/* * js.js * Neighbourhood Fix-It JavaScript * * TODO * Get pins to disappear when they're not over the map! * Try and put back dragging? Not sure. * Selection of pin doesn't really need a server request, but I don't really care * */ window.onload = onLoad; // I love the global var tile_x = 0; var tile_y = 0; var tilewidth = 254; var tileheight = 254; function onLoad() { // var Log = new YAHOO.widget.LogReader(); var compass = document.getElementById('compass'); if (compass) { var points = compass.getElementsByTagName('a'); points[1].onclick = function() { pan(0, tileheight); return false; }; points[3].onclick = function() { pan(tilewidth, 0); return false; }; points[4].onclick = function() { pan(-tilewidth, 0); return false; }; points[6].onclick = function() { pan(0, -tileheight); return false; }; points[0].onclick = function() { pan(tilewidth, tileheight); return false; }; points[2].onclick = function() { pan(-tilewidth, tileheight); return false; }; points[5].onclick = function() { pan(tilewidth, -tileheight); return false; }; points[7].onclick = function() { pan(-tilewidth, -tileheight); return false; }; } var form = document.getElementById('mapForm'); if (form) { form.onsubmit = function() { this.x.value = x + 2; this.y.value = y + 2; return true; } var url = '/tilma/tileserver/10k-full-london/' + x + '-' + (x+5) + ',' + y + '-' + (y+5) + '/JSON'; var req = mySociety.asyncRequest(url, urls_loaded); } } function image_rotate(img, x, y) { if (x) { img.style.left = (img.offsetLeft + x*tilewidth) + 'px'; //img.xx += x; } if (y) { img.style.top = (img.offsetTop + y*tileheight) + 'px'; //img.yy += y; } } var myAnim; function pan(x, y) { if (!myAnim || !myAnim.isAnimated()) { update_tiles(x, y); myAnim = new YAHOO.util.Motion('drag', { points:{by:[x,y]} }, 1, YAHOO.util.Easing.easeBoth); myAnim.animate(); } } var drag_x = 0; var drag_y = 0; function update_tiles(dx, dy) { drag_x += dx; drag_y += dy; var horizontal = 0; var vertical = 0; for (var i=0; i<6; i++) { for (var j=0; j<6; j++) { var id = 't'+i+'.'+j; var img = document.getElementById(id); if (drag_x + img.offsetLeft > 762) { img.src = '/i/grey.gif'; image_rotate(img, -6, 0); horizontal--; } else if (drag_x + img.offsetLeft < -508) { img.src = '/i/grey.gif'; image_rotate(img, 6, 0); horizontal++; } if (drag_y + img.offsetTop > 762) { img.src = '/i/grey.gif'; image_rotate(img, 0, -6); vertical--; } else if (drag_y + img.offsetTop < -508) { img.src = '/i/grey.gif'; image_rotate(img, 0, 6); vertical++; } } } var horizontal = floor(horizontal/6); x += horizontal; tile_x = mod((tile_x + horizontal), 6); var vertical = floor(vertical/6); y -= vertical; tile_y = mod((tile_y + vertical), 6); var url = '/tilma/tileserver/10k-full-london/' + x + '-' + (x+5) + ',' + y + '-' + (y+5) + '/JSON'; var req = mySociety.asyncRequest(url, urls_loaded); } // Load 6x6 grid of tiles around current 2x2 function urls_loaded(o) { if (o.readyState != 4) return; var tiles = eval(o.responseText); var drag = document.getElementById('drag'); for (var i=0; i<6; i++) { var ii = (i + tile_y) % 6; for (var j=0; j<6; j++) { var jj = (j + tile_x) % 6; var id = 't'+ii+'.'+jj; var xx = x+j; var yy = y+5-i; var img = document.getElementById(id); if (img) { if (!img.galleryimg) { img.galleryimg = false; } img.src = 'http://tilma.mysociety.org/tileserver/10k-full-london/' + tiles[i][j]; img.name = 'tile_' + xx + '.' + yy; //if (!img.xx) img.xx = xx; //if (!img.yy) img.yy = yy; continue; } img = document.createElement('input'); img.type = 'image'; img.src = 'http://tilma.mysociety.org/tileserver/10k-full-london/' + tiles[i][j]; img.name = 'tile_' + xx + '.' + yy; img.id = id; img.style.position = 'absolute'; img.style.width = tilewidth + 'px'; img.style.height = tileheight + 'px'; img.style.top = ((ii-2)*tileheight) + 'px'; img.style.left = ((jj-2)*tilewidth) + 'px'; img.galleryimg = false; //img.xx = xx; //img.yy = yy; img.alt = 'Loading...'; drag.appendChild(img); } } } // Floor always closer to 0 function floor(n) { if (n>=0) return Math.floor(n); return Math.ceil(n); } // Mod always to positive result function mod(m, n) { if (m>=0) return m % n; return (m % n) + n; }