From 9ae61c5ea201faa2dd9a780ee4caa9dc30d4f059 Mon Sep 17 00:00:00 2001 From: Kristian Lyngstol Date: Sun, 22 May 2016 17:36:09 +0200 Subject: front: Minor comment tweaks --- web/js/nms-info-box.js | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'web/js') diff --git a/web/js/nms-info-box.js b/web/js/nms-info-box.js index b140e9f..8ed1f2a 100644 --- a/web/js/nms-info-box.js +++ b/web/js/nms-info-box.js @@ -15,10 +15,9 @@ * Currently broken or needs reimplementing: * - Handler unloading is not working correctly, and many are never removed * - SSH-management link, this should propably be a custom "view" of sorts - * - inventoryListing window is partially broken when first opened. Since it's - * both a window type and a panel with different modes it has some conflicts. * * General TODO: + * - Move inventory into a separate tab. * - Add external windows (timetravel, etc) * - Take a critical look at what methods/variables should be marked as "_" * - Currently argument is assumed to be a switch, this should not be the case @@ -193,7 +192,7 @@ nmsInfoBox.click = function(sw) * Is based on a hierarchy of objects: Window (itself) > Views > Panels. Where * any object should not interact with any other directly. Panels are special * nmsInfoPanel-objects that handle their own rendering, refreshing, etc. The - * window handler only makes shure these panels are loaded and unloaded when + * window handler only makes sure these panels are loaded and unloaded when * needed in a window or view. * * Does primarily rely on an imported list of panel types and window types to -- cgit v1.2.3