diff options
-rw-r--r-- | web/nms.gathering.org/index.html | 196 | ||||
-rw-r--r-- | web/nms.gathering.org/js/nms-color-util.js | 22 | ||||
-rw-r--r-- | web/nms.gathering.org/js/nms-map-handlers.js | 71 | ||||
-rw-r--r-- | web/nms.gathering.org/js/nms-map.js | 265 | ||||
-rw-r--r-- | web/nms.gathering.org/js/nms.js | 510 |
5 files changed, 333 insertions, 731 deletions
diff --git a/web/nms.gathering.org/index.html b/web/nms.gathering.org/index.html index b5ef88e..f2776e8 100644 --- a/web/nms.gathering.org/index.html +++ b/web/nms.gathering.org/index.html @@ -70,16 +70,12 @@ <li class="divider"> </li> <li class="dropdown-header">View</li> <li><a href="#" onclick="toggleNightMode()">Toggle Night Mode</a></li> - <li><a href="#" onclick="showBlurBox()">Tweak Night Mode blur</a></li> - <li><a href="#" onclick='showLayer("layerVisibility");'>Set layer visibility</a></li> <li class="divider"> </li> <li class="dropdown-header">Map scale</li> <li><a href="#"><label id="scaler-text" for='scaler'></label><input type="range" id="scaler" name="points" min="0.2" max="3" step="0.01" onchange="scaleChange()" /></a></li> <li class="divider"> </li> <li class="dropdown-header">Help</li> - <li><a href="#" onclick="toggleLayer('aboutData');">About TG15 data</a></li> <li><a href="#" onclick="toggleLayer('aboutBox');" >About NMS</a></li> - <li><a href="#" onclick="toggleLayer('aboutPerformance');" >About Performance</a></li> <li><a href="#" onclick="toggleLayer('aboutKeybindings');" >Keyboard Shortcuts</a></li> <li><a onclick="showTimerDebug(); hideSwitch();" style="cursor: pointer;" >Debug timers</a></li> </ul> @@ -107,113 +103,6 @@ <div class="row-fluid"> <div class="span12"> - <div id="aboutData" class="col-md-4" style="position: absolute; display:none; z-index: 130;"> - <div id="abotData" class="panel panel-default"> - <div class="panel-heading"> - <h3 class="panel-title">About the TG15 data - <button type="button" class="close" aria-label="Close" onclick="document.getElementById('aboutData').style.display = 'none';" style="float: right"> - <span aria-hidden="true">×</span> - </button> - </h3> - </div> - <div class="panel-body"> - <p>The data you see from The Gathering 2015 will seem - "broken up". This is not because we don't have data from - the first day, but because the backend was re-written on - day 1/2 and this web app only uses the new API.</p> - <p>NMS was set up on March 30th (Monday). Data started - pouring in on the same day. </p> - <p>Ping data is available for the entire event with 1 - second resolution. We "lost" data from the 30th because we - re-inserted the switches (We have the ping data, but not - the mapping between switch ID number and actual - switch).</p> - <p>DHCP data is available only for the last detected DHCP - ack (no history, except extensive text-based logs)</p> - <p>Uplink status is available for most of the event, but - not exposed here. We only expose traffic-based uplink state - here, which, again, is based on the new API.</p> - <p>Traffic status was temporarily bugged, but is available - from late on day 2.</p> - <p>Temperature data is available from day 2.</p> - <p>Plans are being made to ensure that we don't have gaps - like these in the future.</p> - <p>It is also worth mentioning that things like switch - positions are not logged historically, so you see the final - position on the map.</p> - </div> - </div> - </div> - <div id="aboutPerformance" class="col-md-4" style="position: absolute; display:none; z-index: 130;"> - <div class="panel panel-default"> - <div class="panel-heading"> - <h3 class="panel-title">Performance - <button type="button" class="close" aria-label="Close" onclick="document.getElementById('aboutPerformance').style.display = 'none';" style="float: right"> - <span aria-hidden="true">×</span> - </button> - </h3> - </div> - <table class="table"> - <tr> - <td>Outstanding AJAX requests</td> - <td id="outstandingAJAX"></td> - </tr> - <tr> - <td>Overflowed AJAX requests</td> - <td id="overflowAJAX"></td> - </tr> - </table> - <div class="panel-body"> - <p>NMS performance is surprisingly complex. It's split into - several parts and dealt with differently.</p> - <p>Poller performance is a matter of efficiently collecting - data and is mostly handled in the Perl code (and ensuring - we use sensible database schemas).</p> - <p>Backend performance for the GUI is mostly about not - killing the database server. We do NOT try to protect - against malicious clients directly, since this is a - management system not public-facing, but Varnish is used to - cache requests. To be able to do that properly, we need use - absolute time when reviewing past events (so "2015-04-02 - 17:30:00", not "2 hours ago"). We've also tried to minimize - the stupidity in the queries. There's still work to be done - here, though, as we need to split up a few large backend - requests (port-state.pl).</p> - <p>Front-end performance is mostly about drawing things - sensibly and not completely bombing the memory usage. And - about gracefully handling slow backends This will affect - you. For example, if you are reviewing past events and the - DB is struggling, we'll simply skip a backend request if we - have too many outstanding requests, that means you may jump - from "17:00" to "18:30" instead of going through - "17:30" and "18:00" too. This is working as intended. It - also means that you can happily spam the forward/backward - keyboard bindings to jump 18 hours forward: You'll overflow - the extra AJAX requests for individual requests, but you'll - land at the right time when you let go. But there could be - a 1 second delay (or more if the backend really struggles) - since you'll have to rely on the periodic backend requests - instead of the explicit ones triggered on hitting a - button.</p> - <p>Note that the counters on top are updated on a timer, - but this timer is set up at the same time as everything - else, which means that it's likely to update at the same - time as we fire off AJAX requests, so the 'outstanding ajax - requests' counter might either show almost constantly 3 or - 0 depending on what timer happens to fire first. This does - NOT mean that NMS has 3 requests all the time, just that - we're checking right after we fire off AJAX requests every - time.</p> - <p>NMS also tries to handle drawing OK, which is why things - are split into different HTML5 canvases. Blur and text are - particularly expensive, but there's no reason to re-paint - that all the time, etc).</p> - <p>The basic performance experiments are done on TG15 data - using a laptop and a VM with 6GB of memory, so it should - hold up quite well on "proper" hardware.</p> - </div> - </div> - </div> <div id="aboutKeybindings" class="col-md-4" style="position: absolute; display:none; z-index: 130;"> <div class="panel panel-default"> <div class="panel-heading"> @@ -408,28 +297,6 @@ </div> </div> </div> - <div id="blurManic" class="panel panel-default" style="display: none; position: absolute; z-index: 100;"> - <div class="panel-heading"> - <h1 class="panel-title">Blur tweaks - <button type="button" class="close" aria-labe="Close" onclick="document.getElementById('blurManic').style.display = 'none';" style="float: right;"> - <span aria-hidden="true">×</span> - </button> - </h1> - </div> - <div class="panel-body"> - <div class="form"> - <div class="form-group"> - <label for="shadowBlur">Blur strength</label> - <input type="number" id="shadowBlur" class="form-control"> - </div> - <div class="form-group"> - <label for="shadowColor">Blur color</label> - <input type="color" id="shadowColor" class="form-control"> - </div> - <button type="button" class="btn btn-default" onclick="applyBlur();">Apply</button> - </div> - </div> - </div> </div> <div id="debugTimers" class="panel panel-default" style="display: none; position: absolute; z-index: 100;"> <div class="panel-heading"> @@ -447,68 +314,6 @@ </div> <table id="timerTable"> </table> </div> - <div id="layerVisibility" class="panel panel-default" style="display: none; position: absolute; z-index: 100;"> - <div class="panel-heading"> - <h1 class="panel-title">Set layer visibility - <button type="button" class="close" aria-labe="Close" onclick="document.getElementById('layerVisibility').style.display = 'none';" style="float: right;"> - <span aria-hidden="true">×</span> - </button> - </h1> - </div> - <div class="panel-body"> - <table id="visibilityTable" class="table"> - <tr> - <td>Background</td> - <td> - <button onclick='hideLayer("bgCanvas");'>Hide</button> - <button onclick='showLayer("bgCanvas");'>Show</button> - </td> - </tr> - <tr> - <td>Linknets</td> - <td> - <button onclick='hideLayer("linkCanvas");'>Hide</button> - <button onclick='showLayer("linkCanvas");'>Show</button> - </td> - </tr> - <tr> - <td>Blur</td> - <td> - <button onclick='hideLayer("blurCanvas");'>Hide</button> - <button onclick='showLayer("blurCanvas");'>Show</button> - </td> - </tr> - <tr> - <td>Switches</td> - <td> - <button onclick='hideLayer("switchCanvas");'>Hide</button> - <button onclick='showLayer("switchCanvas");'>Show</button> - </td> - </tr> - <tr> - <td>Text</td> - <td> - <button onclick='hideLayer("textCanvas");'>Hide</button> - <button onclick='showLayer("textCanvas");'>Show</button> - </td> - </tr> - <tr> - <td>TextInfo</td> - <td> - <button onclick='hideLayer("textInfoCanvas");'>Hide</button> - <button onclick='showLayer("textInfoCanvas");'>Show</button> - </td> - </tr> - <tr> - <td>Timestamp</td> - <td> - <button onclick='hideLayer("topCanvas");'>Hide</button> - <button onclick='showLayer("topCanvas");'>Show</button> - </td> - </tr> - </table> - </div> - </div> <canvas id="bgCanvas" width="1920" height="1032" style="position: absolute; z-index: 1;"> </canvas> <canvas id="linkCanvas" width="1920" height="1032" style="position: absolute; z-index: 10;"> </canvas> @@ -527,6 +332,7 @@ <script src="js/jquery.min.js" type="text/javascript"></script> <script src="js/bootstrap.min.js" type="text/javascript"></script> <script type="text/javascript" src="js/nms-data.js"></script> + <script type="text/javascript" src="js/nms-map.js"></script> <script type="text/javascript" src="js/nms.js"></script> <script type="text/javascript" src="js/nms-color-util.js"></script> <script type="text/javascript" src="js/nms-map-handlers.js"></script> diff --git a/web/nms.gathering.org/js/nms-color-util.js b/web/nms.gathering.org/js/nms-color-util.js index 965a10e..f50ee04 100644 --- a/web/nms.gathering.org/js/nms-color-util.js +++ b/web/nms.gathering.org/js/nms-color-util.js @@ -49,21 +49,22 @@ function getRandomColor() */ function drawGradient(gradients) { - var gradient = dr.hidden.ctx.createLinearGradient(0,0,1000,0); + var ctx = nmsMap._c.hidden.ctx; // FIXME: Move it away... + var gradient = ctx.createLinearGradient(0,0,1000,0); var stops = gradients.length - 1; nms.gradients = gradients; for (var color in gradients) { var i = color / stops; gradient.addColorStop(i, gradients[color]); } - dr.hidden.ctx.beginPath(); - dr.hidden.ctx.strokeStyle = gradient; - dr.hidden.ctx.moveTo(0,0); - dr.hidden.ctx.lineTo(1000,0); - dr.hidden.ctx.lineWidth = 10; - dr.hidden.ctx.closePath(); - dr.hidden.ctx.stroke(); - dr.hidden.ctx.moveTo(0,0); + ctx.beginPath(); + ctx.strokeStyle = gradient; + ctx.moveTo(0,0); + ctx.lineTo(1000,0); + ctx.lineWidth = 10; + ctx.closePath(); + ctx.stroke(); + ctx.moveTo(0,0); } /* @@ -83,7 +84,8 @@ function getColorStop(x) { * made generic. */ function getColor(x,y) { - var imageData = dr.hidden.ctx.getImageData(x, y, 1, 1); + var ctx = nmsMap._c.hidden.ctx; // FIXME: Move it away... + var imageData = ctx.getImageData(x, y, 1, 1); var data = imageData.data; if (data.length < 4) return false; diff --git a/web/nms.gathering.org/js/nms-map-handlers.js b/web/nms.gathering.org/js/nms-map-handlers.js index eaa62fd..ce1d6db 100644 --- a/web/nms.gathering.org/js/nms-map-handlers.js +++ b/web/nms.gathering.org/js/nms-map-handlers.js @@ -2,8 +2,7 @@ * Map handlers/updaters for NMS. * * These are functions used to determine how the map should look in NMS. - * They represent vastly different information, but in a uniform way. I - * suppose this is the c++-type of object orientation... + * They represent vastly different information, but in a uniform way. * * The idea is that these updaters only parse information that's fetched by * NMS - they do not request additional information. E.g., ping data is @@ -11,6 +10,10 @@ * displayed. This might seem redundant, but it means any handler can * utilize information from any aspect of NMS, and thus opens NMS up to the * world of intelligent maps base don multiple data sources. + * + * Warning: This paradigm will change. Handlers will be expected to + * register their own callbacks for nmsData. Work in progress. + * */ /* @@ -257,7 +260,6 @@ function tempInit() function pingUpdater() { if (!nms.ping_data || !nms.ping_data["switches"]) { - resetColors(); return; } for (var sw in nms.switches_now["switches"]) { @@ -291,35 +293,36 @@ function commentUpdater() { var realnow = Date.now(); var now = Math.floor(realnow / 1000); - for (var sw in nms.switches_now["switches"]) { + if (nmsData.comments == undefined || nmsData.comments.comments == undefined) { + return + } + for (var sw in nmsData.comments.comments) { var c = "white"; - var s = nms.switches_now["switches"][sw]; - if (s["comments"] && s["comments"].length > 0) { - var then = 0; - var active = 0; - var persist = 0; - c = "yellow"; - for (var v in s["comments"]) { - var then_test = parseInt(s["comments"][v]["time"]); - if (then_test > then && s["comments"][v]["state"] != "inactive") - then = then_test; - if (s["comments"][v]["state"] == "active") { - active++; - } - if (s["comments"][v]["state"] == "persist") - persist++; - } - if (then > (now - (60*15))) { - c = red; - } else if (active > 0) { - c = orange; - } else if (persist > 0) { - c = blue; - } else { - c = green; + var s = nmsData.comments.comments[sw]; + var then = 0; + var active = 0; + var persist = 0; + c = "yellow"; + for (var v in s["comments"]) { + var then_test = parseInt(s["comments"][v]["time"]); + if (then_test > then && s["comments"][v]["state"] != "inactive") + then = then_test; + if (s["comments"][v]["state"] == "active") { + active++; } + if (s["comments"][v]["state"] == "persist") + persist++; } - setSwitchColor(sw, c); + if (then > (now - (60*15))) { + c = red; + } else if (active > 0) { + c = orange; + } else if (persist > 0) { + c = blue; + } else { + c = green; + } + nmsMap.setSwitchColor(sw, c); } } @@ -337,11 +340,15 @@ function commentInit() */ function randomizeColors() { - for (var i in nms.switches_now.linknets) { +/* for (var i in nms.switches_now.linknets) { setLinknetColors(i, getRandomColor(), getRandomColor()); } - for (var sw in nms.switches_now.switches) { - setSwitchColor(sw, getRandomColor()); +*/ + if (nmsData.switches == undefined || nmsData.switches.switches == undefined) { + return; + } + for (var sw in nmsData.switches.switches) { + nmsMap.setSwitchColor(sw, getRandomColor()); } } diff --git a/web/nms.gathering.org/js/nms-map.js b/web/nms.gathering.org/js/nms-map.js new file mode 100644 index 0000000..69a76e0 --- /dev/null +++ b/web/nms.gathering.org/js/nms-map.js @@ -0,0 +1,265 @@ +"use strict"; + +/* WORK + * IN + * PROGRESS + * + * Interface: + * + * nmsMap.init() - start things up + * nmsMap.setSwitchColor(switch,color) + * nmsMap.setSwitchInfo(switch,info) + */ + + +var nmsMap = nmsMap || { + stats: { + earlyDrawAll:0, + colorChange:0, + colorSame:0, + resizeEvents:0, + switchInfoUpdate:0, + switchInfoSame:0 + }, + contexts: ["bg","link","blur","switch","text","textInfo","top","input","hidden"], + _info: {}, + _settings: { + fontLineFactor: 3, + textMargin: 3, + xMargin: 10, + yMargin: 20 + }, + scale: 1, + _orig: { width:1920, height:1032 }, + _canvas: { + get width() { return nmsMap.scale * nmsMap._orig.width; }, + get height() { return nmsMap.scale * nmsMap._orig.height; } + }, + + _color: { }, + _c: {} +} + +nmsMap.init = function() { + this._initContexts(); + this._drawBG(); + nmsData.registerSource("switches","/api/public/switches",function(){nmsMap._drawAllSwitches();}); + window.addEventListener('resize',nmsMap._resizeEvent,true); + document.addEventListener('load',nmsMap._resizeEvent,true); + this._drawAllSwitches(); +} + +nmsMap.setSwitchColor = function(sw, color) { + if (this._color[sw] != color) { + this._color[sw] = color; + this._drawSwitch(sw); + this.stats.colorChange++; + } else { + this.stats.colorSame++; + } +} + +nmsMap.reset = function() { + for (var sw in this._color) { + nmsMap.setSwitchColor(sw, undefined); + } + for (var sw in this._info) { + nmsMap.setSwitchInfo(sw, undefined); + } +} + +nmsMap.setSwitchInfo = function(sw,info) { + if (this._info[sw] != info) { + this._info[sw] = info; + this._drawSwitchInfo(sw); + this.stats.switchInfoUpdate++; + } else { + this.stats.switchInfoSame++; + } +} + +nmsMap._initContext = function(name) { + this._c[name] = {}; + this._c[name].c = document.getElementById(name + "Canvas"); + this._c[name].ctx = this._c[name].c.getContext('2d'); +} + +nmsMap._initContexts = function() { + for (var context in this.contexts) { + this._initContext(this.contexts[context]); + } +} + +nmsMap._resizeEvent = function() { + var width = window.innerWidth - nmsMap._c.bg.c.offsetLeft; + var height = window.innerHeight - nmsMap._c.bg.c.offsetTop; + + var xScale = (width / (nmsMap._orig.width + nmsMap._settings.xMargin)); + var yScale = (height / (nmsMap._orig.height + nmsMap._settings.yMargin)); + + if (xScale > yScale) { + nmsMap.scale = yScale; + } else { + nmsMap.scale = xScale; + } + for (var a in nmsMap._c) { + /* + * Resizing this to a too small size breaks gradients on smaller screens. + */ + if (a == 'hidden') + continue; + nmsMap._c[a].c.height = nmsMap._canvas.height; + nmsMap._c[a].c.width = nmsMap._canvas.width; + } + nmsMap._drawBG(); + nmsMap._drawAllSwitches(); + nmsMap.stats.resizeEvents++; +} + +nmsMap.setNightMode = function(toggle) { + if (this._nightmode == toggle) + return; + this._nightmode = toggle; + nmsMap._drawBG(); +} + +nmsMap._drawBG = function() { + var imageObj = document.getElementById('source'); + this._c.bg.ctx.drawImage(imageObj, 0, 0, nmsMap._canvas.width, nmsMap._canvas.height); + if(this._nightmode) + nmsMap._invertBG(); +} + +nmsMap._invertBG = function() { + var imageData = this._c.bg.ctx.getImageData(0, 0, nmsMap._canvas.width, nmsMap._canvas.height); + var data = imageData.data; + + for(var i = 0; i < data.length; i += 4) { + data[i] = 255 - data[i]; + data[i + 1] = 255 - data[i + 1]; + data[i + 2] = 255 - data[i + 2]; + } + this._c.bg.ctx.putImageData(imageData, 0, 0); +} + +nmsMap._getBox = function(sw) { + var box = nmsData.switches.switches[sw]['placement']; + box.x = parseInt(box.x); + box.y = parseInt(box.y); + box.width = parseInt(box.width); + box.height = parseInt(box.height); + return box; +} + +nmsMap._drawSwitch = function(sw) +{ + var box = this._getBox(sw); + var color = nmsMap._color[sw]; + if (color == undefined) { + color = blue; + } + this._c.switch.ctx.fillStyle = color; + this._drawBox(this._c.switch.ctx, box['x'],box['y'],box['width'],box['height']); + this._c.switch.ctx.shadowBlur = 0; + this._drawSidewaysText(this._c.text.ctx, sw,box); + /* + if ((box['width'] + 10 )< box['height']) { + // + } else { + //drawRegular(dr.text.ctx,sw,box['x'],box['y'],box['width'],box['height']); + } + */ +} + +nmsMap._drawSwitchInfo = function(sw) { + var box = this._getBox(sw); + if (this._info[sw] == undefined) { + this._clearBox(this._c.textInfo.ctx, box); + } else { + this._drawSidewaysText(this._c.textInfo.ctx, this._info[sw], box, "right"); + } +} + +nmsMap._clearBox = function(ctx,box) { + ctx.save(); + ctx.scale(this.scale,this.scale); + ctx.clearRect(box['x'], box['y'], box['width'], box['height']); + ctx.restore(); +} + +nmsMap._drawSidewaysText = function(ctx, text, box, align) { + this._clearBox(ctx,box); + ctx.save(); + ctx.scale(this.scale, this.scale); // FIXME: Do it everywhere? + ctx.lineWidth = Math.floor(nmsMap._settings.fontLineFactor); + if (ctx.lineWidth == 0) { + ctx.lineWidth = Math.round(nms._settings.fontLineFactor); + } + ctx.fillStyle = "white"; + ctx.strokeStyle = "black"; + ctx.translate(box.x + box.width - this._settings.textMargin, box.y + box.height - this._settings.textMargin); + ctx.rotate(Math.PI * 3/2); + if (align == "right") { + ctx.textAlign = "right"; + /* + * Margin*2 is to compensate for the margin above. + */ + ctx.translate(box.height - this._settings.textMargin*2,0); + } + ctx.strokeText(text, 0, 0); + ctx.fillText(text, 0, 0); + ctx.restore(); +} + +nmsMap._drawAllSwitches = function() { + if (nmsData.switches == undefined) { + this.stats.earlyDrawAll++; + return; + } + for (var sw in nmsData.switches.switches) { + this._drawSwitch(sw); + } +} + +nmsMap._drawBox = function(ctx, x, y, boxw, boxh) { + ctx.save(); + ctx.scale(this.scale, this.scale); // FIXME + ctx.fillRect(x,y, boxw, boxh); + ctx.lineWidth = 1; + ctx.strokeStyle = "#000000"; + ctx.strokeRect(x,y, boxw, boxh); + ctx.restore(); + +} + +nmsMap._connectSwitches = function(sw1, sw2, color1, color2) { + nmsMap._connectBoxes(this._getBox(sw1), this._getBox(sw2), + color1, color2); +} + +/* + * Draw a line between two boxes, with a gradient going from color1 to + * color2. + */ +nmsMap._connectBoxes = function(box1, box2,color1, color2) { + var ctx = nmsMap._c.link.ctx; + if (color1 == undefined) + color1 = blue; + if (color2 == undefined) + color2 = blue; + var x0 = Math.floor(box1.x + box1.width/2); + var y0 = Math.floor(box1.y + box1.height/2); + var x1 = Math.floor(box2.x + box2.width/2); + var y1 = Math.floor(box2.y + box2.height/2); + ctx.save(); + ctx.scale(nmsMap.scale, nmsMap.scale); + var gradient = ctx.createLinearGradient(x1,y1,x0,y0); + gradient.addColorStop(0, color1); + gradient.addColorStop(1, color2); + ctx.strokeStyle = gradient; + ctx.moveTo(x0,y0); + ctx.lineTo(x1,y1); + ctx.lineWidth = 5; + ctx.stroke(); + ctx.restore(); +} diff --git a/web/nms.gathering.org/js/nms.js b/web/nms.gathering.org/js/nms.js index b47b131..cd62579 100644 --- a/web/nms.gathering.org/js/nms.js +++ b/web/nms.gathering.org/js/nms.js @@ -3,30 +3,14 @@ var nms = { stats:{}, // Various internal stats updater:undefined, // Active updater speed:0, // Current aggregated speed - drawn:false, // Set to 'true' when switches are drawn switch_showing:"", // Which switch we are displaying (if any). switchInfo:{}, - switchInfoDrawn:{}, repop_switch:false, // True if we need to repopulate the switch info when port state updates (e.g.: added comments); repop_time:false, // Timestamp in case we get a cached result nightMode:false, - /* - * Switch-specific variables. These are currently separate from - * "switches_now" because switches_now is reset every time we get - * new data. - */ - nightBlur:{}, // Have we blurred this switch or not? - shadowBlur:10, - shadowColor:"#EEEEEE", - switch_color:{}, // Color for switch - linknet_color:{}, // color for linknet - textDrawn:{}, // Have we drawn text for this switch? _now: false, get now() { return this._now }, set now(v) { this._now = n; nmsData.now = n; }, - fontSize:16, // This is scaled too, but 16 seems to make sense. - fontFace:"Verdana", - fontLineFactor:3, /* * Various setInterval() handlers. See nmsTimer() for how they are * used. @@ -36,8 +20,6 @@ var nms = { */ timers: { playback:false, - ports:false, - ping:false }, menuShowing:true, /* @@ -67,8 +49,7 @@ var nms = { 'k':moveTimeFromKey, 'l':moveTimeFromKey, 'p':moveTimeFromKey, - 'r':moveTimeFromKey, - 'not-default':keyDebug + 'r':moveTimeFromKey }, /* * Playback controllers and variables @@ -117,90 +98,6 @@ function nmsTimer(handler, interval, name, description) { /* - * Drawing primitives. - * - * This contains both canvas and context for drawing layers. It's on a - * top-level namespace to reduce SLIGHTLY the ridiculously long names - * (e.g.: dr.bg.ctx.drawImage() is long enough....). - * - * Only initialized once (for now). - */ -var dr = {}; - -/* - * Original scale. This is just used to define the coordinate system. - * 1920x1032 was chosen for tg15 by coincidence: We scaled the underlying - * map down to "full hd" and these are the bounds we got. There's no - * particular reason this couldn't change, except it means re-aligning all - * switches. - */ -var orig = { - width:1920, - height:1032 - }; - -/* - * Canvas dimensions, and scale factor. - * - * We could derive scale factor from canvas.width / orig.width, but it's - * used so frequently that this makes much more sense. - * - * Width and height are rarely used. - */ -var canvas = { - width:0, - height:0, - scale:1 -}; - -/* - * Various margins at the sides. - * - * Not really used much, except for "text", which is really more of a - * padding than margin... - */ -var margin = { - x:10, - y:20, - text:3 -}; - -/* - * Convenience-function to populate the 'dr' structure. - * - * Only run once. - */ -function initDrawing() { - dr['bg'] = {}; - dr['bg']['c'] = document.getElementById("bgCanvas"); - dr['bg']['ctx'] = dr['bg']['c'].getContext('2d'); - dr['link'] = {}; - dr['link']['c'] = document.getElementById("linkCanvas"); - dr['link']['ctx'] = dr['link']['c'].getContext('2d'); - dr['blur'] = {}; - dr['blur']['c'] = document.getElementById("blurCanvas"); - dr['blur']['ctx'] = dr['blur']['c'].getContext('2d'); - dr['switch'] = {}; - dr['switch']['c'] = document.getElementById("switchCanvas"); - dr['switch']['ctx'] = dr['switch']['c'].getContext('2d'); - dr['text'] = {}; - dr['text']['c'] = document.getElementById("textCanvas"); - dr['text']['ctx'] = dr['text']['c'].getContext('2d'); - dr['textInfo'] = {}; - dr['textInfo']['c'] = document.getElementById("textInfoCanvas"); - dr['textInfo']['ctx'] = dr['textInfo']['c'].getContext('2d'); - dr['top'] = {}; - dr['top']['c'] = document.getElementById("topCanvas"); - dr['top']['ctx'] = dr['top']['c'].getContext('2d'); - dr['input'] = {}; - dr['input']['c'] = document.getElementById("inputCanvas"); - dr['input']['ctx'] = dr['top']['c'].getContext('2d'); - dr['hidden'] = {}; - dr['hidden']['c'] = document.getElementById("hiddenCanvas"); - dr['hidden']['ctx'] = dr['hidden']['c'].getContext('2d'); -} - -/* * Convenience function that doesn't support huge numbers, and it's easier * to comment than to fix. But not really, but I'm not fixing it anyway. */ @@ -619,12 +516,6 @@ function updateMap() } if (!newerSwitches()) return; - if (!nms.drawn) - setScale(); - if (!nms.drawn) - return; - if (!nms.ping_data) - return; if (nms.updater != undefined && nmsData.switches && nms.switches_then) { nms.updater.updater(); @@ -638,14 +529,12 @@ function updateMap() function setUpdater(fo) { nms.updater = undefined; - resetColors(); - resetTextInfo(); + nmsMap.reset(); fo.init(); nms.updater = fo; var foo = document.getElementById("updater_name"); foo.innerHTML = fo.name + " "; document.location.hash = fo.tag; - initialUpdate(); if (nms.ping_data && nms.switches_then && nmsData.switches) { nms.updater.updater(); } @@ -697,31 +586,6 @@ function resetSwitchStates() { } } -/* - * Convenience function to avoid waiting for pollers when data is available - * for the first time. - */ -function initialUpdate() -{ - return; - if (nms.ping_data && nms.switches_then && nmsData.switches && nms.updater != undefined && nms.did_update == false ) { - resizeEvent(); - if (!nms.drawn) { - drawSwitches(); - drawLinknets(); - } - nms.updater.updater(); - nms.did_update = true; - } -} - -function resetBlur() -{ - nms.nightBlur = {}; - dr.blur.ctx.clearRect(0,0,canvas.width,canvas.height); - drawSwitches(); -} - function applyBlur() { var blur = document.getElementById("shadowBlur"); @@ -732,6 +596,14 @@ function applyBlur() saveSettings(); } +function toggleLayer(layer) { + var l = document.getElementById(layer); + if (l.style.display == 'none') + l.style.display = ''; + else + l.style.display = 'none'; +} + function showBlurBox() { var blur = document.getElementById("shadowBlur"); @@ -864,54 +736,6 @@ function setLinknetColors(i,c1,c2) } } -/* - * (Re)draw a switch 'sw'. - * - * Color defaults to 'blue' if it's not set in the data structure. - */ -function drawSwitch(sw) -{ - var box = nmsData.switches.switches[sw]['placement']; - var color = nms.switch_color[sw]; - if (color == undefined) { - color = blue; - } - dr.switch.ctx.fillStyle = color; - /* - * XXX: This is a left-over from before NMS did separate - * canvases, and might be done better elsewhere. - */ - if (nms.nightMode && nms.nightBlur[sw] != true) { - dr.blur.ctx.shadowBlur = nms.shadowBlur; - dr.blur.ctx.shadowColor = nms.shadowColor; - drawBoxBlur(box['x'],box['y'],box['width'],box['height']); - nms.nightBlur[sw] = true; - } - drawBox(box['x'],box['y'],box['width'],box['height']); - dr.switch.ctx.shadowBlur = 0; - if (!nms.textDrawn[sw]) { - if ((box['width'] + 10 )< box['height']) { - drawSideways(dr.text.ctx, sw,box['x'],box['y'],box['width'],box['height']); - } else { - drawRegular(dr.text.ctx,sw,box['x'],box['y'],box['width'],box['height']); - } - - nms.textDrawn[sw] = true; - } -} - -/* - * Draw all switches - */ -function drawSwitches() -{ - if (!nmsData.switches || !nmsData.switches.switches) - return; - for (var sw in nmsData.switches.switches) { - drawSwitch(sw); - } - nms.drawn = true; -} function drawSwitchInfo() { if (!nmsData.switches || !nmsData.switches.switches) @@ -957,44 +781,13 @@ function drawNow() */ function drawScene() { - dr.text.ctx.font = Math.floor(nms.fontSize * canvas.scale) + "px " + nms.fontFace; + //dr.text.ctx.font = Math.floor(nms.fontSize * canvas.scale) + "px " + nms.fontFace; dr.textInfo.ctx.font = Math.floor(nms.fontSize * canvas.scale) + "px " + nms.fontFace; drawLinknets(); - drawSwitches(); drawSwitchInfo(); } /* - * Set the scale factor and (re)draw the scene and background. - * Uses canvas.scale and updates canvas.height and canvas.width. - */ -function setScale() -{ - canvas.height = orig.height * canvas.scale ; - canvas.width = orig.width * canvas.scale ; - for (var a in dr) { - /* - * Resizing this to a too small size breaks gradients on smaller screens. - */ - if (a == 'hidden') - continue; - dr[a].c.height = canvas.height; - dr[a].c.width = canvas.width; - } - nms.nightBlur = {}; - nms.textDrawn = {}; - nms.switchInfoDrawn = {}; - if (nms.gradients) - drawGradient(nms.gradients); - drawBG(); - drawScene(); - drawNow(); - - document.getElementById("scaler").value = canvas.scale; - document.getElementById("scaler-text").innerHTML = (parseFloat(canvas.scale)).toPrecision(3); -} - -/* * Returns true if the coordinates (x,y) is inside the box defined by * box.{x,y,w.h} (e.g.: placement of a switch). */ @@ -1012,8 +805,8 @@ function isIn(box, x, y) * if none is found. */ function findSwitch(x,y) { - x = parseInt(parseInt(x) / canvas.scale); - y = parseInt(parseInt(y) / canvas.scale); + x = parseInt(parseInt(x) / nmsMap.scale); + y = parseInt(parseInt(y) / nmsMap.scale); for (var v in nmsData.switches.switches) { if(isIn(nmsData.switches.switches[v]['placement'],x,y)) { @@ -1024,27 +817,6 @@ function findSwitch(x,y) { } /* - * Set switch color of 'sw' to 'c', then re-draw the switch. - */ -function setSwitchColor(sw, c) -{ - if(!nms.switch_color || !nms.switch_color[sw] || nms.switch_color[sw] != c) { - nms.switch_color[sw] = c; - drawSwitch(sw); - } -} - -/* - * Event handler for the front-end drag bar to change scale - */ -function scaleChange() -{ - var scaler = document.getElementById("scaler").value; - canvas.scale = scaler; - setScale(); -} - -/* * Called when a switch is clicked */ function switchClick(sw) @@ -1056,35 +828,6 @@ function switchClick(sw) } /* - * Resets the colors of linknets and switches. - * - * Useful when mode changes so we don't re-use colors from previous modes - * due to lack of data or bugs. - */ -function resetColors() -{ - if (!nms.sswitches_now) - return; - if (nmsData.switches.linknets) { - for (var i in nmsData.switches.linknets) { - setLinknetColors(i, blue,blue); - } - } - for (var sw in nmsData.switches.switches) { - setSwitchColor(sw, blue); - } -} - -function resetTextInfo() -{ - if (!nmsData.switches) - return; - for (var sw in nmsData.switches.switches) { - switchInfoText(sw, undefined); - } - -} -/* * onclick handler for the canvas. * * Currently just shows info for a switch. @@ -1098,40 +841,6 @@ function canvasClick(e) } /* - * Resize event-handler. - * - * Recomputes the scale and applies it. - * - * Has to use c.offset* since we are just scaling the canvas, not - * everything else. - * - */ -function resizeEvent() -{ - var width = window.innerWidth - dr.bg.c.offsetLeft; - var height = window.innerHeight - dr.bg.c.offsetTop; - if (width / (orig.width + margin.x) > height / (orig.height + margin.y)) { - canvas.scale = height / (orig.height + margin.y); - } else { - canvas.scale = width / (orig.width + margin.x); - } - setScale(); -} - -/* - * Draws the background image (scaled). - */ -function drawBG() -{ - if (nms.nightMode) { - invertCanvas(); - } else { - var image = document.getElementById('source'); - dr.bg.ctx.drawImage(image, 0, 0, canvas.width, canvas.height); - } -} - -/* * Set night mode to whatever 'toggle' is. * * XXX: setScale() is a bit of a hack, but it really is the same stuff we @@ -1143,50 +852,11 @@ function setNightMode(toggle) { body.style.background = toggle ? "black" : "white"; var nav = document.getElementsByTagName("nav")[0]; if (toggle) { - dr.blur.c.style.display = ''; nav.classList.add('navbar-inverse'); } else { - dr.blur.c.style.display = 'none'; nav.classList.remove('navbar-inverse'); } - setScale(); -} - -function switchInfoText(sw, text) -{ - var box = nmsData.switches.switches.[sw]['placement']; - var c = canvas.scale; - if (nms.switchInfo[sw] == text && nms.switchInfoDrawn[sw]) { - return; - } - nms.switchInfo[sw] = text; - nms.switchInfoDrawn[sw] = true; - dr.textInfo.ctx.clearRect(c* box['x'], c*box['y'], c*box['width'], c*box['height']); - if (text != undefined && text != "") { - if ((box['width'] + 10 )< box['height']) { - drawSideways(dr.textInfo.ctx, text,box['x'],box['y'],box['width'],box['height'],"end"); - } else { - drawRegular(dr.textInfo.ctx, text,box['x'],box['y'],box['width'],box['height'],"end"); - } - } -} - -/* - * Draw a box (e.g.: switch). - */ -function drawBox(x,y,boxw,boxh) -{ - var myX = Math.floor(x * canvas.scale); - var myY = Math.floor(y * canvas.scale); - var myX2 = Math.floor((boxw) * canvas.scale); - var myY2 = Math.floor((boxh) * canvas.scale); - dr.switch.ctx.fillRect(myX,myY, myX2, myY2); - dr.switch.ctx.lineWidth = Math.floor(1.0 * canvas.scale); - if (canvas.scale < 1.0) { - dr.switch.ctx.lineWidth = 1.0; - } - dr.switch.ctx.strokeStyle = "#000000"; - dr.switch.ctx.strokeRect(myX,myY, myX2, myY2); + nmsMap.setNightMode(toggle); } /* @@ -1200,108 +870,6 @@ function drawBoxBlur(x,y,boxw,boxh) var myY2 = Math.floor((boxh) * canvas.scale); dr.blur.ctx.fillRect(myX,myY, myX2, myY2); } -/* - * Draw text on a box - sideways! - * - * XXX: This is pretty nasty and should also probably take a box as input. - */ -function drawSideways(ctx,text,x,y,w,h,align) -{ - ctx.rotate(Math.PI * 3 / 2); - ctx.fillStyle = "white"; - ctx.strokeStyle = "black"; - if (align == "end") { - ctx.textAlign = align; - y = y-h + margin.text*2; - } else { - ctx.textAlign = "start"; - } - ctx.lineWidth = Math.floor(nms.fontLineFactor * canvas.scale); - if (ctx.lineWidth == 0) { - ctx.lineWidth = Math.round(nms.fontLineFactor * canvas.scale); - } - ctx.strokeText(text, - canvas.scale * (y + h - margin.text),canvas.scale * (x + w - margin.text) ); - ctx.fillText(text, - canvas.scale * (y + h - margin.text),canvas.scale * (x + w - margin.text) ); - - ctx.rotate(Math.PI / 2); -} - -/* - * Draw background inverted (wooo) - * - * XXX: This is broken for chromium on local file system (e.g.: file:///) - * Seems like a chromium bug? - */ -function invertCanvas() { - var imageObj = document.getElementById('source'); - dr.bg.ctx.drawImage(imageObj, 0, 0, canvas.width, canvas.height); - - var imageData = dr.bg.ctx.getImageData(0, 0, canvas.width, canvas.height); - var data = imageData.data; - - for(var i = 0; i < data.length; i += 4) { - data[i] = 255 - data[i]; - data[i + 1] = 255 - data[i + 1]; - data[i + 2] = 255 - data[i + 2]; - } - dr.bg.ctx.putImageData(imageData, 0, 0); -} - -/* - * Draw regular text on a box. - * - * Should take the same format as drawSideways() - * - * XXX: Both should be renamed to have 'text' or something in them - */ -function drawRegular(ctx,text,x,y,w,h,align) { - - ctx.fillStyle = "white"; - ctx.strokeStyle = "black"; - ctx.lineWidth = Math.floor(nms.fontLineFactor * canvas.scale); - if (align == "end") { - ctx.textAlign = align; - x = x+w - margin.text*2; - } else { - ctx.textAlign = "start"; - } - if (ctx.lineWidth == 0) { - ctx.lineWidth = Math.round(nms.fontLineFactor * canvas.scale); - } - ctx.strokeText(text, (x + margin.text) * canvas.scale, (y + h - margin.text) * canvas.scale); - ctx.fillText(text, (x + margin.text) * canvas.scale, (y + h - margin.text) * canvas.scale); -} - -/* - * Draw a line between switch "insw1" and "insw2", using a gradiant going - * from color1 to color2. - * - * XXX: beginPath() and closePath() is needed to avoid re-using the - * gradient/color - */ -function connectSwitches(insw1, insw2,color1, color2) { - var sw1 = nmsData.switches.switches[insw1].placement; - var sw2 = nmsData.switches.switches[insw2].placement; - if (color1 == undefined) - color1 = blue; - if (color2 == undefined) - color2 = blue; - var x0 = Math.floor((sw1.x + sw1.width/2) * canvas.scale); - var y0 = Math.floor((sw1.y + sw1.height/2) * canvas.scale); - var x1 = Math.floor((sw2.x + sw2.width/2) * canvas.scale); - var y1 = Math.floor((sw2.y + sw2.height/2) * canvas.scale); - var gradient = dr.link.ctx.createLinearGradient(x1,y1,x0,y0); - gradient.addColorStop(0, color1); - gradient.addColorStop(1, color2); - dr.link.ctx.beginPath(); - dr.link.ctx.strokeStyle = gradient; - dr.link.ctx.moveTo(x0,y0); - dr.link.ctx.lineTo(x1,y1); - dr.link.ctx.lineWidth = Math.floor(5 * canvas.scale); - dr.link.ctx.closePath(); - dr.link.ctx.stroke(); - dr.link.ctx.moveTo(0,0); -} /* * Boot up "fully fledged" NMS. @@ -1311,16 +879,13 @@ function connectSwitches(insw1, insw2,color1, color2) { * drawing, etc). */ function initNMS() { - initDrawing(); - window.addEventListener('resize',resizeEvent,true); - document.addEventListener('load',resizeEvent,true); nms.timers.playback = new nmsTimer(nms.playback.tick, 1000, "Playback ticker", "Handler used to advance time"); // Public nmsData.registerSource("ping", "/api/public/ping"); - nmsData.registerSource("switches","/api/public/switches", drawSwitches); + nmsData.registerSource("switches","/api/public/switches"); nmsData.registerSource("switchstate","/api/public/switch-state"); // Private @@ -1328,6 +893,7 @@ function initNMS() { nmsData.registerSource("comments", "/api/private/comments"); nmsData.registerSource("smanagement","/api/private/switches-management"); + nmsMap.init(); detectHandler(); nms.playback.play(); setupKeyhandler(); @@ -1390,45 +956,10 @@ function showTimerDebug() { document.getElementById('debugTimers').style.display = 'block'; } -function hideLayer(layer) { - var l = document.getElementById(layer); - l.style.display = "none"; - if (layer != "layerVisibility") - nms.layerVisibility[layer] = false; - saveSettings(); -} - -function showLayer(layer) { - var l = document.getElementById(layer); - l.style.display = ""; - if (layer != "layerVisibility") - nms.layerVisibility[layer] = true; - saveSettings(); -} - -function toggleLayer(layer) { - var l = document.getElementById(layer); - if (l.style.display == 'none') - l.style.display = ''; - else - l.style.display = 'none'; -} - -function applyLayerVis() -{ - for (var l in nms.layerVisibility) { - var layer = document.getElementById(l); - if (layer) - layer.style.display = nms.layerVisibility[l] ? '' : 'none'; - } -} - function setMenu() { var nav = document.getElementsByTagName("nav")[0]; nav.style.display = nms.menuShowing ? '' : 'none'; - resizeEvent(); - } function toggleMenu() { @@ -1491,13 +1022,6 @@ function moveTimeFromKey(e,key) return true; } -var debugEvent; -function keyDebug(e) -{ - console.log(e); - debugEvent = e; -} - function keyPressed(e) { if (e.target.nodeName == "INPUT") { @@ -1551,10 +1075,8 @@ function restoreSettings() for (var v in retrieve) { nms[v] = retrieve[v]; } - setScale(); setMenu(); setNightMode(nms.nightMode); - applyLayerVis(); } function forgetSettings() |