| Commit message (Collapse) | Author | Age | Lines |
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Fixes #183
References #182
It's now possible to add new networks and switches, and it's also possible to
edit networks, but since I haven't exposed it in the UI yet, I can't really
close the bug.
This is also a major step in stripping nms-info-box apart.
Next up is listing existing networks, possibly linking to them. I think that
might be a decent first-step towards a new core nms-info-box since it doesn't
alreay exist.
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Also some other random drive-by fixes :D
Fixes #180
References #181
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nmsBox is a new class for generic HTML-based elements, and will eventually be
used to replace nms-info-box.
The idea is simple: a generic way to deal with containers that are usually
represented in HTML too.
To test it, I've re-implemented the GUI for the oplog. This rewrite didn't
really utilize the new benefits of the framework, but was a small step.
I've also added nms-ui-switch, which isn't exposed anywhere yet and isn't
done, but is a good start.
nms-ui-switch will be the new way to add and edit switches in the future, it
will probably be made more generic over time and thus can be reused for
networks too.
Note how x = nmsUiSwitch() will allow you to do x.row["community"].value
to both get and set the value, and setting will visually update and run
any verifier that will be relevant, and alert the parent. This can then
be used for simple stuff like json-verification, but also for stuff like
auto-complete or whatnot. God only knows.
Obviously I will continue to work on this over the next few days...
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Still leaves a lot to be desired, but is a good start.
References #151
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♥ SVG
I don't have to figure out the exact pixel count on the width to make it
fit well :D
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Click a field in a switch summary and the health map will use it as a
legend, assuming it isn't already showing information.
And remember what panel was used last when browsing switches.
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Tooltips vil være litt browseravhengig.
Fikser også noen nightmode issues her og der.
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Displays a sorted list of what needs attention.
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The HTML/detail should probably be tweaked, but I think we need a way to
show that Gondul is still alive now that we are hiding the time stamp by
default.
Feel free to throw the HTML/CSS away in favor of some other subtle but
noticeable "animation".
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- Don't overload the logbook overlay
- Neater date formatting (ugh, I hate that we need to do this)
- Caption for the logbook in the info box
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Makes it more snug and look the same all over
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- Time in oplog is now localtime and properly padded (00:10, not 0:10)
- Health map instead of combo/aggregated
- Tweak the menu slightly
- Rotate and resize the random switch in guess_placement
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Fixes #78
Introduces nightmode to the infobox and everything else too.
Also exaggerates the drop shadows greatly and reduces the alpha on the
overlay oplog. With the exaggerated drop shadow, the text is largely
readable even with noise underneath. Without noise underneath, the drop
shadow is invisible.
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Fetched from tgmanage.
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