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-rw-r--r--web/nms.gathering.org/js/nms.js510
1 files changed, 16 insertions, 494 deletions
diff --git a/web/nms.gathering.org/js/nms.js b/web/nms.gathering.org/js/nms.js
index b47b131..cd62579 100644
--- a/web/nms.gathering.org/js/nms.js
+++ b/web/nms.gathering.org/js/nms.js
@@ -3,30 +3,14 @@ var nms = {
stats:{}, // Various internal stats
updater:undefined, // Active updater
speed:0, // Current aggregated speed
- drawn:false, // Set to 'true' when switches are drawn
switch_showing:"", // Which switch we are displaying (if any).
switchInfo:{},
- switchInfoDrawn:{},
repop_switch:false, // True if we need to repopulate the switch info when port state updates (e.g.: added comments);
repop_time:false, // Timestamp in case we get a cached result
nightMode:false,
- /*
- * Switch-specific variables. These are currently separate from
- * "switches_now" because switches_now is reset every time we get
- * new data.
- */
- nightBlur:{}, // Have we blurred this switch or not?
- shadowBlur:10,
- shadowColor:"#EEEEEE",
- switch_color:{}, // Color for switch
- linknet_color:{}, // color for linknet
- textDrawn:{}, // Have we drawn text for this switch?
_now: false,
get now() { return this._now },
set now(v) { this._now = n; nmsData.now = n; },
- fontSize:16, // This is scaled too, but 16 seems to make sense.
- fontFace:"Verdana",
- fontLineFactor:3,
/*
* Various setInterval() handlers. See nmsTimer() for how they are
* used.
@@ -36,8 +20,6 @@ var nms = {
*/
timers: {
playback:false,
- ports:false,
- ping:false
},
menuShowing:true,
/*
@@ -67,8 +49,7 @@ var nms = {
'k':moveTimeFromKey,
'l':moveTimeFromKey,
'p':moveTimeFromKey,
- 'r':moveTimeFromKey,
- 'not-default':keyDebug
+ 'r':moveTimeFromKey
},
/*
* Playback controllers and variables
@@ -117,90 +98,6 @@ function nmsTimer(handler, interval, name, description) {
/*
- * Drawing primitives.
- *
- * This contains both canvas and context for drawing layers. It's on a
- * top-level namespace to reduce SLIGHTLY the ridiculously long names
- * (e.g.: dr.bg.ctx.drawImage() is long enough....).
- *
- * Only initialized once (for now).
- */
-var dr = {};
-
-/*
- * Original scale. This is just used to define the coordinate system.
- * 1920x1032 was chosen for tg15 by coincidence: We scaled the underlying
- * map down to "full hd" and these are the bounds we got. There's no
- * particular reason this couldn't change, except it means re-aligning all
- * switches.
- */
-var orig = {
- width:1920,
- height:1032
- };
-
-/*
- * Canvas dimensions, and scale factor.
- *
- * We could derive scale factor from canvas.width / orig.width, but it's
- * used so frequently that this makes much more sense.
- *
- * Width and height are rarely used.
- */
-var canvas = {
- width:0,
- height:0,
- scale:1
-};
-
-/*
- * Various margins at the sides.
- *
- * Not really used much, except for "text", which is really more of a
- * padding than margin...
- */
-var margin = {
- x:10,
- y:20,
- text:3
-};
-
-/*
- * Convenience-function to populate the 'dr' structure.
- *
- * Only run once.
- */
-function initDrawing() {
- dr['bg'] = {};
- dr['bg']['c'] = document.getElementById("bgCanvas");
- dr['bg']['ctx'] = dr['bg']['c'].getContext('2d');
- dr['link'] = {};
- dr['link']['c'] = document.getElementById("linkCanvas");
- dr['link']['ctx'] = dr['link']['c'].getContext('2d');
- dr['blur'] = {};
- dr['blur']['c'] = document.getElementById("blurCanvas");
- dr['blur']['ctx'] = dr['blur']['c'].getContext('2d');
- dr['switch'] = {};
- dr['switch']['c'] = document.getElementById("switchCanvas");
- dr['switch']['ctx'] = dr['switch']['c'].getContext('2d');
- dr['text'] = {};
- dr['text']['c'] = document.getElementById("textCanvas");
- dr['text']['ctx'] = dr['text']['c'].getContext('2d');
- dr['textInfo'] = {};
- dr['textInfo']['c'] = document.getElementById("textInfoCanvas");
- dr['textInfo']['ctx'] = dr['textInfo']['c'].getContext('2d');
- dr['top'] = {};
- dr['top']['c'] = document.getElementById("topCanvas");
- dr['top']['ctx'] = dr['top']['c'].getContext('2d');
- dr['input'] = {};
- dr['input']['c'] = document.getElementById("inputCanvas");
- dr['input']['ctx'] = dr['top']['c'].getContext('2d');
- dr['hidden'] = {};
- dr['hidden']['c'] = document.getElementById("hiddenCanvas");
- dr['hidden']['ctx'] = dr['hidden']['c'].getContext('2d');
-}
-
-/*
* Convenience function that doesn't support huge numbers, and it's easier
* to comment than to fix. But not really, but I'm not fixing it anyway.
*/
@@ -619,12 +516,6 @@ function updateMap()
}
if (!newerSwitches())
return;
- if (!nms.drawn)
- setScale();
- if (!nms.drawn)
- return;
- if (!nms.ping_data)
- return;
if (nms.updater != undefined && nmsData.switches && nms.switches_then) {
nms.updater.updater();
@@ -638,14 +529,12 @@ function updateMap()
function setUpdater(fo)
{
nms.updater = undefined;
- resetColors();
- resetTextInfo();
+ nmsMap.reset();
fo.init();
nms.updater = fo;
var foo = document.getElementById("updater_name");
foo.innerHTML = fo.name + " ";
document.location.hash = fo.tag;
- initialUpdate();
if (nms.ping_data && nms.switches_then && nmsData.switches) {
nms.updater.updater();
}
@@ -697,31 +586,6 @@ function resetSwitchStates() {
}
}
-/*
- * Convenience function to avoid waiting for pollers when data is available
- * for the first time.
- */
-function initialUpdate()
-{
- return;
- if (nms.ping_data && nms.switches_then && nmsData.switches && nms.updater != undefined && nms.did_update == false ) {
- resizeEvent();
- if (!nms.drawn) {
- drawSwitches();
- drawLinknets();
- }
- nms.updater.updater();
- nms.did_update = true;
- }
-}
-
-function resetBlur()
-{
- nms.nightBlur = {};
- dr.blur.ctx.clearRect(0,0,canvas.width,canvas.height);
- drawSwitches();
-}
-
function applyBlur()
{
var blur = document.getElementById("shadowBlur");
@@ -732,6 +596,14 @@ function applyBlur()
saveSettings();
}
+function toggleLayer(layer) {
+ var l = document.getElementById(layer);
+ if (l.style.display == 'none')
+ l.style.display = '';
+ else
+ l.style.display = 'none';
+}
+
function showBlurBox()
{
var blur = document.getElementById("shadowBlur");
@@ -864,54 +736,6 @@ function setLinknetColors(i,c1,c2)
}
}
-/*
- * (Re)draw a switch 'sw'.
- *
- * Color defaults to 'blue' if it's not set in the data structure.
- */
-function drawSwitch(sw)
-{
- var box = nmsData.switches.switches[sw]['placement'];
- var color = nms.switch_color[sw];
- if (color == undefined) {
- color = blue;
- }
- dr.switch.ctx.fillStyle = color;
- /*
- * XXX: This is a left-over from before NMS did separate
- * canvases, and might be done better elsewhere.
- */
- if (nms.nightMode && nms.nightBlur[sw] != true) {
- dr.blur.ctx.shadowBlur = nms.shadowBlur;
- dr.blur.ctx.shadowColor = nms.shadowColor;
- drawBoxBlur(box['x'],box['y'],box['width'],box['height']);
- nms.nightBlur[sw] = true;
- }
- drawBox(box['x'],box['y'],box['width'],box['height']);
- dr.switch.ctx.shadowBlur = 0;
- if (!nms.textDrawn[sw]) {
- if ((box['width'] + 10 )< box['height']) {
- drawSideways(dr.text.ctx, sw,box['x'],box['y'],box['width'],box['height']);
- } else {
- drawRegular(dr.text.ctx,sw,box['x'],box['y'],box['width'],box['height']);
- }
-
- nms.textDrawn[sw] = true;
- }
-}
-
-/*
- * Draw all switches
- */
-function drawSwitches()
-{
- if (!nmsData.switches || !nmsData.switches.switches)
- return;
- for (var sw in nmsData.switches.switches) {
- drawSwitch(sw);
- }
- nms.drawn = true;
-}
function drawSwitchInfo()
{
if (!nmsData.switches || !nmsData.switches.switches)
@@ -957,44 +781,13 @@ function drawNow()
*/
function drawScene()
{
- dr.text.ctx.font = Math.floor(nms.fontSize * canvas.scale) + "px " + nms.fontFace;
+ //dr.text.ctx.font = Math.floor(nms.fontSize * canvas.scale) + "px " + nms.fontFace;
dr.textInfo.ctx.font = Math.floor(nms.fontSize * canvas.scale) + "px " + nms.fontFace;
drawLinknets();
- drawSwitches();
drawSwitchInfo();
}
/*
- * Set the scale factor and (re)draw the scene and background.
- * Uses canvas.scale and updates canvas.height and canvas.width.
- */
-function setScale()
-{
- canvas.height = orig.height * canvas.scale ;
- canvas.width = orig.width * canvas.scale ;
- for (var a in dr) {
- /*
- * Resizing this to a too small size breaks gradients on smaller screens.
- */
- if (a == 'hidden')
- continue;
- dr[a].c.height = canvas.height;
- dr[a].c.width = canvas.width;
- }
- nms.nightBlur = {};
- nms.textDrawn = {};
- nms.switchInfoDrawn = {};
- if (nms.gradients)
- drawGradient(nms.gradients);
- drawBG();
- drawScene();
- drawNow();
-
- document.getElementById("scaler").value = canvas.scale;
- document.getElementById("scaler-text").innerHTML = (parseFloat(canvas.scale)).toPrecision(3);
-}
-
-/*
* Returns true if the coordinates (x,y) is inside the box defined by
* box.{x,y,w.h} (e.g.: placement of a switch).
*/
@@ -1012,8 +805,8 @@ function isIn(box, x, y)
* if none is found.
*/
function findSwitch(x,y) {
- x = parseInt(parseInt(x) / canvas.scale);
- y = parseInt(parseInt(y) / canvas.scale);
+ x = parseInt(parseInt(x) / nmsMap.scale);
+ y = parseInt(parseInt(y) / nmsMap.scale);
for (var v in nmsData.switches.switches) {
if(isIn(nmsData.switches.switches[v]['placement'],x,y)) {
@@ -1024,27 +817,6 @@ function findSwitch(x,y) {
}
/*
- * Set switch color of 'sw' to 'c', then re-draw the switch.
- */
-function setSwitchColor(sw, c)
-{
- if(!nms.switch_color || !nms.switch_color[sw] || nms.switch_color[sw] != c) {
- nms.switch_color[sw] = c;
- drawSwitch(sw);
- }
-}
-
-/*
- * Event handler for the front-end drag bar to change scale
- */
-function scaleChange()
-{
- var scaler = document.getElementById("scaler").value;
- canvas.scale = scaler;
- setScale();
-}
-
-/*
* Called when a switch is clicked
*/
function switchClick(sw)
@@ -1056,35 +828,6 @@ function switchClick(sw)
}
/*
- * Resets the colors of linknets and switches.
- *
- * Useful when mode changes so we don't re-use colors from previous modes
- * due to lack of data or bugs.
- */
-function resetColors()
-{
- if (!nms.sswitches_now)
- return;
- if (nmsData.switches.linknets) {
- for (var i in nmsData.switches.linknets) {
- setLinknetColors(i, blue,blue);
- }
- }
- for (var sw in nmsData.switches.switches) {
- setSwitchColor(sw, blue);
- }
-}
-
-function resetTextInfo()
-{
- if (!nmsData.switches)
- return;
- for (var sw in nmsData.switches.switches) {
- switchInfoText(sw, undefined);
- }
-
-}
-/*
* onclick handler for the canvas.
*
* Currently just shows info for a switch.
@@ -1098,40 +841,6 @@ function canvasClick(e)
}
/*
- * Resize event-handler.
- *
- * Recomputes the scale and applies it.
- *
- * Has to use c.offset* since we are just scaling the canvas, not
- * everything else.
- *
- */
-function resizeEvent()
-{
- var width = window.innerWidth - dr.bg.c.offsetLeft;
- var height = window.innerHeight - dr.bg.c.offsetTop;
- if (width / (orig.width + margin.x) > height / (orig.height + margin.y)) {
- canvas.scale = height / (orig.height + margin.y);
- } else {
- canvas.scale = width / (orig.width + margin.x);
- }
- setScale();
-}
-
-/*
- * Draws the background image (scaled).
- */
-function drawBG()
-{
- if (nms.nightMode) {
- invertCanvas();
- } else {
- var image = document.getElementById('source');
- dr.bg.ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
- }
-}
-
-/*
* Set night mode to whatever 'toggle' is.
*
* XXX: setScale() is a bit of a hack, but it really is the same stuff we
@@ -1143,50 +852,11 @@ function setNightMode(toggle) {
body.style.background = toggle ? "black" : "white";
var nav = document.getElementsByTagName("nav")[0];
if (toggle) {
- dr.blur.c.style.display = '';
nav.classList.add('navbar-inverse');
} else {
- dr.blur.c.style.display = 'none';
nav.classList.remove('navbar-inverse');
}
- setScale();
-}
-
-function switchInfoText(sw, text)
-{
- var box = nmsData.switches.switches.[sw]['placement'];
- var c = canvas.scale;
- if (nms.switchInfo[sw] == text && nms.switchInfoDrawn[sw]) {
- return;
- }
- nms.switchInfo[sw] = text;
- nms.switchInfoDrawn[sw] = true;
- dr.textInfo.ctx.clearRect(c* box['x'], c*box['y'], c*box['width'], c*box['height']);
- if (text != undefined && text != "") {
- if ((box['width'] + 10 )< box['height']) {
- drawSideways(dr.textInfo.ctx, text,box['x'],box['y'],box['width'],box['height'],"end");
- } else {
- drawRegular(dr.textInfo.ctx, text,box['x'],box['y'],box['width'],box['height'],"end");
- }
- }
-}
-
-/*
- * Draw a box (e.g.: switch).
- */
-function drawBox(x,y,boxw,boxh)
-{
- var myX = Math.floor(x * canvas.scale);
- var myY = Math.floor(y * canvas.scale);
- var myX2 = Math.floor((boxw) * canvas.scale);
- var myY2 = Math.floor((boxh) * canvas.scale);
- dr.switch.ctx.fillRect(myX,myY, myX2, myY2);
- dr.switch.ctx.lineWidth = Math.floor(1.0 * canvas.scale);
- if (canvas.scale < 1.0) {
- dr.switch.ctx.lineWidth = 1.0;
- }
- dr.switch.ctx.strokeStyle = "#000000";
- dr.switch.ctx.strokeRect(myX,myY, myX2, myY2);
+ nmsMap.setNightMode(toggle);
}
/*
@@ -1200,108 +870,6 @@ function drawBoxBlur(x,y,boxw,boxh)
var myY2 = Math.floor((boxh) * canvas.scale);
dr.blur.ctx.fillRect(myX,myY, myX2, myY2);
}
-/*
- * Draw text on a box - sideways!
- *
- * XXX: This is pretty nasty and should also probably take a box as input.
- */
-function drawSideways(ctx,text,x,y,w,h,align)
-{
- ctx.rotate(Math.PI * 3 / 2);
- ctx.fillStyle = "white";
- ctx.strokeStyle = "black";
- if (align == "end") {
- ctx.textAlign = align;
- y = y-h + margin.text*2;
- } else {
- ctx.textAlign = "start";
- }
- ctx.lineWidth = Math.floor(nms.fontLineFactor * canvas.scale);
- if (ctx.lineWidth == 0) {
- ctx.lineWidth = Math.round(nms.fontLineFactor * canvas.scale);
- }
- ctx.strokeText(text, - canvas.scale * (y + h - margin.text),canvas.scale * (x + w - margin.text) );
- ctx.fillText(text, - canvas.scale * (y + h - margin.text),canvas.scale * (x + w - margin.text) );
-
- ctx.rotate(Math.PI / 2);
-}
-
-/*
- * Draw background inverted (wooo)
- *
- * XXX: This is broken for chromium on local file system (e.g.: file:///)
- * Seems like a chromium bug?
- */
-function invertCanvas() {
- var imageObj = document.getElementById('source');
- dr.bg.ctx.drawImage(imageObj, 0, 0, canvas.width, canvas.height);
-
- var imageData = dr.bg.ctx.getImageData(0, 0, canvas.width, canvas.height);
- var data = imageData.data;
-
- for(var i = 0; i < data.length; i += 4) {
- data[i] = 255 - data[i];
- data[i + 1] = 255 - data[i + 1];
- data[i + 2] = 255 - data[i + 2];
- }
- dr.bg.ctx.putImageData(imageData, 0, 0);
-}
-
-/*
- * Draw regular text on a box.
- *
- * Should take the same format as drawSideways()
- *
- * XXX: Both should be renamed to have 'text' or something in them
- */
-function drawRegular(ctx,text,x,y,w,h,align) {
-
- ctx.fillStyle = "white";
- ctx.strokeStyle = "black";
- ctx.lineWidth = Math.floor(nms.fontLineFactor * canvas.scale);
- if (align == "end") {
- ctx.textAlign = align;
- x = x+w - margin.text*2;
- } else {
- ctx.textAlign = "start";
- }
- if (ctx.lineWidth == 0) {
- ctx.lineWidth = Math.round(nms.fontLineFactor * canvas.scale);
- }
- ctx.strokeText(text, (x + margin.text) * canvas.scale, (y + h - margin.text) * canvas.scale);
- ctx.fillText(text, (x + margin.text) * canvas.scale, (y + h - margin.text) * canvas.scale);
-}
-
-/*
- * Draw a line between switch "insw1" and "insw2", using a gradiant going
- * from color1 to color2.
- *
- * XXX: beginPath() and closePath() is needed to avoid re-using the
- * gradient/color
- */
-function connectSwitches(insw1, insw2,color1, color2) {
- var sw1 = nmsData.switches.switches[insw1].placement;
- var sw2 = nmsData.switches.switches[insw2].placement;
- if (color1 == undefined)
- color1 = blue;
- if (color2 == undefined)
- color2 = blue;
- var x0 = Math.floor((sw1.x + sw1.width/2) * canvas.scale);
- var y0 = Math.floor((sw1.y + sw1.height/2) * canvas.scale);
- var x1 = Math.floor((sw2.x + sw2.width/2) * canvas.scale);
- var y1 = Math.floor((sw2.y + sw2.height/2) * canvas.scale);
- var gradient = dr.link.ctx.createLinearGradient(x1,y1,x0,y0);
- gradient.addColorStop(0, color1);
- gradient.addColorStop(1, color2);
- dr.link.ctx.beginPath();
- dr.link.ctx.strokeStyle = gradient;
- dr.link.ctx.moveTo(x0,y0);
- dr.link.ctx.lineTo(x1,y1);
- dr.link.ctx.lineWidth = Math.floor(5 * canvas.scale);
- dr.link.ctx.closePath();
- dr.link.ctx.stroke();
- dr.link.ctx.moveTo(0,0);
-}
/*
* Boot up "fully fledged" NMS.
@@ -1311,16 +879,13 @@ function connectSwitches(insw1, insw2,color1, color2) {
* drawing, etc).
*/
function initNMS() {
- initDrawing();
- window.addEventListener('resize',resizeEvent,true);
- document.addEventListener('load',resizeEvent,true);
nms.timers.playback = new nmsTimer(nms.playback.tick, 1000, "Playback ticker", "Handler used to advance time");
// Public
nmsData.registerSource("ping", "/api/public/ping");
- nmsData.registerSource("switches","/api/public/switches", drawSwitches);
+ nmsData.registerSource("switches","/api/public/switches");
nmsData.registerSource("switchstate","/api/public/switch-state");
// Private
@@ -1328,6 +893,7 @@ function initNMS() {
nmsData.registerSource("comments", "/api/private/comments");
nmsData.registerSource("smanagement","/api/private/switches-management");
+ nmsMap.init();
detectHandler();
nms.playback.play();
setupKeyhandler();
@@ -1390,45 +956,10 @@ function showTimerDebug() {
document.getElementById('debugTimers').style.display = 'block';
}
-function hideLayer(layer) {
- var l = document.getElementById(layer);
- l.style.display = "none";
- if (layer != "layerVisibility")
- nms.layerVisibility[layer] = false;
- saveSettings();
-}
-
-function showLayer(layer) {
- var l = document.getElementById(layer);
- l.style.display = "";
- if (layer != "layerVisibility")
- nms.layerVisibility[layer] = true;
- saveSettings();
-}
-
-function toggleLayer(layer) {
- var l = document.getElementById(layer);
- if (l.style.display == 'none')
- l.style.display = '';
- else
- l.style.display = 'none';
-}
-
-function applyLayerVis()
-{
- for (var l in nms.layerVisibility) {
- var layer = document.getElementById(l);
- if (layer)
- layer.style.display = nms.layerVisibility[l] ? '' : 'none';
- }
-}
-
function setMenu()
{
var nav = document.getElementsByTagName("nav")[0];
nav.style.display = nms.menuShowing ? '' : 'none';
- resizeEvent();
-
}
function toggleMenu()
{
@@ -1491,13 +1022,6 @@ function moveTimeFromKey(e,key)
return true;
}
-var debugEvent;
-function keyDebug(e)
-{
- console.log(e);
- debugEvent = e;
-}
-
function keyPressed(e)
{
if (e.target.nodeName == "INPUT") {
@@ -1551,10 +1075,8 @@ function restoreSettings()
for (var v in retrieve) {
nms[v] = retrieve[v];
}
- setScale();
setMenu();
setNightMode(nms.nightMode);
- applyLayerVis();
}
function forgetSettings()