/* * js.js * Neighbourhood Fix-It JavaScript * * TODO * Get pins to disappear when they're not over the map! * Try and put back dragging? Not sure. * Selection of pin doesn't really need a server request, but I don't really care * */ window.onload = onLoad; // I love the global var tile_x = 0; var tile_y = 0; var tilewidth = 254; var tileheight = 254; var in_drag; function onLoad() { // var Log = new YAHOO.widget.LogReader(); var compass = document.getElementById('compass'); if (compass) { var points = compass.getElementsByTagName('a'); points[1].onclick = function() { pan(0, tileheight); return false; }; points[3].onclick = function() { pan(tilewidth, 0); return false; }; points[4].onclick = function() { pan(-tilewidth, 0); return false; }; points[6].onclick = function() { pan(0, -tileheight); return false; }; points[0].onclick = function() { pan(tilewidth, tileheight); return false; }; points[2].onclick = function() { pan(-tilewidth, tileheight); return false; }; points[5].onclick = function() { pan(tilewidth, -tileheight); return false; }; points[7].onclick = function() { pan(-tilewidth, -tileheight); return false; }; } var form = document.getElementById('mapForm'); if (form) { form.onsubmit = form_submit; var drag = document.getElementById('drag'); var inputs = drag.getElementsByTagName('input'); for (var i=0; i=0) return Math.floor(n); return Math.ceil(n); } // Mod always to positive result function mod(m, n) { if (m>=0) return m % n; return (m % n) + n; } /* Dragging */ var last_mouse_pos = {}; var mouse_pos = {}; function drag_move(e) { if (!e) var e = window.event; var point = get_posn(e); if (point == mouse_pos) return false; in_drag = true; last_mouse_pos = mouse_pos; mouse_pos = point; var dx = mouse_pos.x-last_mouse_pos.x; var dy = mouse_pos.y-last_mouse_pos.y; update_tiles(dx, dy); return false; } function drag_check() { if (in_drag) { in_drag=false; return false; } return true; } function drag_start(e) { if (!e) var e = window.event; mouse_pos = get_posn(e); setCursor('move'); document.onmousemove = drag_move; document.onmouseup = drag_end; return false; } function drag_end(e) { if (!e) var e = window.event; if (e.stopPropagation) e.stopPropagation(); document.onmousemove = null; document.onmouseup = null; setCursor('crosshair'); //if (in_drag) return false; // XXX I don't understand! } function drag_end_out(e) { if (!e) var e = window.event; var relTarg; if (e.relatedTarget) { relTarg = e.relatedTarget; } else if (e.toElement) { relTarg = e.toElement; } if (!relTarg) { // mouse out to unknown = left the window? document.onmousemove = null; document.onmouseup = null; setCursor('crosshair'); } return false; } /* Called every mousemove, so on first call, overwrite itself with quicker version */ function get_posn(ev) { var posx, posy; if (ev.pageX || ev.pageY) { get_posn = function(e) { return { x: e.pageX, y: e.pageY }; }; } else if (ev.clientX || ev.clientY) { get_posn = function(e) { return { x: e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft, y: e.clientY + document.body.scrollTop + document.documentElement.scrollTop }; }; } else { get_posn = function(e) { return { x: undef, y: undef }; }; } return get_posn(ev); } function setCursor(s) { var drag = document.getElementById('drag'); var inputs = drag.getElementsByTagName('input'); for (var i=0; i