From 31a664b20ba24e1b3348d2bf51cb89fc380b45ea Mon Sep 17 00:00:00 2001 From: root Date: Mon, 30 Mar 2015 22:24:29 +0200 Subject: Anton: Cleaned up the folderstructure a bit, also reworked the front page with some CSS, auto-play, video source swap (al tho not inline, but hey), some config parameters as well as some todo-removes if we dont need the conf. --- .../resources/js/video-js-resolutions.js | 432 +++++++++++++++++++++ 1 file changed, 432 insertions(+) create mode 100644 web/stream.gathering.org/resources/js/video-js-resolutions.js (limited to 'web/stream.gathering.org/resources/js/video-js-resolutions.js') diff --git a/web/stream.gathering.org/resources/js/video-js-resolutions.js b/web/stream.gathering.org/resources/js/video-js-resolutions.js new file mode 100644 index 0000000..b07a7ac --- /dev/null +++ b/web/stream.gathering.org/resources/js/video-js-resolutions.js @@ -0,0 +1,432 @@ +// Resolution switching support for videojs +// +// In this plugin I'm really going out of my way to *not* override the +// core videojs namespace and to *not* change the core API. As a +// result this plugin is not as efficient as it might be. It +// initializes itself *for each player* as scoped variables inside the +// plugin closure and grafts itself on to *the instance on which it was +// called* rather than on the videojs player prototype. I don't expect +// this to be a big deal for anybody. +videojs.plugin('resolutions', function(options) { + var player = this; + + // 'reduce' utility method + // @param {Array} array to iterate over + // @param {Function} iterator function for collector + // @param {Array|Object|Number|String} initial collector + // @return collector + vjs.reduce = function(arr, fn, init, n) { + if (!arr || arr.length === 0) { return; } + for (var i=0,j=arr.length; i maxRes ? maxRes : preferredRes; + + return typeSources[actualRes]; + } + }; + + // convenience method + // @return {String} cached resolution label: + // "SD" + player.resolution = function(){ + return this.cache_.src.res; + }; + + // takes a source and switches the player's stream to it on the fly + // @param {Object} singular source: + // { + // "data-default": "true", + // "data-res": "SD", + // "type": "video/mp4", + // "src": "http://some_video_url_sd" + // } + player.changeResolution = function(new_source){ + // has the exact same source been chosen? + if (this.cache_.src === new_source.src){ + this.trigger('resolutionchange'); + return this; // basically a no-op + } + + // remember our position and playback state + var curTime = this.currentTime(); + var remainPaused = this.paused(); + + // pause playback + this.pause(); + + // attempts to stop the download of the existing video + this.resolutions_.stopStream(); + + // HTML5 tends to not recover from reloading the tech but it can + // generally handle changing src. Flash generally cannot handle + // changing src but can reload its tech. + if (this.techName === "Html5"){ + this.src(new_source.src); + } else { + this.loadTech(this.techName, {src: new_source.src}); + } + + // when the technology is re-started, kick off the new stream + this.ready(function() { + this.one('loadeddata', vjs.bind(this, function() { + this.currentTime(curTime); + })); + + this.trigger('resolutionchange'); + + if (!remainPaused) { + this.load(); + this.play(); + } + + // remember this selection + vjs.setLocalStorage('videojs_preferred_res', parseInt(new_source.index, 10)); + }); + }; + + /* Resolution Menu Items + ================================================================================ */ + var ResolutionMenuItem = videojs.MenuItem.extend({ + init: function(player, options){ + // Modify options for parent MenuItem class's init. + options['label'] = options.source['data-res']; + videojs.MenuItem.call(this, player, options); + + this.source = options.source; + this.resolution = options.source['data-res']; + + this.player_.one('loadstart', vjs.bind(this, this.update)); + this.player_.on('resolutionchange', vjs.bind(this, this.update)); + } + }); + + ResolutionMenuItem.prototype.onClick = function(){ + videojs.MenuItem.prototype.onClick.call(this); + this.player_.changeResolution(this.source); + }; + + ResolutionMenuItem.prototype.update = function(){ + var player = this.player_; + if ((player.cache_['src'] === this.source.src)) { + this.selected(true); + } else { + this.selected(false); + } + }; + + /* Resolutions Button + ================================================================================ */ + var ResolutionButton = videojs.MenuButton.extend({ + init: function(player, options) { + videojs.MenuButton.call(this, player, options); + + if (this.items.length <= 1) { + this.hide(); + } + } + }); + + ResolutionButton.prototype.sourceResolutions_; + + ResolutionButton.prototype.sourceResolutions = function() { + return this.sourceResolutions_; + }; + + ResolutionButton.prototype.onClick = function(e){ + // Only proceed if the target of the click was a DIV (just the button and its inner div, not the menu) + // This prevents the menu from opening and closing when one of the menu items is clicked. + if (e.target.className.match(/vjs-control-content/)) { + + // Toggle the 'touched' class + this[this.el_.className.match(/touched/) ? "removeClass" : "addClass"]("touched"); + } else { + + // Remove the 'touched' class from all control bar buttons with menus to hide any already visible... + var buttons = document.getElementsByClassName('vjs-menu-button'); + for(var i=0;i