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authorNicolai Tellefsen <niccofyren@gmail.com>2016-03-22 20:34:56 +0100
committerNicolai Tellefsen <niccofyren@gmail.com>2016-03-22 20:34:56 +0100
commitc70e294a0425a7d417bcf41677a55970e9e59489 (patch)
treea6f2959dbf0e2bacc73032cf1f6b89d3d83190e6 /web/nms.gathering.org/js/nms-map.js
parent66a7bec14c1f27ca566210978bc81da5f572034b (diff)
NMS: Make sure switch redraw also redraws infotext
Diffstat (limited to 'web/nms.gathering.org/js/nms-map.js')
-rw-r--r--web/nms.gathering.org/js/nms-map.js3
1 files changed, 3 insertions, 0 deletions
diff --git a/web/nms.gathering.org/js/nms-map.js b/web/nms.gathering.org/js/nms-map.js
index d595c4a..33c98b7 100644
--- a/web/nms.gathering.org/js/nms-map.js
+++ b/web/nms.gathering.org/js/nms-map.js
@@ -273,6 +273,9 @@ nmsMap._drawSwitch = function(sw)
this._drawBox(this._c.switch.ctx, box['x'],box['y'],box['width'],box['height']);
this._c.switch.ctx.shadowBlur = 0;
this._drawText(this._c.text.ctx, sw,box);
+
+ if(this._info[sw])
+ this._drawSwitchInfo(sw);
};
nmsMap._drawSwitchInfo = function(sw) {