tick interval.
- * @type int[]
- */
- yTicks: null,
-
- /**
- * By default the drag and drop instance will only respond to the primary
- * button click (left button for a right-handed mouse). Set to true to
- * allow drag and drop to start with any mouse click that is propogated
- * by the browser
- * @type boolean
- */
- primaryButtonOnly: true,
-
- /**
- * Code that executes immediately before the startDrag event
- * @private
- */
- b4StartDrag: function(x, y) { },
-
- /**
- * Abstract method called after a drag/drop object is clicked
- * and the drag or mousedown time thresholds have beeen met.
- *
- * @param {int} X click location
- * @param {int} Y click location
- */
- startDrag: function(x, y) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDrag event
- * @private
- */
- b4Drag: function(e) { },
-
- /**
- * Abstract method called during the onMouseMove event while dragging an
- * object.
- *
- * @param {Event} e
- */
- onDrag: function(e) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDragEnter event
- * @private
- */
- // b4DragEnter: function(e) { },
-
- /**
- * Abstract method called when this element fist begins hovering over
- * another DragDrop obj
- *
- * @param {Event} e
- * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
- * id this is hovering over. In INTERSECT mode, an array of one or more
- * dragdrop items being hovered over.
- */
- onDragEnter: function(e, id) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDragOver event
- * @private
- */
- b4DragOver: function(e) { },
-
- /**
- * Abstract method called when this element is hovering over another
- * DragDrop obj
- *
- * @param {Event} e
- * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
- * id this is hovering over. In INTERSECT mode, an array of dd items
- * being hovered over.
- */
- onDragOver: function(e, id) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDragOut event
- * @private
- */
- b4DragOut: function(e) { },
-
- /**
- * Abstract method called when we are no longer hovering over an element
- *
- * @param {Event} e
- * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
- * id this was hovering over. In INTERSECT mode, an array of dd items
- * that the mouse is no longer over.
- */
- onDragOut: function(e, id) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDragDrop event
- * @private
- */
- b4DragDrop: function(e) { },
-
- /**
- * Abstract method called when this item is dropped on another DragDrop
- * obj
- *
- * @param {Event} e
- * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
- * id this was dropped on. In INTERSECT mode, an array of dd items this
- * was dropped on.
- */
- onDragDrop: function(e, id) { /* override this */ },
-
- /**
- * Code that executes immediately before the endDrag event
- * @private
- */
- b4EndDrag: function(e) { },
-
- /**
- * Fired when we are done dragging the object
- *
- * @param {Event} e
- */
- endDrag: function(e) { /* override this */ },
-
- /**
- * Code executed immediately before the onMouseDown event
-
- * @param {Event} e
- * @private
- */
- b4MouseDown: function(e) { },
-
- /**
- * Event handler that fires when a drag/drop obj gets a mousedown
- * @param {Event} e
- */
- onMouseDown: function(e) { /* override this */ },
-
- /**
- * Event handler that fires when a drag/drop obj gets a mouseup
- * @param {Event} e
- */
- onMouseUp: function(e) { /* override this */ },
-
- /**
- * Returns a reference to the linked element
- *
- * @return {Object} the html element
- */
- getEl: function() {
- if (!this._domRef) {
- this._domRef = this.DDM.getElement(this.id);
- }
-
- return this._domRef;
- },
-
- /**
- * Returns a reference to the actual element to drag. By default this is
- * the same as the html element, but it can be assigned to another
- * element. An example of this can be found in YAHOO.util.DDProxy
- *
- * @return {Object} the html element
- */
- getDragEl: function() {
- return this.DDM.getElement(this.dragElId);
- },
-
- /**
- * Sets up the DragDrop object. Must be called in the constructor of any
- * YAHOO.util.DragDrop subclass
- *
- * @param id the id of the linked element
- * @param {String} sGroup the group of related items
- * element is supposed to be a target only, set to false.
- */
- init: function(id, sGroup) {
- this.initTarget(id, sGroup);
- YAHOO.util.Event.addListener(id, "mousedown",
- this.handleMouseDown, this, true);
- },
-
- /**
- * Initializes Targeting functionality only... the object does not
- * get a mousedown handler.
- *
- * @param id the id of the linked element
- * @param {String} sGroup the group of related items
- * element is supposed to be a target only, set to false.
- */
- initTarget: function(id, sGroup) {
-
- // create a local reference to the drag and drop manager
- this.DDM = YAHOO.util.DDM;
-
-
- // set the default padding
- this.padding = [0, 0, 0, 0];
-
- // initialize the groups array
- this.groups = {};
-
- // set the id
- this.id = id;
-
- // the element is a drag handle by default
- this.setDragElId(id);
-
- // by default, clicked anchors will not start drag operations
- this.invalidHandleTypes = {a : "a"};
-
- // We don't want to register this as the handle with the manager
- // so we just set the id rather than calling the setter
- this.handleElId = id;
-
- // cache the position of the element if we can
- if (document && document.body) {
- this.setInitPosition();
- }
-
- // add to an interaction group
- this.addToGroup((sGroup) ? sGroup : "default");
-
- },
-
- /**
- * Configures the padding for the target zone in px. Effectively expands
- * (or reduces) the virtual object size for targeting calculations.
- * Supports css-style shorthand; if only one parameter is passed, all sides
- * will have that padding, and if only two are passed, the top and bottom
- * will have the first param, the left and right the second.
- * @param {int} iTop Top pad
- * @param {int} iRight Right pad
- * @param {int} iBot Bot pad
- * @param {int} iLeft Left pad
- */
- setPadding: function(iTop, iRight, iBot, iLeft) {
- // this.padding = [iLeft, iRight, iTop, iBot];
- if (!iRight && 0 !== iRight) {
- this.padding = [iTop, iTop, iTop, iTop];
- } else if (!iBot && 0 !== iBot) {
- this.padding = [iTop, iRight, iTop, iRight];
- } else {
- this.padding = [iTop, iRight, iBot, iLeft];
- }
- },
-
- /**
- * Stores the initial placement of the dd element
- */
- setInitPosition: function(diffX, diffY) {
- var el = this.getEl();
-
- if (!this.DDM.verifyEl(el)) {
- return;
- }
-
- var dx = diffX || 0;
- var dy = diffY || 0;
-
- var p = YAHOO.util.Dom.getXY( el );
-
- this.initPageX = p[0] - dx;
- this.initPageY = p[1] - dy;
-
- this.lastPageX = p[0];
- this.lastPageY = p[1];
-
- this.setStartPosition(p);
- },
-
- /**
- * Sets the start position of the element. This is set when the obj
- * is initialized, the reset when a drag is started.
- * @param pos current position (from previous lookup)
- * @private
- */
- setStartPosition: function(pos) {
-
- var p = pos || YAHOO.util.Dom.getXY( this.getEl() );
-
- this.startPageX = p[0];
- this.startPageY = p[1];
- },
-
- /**
- * Add this instance to a group of related drag/drop objects. All
- * instances belong to at least one group, and can belong to as many
- * groups as needed.
- *
- * @param sGroup {string} the name of the group
- */
- addToGroup: function(sGroup) {
- this.groups[sGroup] = true;
- this.DDM.regDragDrop(this, sGroup);
- },
-
- /**
- * Allows you to specify that an element other than the linked element
- * will be moved with the cursor during a drag
- *
- * @param id the id of the element that will be used to initiate the drag
- */
- setDragElId: function(id) {
- this.dragElId = id;
- },
-
- /**
- * Allows you to specify a child of the linked element that should be
- * used to initiate the drag operation. An example of this would be if
- * you have a content div with text and links. Clicking anywhere in the
- * content area would normally start the drag operation. Use this method
- * to specify that an element inside of the content div is the element
- * that starts the drag operation.
- *
- * @param id the id of the element that will be used to initiate the drag
- */
- setHandleElId: function(id) {
- this.handleElId = id;
- this.DDM.regHandle(this.id, id);
- },
-
- /**
- * Allows you to set an element outside of the linked element as a drag
- * handle
- */
- setOuterHandleElId: function(id) {
- YAHOO.util.Event.addListener(id, "mousedown",
- this.handleMouseDown, this, true);
- this.setHandleElId(id);
- },
-
- /**
- * Remove all drag and drop hooks for this element
- */
- unreg: function() {
- YAHOO.util.Event.removeListener(this.id, "mousedown",
- this.handleMouseDown);
- this._domRef = null;
- this.DDM._remove(this);
- },
-
- /**
- * Returns true if this instance is locked, or the drag drop mgr is locked
- * (meaning that all drag/drop is disabled on the page.)
- *
- * @return {boolean} true if this obj or all drag/drop is locked, else
- * false
- */
- isLocked: function() {
- return (this.DDM.isLocked() || this.locked);
- },
-
- /**
- * Fired when this object is clicked
- *
- * @param {Event} e
- * @param {YAHOO.util.DragDrop} oDD the clicked dd object (this dd obj)
- * @private
- */
- handleMouseDown: function(e, oDD) {
-
-
- var EU = YAHOO.util.Event;
-
-
- var button = e.which || e.button;
-
- if (this.primaryButtonOnly && button > 1) {
- return;
- }
-
- if (this.isLocked()) {
- return;
- }
-
-
- this.DDM.refreshCache(this.groups);
-
- // Only process the event if we really clicked within the linked
- // element. The reason we make this check is that in the case that
- // another element was moved between the clicked element and the
- // cursor in the time between the mousedown and mouseup events. When
- // this happens, the element gets the next mousedown event
- // regardless of where on the screen it happened.
- var pt = new YAHOO.util.Point(EU.getPageX(e), EU.getPageY(e));
- if ( this.DDM.isOverTarget(pt, this) ) {
-
-
- // check to see if the handle was clicked
- var srcEl = EU.getTarget(e);
-
- if (this.isValidHandleChild(srcEl) &&
- (this.id == this.handleElId ||
- this.DDM.handleWasClicked(srcEl, this.id)) ) {
-
- // set the initial element position
- this.setStartPosition();
-
-
- this.b4MouseDown(e);
- this.onMouseDown(e);
- this.DDM.handleMouseDown(e, this);
-
- this.DDM.stopEvent(e);
- }
- }
- },
-
- /**
- * Allows you to specify a tag name that should not start a drag operation
- * when clicked. This is designed to facilitate embedding links within a
- * drag handle that do something other than start the drag.
- *
- * @param {string} tagName the type of element to exclude
- */
- addInvalidHandleType: function(tagName) {
- var type = tagName.toUpperCase();
- this.invalidHandleTypes[type] = type;
- },
-
- /**
- * Unsets an excluded tag name set by addInvalidHandleType
- *
- * @param {string} tagName the type of element to unexclude
- */
- removeInvalidHandleType: function(tagName) {
- var type = tagName.toUpperCase();
- this.invalidHandleTypes[type] = null;
- },
-
- /**
- * Checks the tag exclusion list to see if this click should be ignored
- *
- * @param {ygNode} node
- * @return {boolean} true if this is a valid tag type, false if not
- */
- isValidHandleChild: function(node) {
- var type = node.nodeName;
-
- if (type == "#text") {
- type = node.parentNode.nodeName;
- }
-
- return (!this.invalidHandleTypes[type]);
- },
-
- /**
- * Create the array of horizontal tick marks if an interval was specified
- * in setXConstraint().
- *
- * @private
- */
- setXTicks: function(iStartX, iTickSize) {
- this.xTicks = [];
- this.xTickSize = iTickSize;
-
- var tickMap = {};
-
- for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) {
- if (!tickMap[i]) {
- this.xTicks[this.xTicks.length] = i;
- tickMap[i] = true;
- }
- }
-
- for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) {
- if (!tickMap[i]) {
- this.xTicks[this.xTicks.length] = i;
- tickMap[i] = true;
- }
- }
-
- this.xTicks.sort(this.DDM.numericSort) ;
- },
-
- /**
- * Create the array of vertical tick marks if an interval was specified in
- * setYConstraint().
- *
- * @private
- */
- setYTicks: function(iStartY, iTickSize) {
- this.yTicks = [];
- this.yTickSize = iTickSize;
-
- var tickMap = {};
-
- for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) {
- if (!tickMap[i]) {
- this.yTicks[this.yTicks.length] = i;
- tickMap[i] = true;
- }
- }
-
- for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) {
- if (!tickMap[i]) {
- this.yTicks[this.yTicks.length] = i;
- tickMap[i] = true;
- }
- }
-
- this.yTicks.sort(this.DDM.numericSort) ;
- },
-
- /**
- * By default, the element can be dragged any place on the screen. Use
- * this method to limit the horizontal travel of the element. Pass in
- * 0,0 for the parameters if you want to lock the drag to the y axis.
- *
- * @param {int} iLeft the number of pixels the element can move to the left
- * @param {int} iRight the number of pixels the element can move to the
- * right
- * @param {int} iTickSize optional parameter for specifying that the
- * element
- * should move iTickSize pixels at a time.
- */
- setXConstraint: function(iLeft, iRight, iTickSize) {
- this.leftConstraint = iLeft;
- this.rightConstraint = iRight;
-
- this.minX = this.initPageX - iLeft;
- this.maxX = this.initPageX + iRight;
- if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); }
-
- this.constrainX = true;
- },
-
- /**
- * By default, the element can be dragged any place on the screen. Set
- * this to limit the vertical travel of the element. Pass in 0,0 for the
- * parameters if you want to lock the drag to the x axis.
- *
- * @param {int} iUp the number of pixels the element can move up
- * @param {int} iDown the number of pixels the element can move down
- * @param {int} iTickSize optional parameter for specifying that the
- * element should move iTickSize pixels at a time.
- */
- setYConstraint: function(iUp, iDown, iTickSize) {
- this.topConstraint = iUp;
- this.bottomConstraint = iDown;
-
- this.minY = this.initPageY - iUp;
- this.maxY = this.initPageY + iDown;
- if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); }
-
- this.constrainY = true;
-
- },
-
- /**
- * resetConstraints must be called if you manually reposition a dd element.
- * @param {boolean} maintainOffset
- */
- resetConstraints: function() {
-
-
- // figure out how much this thing has moved
- var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0;
- var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0;
-
-
- // reset the initial location
- this.setInitPosition(dx, dy);
-
- if (this.constrainX) {
- this.setXConstraint( this.leftConstraint,
- this.rightConstraint,
- this.xTickSize );
- }
-
- if (this.constrainY) {
- this.setYConstraint( this.topConstraint,
- this.bottomConstraint,
- this.yTickSize );
- }
- },
-
- /**
- * Normally the drag element is moved pixel by pixel, but we can specify
- * that it move a number of pixels at a time. This method resolves the
- * location when we have it set up like this.
- *
- * @param {int} val where we want to place the object
- * @param {int[]} tickArray sorted array of valid points
- * @return {int} the closest tick
- * @private
- */
- getTick: function(val, tickArray) {
-
- if (!tickArray) {
- // If tick interval is not defined, it is effectively 1 pixel,
- // so we return the value passed to us.
- return val;
- } else if (tickArray[0] >= val) {
- // The value is lower than the first tick, so we return the first
- // tick.
- return tickArray[0];
- } else {
- for (var i = 0; i < tickArray.length; ++i) {
- var next = i + 1;
- if (tickArray[next] && tickArray[next] >= val) {
- var diff1 = val - tickArray[i];
- var diff2 = tickArray[next] - val;
- return (diff2 > diff1) ? tickArray[i] : tickArray[next];
- }
- }
-
- // The value is larger than the last tick, so we return the last
- // tick.
- return tickArray[tickArray.length - 1];
- }
- },
-
- /**
- * toString method
- * @return {string} string representation of the dd obj
- */
- toString: function(val, tickArray) {
- return ("YAHOO.util.DragDrop {" + this.id + "}");
- }
-
-};
-
-/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
-
-// Only load the library once. Rewriting the manager class would orphan
-// existing drag and drop instances.
-if (!YAHOO.util.DragDropMgr) {
-
- /**
- * @class Handles the element interaction for all DragDrop items in the
- * window. Generally, you will not call this class directly, but it does
- * have helper methods that could be useful in your DragDrop
- * implementations. This class should not be instantiated; all methods
- * are are static.
- *
- * @constructor
- */
- YAHOO.util.DragDropMgr = new function() {
-
- /**
- * utility package shorthand
- * @private
- */
- var UTIL = YAHOO.util;
-
- /**
- * Two dimensional Array of registered DragDrop objects. The first
- * dimension is the DragDrop item group, the second the DragDrop
- * object.
- *
- * @private
- */
- this.ids = {};
-
- /**
- * Array of element ids defined as drag handles. Used to determine
- * if the element that generated the mousedown event is actually the
- * handle and not the html element itself.
- *
- * @private
- */
- this.handleIds = {};
-
- /**
- * the DragDrop object that is currently being dragged
- *
- * @type DragDrop
- * @private
- **/
- this.dragCurrent = null;
-
- /**
- * the DragDrop object(s) that are being hovered over
- *
- * @type Array
- * @private
- */
- this.dragOvers = {};
-
- /**
- * @private
- */
-
- /**
- * the X distance between the cursor and the object being dragged
- *
- * @type int
- * @private
- */
- this.deltaX = 0;
-
- /**
- * the Y distance between the cursor and the object being dragged
- *
- * @type int
- * @private
- */
- this.deltaY = 0;
-
- /**
- * Flag to determine if we should prevent the default behavior of the
- * events we define. By default this is true, but this can be set to
- * false if you need the default behavior (not recommended)
- *
- * @type boolean
- */
- this.preventDefault = true;
-
- /**
- * Flag to determine if we should stop the propagation of the events
- * we generate. This is true by default but you may want to set it to
- * false if the html element contains other features that require the
- * mouse click.
- *
- * @type boolean
- */
- this.stopPropagation = true;
-
- /**
- * @private
- */
- this.initalized = false;
-
- /**
- * All drag and drop can be disabled.
- *
- * @private
- */
- this.locked = false;
-
- /**
- * Called the first time an element is registered.
- *
- * @private
- */
- this.init = function() {
- };
-
- /**
- * In point mode, drag and drop interaction is defined by the
- * location of the cursor during the drag/drop
- * @type int
- */
- this.POINT = 0;
-
- /**
- * In intersect mode, drag and drop interactio nis defined by the
- * overlap of two or more drag and drop objects.
- * @type int
- */
- this.INTERSECT = 1;
-
- /**
- * The current drag and drop mode. Default it point mode
- * @type int
- */
- this.mode = this.POINT;
-
- /**
- * Runs method on all drag and drop objects
- * @private
- */
- this._execOnAll = function(sMethod, args) {
- for (var i in this.ids) {
- for (var j in this.ids[i]) {
- var oDD = this.ids[i][j];
- if (! this.isTypeOfDD(oDD)) {
- continue;
- }
- oDD[sMethod].apply(oDD, args);
- }
- }
- };
-
- /**
- * Drag and drop initialization. Sets up the global event handlers
- * @private
- */
- this._onLoad = function() {
-
- this._execOnAll("setInitPosition", []);
-
-
- var EU = UTIL.Event;
-
- EU.addListener(document, "mouseup", this.handleMouseUp, this, true);
- EU.addListener(document, "mousemove", this.handleMouseMove, this, true);
- EU.addListener(window, "unload", this._onUnload, this, true);
- EU.addListener(window, "resize", this._onResize, this, true);
- // EU.addListener(window, "mouseout", this._test);
-
- this.initalized = true;
-
- };
-
- /**
- * Reset constraints on all drag and drop objs
- * @private
- */
- this._onResize = function(e) {
- this._execOnAll("resetConstraints", []);
- };
-
- /**
- * Lock all drag and drop functionality
- */
- this.lock = function() { this.locked = true; };
-
- /**
- * Unlock all drag and drop functionality
- */
- this.unlock = function() { this.locked = false; };
-
- /**
- * Is drag and drop locked?
- *
- * @return {boolean} True if drag and drop is locked, false otherwise.
- */
- this.isLocked = function() { return this.locked; };
-
- /**
- * Location cache that is set for all drag drop objects when a drag is
- * initiated, cleared when the drag is finished.
- *
- * @private
- */
- this.locationCache = {};
-
- /**
- * Set useCache to false if you want to force object the lookup of each
- * drag and drop linked element constantly during a drag.
- * @type boolean
- */
- this.useCache = true;
-
- /**
- * The number of pixels that the mouse needs to move after the
- * mousedown before the drag is initiated. Default=3;
- * @type int
- */
- this.clickPixelThresh = 3;
-
- /**
- * The number of milliseconds after the mousedown event to initiate the
- * drag if we don't get a mouseup event. Default=1000
- * @type int
- */
- this.clickTimeThresh = 1000;
-
- /**
- * Flag that indicates that either the drag pixel threshold or the
- * mousdown time threshold has been met
- * @type boolean
- * @private
- */
- this.dragThreshMet = false;
-
- /**
- * Timeout used for the click time threshold
- * @type Object
- * @private
- */
- this.clickTimeout = null;
-
- /**
- * The X position of the mousedown event stored for later use when a
- * drag threshold is met.
- * @type int
- * @private
- */
- this.startX = 0;
-
- /**
- * The Y position of the mousedown event stored for later use when a
- * drag threshold is met.
- * @type int
- * @private
- */
- this.startY = 0;
-
- /**
- * Each DragDrop instance must be registered with the DragDropMgr.
- * This is executed in ygDragDrop.init()
- *
- * @param {DragDrop} oDD the DragDrop object to register
- * @param {String} sGroup the name of the group this element belongs to
- */
- this.regDragDrop = function(oDD, sGroup) {
- if (!this.initialized) { this.init(); }
-
- if (!this.ids[sGroup]) {
- this.ids[sGroup] = {};
- }
- this.ids[sGroup][oDD.id] = oDD;
- };
-
- /**
- * Unregisters a drag and drop item. This is executed in
- * ygDragDrop.unreg, use that method instead of calling this directly.
- * @private
- */
- this._remove = function(oDD) {
- for (var g in oDD.groups) {
- if (g && this.ids[g][oDD.id]) {
- delete this.ids[g][oDD.id];
- }
- }
- delete this.handleIds[oDD.id];
- };
-
- /**
- * Each DragDrop handle element must be registered. This is done
- * automatically when executing ygDragDrop.setHandleElId()
- *
- * @param {String} sDDId the DragDrop id this element is a handle for
- * @param {String} sHandleId the id of the element that is the drag
- * handle
- */
- this.regHandle = function(sDDId, sHandleId) {
- if (!this.handleIds[sDDId]) {
- this.handleIds[sDDId] = {};
- }
- this.handleIds[sDDId][sHandleId] = sHandleId;
- };
-
- /**
- * Utility function to determine if a given element has been
- * registered as a drag drop item.
- *
- * @param {String} id the element id to check
- * @return {boolean} true if this element is a DragDrop item,
- * false otherwise
- */
- this.isDragDrop = function(id) {
- return ( this.getDDById(id) ) ? true : false;
- };
-
- /**
- * Returns the drag and drop instances that are in all groups the
- * passed in instance belongs to.
- *
- * @param {ygDragDrop} p_oDD the obj to get related data for
- * @param {boolean} bTargetsOnly if true, only return targetable objs
- * @return {ygDragDrop[]} the related instances
- */
- this.getRelated = function(p_oDD, bTargetsOnly) {
- var oDDs = [];
- for (var i in p_oDD.groups) {
- for (j in this.ids[i]) {
- var dd = this.ids[i][j];
- if (! this.isTypeOfDD(dd)) {
- continue;
- }
- if (!bTargetsOnly || dd.isTarget) {
- oDDs[oDDs.length] = dd;
- }
- }
- }
-
- return oDDs;
- };
-
- /**
- * Returns true if the specified dd target is a legal target for
- * the specifice drag obj
- *
- * @param {ygDragDrop} the drag obj
- * @param {ygDragDrop) the target
- * @return {boolean} true if the target is a legal target for the
- * dd obj
- */
- this.isLegalTarget = function (oDD, oTargetDD) {
- var targets = this.getRelated(oDD);
- for (var i =0;i<targets.length;++i) {
- if (targets[i].id == oTargetDD.id) {
- return true;
- }
- }
-
- return false;
- };
-
- /**
- * My goal is to be able to transparently determine if an object is
- * typeof ygDragDrop, and the exact subclass of ygDragDrop. typeof
- * returns "object", oDD.constructor.toString() always returns
- * "ygDragDrop" and not the name of the subclass. So for now it just
- * evaluates a well-known variable in ygDragDrop.
- *
- * @param {Object} the object to evaluate
- * @return {boolean} true if typeof oDD = ygDragDrop
- */
- this.isTypeOfDD = function (oDD) {
- return (oDD && oDD.__ygDragDrop);
- };
-
- /**
- * Utility function to determine if a given element has been
- * registered as a drag drop handle for the given Drag Drop object.
- *
- * @param {String} id the element id to check
- * @return {boolean} true if this element is a DragDrop handle, false
- * otherwise
- */
- this.isHandle = function(sDDId, sHandleId) {
- return ( this.handleIds[sDDId] &&
- this.handleIds[sDDId][sHandleId] );
- };
-
- /**
- * Returns the DragDrop instance for a given id
- *
- * @param {String} id the id of the DragDrop object
- * @return {DragDrop} the drag drop object, null if it is not found
- */
- this.getDDById = function(id) {
- for (var i in this.ids) {
- if (this.ids[i][id]) {
- return this.ids[i][id];
- }
- }
- return null;
- };
-
- /**
- * Fired after a registered DragDrop object gets the mousedown event.
- * Sets up the events required to track the object being dragged
- *
- * @param {Event} e the event
- * @param oDD the DragDrop object being dragged
- * @private
- */
- this.handleMouseDown = function(e, oDD) {
- this.dragCurrent = oDD;
-
- var el = oDD.getEl();
-
- // track start position
- this.startX = UTIL.Event.getPageX(e);
- this.startY = UTIL.Event.getPageY(e);
-
- this.deltaX = this.startX - el.offsetLeft;
- this.deltaY = this.startY - el.offsetTop;
-
- this.dragThreshMet = false;
-
- this.clickTimeout = setTimeout(
- "var DDM=YAHOO.util.DDM;DDM.startDrag(DDM.startX, DDM.startY)",
- this.clickTimeThresh );
- };
-
- /**
- * Fired when either the drag pixel threshol or the mousedown hold
- * time threshold has been met.
- *
- * @param x {int} the X position of the original mousedown
- * @param y {int} the Y position of the original mousedown
- */
- this.startDrag = function(x, y) {
- clearTimeout(this.clickTimeout);
- if (this.dragCurrent) {
- this.dragCurrent.b4StartDrag(x, y);
- this.dragCurrent.startDrag(x, y);
- }
- this.dragThreshMet = true;
- };
-
- /**
- * Internal function to handle the mouseup event. Will be invoked
- * from the context of the document.
- *
- * @param {Event} e the event
- * @private
- */
- this.handleMouseUp = function(e) {
-
- if (! this.dragCurrent) {
- return;
- }
-
- clearTimeout(this.clickTimeout);
-
- if (this.dragThreshMet) {
- this.fireEvents(e, true);
- } else {
- }
-
- this.stopDrag(e);
-
- this.stopEvent(e);
- };
-
- /**
- * Utility to stop event propagation and event default, if these
- * features are turned on.
- *
- * @param {Event} e the event as returned by this.getEvent()
- */
- this.stopEvent = function(e) {
- if (this.stopPropagation) {
- UTIL.Event.stopPropagation(e);
- }
-
- if (this.preventDefault) {
- UTIL.Event.preventDefault(e);
- }
- };
-
- /**
- * Internal function to clean up event handlers after the drag
- * operation is complete
- *
- * @param {Event} e the event
- * @private
- */
- this.stopDrag = function(e) {
-
- // Fire the drag end event for the item that was dragged
- if (this.dragCurrent) {
- if (this.dragThreshMet) {
- this.dragCurrent.b4EndDrag(e);
- this.dragCurrent.endDrag(e);
- }
-
- this.dragCurrent.onMouseUp(e);
- }
-
- this.dragCurrent = null;
- this.dragOvers = {};
- };
-
- /**
- * Internal function to handle the mousemove event. Will be invoked
- * from the context of the html element.
- *
- * @TODO figure out what we can do about mouse events lost when the
- * user drags objects beyond the window boundary. Currently we can
- * detect this in internet explorer by verifying that the mouse is
- * down during the mousemove event. Firefox doesn't give us the
- * button state on the mousemove event.
- *
- * @param {Event} e the event
- * @private
- */
- this.handleMouseMove = function(e) {
- if (! this.dragCurrent) {
- return;
- }
-
- // var button = e.which || e.button;
-
-
- // check for IE mouseup outside of page boundary
- if (UTIL.Event.isIE && !e.button) {
- this.stopEvent(e);
- return this.handleMouseUp(e);
- }
-
- if (!this.dragThreshMet) {
- var diffX = Math.abs(this.startX - UTIL.Event.getPageX(e));
- var diffY = Math.abs(this.startY - UTIL.Event.getPageY(e));
- if (diffX > this.clickPixelThresh ||
- diffY > this.clickPixelThresh) {
- this.startDrag(this.startX, this.startY);
- }
- }
-
- if (this.dragThreshMet) {
- this.dragCurrent.b4Drag(e);
- this.dragCurrent.onDrag(e);
- this.fireEvents(e, false);
- }
-
- this.stopEvent(e);
- };
-
- /**
- * Iterates over all of the DragDrop elements to find ones we are
- * hovering over or dropping on
- *
- * @param {Event} e the event
- * @param {boolean} isDrop is this a drop op or a mouseover op?
- * @private
- */
- this.fireEvents = function(e, isDrop) {
- var dc = this.dragCurrent;
-
- // If the user did the mouse up outside of the window, we could
- // get here even though we have ended the drag.
- if (!dc || dc.isLocked()) {
- return;
- }
-
- var x = UTIL.Event.getPageX(e);
- var y = UTIL.Event.getPageY(e);
- var pt = new YAHOO.util.Point(x,y);
-
- // cache the previous dragOver array
- var oldOvers = [];
-
- var outEvts = [];
- var overEvts = [];
- var dropEvts = [];
- var enterEvts = [];
-
- // Check to see if the object we were hovering over is no longer
- // being hovered over so we can fire the onDragOut event
- for (var i in this.dragOvers) {
-
- var ddo = this.dragOvers[i];
-
- if (! this.isTypeOfDD(ddo)) {
- continue;
- }
-
- if (! this.isOverTarget(pt, ddo, this.mode)) {
- outEvts.push( ddo );
- }
-
- oldOvers[i] = true;
- delete this.dragOvers[i];
- }
-
- for (var sGroup in dc.groups) {
-
- if ("string" != typeof sGroup) {
- continue;
- }
-
- for (i in this.ids[sGroup]) {
- var oDD = this.ids[sGroup][i];
- if (! this.isTypeOfDD(oDD)) {
- continue;
- }
-
- if (oDD.isTarget && !oDD.isLocked() && oDD != dc) {
- if (this.isOverTarget(pt, oDD, this.mode)) {
- // look for drop interactions
- if (isDrop) {
- dropEvts.push( oDD );
- // look for drag enter and drag over interactions
- } else {
-
- // initial drag over: dragEnter fires
- if (!oldOvers[oDD.id]) {
- enterEvts.push( oDD );
- // subsequent drag overs: dragOver fires
- } else {
- overEvts.push( oDD );
- }
-
- this.dragOvers[oDD.id] = oDD;
- }
- }
- }
- }
- }
-
- if (this.mode) {
- if (outEvts.length > 0) {
- dc.b4DragOut(e, outEvts);
- dc.onDragOut(e, outEvts);
- }
-
- if (enterEvts.length > 0) {
- dc.onDragEnter(e, enterEvts);
- }
-
- if (overEvts.length > 0) {
- dc.b4DragOver(e, overEvts);
- dc.onDragOver(e, overEvts);
- }
-
- if (dropEvts.length > 0) {
- dc.b4DragDrop(e, dropEvts);
- dc.onDragDrop(e, dropEvts);
- }
-
- } else {
- // fire dragout events
- for (i=0; i < outEvts.length; ++i) {
- dc.b4DragOut(e, outEvts[i].id);
- dc.onDragOut(e, outEvts[i].id);
- }
-
- // fire enter events
- for (i=0; i < enterEvts.length; ++i) {
- // dc.b4DragEnter(e, oDD.id);
- dc.onDragEnter(e, enterEvts[i].id);
- }
-
- // fire over events
- for (i=0; i < overEvts.length; ++i) {
- dc.b4DragOver(e, overEvts[i].id);
- dc.onDragOver(e, overEvts[i].id);
- }
-
- // fire drop events
- for (i=0; i < dropEvts.length; ++i) {
- dc.b4DragDrop(e, dropEvts[i].id);
- dc.onDragDrop(e, dropEvts[i].id);
- }
-
- }
-
- };
-
- /**
- * Helper function for getting the best match from the list of drag
- * and drop objects returned by the drag and drop events when we are
- * in INTERSECT mode. It returns either the first object that the
- * cursor is over, or the object that has the greatest overlap with
- * the dragged element.
- *
- * @param {ygDragDrop[]} dds The array of drag and drop objects
- * targeted
- * @return {ygDragDrop} The best single match
- */
- this.getBestMatch = function(dds) {
- var winner = null;
- // Return null if the input is not what we expect
- //if (!dds || !dds.length || dds.length == 0) {
- // winner = null;
- // If there is only one item, it wins
- //} else if (dds.length == 1) {
-
- if (dds.length == 1) {
- winner = dds[0];
- } else {
- // Loop through the targeted items
- for (var i=0; i<dds.length; ++i) {
- var dd = dds[i];
- // If the cursor is over the object, it wins. If the
- // cursor is over multiple matches, the first one we come
- // to wins.
- if (dd.cursorIsOver) {
- winner = dd;
- break;
- // Otherwise the object with the most overlap wins
- } else {
- if (!winner ||
- winner.overlap.getArea() < dd.overlap.getArea()) {
- winner = dd;
- }
- }
- }
- }
-
- return winner;
- };
-
- /**
- * Refreshes the cache of the top-left and bottom-right points of the
- * drag and drop objects in the specified groups
- *
- * @param {Array} aGroups an associative array of groups to refresh
- */
- this.refreshCache = function(aGroups) {
- for (sGroup in aGroups) {
- if ("string" != typeof sGroup) {
- continue;
- }
- for (i in this.ids[sGroup]) {
- var oDD = this.ids[sGroup][i];
-
- if (this.isTypeOfDD(oDD)) {
- var loc = this.getLocation(oDD);
- if (loc) {
- this.locationCache[oDD.id] = loc;
- } else {
- delete this.locationCache[oDD.id];
- // this will unregister the drag and drop object if
- // the element is not in a usable state
- oDD.unreg();
- }
- }
- }
- }
- };
-
- /**
- * This checks to make sure an element exists and is in the DOM. The
- * main purpose is to handle cases where innerHTML is used to remove
- * drag and drop objects from the DOM. IE provides an 'unspecified
- * error' when trying to access the offsetParent of such an element
- * @param {HTMLElement} el the element to check
- * @return {boolean} true if the element looks usable
- */
- this.verifyEl = function(el) {
- try {
- if (el) {
- var parent = el.offsetParent;
- if (parent) {
- return true;
- }
- }
- } catch(e) {
- }
-
- return false;
- };
-
- /**
- * Returns the an array containing the drag and drop element's position
- * and size, including the ygDragDrop.padding configured for it
- *
- * @param {ygDragDrop} oDD the drag and drop object to get the
- * location for
- * @return array containing the top left and bottom right points of the
- * element
- */
- this.getLocation = function(oDD) {
- if (! this.isTypeOfDD(oDD)) {
- return null;
- }
-
- var el = oDD.getEl();
-
- if (!this.verifyEl(el)) {
- return null;
- }
-
-
- // var aPos = ygPos.getPos(el);
- var aPos = YAHOO.util.Dom.getXY(el);
-
- x1 = aPos[0];
- x2 = x1 + el.offsetWidth;
-
- y1 = aPos[1];
- y2 = y1 + el.offsetHeight;
-
- var t = y1 - oDD.padding[0];
- var r = x2 + oDD.padding[1];
- var b = y2 + oDD.padding[2];
- var l = x1 - oDD.padding[3];
-
- return new YAHOO.util.Region( t, r, b, l );
-
- };
-
- /**
- * Checks the cursor location to see if it over the target
- *
- * @param {YAHOO.util.Point} pt The point to evaluate
- * @param {ygDragDrop} oDDTarget the DragDrop object we are inspecting
- * @return {boolean} true if the mouse is over the target
- * @private
- */
- this.isOverTarget = function(pt, oDDTarget, intersect) {
- // use cache if available
- var loc = this.locationCache[oDDTarget.id];
- if (!loc || !this.useCache) {
- loc = this.getLocation(oDDTarget);
- this.locationCache[oDDTarget.id] = loc;
-
- }
-
-
- // var cursorIsOver = (x >= loc[3] && x <= loc[1] && y >= loc[0] && y <= loc[2]);
- //oDDTarget.cursorIsOver = loc.contains( new YAHOO.util.Point(x, y) );
- oDDTarget.cursorIsOver = loc.contains( pt );
- oDDTarget.overlap = null;
-
- // if (this.INTERSECT == this.mode) {
- if (intersect) {
-
- var curRegion =
- YAHOO.util.Region.getRegion(this.dragCurrent.getDragEl());
- var overlap = curRegion.intersect(loc);
-
- if (overlap) {
- oDDTarget.overlap = overlap;
- return true;
- } else {
- return false;
- }
-
- } else {
- return oDDTarget.cursorIsOver;
- }
- };
-
- /**
- * @private
- */
- this._onUnload = function(e, me) {
- this.unregAll();
- };
-
- /**
- * Cleans up the drag and drop events and objects.
- *
- * @private
- */
- this.unregAll = function() {
-
- if (this.dragCurrent) {
- this.stopDrag();
- this.dragCurrent = null;
- }
-
- this._execOnAll("unreg", []);
-
- for (i in this.elementCache) {
- delete this.elementCache[i];
- }
-
- this.elementCache = {};
- this.ids = {};
- };
-
- /**
- * A cache of DOM elements
- *
- * @private
- */
- this.elementCache = {};
-
- /**
- * Get the wrapper for the DOM element specified
- *
- * @param {String} id the id of the elment to get
- * @return {YAHOO.util.DDM.ElementWrapper} the wrapped element
- * @private
- */
- this.getElWrapper = function(id) {
- var oWrapper = this.elementCache[id];
- if (!oWrapper || !oWrapper.el) {
- oWrapper = this.elementCache[id] =
- new this.ElementWrapper(document.getElementById(id));
- }
- return oWrapper;
- };
-
- /**
- * Returns the actual DOM element
- *
- * @param {String} id the id of the elment to get
- * @return {Object} The element
- */
- this.getElement = function(id) {
- // return this.getElWrapper(id).el;
- return document.getElementById(id);
- };
-
- /**
- * Returns the style property for the DOM element (i.e.,
- * document.getElById(id).style)
- *
- * @param {String} id the id of the elment to get
- * @return {Object} The style property of the element
- */
- this.getCss = function(id) {
- // return this.getElWrapper(id).css;
- var css = null;
- var el = document.getElementById(id);
- if (el) {
- css = el.style;
- }
-
- return css;
- };
-
- /**
- * Inner class for cached elements
- */
- this.ElementWrapper = function(el) {
- /**
- * @private
- */
- this.el = el || null;
- /**
- * @private
- */
- this.id = this.el && el.id;
- /**
- * @private
- */
- this.css = this.el && el.style;
- };
-
- /**
- * Returns the X position of an html element
- * @param el the element for which to get the position
- * @return {int} the X coordinate
- */
- this.getPosX = function(el) {
- return YAHOO.util.Dom.getX(el);
- };
-
- /**
- * Returns the Y position of an html element
- * @param el the element for which to get the position
- * @return {int} the Y coordinate
- */
- this.getPosY = function(el) {
- return YAHOO.util.Dom.getY(el);
- };
-
- /**
- * Swap two nodes. In IE, we use the native method, for others we
- * emulate the IE behavior
- *
- * @param n1 the first node to swap
- * @param n2 the other node to swap
- */
- this.swapNode = function(n1, n2) {
- if (n1.swapNode) {
- n1.swapNode(n2);
- } else {
- // the node reference order for the swap is a little tricky.
- var p = n2.parentNode;
- var s = n2.nextSibling;
- n1.parentNode.replaceChild(n2,n1);
- p.insertBefore(n1,s);
- }
- };
-
- /**
- * @private
- */
- this.getScroll = function () {
- var t, l;
- if (document.documentElement && document.documentElement.scrollTop) {
- t = document.documentElement.scrollTop;
- l = document.documentElement.scrollLeft;
- } else if (document.body) {
- t = document.body.scrollTop;
- l = document.body.scrollLeft;
- }
- return { top: t, left: l };
- };
-
- /**
- * Returns the specified element style property
- * @param {HTMLElement} el the element
- * @param {string} styleProp the style property
- * @return {string} The value of the style property
- */
- this.getStyle = function(el, styleProp) {
- if (el.style.styleProp) {
- return el.style.styleProp;
- } else if (el.currentStyle) {
- return el.currentStyle[styleProp];
- } else if (document.defaultView) {
- return document.defaultView.getComputedStyle(el, null).
- getPropertyValue(styleProp);
- }
- };
-
- /**
- * Gets the scrollTop
- *
- * @return {int} the document's scrollTop
- */
- this.getScrollTop = function () { return this.getScroll().top; };
-
- /**
- * Gets the scrollLeft
- *
- * @return {int} the document's scrollTop
- */
- this.getScrollLeft = function () { return this.getScroll().left; };
-
- this.moveToEl = function (moveEl, targetEl) {
- var aCoord = YAHOO.util.Dom.getXY(targetEl);
- YAHOO.util.Dom.setXY(moveEl, aCoord);
- };
-
- /**
- * Gets the client height
- *
- * @return {int} client height in px
- */
- this.getClientHeight = function() {
- return (window.innerHeight) ? window.innerHeight :
- (document.documentElement && document.documentElement.clientHeight) ?
- document.documentElement.clientHeight : document.body.offsetHeight;
- };
-
- /**
- * Gets the client width
- *
- * @return {int} client width in px
- */
- this.getClientWidth = function() {
- return (window.innerWidth) ? window.innerWidth :
- (document.documentElement && document.documentElement.clientWidth) ?
- document.documentElement.clientWidth : document.body.offsetWidth;
- };
-
- /**
- * numeric array sort function
- */
- this.numericSort = function(a, b) { return (a - b); };
-
- /**
- * @private
- */
- this._timeoutCount = 0;
-
- /**
- * @private
- * Trying to make the load order less important. Without this we get
- * an error if this file is loaded before the Event Utility.
- */
- this._addListeners = function() {
- if ( UTIL.Event &&
- document &&
- document.body ) {
-
- this._onLoad();
- } else {
- if (this._timeoutCount > 500) {
- } else {
- setTimeout("YAHOO.util.DDM._addListeners()", 10);
- this._timeoutCount += 1;
- }
- }
-
- };
-
- /**
- * Recursively searches the immediate parent and all child nodes for
- * the handle element in order to determine wheter or not it was
- * clicked.
- *
- * @param node the html element to inspect
- */
- this.handleWasClicked = function(node, id) {
- if (this.isHandle(id, node.id)) {
- return true;
- } else {
- // check to see if this is a text node child of the one we want
- var p = node.parentNode;
-
- while (p) {
- if (this.isHandle(id, p.id)) {
- return true;
- } else {
- p = p.parentNode;
- }
- }
- }
-
- return false;
- };
-
- };
-
- // shorter alias, save a few bytes
- YAHOO.util.DDM = YAHOO.util.DragDropMgr;
- YAHOO.util.DDM._addListeners();
-
-}
-
-/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
-
-/**
- * @class a DragDrop implementation where the linked element follows the
- * mouse cursor.
- *
- * @extends DragDrop
- * @constructor
- * @param {String} id the id of the linked element
- * @param {String} sGroup the group of related DragDrop items
- */
-YAHOO.util.DD = function(id, sGroup) {
- if (id) {
- this.init(id, sGroup);
- }
-};
-
-YAHOO.util.DD.prototype = new YAHOO.util.DragDrop();
-
-/**
- * Should we auto-scroll? Defaults to true
- *
- * @type boolean
- */
-YAHOO.util.DD.prototype.scroll = true;
-
-/**
- * Sets the pointer offset to the distance between the linked element's top
- * left corner and the location the element was clicked
- *
- * @param {int} iPageX the X coordinate of the click
- * @param {int} iPageY the Y coordinate of the click
- */
-YAHOO.util.DD.prototype.autoOffset = function(iPageX, iPageY) {
- var el = this.getEl();
- var aCoord = YAHOO.util.Dom.getXY(el);
- var x = iPageX - aCoord[0];
- var y = iPageY - aCoord[1];
- this.setDelta(x, y);
-};
-
-/**
- * Sets the pointer offset. You can call this directly to force the offset to
- * be in a particular location (e.g., pass in 0,0 to set it to the center of the
- * object, as done in ygDDSliderBG)
- *
- * @param {int} iDeltaX the distance from the left
- * @param {int} iDeltaY the distance from the top
- */
-YAHOO.util.DD.prototype.setDelta = function(iDeltaX, iDeltaY) {
- this.deltaX = iDeltaX;
- this.deltaY = iDeltaY;
-};
-
-/**
- * Sets the drag element to the location of the mousedown or click event,
- * maintaining the cursor location relative to the location on the element
- * that was clicked. Override this if you want to place the element in a
- * location other than where the cursor is.
- *
- * @param {int} iPageX the X coordinate of the mousedown or drag event
- * @param {int} iPageY the Y coordinate of the mousedown or drag event
- */
-
-YAHOO.util.DD.prototype.setDragElPos = function(iPageX, iPageY) {
- this.alignElWithMouse(this.getDragEl(), iPageX, iPageY);
-};
-
-/**
- * Sets the element to the location of the mousedown or click event,
- * maintaining the cursor location relative to the location on the element
- * that was clicked. Override this if you want to place the element in a
- * location other than where the cursor is.
- *
- * @param {HTMLElement} el the element to move
- * @param {int} iPageX the X coordinate of the mousedown or drag event
- * @param {int} iPageY the Y coordinate of the mousedown or drag event
- */
-YAHOO.util.DD.prototype.alignElWithMouse = function(el, iPageX, iPageY) {
- var oCoord = this.getTargetCoord(iPageX, iPageY);
- var aCoord = [oCoord.x, oCoord.y];
- YAHOO.util.Dom.setXY(el, aCoord);
-
- this.cachePosition(oCoord.x, oCoord.y);
-
- this.autoScroll(oCoord.x, oCoord.y, el.offsetHeight, el.offsetWidth);
-};
-
-/**
- * Saves the most recent position so that we can reset the constraints and
- * tick marks on-demand. We need to know this so that we can calculate the
- * number of pixels the element is offset from its original position.
- */
-YAHOO.util.DD.prototype.cachePosition = function(iPageX, iPageY) {
- if (iPageX) {
- this.lastPageX = iPageX;
- this.lastPageY = iPageY;
- } else {
- var aCoord = YAHOO.util.Dom.getXY(this.getEl());
- this.lastPageX = aCoord[0];
- this.lastPageY = aCoord[1];
- }
-};
-
-/**
- * Auto-scroll the window if the dragged object has been moved beyond the
- * visible window boundary.
- *
- * @param {int} x the drag element's x position
- * @param {int} y the drag element's y position
- * @param {int} h the height of the drag element
- * @param {int} w the width of the drag element
- * @private
- */
-YAHOO.util.DD.prototype.autoScroll = function(x, y, h, w) {
-
- if (this.scroll) {
- // The client height
- var clientH = this.DDM.getClientHeight();
-
- // The client width
- var clientW = this.DDM.getClientWidth();
-
- // The amt scrolled down
- var st = this.DDM.getScrollTop();
-
- // The amt scrolled right
- var sl = this.DDM.getScrollLeft();
-
- // Location of the bottom of the element
- var bot = h + y;
-
- // Location of the right of the element
- var right = w + x;
-
- // The distance from the cursor to the bottom of the visible area,
- // adjusted so that we don't scroll if the cursor is beyond the
- // element drag constraints
- var toBot = (clientH + st - y - this.deltaY);
-
- // The distance from the cursor to the right of the visible area
- var toRight = (clientW + sl - x - this.deltaX);
-
-
- // How close to the edge the cursor must be before we scroll
- // var thresh = (document.all) ? 100 : 40;
- var thresh = 40;
-
- // How many pixels to scroll per autoscroll op. This helps to reduce
- // clunky scrolling. IE is more sensitive about this ... it needs this
- // value to be higher.
- var scrAmt = (document.all) ? 80 : 30;
-
- // Scroll down if we are near the bottom of the visible page and the
- // obj extends below the crease
- if ( bot > clientH && toBot < thresh ) {
- window.scrollTo(sl, st + scrAmt);
- }
-
- // Scroll up if the window is scrolled down and the top of the object
- // goes above the top border
- if ( y < st && st > 0 && y - st < thresh ) {
- window.scrollTo(sl, st - scrAmt);
- }
-
- // Scroll right if the obj is beyond the right border and the cursor is
- // near the border.
- if ( right > clientW && toRight < thresh ) {
- window.scrollTo(sl + scrAmt, st);
- }
-
- // Scroll left if the window has been scrolled to the right and the obj
- // extends past the left border
- if ( x < sl && sl > 0 && x - sl < thresh ) {
- window.scrollTo(sl - scrAmt, st);
- }
- }
-};
-
-/**
- * Finds the location the element should be placed if we want to move
- * it to where the mouse location less the click offset would place us.
- *
- * @param {int} iPageX the X coordinate of the click
- * @param {int} iPageY the Y coordinate of the click
- * @return an object that contains the coordinates (Object.x and Object.y)
- * @private
- */
-YAHOO.util.DD.prototype.getTargetCoord = function(iPageX, iPageY) {
-
-
- var x = iPageX - this.deltaX;
- var y = iPageY - this.deltaY;
-
- if (this.constrainX) {
- if (x < this.minX) { x = this.minX; }
- if (x > this.maxX) { x = this.maxX; }
- }
-
- if (this.constrainY) {
- if (y < this.minY) { y = this.minY; }
- if (y > this.maxY) { y = this.maxY; }
- }
-
- x = this.getTick(x, this.xTicks);
- y = this.getTick(y, this.yTicks);
-
-
- return {x:x, y:y};
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DD.prototype.b4MouseDown = function(e) {
- // this.resetConstraints();
- this.autoOffset(YAHOO.util.Event.getPageX(e),
- YAHOO.util.Event.getPageY(e));
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DD.prototype.b4Drag = function(e) {
- this.setDragElPos(YAHOO.util.Event.getPageX(e),
- YAHOO.util.Event.getPageY(e));
-};
-
-///////////////////////////////////////////////////////////////////////////////
-// Debugging ygDragDrop events that can be overridden
-///////////////////////////////////////////////////////////////////////////////
-/*
-YAHOO.util.DD.prototype.startDrag = function(x, y) {
-};
-
-YAHOO.util.DD.prototype.onDrag = function(e) {
-};
-
-YAHOO.util.DD.prototype.onDragEnter = function(e, id) {
-};
-
-YAHOO.util.DD.prototype.onDragOver = function(e, id) {
-};
-
-YAHOO.util.DD.prototype.onDragOut = function(e, id) {
-};
-
-YAHOO.util.DD.prototype.onDragDrop = function(e, id) {
-};
-
-YAHOO.util.DD.prototype.endDrag = function(e) {
-};
-*/
-
-/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
-
-/**
- * @class a DragDrop implementation that inserts an empty, bordered div into
- * the document that follows the cursor during drag operations. At the time of
- * the click, the frame div is resized to the dimensions of the linked html
- * element, and moved to the exact location of the linked element.
- *
- * @extends YAHOO.util.DD
- * @constructor
- * @param {String} id the id of the linked html element
- * @param {String} sGroup the group of related DragDrop objects
- */
-YAHOO.util.DDProxy = function(id, sGroup) {
- if (id) {
- this.init(id, sGroup);
- this.initFrame();
- }
-};
-
-YAHOO.util.DDProxy.prototype = new YAHOO.util.DD();
-
-/**
- * A reference to the one div element we create for all instances of this class
- *
- * @type Object
- */
-YAHOO.util.DDProxy.frameDiv = null;
-
-/**
- * the drag frame div id
- *
- * @type String
- */
-YAHOO.util.DDProxy.dragElId = "ygddfdiv";
-
-/**
- * The border width of the frame. This is used when we resize the frame to
- * the size of the linked element. We substract the border width to make
- * the div the correct size.
- *
- * @TODO find a better way to handle this
- *
- * @type int
- */
-YAHOO.util.DDProxy.prototype.borderWidth = 2;
-
-/**
- * By default we resize the drag frame to be the same size as the element
- * we want to drag (this is to get the frame effect). We can turn it off
- * if we want a different behavior (ex: ygDDMy2)
- *
- * @type boolean
- */
-YAHOO.util.DDProxy.prototype.resizeFrame = true;
-
-/**
- * By default the frame is positioned exactly where the drag element is, so
- * we use the cursor offset provided by YAHOO.util.DD. Another option that works only if
- * you do not have constraints on the obj is to have the drag frame centered
- * around the cursor. Set centerFrame to true for this effect. Ex:
- * ygDDMy2
- *
- * @type boolean
- */
-YAHOO.util.DDProxy.prototype.centerFrame = false;
-
-/**
- * Create the drag frame if needed
- */
-YAHOO.util.DDProxy.createFrame = function() {
- var THIS = YAHOO.util.DDProxy;
-
- if (!document || !document.body) {
- setTimeout(THIS.createFrame, 50);
- return;
- }
-
- if (!THIS.frameDiv) {
- THIS.frameDiv = document.createElement("div");
- THIS.frameDiv.id = THIS.dragElId;
- var s = THIS.frameDiv.style;
- s.position = "absolute";
- s.visibility = "hidden";
- s.cursor = "move";
- s.border = "2px solid #aaa";
- s.zIndex = 999;
-
- document.body.appendChild(THIS.frameDiv);
- }
-};
-
-/**
- * Initialization for the drag frame element. Must be called in the
- * constructor of all subclasses
- */
-YAHOO.util.DDProxy.prototype.initFrame = function() {
- YAHOO.util.DDProxy.createFrame();
- this.setDragElId(YAHOO.util.DDProxy.dragElId);
- this.useAbsMath = true;
-};
-
-/**
- * Resizes the drag frame to the dimensions of the clicked object, positions
- * it over the object, and finally displays it
- *
- * @param {int} iPageX X click position
- * @param {int} iPageY Y click position
- * @private
- */
-YAHOO.util.DDProxy.prototype.showFrame = function(iPageX, iPageY) {
- var el = this.getEl();
-
- var s = this.getDragEl().style;
-
- if (this.resizeFrame) {
- s.width = (parseInt(el.offsetWidth) - (2*this.borderWidth)) + "px";
- s.height = (parseInt(el.offsetHeight) - (2*this.borderWidth)) + "px";
- }
-
- if (this.centerFrame) {
- this.setDelta(Math.round(parseInt(s.width)/2),
- Math.round(parseInt(s.width)/2));
- }
-
- this.setDragElPos(iPageX, iPageY);
-
- s.visibility = "";
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DDProxy.prototype.b4MouseDown = function(e) {
- var x = YAHOO.util.Event.getPageX(e);
- var y = YAHOO.util.Event.getPageY(e);
- this.autoOffset(x, y);
- this.setDragElPos(x, y);
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DDProxy.prototype.b4StartDrag = function(x, y) {
- // show the drag frame
- this.showFrame(x, y);
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DDProxy.prototype.b4EndDrag = function(e) {
-
- // hide the drag frame
- var s = this.getDragEl().style;
- s.visibility = "hidden";
-};
-
-// overrides YAHOO.util.DragDrop
-// By default we try to move the element to the last location of the frame.
-// This is so that the default behavior mirrors that of YAHOO.util.DD.
-YAHOO.util.DDProxy.prototype.endDrag = function(e) {
- var lel = this.getEl();
- var del = this.getDragEl();
-
- // Show the drag frame briefly so we can get its position
- del.style.visibility = "";
-
- // Hide the linked element before the move to get around a Safari
- // rendering bug.
- lel.style.visibility = "hidden";
- YAHOO.util.DDM.moveToEl(lel, del);
- del.style.visibility = "hidden";
- lel.style.visibility = "";
-};
-
-/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
-
-/**
- * @class a DragDrop implementation that does not move, but can be a drop
- * target. You would get the same result by simply omitting implementation
- * for the event callbacks, but this way we reduce the processing cost of the
- * event listener and the callbacks.
- *
- * @extends YAHOO.util.DragDrop
- * @constructor
- * @param {String} id the id of the element that is a drop target
- * @param {String} sGroup the group of related DragDrop objects
- */
-
-YAHOO.util.DDTarget = function(id, sGroup) {
- if (id) {
- this.initTarget(id, sGroup);
- }
-};
-
-YAHOO.util.DDTarget.prototype = new YAHOO.util.DragDrop();
-
diff --git a/web/build/event.js b/web/build/event.js
deleted file mode 100644
index 9bca02e4e..000000000
--- a/web/build/event.js
+++ /dev/null
@@ -1,901 +0,0 @@
-/*
-Copyright (c) 2006 Yahoo! Inc. All rights reserved.
-version 0.9.0
-*/
-
-/**
- * @class The CustomEvent class lets you define events for your application
- * that can be subscribed to by one or more independent component.
- * @param {String} type The type of event, which is passed to the callback
- * when the event fires
- * @param {Object} oScope The context the event will fire from. "this" will
- * refer to this object in the callback. Default value:
- * the window object. The listener can override this.
- * @constructor
- */
-YAHOO.util.CustomEvent = function(type, oScope) {
- /**
- * The type of event, returned to subscribers when the event fires
- * @type string
- */
- this.type = type;
-
- /**
- * The scope the the event will fire from. Defaults to the window obj
- * @type object
- */
- this.scope = oScope || window;
-
- /**
- * The subscribers to this event
- * @type array
- */
- this.subscribers = [];
-
- // Register with the event utility for automatic cleanup. Made optional
- // so that CustomEvent can be used independently of pe.event
- if (YAHOO.util["Event"]) {
- YAHOO.util.Event.regCE(this);
- }
-};
-
-YAHOO.util.CustomEvent.prototype = {
- /**
- * Subscribes the caller to this event
- * @param {Function} fn The function to execute
- * @param {Object} obj An object to be passed along when the event fires
- * @param {boolean} bOverride If true, the obj passed in becomes the execution
- * scope of the listener
- */
- subscribe: function(fn, obj, bOverride) {
- this.subscribers.push( new YAHOO.util.Subscriber(fn, obj, bOverride) );
- },
-
- /**
- * Unsubscribes the caller from this event
- * @param {Function} fn The function to execute
- * @param {Object} obj An object to be passed along when the event fires
- * @return {boolean} True if the subscriber was found and detached.
- */
- unsubscribe: function(fn, obj) {
- var found = false;
- for (var i=0; i<this.subscribers.length; ++i) {
- var s = this.subscribers[i];
- if (s && s.contains(fn, obj)) {
- this._delete(i);
- found = true;
- }
- }
-
- return found;
- },
-
- /**
- * Notifies the subscribers. The callback functions will be executed
- * from the scope specified when the event was created, and with the following
- * parameters:
- * <pre>
- * - The type of event
- * - All of the arguments fire() was executed with as an array
- * - The custom object (if any) that was passed into the subscribe() method
- * </pre>
- *
- * @param {Array} an arbitrary set of parameters to pass to the handler
- */
- fire: function() {
- for (var i=0; i<this.subscribers.length; ++i) {
- var s = this.subscribers[i];
- if (s) {
- var scope = (s.override) ? s.obj : this.scope;
- s.fn.call(scope, this.type, arguments, s.obj);
- }
- }
- },
-
- /**
- * Removes all listeners
- */
- unsubscribeAll: function() {
- for (var i=0; i<this.subscribers.length; ++i) {
- this._delete(i);
- }
- },
-
- /**
- * @private
- */
- _delete: function(index) {
- var s = this.subscribers[index];
- if (s) {
- delete s.fn;
- delete s.obj;
- }
-
- delete this.subscribers[index];
- }
-};
-
-/////////////////////////////////////////////////////////////////////
-
-/**
- * @class
- * @param {Function} fn The function to execute
- * @param {Object} obj An object to be passed along when the event fires
- * @param {boolean} bOverride If true, the obj passed in becomes the execution
- * scope of the listener
- * @constructor
- */
-YAHOO.util.Subscriber = function(fn, obj, bOverride) {
- /**
- * The callback that will be execute when the event fires
- * @type function
- */
- this.fn = fn;
-
- /**
- * An optional custom object that will passed to the callback when
- * the event fires
- * @type object
- */
- this.obj = obj || null;
-
- /**
- * The default execution scope for the event listener is defined when the
- * event is created (usually the object which contains the event).
- * By setting override to true, the execution scope becomes the custom
- * object passed in by the subscriber
- * @type boolean
- */
- this.override = (bOverride);
-};
-
-/**
- * Returns true if the fn and obj match this objects properties.
- * Used by the unsubscribe method to match the right subscriber.
- *
- * @param {Function} fn the function to execute
- * @param {Object} obj an object to be passed along when the event fires
- * @return {boolean} true if the supplied arguments match this
- * subscriber's signature.
- */
-YAHOO.util.Subscriber.prototype.contains = function(fn, obj) {
- return (this.fn == fn && this.obj == obj);
-};
-
-/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
-
-// Only load this library once. If it is loaded a second time, existing
-// events cannot be detached.
-if (!YAHOO.util.Event) {
-
-/**
- * The event utility provides functions to add and remove event listeners,
- * event cleansing. It also tries to automatically remove listeners it
- * registers during the unload event.
- * @class
- * @constructor
- */
- YAHOO.util.Event = function() {
-
- /**
- * True after the onload event has fired
- * @type boolean
- * @private
- */
- var loadComplete = false;
-
- /**
- * Cache of wrapped listeners
- * @type array
- * @private
- */
- var listeners = [];
-
- /**
- * Listeners that will be attached during the onload event
- * @type array
- * @private
- */
- var delayedListeners = [];
-
- /**
- * User-defined unload function that will be fired before all events
- * are detached
- * @type array
- * @private
- */
- var unloadListeners = [];
-
- /**
- * Cache of the custom events that have been defined. Used for
- * automatic cleanup
- * @type array
- * @private
- */
- var customEvents = [];
-
- /**
- * Cache of DOM0 event handlers to work around issues with DOM2 events
- * in Safari
- * @private
- */
- var legacyEvents = [];
-
- /**
- * Listener stack for DOM0 events
- * @private
- */
- var legacyHandlers = [];
-
- return { // PREPROCESS
-
- /**
- * Element to bind, int constant
- * @type int
- */
- EL: 0,
-
- /**
- * Type of event, int constant
- * @type int
- */
- TYPE: 1,
-
- /**
- * Function to execute, int constant
- * @type int
- */
- FN: 2,
-
- /**
- * Function wrapped for scope correction and cleanup, int constant
- * @type int
- */
- WFN: 3,
-
- /**
- * Object passed in by the user that will be returned as a
- * parameter to the callback, int constant
- * @type int
- */
- SCOPE: 3,
-
- /**
- * Adjusted scope, either the element we are registering the event
- * on or the custom object passed in by the listener, int constant
- * @type int
- */
- ADJ_SCOPE: 4,
-
- /**
- * Safari detection is necessary to work around the preventDefault
- * bug that makes it so you can't cancel a href click from the
- * handler. There is not a capabilities check we can use here.
- * @private
- */
- isSafari: (navigator.userAgent.match(/safari/gi)),
-
- /**
- * @private
- * IE detection needed to properly calculate pageX and pageY.
- * capabilities checking didn't seem to work because another
- * browser that does not provide the properties have the values
- * calculated in a different manner than IE.
- */
- isIE: (!this.isSafari && navigator.userAgent.match(/msie/gi)),
-
- /**
- * Appends an event handler
- *
- * @param {Object} el The html element to assign the
- * event to
- * @param {String} sType The type of event to append
- * @param {Function} fn The method the event invokes
- * @param {Object} oScope An arbitrary object that will be
- * passed as a parameter to the handler
- * @param {boolean} bOverride If true, the obj passed in becomes
- * the execution scope of the listener
- * @return {boolean} True if the action was successful or defered,
- * false if one or more of the elements
- * could not have the event bound to it.
- */
- addListener: function(el, sType, fn, oScope, bOverride) {
-
- // The el argument can be an array of elements or element ids.
- if ( this._isValidCollection(el)) {
- var ok = true;
- for (var i=0; i< el.length; ++i) {
- ok = ( this.on(el[i],
- sType,
- fn,
- oScope,
- bOverride) && ok );
- }
- return ok;
-
- } else if (typeof el == "string") {
- // If the el argument is a string, we assume it is
- // actually the id of the element. If the page is loaded
- // we convert el to the actual element, otherwise we
- // defer attaching the event until onload event fires
-
- // check to see if we need to delay hooking up the event
- // until after the page loads.
- if (loadComplete) {
- el = this.getEl(el);
- } else {
- // defer adding the event until onload fires
- delayedListeners[delayedListeners.length] =
- [el, sType, fn, oScope, bOverride];
-
- return true;
- }
- }
-
- // Element should be an html element or an array if we get
- // here.
- if (!el) {
- return false;
- }
-
- // we need to make sure we fire registered unload events
- // prior to automatically unhooking them. So we hang on to
- // these instead of attaching them to the window and fire the
- // handles explicitly during our one unload event.
- if ("unload" == sType && oScope !== this) {
- unloadListeners[unloadListeners.length] =
- [el, sType, fn, oScope, bOverride];
- return true;
- }
-
-
- // if the user chooses to override the scope, we use the custom
- // object passed in, otherwise the executing scope will be the
- // HTML element that the event is registered on
- var scope = (bOverride) ? oScope : el;
-
- // wrap the function so we can return the oScope object when
- // the event fires;
- var wrappedFn = function(e) {
- return fn.call(scope, YAHOO.util.Event.getEvent(e),
- oScope);
- };
-
- var li = [el, sType, fn, wrappedFn, scope];
- var index = listeners.length;
- // cache the listener so we can try to automatically unload
- listeners[index] = li;
-
- if (this.useLegacyEvent(el, sType)) {
- var legacyIndex = this.getLegacyIndex(el, sType);
- if (legacyIndex == -1) {
-
- legacyIndex = legacyEvents.length;
- // cache the signature for the DOM0 event, and
- // include the existing handler for the event, if any
- legacyEvents[legacyIndex] =
- [el, sType, el["on" + sType]];
- legacyHandlers[legacyIndex] = [];
-
- el["on" + sType] =
- function(e) {
- YAHOO.util.Event.fireLegacyEvent(
- YAHOO.util.Event.getEvent(e), legacyIndex);
- };
- }
-
- // add a reference to the wrapped listener to our custom
- // stack of events
- legacyHandlers[legacyIndex].push(index);
-
- // DOM2 Event model
- } else if (el.addEventListener) {
- el.addEventListener(sType, wrappedFn, false);
- // Internet Explorer abstraction
- } else if (el.attachEvent) {
- el.attachEvent("on" + sType, wrappedFn);
- }
-
- return true;
-
- },
-
- /**
- * Shorthand for YAHOO.util.Event.addListener
- * @type function
- */
- // on: this.addListener,
-
- /**
- * When using legacy events, the handler is routed to this object
- * so we can fire our custom listener stack.
- * @private
- */
- fireLegacyEvent: function(e, legacyIndex) {
- // alert("fireLegacyEvent " + legacyIndex);
- var ok = true;
-
- // var el = legacyEvents[YAHOO.util.Event.EL];
-
- /* this is not working because the property may get populated
- // fire the event we replaced, if it exists
- var origHandler = legacyEvents[2];
- alert(origHandler);
- if (origHandler && origHandler.call) {
- var ret = origHandler.call(el, e);
- ok = (ret);
- }
- */
-
- var le = legacyHandlers[legacyIndex];
- for (i=0; i < le.length; ++i) {
- var index = le[i];
- // alert(index);
- if (index) {
- var li = listeners[index];
- var scope = li[this.ADJ_SCOPE];
- var ret = li[this.WFN].call(scope, e);
- ok = (ok && ret);
- // alert(ok);
- }
- }
-
- return ok;
- },
-
- /**
- * Returns the legacy event index that matches the supplied
- * signature
- * @private
- */
- getLegacyIndex: function(el, sType) {
- for (var i=0; i < legacyEvents.length; ++i) {
- var le = legacyEvents[i];
- if (le && le[0] == el && le[1] == sType) {
- return i;
- }
- }
-
- return -1;
- },
-
- /**
- * Logic that determines when we should automatically use legacy
- * events instead of DOM2 events.
- * @private
- */
- useLegacyEvent: function(el, sType) {
-
- return ( (!el.addEventListener && !el.attachEvent) ||
- (sType == "click" && this.isSafari) );
- },
-
- /**
- * Removes an event handler
- *
- * @param {Object} el the html element or the id of the element to
- * assign the event to.
- * @param {String} sType the type of event to remove
- * @param {Function} fn the method the event invokes
- * @return {boolean} true if the unbind was successful, false
- * otherwise
- */
- removeListener: function(el, sType, fn) {
-
- // The el argument can be a string
- if (typeof el == "string") {
- el = this.getEl(el);
- // The el argument can be an array of elements or element ids.
- } else if ( this._isValidCollection(el)) {
- var ok = true;
- for (var i=0; i< el.length; ++i) {
- ok = ( this.removeListener(el[i], sType, fn) && ok );
- }
- return ok;
- }
-
- var cacheItem = null;
- var index = this._getCacheIndex(el, sType, fn);
-
- if (index >= 0) {
- cacheItem = listeners[index];
- }
-
- if (!el || !cacheItem) {
- return false;
- }
-
-
- if (el.removeEventListener) {
- el.removeEventListener(sType, cacheItem[this.WFN], false);
- // alert("adsf");
- } else if (el.detachEvent) {
- el.detachEvent("on" + sType, cacheItem[this.WFN]);
- }
-
- // removed the wrapped handler
- delete listeners[index][this.WFN];
- delete listeners[index][this.FN];
- delete listeners[index];
-
- return true;
-
- },
-
- /**
- * Returns the event's target element
- * @param {Event} ev the event
- * @param {boolean} resolveTextNode when set to true the target's
- * parent will be returned if the target is a
- * text node
- * @return {HTMLElement} the event's target
- */
- getTarget: function(ev, resolveTextNode) {
- var t = ev.target || ev.srcElement;
-
- if (resolveTextNode && t && "#text" == t.nodeName) {
- return t.parentNode;
- } else {
- return t;
- }
- },
-
- /**
- * Returns the event's pageX
- * @param {Event} ev the event
- * @return {int} the event's pageX
- */
- getPageX: function(ev) {
- var x = ev.pageX;
- if (!x && 0 !== x) {
- x = ev.clientX || 0;
-
- if ( this.isIE ) {
- x += this._getScrollLeft();
- }
- }
-
- return x;
- },
-
- /**
- * Returns the event's pageY
- * @param {Event} ev the event
- * @return {int} the event's pageY
- */
- getPageY: function(ev) {
- var y = ev.pageY;
- if (!y && 0 !== y) {
- y = ev.clientY || 0;
-
- if ( this.isIE ) {
- y += this._getScrollTop();
- }
- }
-
- return y;
- },
-
- /**
- * Returns the event's related target
- * @param {Event} ev the event
- * @return {HTMLElement} the event's relatedTarget
- */
- getRelatedTarget: function(ev) {
- var t = ev.relatedTarget;
- if (!t) {
- if (ev.type == "mouseout") {
- t = ev.toElement;
- } else if (ev.type == "mouseover") {
- t = ev.fromElement;
- }
- }
-
- return t;
- },
-
- /**
- * Returns the time of the event. If the time is not included, the
- * event is modified using the current time.
- * @param {Event} ev the event
- * @return {Date} the time of the event
- */
- getTime: function(ev) {
- if (!ev.time) {
- var t = new Date().getTime();
- try {
- ev.time = t;
- } catch(e) {
- // can't set the time property
- return t;
- }
- }
-
- return ev.time;
- },
-
- /**
- * Convenience method for stopPropagation + preventDefault
- * @param {Event} ev the event
- */
- stopEvent: function(ev) {
- this.stopPropagation(ev);
- this.preventDefault(ev);
- },
-
- /**
- * Stops event propagation
- * @param {Event} ev the event
- */
- stopPropagation: function(ev) {
- if (ev.stopPropagation) {
- ev.stopPropagation();
- } else {
- ev.cancelBubble = true;
- }
- },
-
- /**
- * Prevents the default behavior of the event
- * @param {Event} ev the event
- */
- preventDefault: function(ev) {
- if (ev.preventDefault) {
- ev.preventDefault();
- } else {
- ev.returnValue = false;
- }
- },
-
- /**
- * Returns the event, should not be necessary for user to call
- * @param {Event} the event parameter from the handler
- * @return {Event} the event
- */
- getEvent: function(e) {
- var ev = e || window.event;
-
- if (!ev) {
- var c = this.getEvent.caller;
- while (c) {
- ev = c.arguments[0];
- if (ev && Event == ev.constructor) {
- break;
- }
- c = c.caller;
- }
- }
-
- return ev;
- },
-
- /**
- * Returns the charcode for an event
- * @param {Event} ev the event
- * @return {int} the event's charCode
- */
- getCharCode: function(ev) {
- return ev.charCode || (ev.type == "keypress") ? ev.keyCode : 0;
- },
-
- /**
- * @private
- * Locating the saved event handler data by function ref
- */
- _getCacheIndex: function(el, sType, fn) {
- for (var i=0; i< listeners.length; ++i) {
- var li = listeners[i];
- if ( li &&
- li[this.FN] == fn &&
- li[this.EL] == el &&
- li[this.TYPE] == sType ) {
- return i;
- }
- }
-
- return -1;
- },
-
- /**
- * We want to be able to use getElementsByTagName as a collection
- * to attach a group of events to. Unfortunately, different
- * browsers return different types of collections. This function
- * tests to determine if the object is array-like. It will also
- * fail if the object is an array, but is empty.
- * @param o the object to test
- * @return {boolean} true if the object is array-like and populated
- */
- _isValidCollection: function(o) {
- // alert(o.constructor.toString())
- // alert(typeof o)
-
- return ( o && // o is something
- o.length && // o is indexed
- typeof o != "string" && // o is not a string
- !o.tagName && // o is not an HTML element
- !o.alert && // o is not a window
- typeof o[0] != "undefined" );
-
- },
-
- /**
- * @private
- * DOM element cache
- */
- elCache: {},
-
- /**
- * We cache elements bound by id because when the unload event
- * fires, we can no longer use document.getElementById
- * @private
- */
- getEl: function(id) {
- /*
- // this is a problem when replaced via document.getElementById
- if (! this.elCache[id]) {
- try {
- var el = document.getElementById(id);
- if (el) {
- this.elCache[id] = el;
- }
- } catch (er) {
- }
- }
- return this.elCache[id];
- */
-
- return document.getElementById(id);
- },
-
- /**
- * Clears the element cache
- */
- clearCache: function() {
- for (i in this.elCache) {
- delete this.elCache[i];
- }
- },
-
- /**
- * Called by CustomEvent instances to provide a handle to the
- * event * that can be removed later on. Should be package
- * protected.
- * @private
- */
- regCE: function(ce) {
- customEvents.push(ce);
- },
-
- /**
- * @private
- * hook up any deferred listeners
- */
- _load: function(e) {
- loadComplete = true;
- },
-
- /**
- * Polling function that runs before the onload event fires,
- * attempting * to attach to DOM Nodes as soon as they are
- * available
- * @private
- */
- _tryPreloadAttach: function() {
-
- // keep trying until after the page is loaded. We need to
- // check the page load state prior to trying to bind the
- // elements so that we can be certain all elements have been
- // tested appropriately
- var tryAgain = !loadComplete;
-
- for (var i=0; i < delayedListeners.length; ++i) {
- var d = delayedListeners[i];
- // There may be a race condition here, so we need to
- // verify the array element is usable.
- if (d) {
-
- // el will be null if document.getElementById did not
- // work
- var el = this.getEl(d[this.EL]);
-
- if (el) {
- this.on(el, d[this.TYPE], d[this.FN],
- d[this.SCOPE], d[this.ADJ_SCOPE]);
- delete delayedListeners[i];
- }
- }
- }
-
- if (tryAgain) {
- setTimeout("YAHOO.util.Event._tryPreloadAttach()", 50);
- }
- },
-
- /**
- * Removes all listeners registered by pe.event. Called
- * automatically during the unload event.
- */
- _unload: function(e, me) {
- for (var i=0; i < unloadListeners.length; ++i) {
- var l = unloadListeners[i];
- if (l) {
- var scope = (l[this.ADJ_SCOPE]) ? l[this.SCOPE]: window;
- l[this.FN].call(scope, this.getEvent(e), l[this.SCOPE] );
- }
- }
-
- if (listeners && listeners.length > 0) {
- for (i = 0; i < listeners.length; ++i) {
- l = listeners[i];
- if (l) {
- this.removeListener(l[this.EL], l[this.TYPE],
- l[this.FN]);
- }
- }
-
- this.clearCache();
- }
-
- for (i = 0; i < customEvents.length; ++i) {
- customEvents[i].unsubscribeAll();
- delete customEvents[i];
- }
-
- for (i = 0; i < legacyEvents.length; ++i) {
- // dereference the element
- delete legacyEvents[i][0];
- // delete the array item
- delete legacyEvents[i];
- }
- },
-
- /**
- * Returns scrollLeft
- * @private
- */
- _getScrollLeft: function() {
- return this._getScroll()[1];
- },
-
- /**
- * Returns scrollTop
- * @private
- */
- _getScrollTop: function() {
- return this._getScroll()[0];
- },
-
- /**
- * Returns the scrollTop and scrollLeft. Used to calculate the
- * pageX and pageY in Internet Explorer
- * @private
- */
- _getScroll: function() {
- var dd = document.documentElement; db = document.body;
- if (dd && dd.scrollTop) {
- return [dd.scrollTop, dd.scrollLeft];
- } else if (db) {
- return [db.scrollTop, db.scrollLeft];
- } else {
- return [0, 0];
- }
- }
- };
- } ();
-
- YAHOO.util.Event.on = YAHOO.util.Event.addListener;
-
- if (document && document.body) {
- YAHOO.util.Event._load();
- } else {
- YAHOO.util.Event.on(window, "load", YAHOO.util.Event._load,
- YAHOO.util.Event, true);
- }
-
- YAHOO.util.Event.on(window, "unload", YAHOO.util.Event._unload,
- YAHOO.util.Event, true);
-
- YAHOO.util.Event._tryPreloadAttach();
-
-}
-
diff --git a/web/confirm.cgi b/web/confirm.cgi
index 6867169ac..706100d7e 100755
--- a/web/confirm.cgi
+++ b/web/confirm.cgi
@@ -6,7 +6,7 @@
# Copyright (c) 2006 UK Citizens Online Democracy. All rights reserved.
# Email: matthew@mysociety.org. WWW: http://www.mysociety.org
#
-# $Id: confirm.cgi,v 1.2 2006-09-26 16:11:51 matthew Exp $
+# $Id: confirm.cgi,v 1.3 2006-09-27 23:51:45 matthew Exp $
use strict;
require 5.8.0;
@@ -40,11 +40,11 @@ sub main {
my $type = $q->param('type');
my $id = mySociety::AuthToken::retrieve($type, $token);
if ($id) {
- if ($type eq 'comment') {
+ if ($type eq 'update') {
dbh()->do("update comment set state='confirmed' where id=?", {}, $id);
my $id = dbh()->selectrow_array("select problem_id from comment where id=?", {}, $id);
$out = <<EOF;
-<p>You have successfully confirmed your comment and you can now <a href="/?id=$id">view it on the site</a>.</p>
+<p>You have successfully confirmed your update and you can now <a href="/?id=$id">view it on the site</a>.</p>
EOF
} elsif ($type eq 'problem') {
dbh()->do("update problem set state='confirmed' where id=?", {}, $id);
@@ -55,7 +55,7 @@ EOF
dbh()->commit();
} else {
$out = <<EOF;
-<p>Thank you for trying to confirm your comment or problem. We seem to have a
+<p>Thank you for trying to confirm your update or problem. We seem to have a
problem ourselves though, so <a href="/contact">please let us know what went on</a>
and we'll look into it.
EOF
diff --git a/web/contact.cgi b/web/contact.cgi
index f108b50e5..263b7239b 100755
--- a/web/contact.cgi
+++ b/web/contact.cgi
@@ -6,7 +6,7 @@
# Copyright (c) 2006 UK Citizens Online Democracy. All rights reserved.
# Email: matthew@mysociety.org. WWW: http://www.mysociety.org
#
-# $Id: contact.cgi,v 1.4 2006-09-26 17:20:19 matthew Exp $
+# $Id: contact.cgi,v 1.5 2006-09-27 23:51:45 matthew Exp $
use strict;
require 5.8.0;
@@ -27,7 +27,7 @@ BEGIN {
# Main code for index.cgi
sub main {
my $q = shift;
- print Page::header($q, 'Contact');
+ print Page::header($q, 'Contact Us');
my $out = '';
if ($q->param('submit_form')) {
$out = contact_submit($q);
@@ -75,7 +75,7 @@ sub contact_page {
my %input = map { $_ => $q->param($_) } @vars;
my %input_h = map { $_ => $q->param($_) ? ent($q->param($_)) : '' } @vars;
- my $out = '<h1>Contact</h1>';
+ my $out = '<h1>Contact the team</h1>';
if (@errors) {
$out .= '<ul id="error"><li>' . join('</li><li>', @errors) . '</li></ul>';
}
diff --git a/web/css.css b/web/css.css
index a7fd61458..74c20748b 100644
--- a/web/css.css
+++ b/web/css.css
@@ -26,8 +26,8 @@ form {
margin: 0;
}
-input {
- font-size: 100%;
+select, input, textarea {
+ font-size: 99%;
}
label {
@@ -193,6 +193,9 @@ fieldset div.checkbox label {
#map input {
cursor: crosshair;
}
+#map input, #map img {
+ position: absolute;
+}
#compass {
background-color: #ffffff;
diff --git a/web/index.cgi b/web/index.cgi
index a503c2552..88d8091e0 100755
--- a/web/index.cgi
+++ b/web/index.cgi
@@ -6,10 +6,11 @@
# Copyright (c) 2006 UK Citizens Online Democracy. All rights reserved.
# Email: matthew@mysociety.org. WWW: http://www.mysociety.org
#
-# $Id: index.cgi,v 1.30 2006-09-27 13:51:23 matthew Exp $
+# $Id: index.cgi,v 1.31 2006-09-27 23:51:45 matthew Exp $
# TODO
# Nothing is done about the update checkboxes - not stored anywhere on anything!
+# Nothing is done with fixed checkbox either
use strict;
require 5.8.0;
@@ -63,9 +64,9 @@ sub main {
if ($q->param('submit_problem')) {
$title = 'Submitting your problem';
$out = submit_problem($q);
- } elsif ($q->param('submit_comment')) {
- $title = 'Submitting your comment';
- $out = submit_comment($q);
+ } elsif ($q->param('submit_update')) {
+ $title = 'Submitting your update';
+ $out = submit_update($q);
} elsif ($q->param('map')) {
$title = 'Reporting a problem';
$out = display_form($q);
@@ -116,27 +117,27 @@ EOF
return $out;
}
-sub submit_comment {
+sub submit_update {
my $q = shift;
- my @vars = qw(id name email comment updates);
+ my @vars = qw(id name email update updates);
my %input = map { $_ => $q->param($_) || '' } @vars;
my @errors;
- push(@errors, 'Please enter a comment') unless $input{comment};
+ push(@errors, 'Please enter a message') unless $input{update};
push(@errors, 'Please enter your name') unless $input{name};
push(@errors, 'Please enter your email') unless $input{email};
return display_problem($q, @errors) if (@errors);
- my $template = File::Slurp::read_file("$FindBin::Bin/../templates/emails/comment-confirm");
+ my $template = File::Slurp::read_file("$FindBin::Bin/../templates/emails/update-confirm");
my $id = dbh()->selectrow_array("select nextval('comment_id_seq');");
dbh()->do("insert into comment
(id, problem_id, name, email, website, text, state)
values (?, ?, ?, ?, ?, ?, 'unconfirmed')", {},
- $id, $input{id}, $input{name}, $input{email}, '', $input{comment});
+ $id, $input{id}, $input{name}, $input{email}, '', $input{update});
my %h = ();
- $h{comment} = $input{comment};
+ $h{update} = $input{update};
$h{name} = $input{name};
- $h{url} = mySociety::Config::get('BASE_URL') . '/C/' . mySociety::AuthToken::store('comment', $id);
+ $h{url} = mySociety::Config::get('BASE_URL') . '/C/' . mySociety::AuthToken::store('update', $id);
dbh()->commit();
my $email = mySociety::Email::construct_email({
@@ -153,8 +154,8 @@ sub submit_comment {
<p>The confirmation email <strong>may</strong> take a few minutes to arrive &mdash; <em>please</em> be patient.</p>
<p>If you use web-based email or have 'junk mail' filters, you may wish to check your bulk/spam mail folders: sometimes, our messages are marked that way.</p>
<p>You must now click on the link within the email we've just sent you -
-<br>if you do not, your comment will not be posted.</p>
-<p>(Don't worry - we'll hang on to your comment while you're checking your email.)</p>
+<br>if you do not, your update will not be posted.</p>
+<p>(Don't worry - we'll hang on to your update while you're checking your email.)</p>
EOF
} else {
$out = <<EOF;
@@ -261,6 +262,8 @@ EOF
}
# XXX: How to do this for not London?
# And needs to use polygon, not box
+ # Needs to return all council types, so passing in an array of types would be good
+ # And then display choice to user
my $council = mySociety::MaPit::get_voting_area_by_location_en($easting, $northing, 'box', 'LBO');
my $areas_info = mySociety::MaPit::get_voting_areas_info($council);
$council = join(', ', map { $areas_info->{$_}->{name} } @$council);
@@ -292,7 +295,7 @@ exact location of the problem (ie. on a wall or the floor), and so on.</p>';
<div><label for="form_email">Email:</label>
<input type="text" value="$input_h{email}" name="email" id="form_email" size="30"></div>
<div class="checkbox"><input type="checkbox" name="updates" id="form_updates" value="1"$updates>
-<label for="form_updates">Receive updates about this problem</label></div>
+<label for="form_updates">Receive email when updates are left on this problem</label></div>
<div class="checkbox"><input type="submit" name="submit_problem" value="Submit"></div>
</fieldset>
@@ -390,6 +393,7 @@ EOF
}
$out .= <<EOF;
</ul>
+ <h2>Recent updates to problems?</h2>
<h2>Recently fixed problems</h2>
<ul>
EOF
@@ -421,13 +425,13 @@ sub display_pin {
my ($px, $py, $col) = @_;
$col = 'red' unless $col;
return '' if ($px<0 || $px>508 || $py<0 || $py>508);
- return '<img src="/i/pin_'.$col.'.png" alt="Problem" style="top:' . ($py-20) . 'px; right:' . ($px-6) . 'px; position: absolute;">';
+ return '<img class="pin" src="/i/pin_'.$col.'.png" alt="Problem" style="top:' . ($py-20) . 'px; right:' . ($px-6) . 'px; position: absolute;">';
}
sub display_problem {
my ($q, @errors) = @_;
- my @vars = qw(id name email comment updates x y);
+ my @vars = qw(id name email update updates x y);
my %input = map { $_ => $q->param($_) || '' } @vars;
my %input_h = map { $_ => $q->param($_) ? ent($q->param($_)) : '' } @vars;
$input{x} += 0;
@@ -463,20 +467,20 @@ sub display_problem {
my $back = NewURL($q, id=>undef);
$out .= '<p align="right"><a href="' . $back . '">Back to listings</a></p>';
- # Display comments
- my $comments = select_all(
+ # Display updates
+ my $updates = select_all(
"select id, name, extract(epoch from whenposted) as whenposted, text
from comment where problem_id = ? and state='confirmed'
order by whenposted desc", $input{id});
- if (@$comments) {
- $out .= '<div id="comments"> <h3>Comments</h3>';
- foreach my $row (@$comments) {
+ if (@$updates) {
+ $out .= '<div id="updates"> <h2>Updates</h2>';
+ foreach my $row (@$updates) {
$out .= "<div><em>Posted by $row->{name} at " . prettify_epoch($row->{whenposted}) . '</em>';
$out .= '<br>' . $row->{text} . '</div>';
}
$out .= '</div>';
}
- $out .= '<h3>Add Comment</h3>';
+ $out .= '<h2>Provide an update</h2>';
if (@errors) {
$out .= '<ul id="error"><li>' . join('</li><li>', @errors) . '</li></ul>';
}
@@ -485,16 +489,18 @@ sub display_problem {
$out .= <<EOF;
<form method="post" action="./">
<fieldset>
-<input type="hidden" name="submit_comment" value="1">
+<input type="hidden" name="submit_update" value="1">
<input type="hidden" name="id" value="$input_h{id}">
<div><label for="form_name">Name:</label>
<input type="text" name="name" id="form_name" value="$input_h{name}" size="30"></div>
<div><label for="form_email">Email:</label>
<input type="text" name="email" id="form_email" value="$input_h{email}" size="30"> (needed?)</div>
-<div><label for="form_comment">Comment:</label>
-<textarea name="comment" id="form_comment" rows="7" cols="30">$input_h{comment}</textarea></div>
+<div><label for="form_update">Update:</label>
+<textarea name="updatet" id="form_update" rows="7" cols="30">$input_h{update}</textarea></div>
+<div class="checkbox"><input type="checkbox" name="fixed" id="form_fixed" value="1">
+<label for="form_fixed">Has the problem been fixed?</label></div>
<div class="checkbox"><input type="checkbox" name="updates" id="form_updates" value="1"$updates>
-<label for="form_updates">Receive updates about this problem</label></div>
+<label for="form_updates">Receive email when updates are left on this problem</label></div>
<div class="checkbox"><input type="submit" value="Post"></div>
</fieldset>
</form>
@@ -528,7 +534,7 @@ sub display_map {
if ($type) {
my $pc_enc = ent($q->param('pc'));
$out .= <<EOF;
-<form action="./" method="get">
+<form action="./" method="get" id="mapForm">
<input type="hidden" name="map" value="1">
<input type="hidden" name="x" value="$x">
<input type="hidden" name="y" value="$y">
@@ -539,9 +545,9 @@ EOF
$img_type = '<img';
}
$out .= <<EOF;
- <div id="map">
- $img_type id="2.2" name="tile_$tl" src="$tl_src" style="top:0px; left:0px;">$img_type id="3.2" name="tile_$tr" src="$tr_src" style="top:0px; left:254px;"><br>$img_type id="2.3" name="tile_$bl" src="$bl_src" style="top:254px; left:0px;">$img_type id="3.3" name="tile_$br" src="$br_src" style="top:254px; left:254px;">
- </div>
+ <div id="map"><div id="drag">
+ $img_type id="2.2" name="tile_$tl" src="$tl_src" style="top:0px; left:0px;">$img_type id="2.3" name="tile_$tr" src="$tr_src" style="top:0px; left:254px;"><br>$img_type id="3.2" name="tile_$bl" src="$bl_src" style="top:254px; left:0px;">$img_type id="3.3" name="tile_$br" src="$br_src" style="top:254px; left:254px;">
+ </div></div>
EOF
$out .= Page::compass($q, $x, $y) if $compass;
$out .= '<div id="side">';
@@ -578,6 +584,7 @@ sub postcode_check {
}
throw Error::Simple("I'm afraid that postcode isn't yet covered by us.\n") unless $areas && @councils;
+ # XXX: Pick first council, hmm
my $council = $areas->{$councils[0]};
throw Error::Simple("I'm afraid that postcode isn't in our covered London boroughs.\n") if (@councils_allowed && !vec($valid_councils, $council, 1));