1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
|
/*
* js.js
* Neighbourhood Fix-It JavaScript
*
* TODO
* Investigate jQuery
* Tidy it all up
* Don't wrap around tiles as it's quite confusing if the tile server is slow to respond
* Selection of pin doesn't really need a server request, but I don't really care
*
*/
YAHOO.util.Event.onContentReady('compass', function() {
var points = this.getElementsByTagName('a');
points[1].onclick = function() { pan(0, tileheight); return false; };
points[3].onclick = function() { pan(tilewidth, 0); return false; };
points[4].onclick = function() { pan(-tilewidth, 0); return false; };
points[6].onclick = function() { pan(0, -tileheight); return false; };
points[0].onclick = function() { pan(tilewidth, tileheight); return false; };
points[2].onclick = function() { pan(-tilewidth, tileheight); return false; };
points[5].onclick = function() { pan(tilewidth, -tileheight); return false; };
points[7].onclick = function() { pan(-tilewidth, -tileheight); return false; };
});
YAHOO.util.Event.onContentReady('map', function() {
var dragO = new YAHOO.util.DDMap('map');
update_tiles(0, 0, false, true);
});
YAHOO.util.Event.onContentReady('mapForm', function() {
this.onsubmit = function() {
this.x.value = x + 2;
this.y.value = y + 2;
return true;
}
});
// I love the global
var tile_x = 0;
var tile_y = 0;
var tilewidth = 254;
var tileheight = 254;
function image_rotate(i, j, x, y) {
var id = 't' + i + '.' + j;
var img = document.getElementById(id);
if (x)
img.style.left = (img.offsetLeft + x*tilewidth) + 'px';
if (y)
img.style.top = (img.offsetTop + y*tileheight) + 'px';
}
var myAnim;
function pan(x, y) {
if (!myAnim || !myAnim.isAnimated()) {
update_tiles(x, y, true, false);
myAnim = new YAHOO.util.Motion('drag', { points:{by:[x,y]} }, 10, YAHOO.util.Easing.easeOut);
myAnim.useSeconds = false;
myAnim.animate();
}
}
function update_tiles(dx, dy, noMove, force) {
if (!dx && !dy && !force) return;
var old_drag_x = drag_x;
var old_drag_y = drag_y;
drag_x += dx;
drag_y += dy;
if (!noMove) {
var drag = document.getElementById('drag');
drag.style.left = drag_x + 'px';
drag.style.top = drag_y + 'px';
}
var horizontal = Math.floor(old_drag_x/tilewidth) - Math.floor(drag_x/tilewidth);
var vertical = Math.floor(old_drag_y/tileheight) - Math.floor(drag_y/tileheight);
if (!horizontal && !vertical && !force) return;
for (var j=0; j<horizontal; j++) {
for (var i=0; i<6; i++) { image_rotate(i, mod(j + tile_x, 6), 6, 0); }
}
for (var j=horizontal; j<0; j++) {
for (var i=0; i<6; i++) { image_rotate(i, mod(j + tile_x, 6), -6, 0); }
}
for (var i=0; i<vertical; i++) {
for (var j=0; j<6; j++) { image_rotate(mod(i + tile_y, 6), j, 0, 6); }
}
for (var i=vertical; i<0; i++) {
for (var j=0; j<6; j++) { image_rotate(mod(i + tile_y, 6), j, 0, -6); }
}
x += horizontal;
tile_x = mod((tile_x + horizontal), 6);
y -= vertical;
tile_y = mod((tile_y + vertical), 6);
var url = '/tilma/tileserver/10k-full-london/' + x + '-' + (x+5) + ',' + y + '-' + (y+5) + '/JSON';
var req = YAHOO.util.Connect.asyncRequest('GET', url, async_response);
}
var async_response = {
success: urls_loaded,
failure: urls_not_loaded
};
function urls_not_loaded(o) {
}
// Load 6x6 grid of tiles around current 2x2
function urls_loaded(o) {
var tiles = eval(o.responseText);
var drag = document.getElementById('drag');
for (var i=0; i<6; i++) {
var ii = (i + tile_y) % 6;
for (var j=0; j<6; j++) {
var jj = (j + tile_x) % 6;
var id = 't'+ii+'.'+jj;
var xx = x+j;
var yy = y+5-i;
var img = document.getElementById(id);
if (img) {
if (!img.galleryimg) { img.galleryimg = false; }
img.onclick = drag_check;
var new_src = 'http://tilma.mysociety.org/tileserver/10k-full-london/' + tiles[i][j];
if (img.src != new_src) img.src = new_src;
img.name = 'tile_' + xx + '.' + yy;
continue;
}
img = document.createElement('input');
img.type = 'image';
img.src = 'http://tilma.mysociety.org/tileserver/10k-full-london/' + tiles[i][j];
img.name = 'tile_' + xx + '.' + yy;
img.id = id;
img.onclick = drag_check;
img.style.position = 'absolute';
img.style.width = tilewidth + 'px';
img.style.height = tileheight + 'px';
img.style.top = ((ii-2)*tileheight) + 'px';
img.style.left = ((jj-2)*tilewidth) + 'px';
img.galleryimg = false;
img.alt = 'Loading...';
drag.appendChild(img);
}
}
}
// Mod always to positive result
function mod(m, n) {
if (m>=0) return m % n;
return (m % n) + n;
}
/* Called every mousemove, so on first call, overwrite itself with quicker version */
function get_posn(ev) {
var posx, posy;
if (ev.pageX || ev.pageY) {
get_posn = function(e) {
return { x: e.pageX, y: e.pageY };
};
} else if (ev.clientX || ev.clientY) {
get_posn = function(e) {
return {
x: e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft,
y: e.clientY + document.body.scrollTop + document.documentElement.scrollTop
};
};
} else {
get_posn = function(e) {
return { x: undef, y: undef };
};
}
return get_posn(ev);
}
function setCursor(s) {
var drag = document.getElementById('drag');
var inputs = drag.getElementsByTagName('input');
for (var i=0; i<inputs.length; i++) {
inputs[i].style.cursor = s;
}
}
var in_drag = false;
function drag_check(e) {
if (in_drag) {
in_drag = false;
return false;
}
return true;
}
var mouse_pos = {};
YAHOO.util.DDMap = function(id, sGroup, config) {
if (id) {
this.init(id, sGroup, config);
}
};
YAHOO.extend(YAHOO.util.DDMap, YAHOO.util.DD, {
scroll: false,
b4MouseDown: function(e) { },
b4StartDrag: function(x, y) { },
startDrag: function(x, y) {
mouse_pos = { x: x, y: y };
setCursor('move');
in_drag = true;
},
onDrag: function(e) {
var point = get_posn(e);
if (point == mouse_pos) return false;
var dx = point.x-mouse_pos.x;
var dy = point.y-mouse_pos.y;
mouse_pos = point;
update_tiles(dx, dy, false, false);
},
b4EndDrag: function(e) { },
endDrag: function(e) {
setCursor('crosshair');
},
toString: function() {
return ("DDMap " + this.id);
}
});
|