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-rw-r--r--web/js/nms-info-box.js5
1 files changed, 2 insertions, 3 deletions
diff --git a/web/js/nms-info-box.js b/web/js/nms-info-box.js
index b140e9f..8ed1f2a 100644
--- a/web/js/nms-info-box.js
+++ b/web/js/nms-info-box.js
@@ -15,10 +15,9 @@
* Currently broken or needs reimplementing:
* - Handler unloading is not working correctly, and many are never removed
* - SSH-management link, this should propably be a custom "view" of sorts
- * - inventoryListing window is partially broken when first opened. Since it's
- * both a window type and a panel with different modes it has some conflicts.
*
* General TODO:
+ * - Move inventory into a separate tab.
* - Add external windows (timetravel, etc)
* - Take a critical look at what methods/variables should be marked as "_"
* - Currently argument is assumed to be a switch, this should not be the case
@@ -193,7 +192,7 @@ nmsInfoBox.click = function(sw)
* Is based on a hierarchy of objects: Window (itself) > Views > Panels. Where
* any object should not interact with any other directly. Panels are special
* nmsInfoPanel-objects that handle their own rendering, refreshing, etc. The
- * window handler only makes shure these panels are loaded and unloaded when
+ * window handler only makes sure these panels are loaded and unloaded when
* needed in a window or view.
*
* Does primarily rely on an imported list of panel types and window types to