| Commit message (Collapse) | Author | Age | Lines |
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I think we can say this
Fixes #53
and
Fixes #52
still should add support for making it configurable, that that's not a must
for DX16 to take place.
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Fixes #69 #11 #5
Introduces nmsTime which unifies the time travel code a bit. It still needs
some work, but this is much better.
All conversion is now done by native JavaScript methods, freeing us from
the hell that is parsing it ourself.
One thing should be added: The backend should discard any now=values that
are not 5-minute intervals. We don't want to kill the cache and the
database by extension.
Still need to re-implement the "replay event" shorthand, but that ties in
to #54
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References #53 #52 #54
It's hardcoded, but I can live with that for now.
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- Time in oplog is now localtime and properly padded (00:10, not 0:10)
- Health map instead of combo/aggregated
- Tweak the menu slightly
- Rotate and resize the random switch in guess_placement
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Just want to give whoever takes over a starting point.
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First up: Add a switch, get a log entry.
This might require some filtering in the GUI eventually. This is why the
user is set to 'system', even when we have an actual user that triggered
the event.
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Should do a better job of the naming and the actual $dbh maintenance.
I'm thinking that including nms::db should contain a $dbh perhaps.
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Got tired of hogging the upper left corner
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Fetched from tgmanage.
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