var nms = { updater:undefined, // Active updater update_time:0, // Client side timestamp for last update switches_now:undefined, // Most recent data switches_then:undefined, // 2 minutes old speed:0, // Current aggregated speed ping_data:undefined, // JSON data for ping history. drawn:false, // Set to 'true' when switches are drawn switch_showing:"", // Which switch we are displaying (if any). switchInfo:{}, switchInfoDrawn:{}, repop_switch:false, // True if we need to repopulate the switch info when port state updates (e.g.: added comments); repop_time:false, // Timestamp in case we get a cached result nightMode:false, /* * Switch-specific variables. These are currently separate from * "switches_now" because switches_now is reset every time we get * new data. */ nightBlur:{}, // Have we blurred this switch or not? shadowBlur:10, shadowColor:"#EEEEEE", switch_color:{}, // Color for switch linknet_color:{}, // color for linknet textDrawn:{}, // Have we drawn text for this switch? now:false, // Date we are looking at (false for current date). fontSize:16, // This is scaled too, but 16 seems to make sense. fontFace:"Verdana", fontLineFactor:3, /* * This is used to track outbound AJAX requests and skip updates if * we have too many outstanding requests. The ajaxOverflow is a * counter that tracks how many times this has happened. * * It's a cheap way to be nice to the server. */ outstandingAjaxRequests:0, ajaxOverflow:0, /* * Set to 'true' after we've done some basic updating. Used to * bootstrap the map quickly as soon as we have enough data, then * ignored. */ did_update:false, /* * Various setInterval() handlers. See nmsTimer() for how they are * used. * * Cool fact: Adding one here adds it to the 'debug timers' * drop-down. */ timers: { replay:false, ports:false, ping:false }, menuShowing:true, /* * This is a list of nms[x] variables that we store in our * settings-cookie when altered and restore on load. */ settingsList:[ 'shadowBlur', 'shadowColor', 'nightMode', 'menuShowing', 'layerVisibility' ], layerVisibility:{}, keyBindings:{ '?':toggleMenu, 'n':toggleNightMode, '1':setMapModeFromN, '2':setMapModeFromN, '3':setMapModeFromN, '4':setMapModeFromN, '5':setMapModeFromN, '6':setMapModeFromN, '7':setMapModeFromN, 'h':moveTimeFromKey, 'j':moveTimeFromKey, 'k':moveTimeFromKey, 'l':moveTimeFromKey, 'p':moveTimeFromKey, 'r':moveTimeFromKey, 'not-default':keyDebug } }; /* * Returns a handler object. * * This might seem a bit much for 'setInterval()' etc, but it's really more * about self-documentation and predictable ways of configuring timers. */ function nmsTimer(handler, interval, name, description) { this.handler = handler; this.handle = false; this.interval = parseInt(interval); this.name = name; this.description = description; this.start = function() { if (this.handle) { this.stop(); } this.handle = setInterval(this.handler,this.interval); }; this.stop = function() { if (this.handle) clearInterval(this.handle); this.handle = false; }; this.setInterval = function(interval) { var started = this.handle == false ? false : true; this.stop(); this.interval = parseInt(interval); if (started) this.start(); }; } /* * Drawing primitives. * * This contains both canvas and context for drawing layers. It's on a * top-level namespace to reduce SLIGHTLY the ridiculously long names * (e.g.: dr.bg.ctx.drawImage() is long enough....). * * Only initialized once (for now). */ var dr = {}; /* * Original scale. This is just used to define the coordinate system. * 1920x1032 was chosen for tg15 by coincidence: We scaled the underlying * map down to "full hd" and these are the bounds we got. There's no * particular reason this couldn't change, except it means re-aligning all * switches. */ var orig = { width:1920, height:1032 }; /* * Canvas dimensions, and scale factor. * * We could derive scale factor from canvas.width / orig.width, but it's * used so frequently that this makes much more sense. * * Width and height are rarely used. */ var canvas = { width:0, height:0, scale:1 }; /* * Various margins at the sides. * * Not really used much, except for "text", which is really more of a * padding than margin... */ var margin = { x:10, y:20, text:3 }; /* * All of these should be moved into nms.* * * tgStart/tgEnd are "constants". * replayTime is the current time as far as the replay-function is. This * should be merged with nms.now. * * replayIncrement is how many seconds to add for each replay timer tick * (e.g.: 30 minutes added for every 1 second display-time). */ var tgStart = stringToEpoch('2015-04-01T09:00:00'); var tgEnd = stringToEpoch('2015-04-05T12:00:00'); var replayTime = 0; var replayIncrement = 60 * 60; /* * Convenience-function to populate the 'dr' structure. * * Only run once. */ function initDrawing() { dr['bg'] = {}; dr['bg']['c'] = document.getElementById("bgCanvas"); dr['bg']['ctx'] = dr['bg']['c'].getContext('2d'); dr['link'] = {}; dr['link']['c'] = document.getElementById("linkCanvas"); dr['link']['ctx'] = dr['link']['c'].getContext('2d'); dr['blur'] = {}; dr['blur']['c'] = document.getElementById("blurCanvas"); dr['blur']['ctx'] = dr['blur']['c'].getContext('2d'); dr['switch'] = {}; dr['switch']['c'] = document.getElementById("switchCanvas"); dr['switch']['ctx'] = dr['switch']['c'].getContext('2d'); dr['text'] = {}; dr['text']['c'] = document.getElementById("textCanvas"); dr['text']['ctx'] = dr['text']['c'].getContext('2d'); dr['textInfo'] = {}; dr['textInfo']['c'] = document.getElementById("textInfoCanvas"); dr['textInfo']['ctx'] = dr['textInfo']['c'].getContext('2d'); dr['top'] = {}; dr['top']['c'] = document.getElementById("topCanvas"); dr['top']['ctx'] = dr['top']['c'].getContext('2d'); dr['input'] = {}; dr['input']['c'] = document.getElementById("inputCanvas"); dr['input']['ctx'] = dr['top']['c'].getContext('2d'); dr['hidden'] = {}; dr['hidden']['c'] = document.getElementById("hiddenCanvas"); dr['hidden']['ctx'] = dr['hidden']['c'].getContext('2d'); } /* * Convenience function that doesn't support huge numbers, and it's easier * to comment than to fix. But not really, but I'm not fixing it anyway. */ function byteCount(bytes) { var units = ['', 'K', 'M', 'G', 'T', 'P']; i = 0; while (bytes > 1024) { bytes = bytes / 1024; i++; } return bytes.toFixed(1) + units[i]; } /* * Definitely not a way to toggle night mode. Does something COMPLETELY * DIFFERENT. */ function toggleNightMode() { setNightMode(!nms.nightMode); saveSettings(); } /* * Parse 'now' from user-input. * * Should probably just use stringToEpoch() instead, but alas, not yet. */ function checkNow(now) { if (Date.parse(now)) { var d = new Date(Date.parse(now)); var str = d.getFullYear() + "-" + (parseInt(d.getMonth())+1) + "-" + d.getDate() + "T"; str += d.getHours() + ":" + d.getMinutes() + ":" + d.getSeconds(); return str; } if (now == "") return ""; return false; } /* * Convert back and forth between epoch. * * There's no particular reason why I use seconds instead of javascript * microseconds, except to leave the mark of a C coder on this javascript * project. */ function stringToEpoch(t) { var foo = t.toString(); // foo = foo.replace('T',' '); var ret = new Date(Date.parse(foo)); return parseInt(parseInt(ret.valueOf()) / 1000); } /* * Have to pad with zeroes to avoid "17:5:0" instead of the conventional * and more readable "17:05:00". I'm sure there's a better way, but this * works just fine. */ function epochToString(t) { var d = new Date(parseInt(t) * parseInt(1000)); var str = d.getFullYear() + "-"; if (parseInt(d.getMonth()) < 9) str += "0"; str += (parseInt(d.getMonth())+1) + "-"; if (d.getDate() < 10) str += "0"; str += d.getDate() + "T"; if (d.getHours() < 10) str += "0"; str += d.getHours() + ":"; if (d.getMinutes() < 10) str += "0"; str += d.getMinutes() + ":"; if (d.getSeconds() < 10) str += "0"; str += d.getSeconds(); return str; } /* * Move 'nms.now' forward in time, unless we're at the end of the event. * * This is run on a timer (nms.timers.replay) every second when we are * replaying. */ function timeReplay() { replayTime = stringToEpoch(nms.now); if (replayTime >= tgEnd) { nms.timers.replay.stop(); return; } replayTime = parseInt(replayTime) + parseInt(replayIncrement); nms.now = epochToString(replayTime); updatePorts(); updatePing(); } /* * Start replaying the event. * * I want this to be more generic: * - Set time * - Set end-time * - Start/stop/pause * - Set speed increment * * Once the lib supports this, I can move 'tgStart' and 'tgEnd' to the GUI * and just provide them as default values or templates. */ function startReplay() { nms.timers.replay.stop(); resetColors(); nms.now = epochToString(tgStart); timeReplay(); nms.timers.replay.start();; nms.timers.ping.stop();; nms.timers.ports.stop();; } /* * Used to move to a specific time, but not replay. */ function changeNow() { var newnow = checkNow(document.getElementById("nowPicker").value); if (!newnow) { alert('Bad date-field in time travel field'); return; } if (newnow == "") newnow = false; nms.now = newnow; if (newnow) { nms.timers.ping.stop();; nms.timers.ports.stop();; } updatePorts(); updatePing(); var boxHide = document.getElementById("nowPickerBox"); if (boxHide) { boxHide.style.display = "none"; } } function stepTime(n) { var now; nms.timers.replay.stop(); nms.timers.ping.stop();; nms.timers.ports.stop();; if (nms.now && nms.now != 0) now = parseInt(stringToEpoch(nms.now)); else if (nms.switches_now) now = parseInt(stringToEpoch(/^[^.]*/.exec(nms.switches_now.time))); else return; newtime = parseInt(now) + parseInt(n); nms.now = epochToString(parseInt(newtime)); updatePorts(); updatePing(); } /* * Hide switch info-box */ function hideSwitch() { var swtop = document.getElementById("info-switch-parent"); var switchele = document.getElementById("info-switch-table"); var comments = document.getElementById("info-switch-comments-table"); if (switchele != undefined) switchele.parentNode.removeChild(switchele); if (comments != undefined) comments.parentNode.removeChild(comments); commentbox = document.getElementById("commentbox"); if (commentbox != undefined) commentbox.parentNode.removeChild(commentbox); swtop.style.display = 'none'; nms.switch_showing = ""; } /* * Display info on switch "x" in the info-box */ function showSwitch(x) { var sw = nms.switches_now["switches"][x]; var swtop = document.getElementById("info-switch-parent"); var swpanel = document.getElementById("info-switch-panel-body"); var swtitle = document.getElementById("info-switch-title"); var tr; var td1; var td2; hideSwitch(); nms.switch_showing = x; document.getElementById("aboutBox").style.display = "none"; var switchele = document.createElement("table"); switchele.id = "info-switch-table"; switchele.className = "table"; switchele.classList.add("table"); switchele.classList.add("table-condensed"); swtitle.innerHTML = x + ''; var speed = 0; var speed2 = 0; for (port in nms.switches_now["switches"][x]["ports"]) { if (nms.switches_now["switches"][x]["ports"] == undefined || nms.switches_then["switches"][x]["ports"] == undefined) { continue; } if (/ge-0\/0\/44$/.exec(port) || /ge-0\/0\/45$/.exec(port) || /ge-0\/0\/46$/.exec(port) || /ge-0\/0\/47$/.exec(port)) { var t = nms.switches_then["switches"][x]["ports"][port]; var n = nms.switches_now["switches"][x]["ports"][port]; speed += (parseInt(t["ifhcoutoctets"]) - parseInt(n["ifhcoutoctets"])) / (parseInt(t["time"] - n["time"])); speed2 += (parseInt(t["ifhcinoctets"]) - parseInt(n["ifhcinoctets"])) / (parseInt(t["time"] - n["time"])); } } tr = switchele.insertRow(-1); td1 = tr.insertCell(0); td2 = tr.insertCell(1); td1.innerHTML = "Uplink speed (out , port 44-47)"; td2.innerHTML = byteCount(8 * speed) + "b/s"; tr = switchele.insertRow(-1); td1 = tr.insertCell(0); td2 = tr.insertCell(1); td1.title = "Port 44, 45, 46 and 47 are used as uplinks."; td1.innerHTML = "Uplink speed (in , port 44-47)"; td2.innerHTML = byteCount(8 * speed2) + "b/s"; speed = 0; for (port in nms.switches_now["switches"][x]["ports"]) { if (nms.switches_now["switches"][x]["ports"] == undefined || nms.switches_then["switches"][x]["ports"] == undefined) { continue; } var t = nms.switches_then["switches"][x]["ports"][port]; var n = nms.switches_now["switches"][x]["ports"][port]; speed += (parseInt(t["ifhcinoctets"]) -parseInt(n["ifhcinoctets"])) / (parseInt(t["time"] - n["time"])); } tr = switchele.insertRow(-1); td1 = tr.insertCell(0); td2 = tr.insertCell(1); td1.innerHTML = "Total speed (in)"; td2.innerHTML = byteCount(8 * speed) + "b/s"; speed = 0; for (port in nms.switches_now["switches"][x]["ports"]) { if (nms.switches_now["switches"][x]["ports"] == undefined || nms.switches_then["switches"][x]["ports"] == undefined) { continue; } var t = nms.switches_then["switches"][x]["ports"][port]; var n = nms.switches_now["switches"][x]["ports"][port]; speed += (parseInt(t["ifhcoutoctets"]) -parseInt(n["ifhcoutoctets"])) / (parseInt(t["time"] - n["time"])); } tr = switchele.insertRow(-1); td1 = tr.insertCell(0); td2 = tr.insertCell(1); td1.innerHTML = "Total speed (out)"; td2.innerHTML = byteCount(8 * speed) + "b/s"; tr = switchele.insertRow(-1); td1 = tr.insertCell(0); td2 = tr.insertCell(1); td1.innerHTML = "Management IP"; td2.innerHTML = sw["management"]["ip"]; tr = switchele.insertRow(-1); td1 = tr.insertCell(0); td2 = tr.insertCell(1); td1.innerHTML = "Latency"; if (nms.ping_data && nms.ping_data["switches"] && nms.ping_data["switches"][x]) { td2.innerHTML = nms.ping_data["switches"][x]["latency"]; } else { td2.innerHTML = "N/A"; } tr = switchele.insertRow(-1); td1 = tr.insertCell(0); td2 = tr.insertCell(1); td1.innerHTML = "Temperature"; td2.innerHTML = sw["temp"]; tr = switchele.insertRow(-1); td1 = tr.insertCell(0); td2 = tr.insertCell(1); td1.innerHTML = "Temperature age"; td2.innerHTML = sw["temp_time"]; tr = switchele.insertRow(-1); td1 = tr.insertCell(0); td2 = tr.insertCell(1); td1.innerHTML = "Type"; td2.innerHTML = sw["switchtype"]; tr = switchele.insertRow(-1); td1 = tr.insertCell(0); td2 = tr.insertCell(1); td1.innerHTML = "Last Updated"; td2.innerHTML = sw["management"]["last_updated"]; tr = switchele.insertRow(-1); td1 = tr.insertCell(0); td2 = tr.insertCell(1); td1.innerHTML = "Poll frequency"; td2.innerHTML = sw["management"]["poll_frequency"]; comments = document.createElement("table"); comments.id = "info-switch-comments-table"; comments.className = "table table-condensed"; var cap = document.createElement("caption"); cap.textContent = "Comments"; comments.appendChild(cap); var has_comment = false; for (var c in sw["comments"]) { var comment = sw["comments"][c]; has_comment = true; if (comment["state"] == "active" || comment["state"] == "persist" || comment["state"] == "inactive") { tr = comments.insertRow(-1); var col; if (comment["state"] == "active") col = "danger"; else if (comment["state"] == "inactive") col = false; else col = "info"; tr.className = col; tr.id = "commentRow" + comment["id"]; td1 = tr.insertCell(0); td2 = tr.insertCell(1); td1.style.whiteSpace = "nowrap"; td1.style.width = "8em"; var txt = '
'; txt += ''; txt += ''; txt += '
'; td1.innerHTML = txt; td2.textContent = comment['comment']; } } swtop.appendChild(switchele); if (has_comment) { swtop.appendChild(comments); $(function () { $('[data-toggle="popover"]').popover({placement:"top",continer:'body'}) }) } var commentbox = document.createElement("div"); commentbox.id = "commentbox"; commentbox.className = "panel-body"; commentbox.style.width = "100%"; commentbox.innerHTML = '
'; swtop.appendChild(commentbox); swtop.style.display = 'block'; } /* * There are 4 legend-bars. This is a helper-function to set the color and * description/name for each one. Used from handler init-functions. * * FIXME: Should be smarter, possibly use a canvas-writer so we can get * proper text (e.g.: not black text on dark blue). */ function setLegend(x,color,name) { var el = document.getElementById("legend-" + x); el.style.background = color; el.title = name; el.textContent = name; } function updateAjaxInfo() { var out = document.getElementById('outstandingAJAX'); var of = document.getElementById('overflowAJAX'); out.textContent = nms.outstandingAjaxRequests; of.textContent = nms.ajaxOverflow; } /* * Run periodically to trigger map updates when a handler is active */ function updateMap() { /* * XXX: This a bit hacky: There are a bunch of links that use * href="#foo" but probably shouldn't. This breaks refresh since we * base this on the location hash. To circumvent that issue * somewhat, we just update the location hash if it's not * "correct". */ if (nms.updater) { if (document.location.hash != ('#' + nms.updater.tag)) { document.location.hash = nms.updater.tag; } } if (!newerSwitches()) return; if (!nms.drawn) setScale(); if (!nms.drawn) return; if (!nms.ping_data) return; nms.update_time = Date.now(); if (nms.updater != undefined && nms.switches_now && nms.switches_then) { nms.updater.updater(); } drawNow(); } /* * Change map handler (e.g., change from uplink map to ping map) */ function setUpdater(fo) { nms.updater = undefined; resetColors(); resetTextInfo(); fo.init(); nms.updater = fo; var foo = document.getElementById("updater_name"); foo.innerHTML = fo.name + " "; document.location.hash = fo.tag; initialUpdate(); if (nms.ping_data && nms.switches_then && nms.switches_now) { nms.updater.updater(); } } /* * Convenience function to avoid waiting for pollers when data is available * for the first time. */ function initialUpdate() { return; if (nms.ping_data && nms.switches_then && nms.switches_now && nms.updater != undefined && nms.did_update == false ) { resizeEvent(); if (!nms.drawn) { drawSwitches(); drawLinknets(); } nms.updater.updater(); nms.did_update = true; } } function resetBlur() { nms.nightBlur = {}; dr.blur.ctx.clearRect(0,0,canvas.width,canvas.height); drawSwitches(); } function applyBlur() { var blur = document.getElementById("shadowBlur"); var col = document.getElementById("shadowColor"); nms.shadowBlur = blur.value; nms.shadowColor = col.value; resetBlur(); saveSettings(); } function showBlurBox() { var blur = document.getElementById("shadowBlur"); var col = document.getElementById("shadowColor"); blur.value = nms.shadowBlur; col.value = nms.shadowColor; document.getElementById("blurManic").style.display = ''; } /* * Update nms.ping_data */ function updatePing() { var now = nms.now ? ("?now=" + nms.now) : ""; if (nms.outstandingAjaxRequests > 5) { nms.ajaxOverflow++; updateAjaxInfo(); return; } nms.outstandingAjaxRequests++; $.ajax({ type: "GET", url: "/ping.pl" + now, dataType: "text", success: function (data, textStatus, jqXHR) { nms.ping_data = JSON.parse(data); initialUpdate(); updateMap(); }, complete: function(jqXHR, textStatus) { nms.outstandingAjaxRequests--; updateAjaxInfo(); } }); } function commentInactive(id) { commentChange(id,"inactive"); } function commentPersist(id) { commentChange(id,"persist"); } function commentDelete(id) { var r = confirm("Really delete comment? (Delted comments are still stored in the database, but never displayed)"); if (r == true) { commentChange(id,"delete"); } } /* * FIXME: Neither of these two handle failures in any way, shape or form. * Nor do they really give user-feedback. They work, but only by magic. */ function commentChange(id,state) { var myData = { comment:id, state:state }; var foo = document.getElementById("commentRow" + id); if (foo) { foo.className = ''; foo.style.backgroundColor = "silver"; } $.ajax({ type: "POST", url: "/comment-change.pl", dataType: "text", data:myData, success: function (data, textStatus, jqXHR) { nms.repop_switch = true; } }); } function addComment(sw,comment) { var myData = { switch:sw, comment:comment }; $.ajax({ type: "POST", url: "/comment-add.pl", dataType: "text", data:myData, success: function (data, textStatus, jqXHR) { nms.repop_switch = true; } }); } /* * Update nms.switches_now and nms.switches_then */ function updatePorts() { var now = ""; if (nms.outstandingAjaxRequests > 5) { nms.ajaxOverflow++; updateAjaxInfo(); return; } nms.outstandingAjaxRequests++; if (nms.now != false) now = "?now=" + nms.now; $.ajax({ type: "GET", url: "/port-state.pl"+ now , dataType: "text", success: function (data, textStatus, jqXHR) { var switchdata = JSON.parse(data); nms.switches_now = switchdata; parseIntPlacements(); initialUpdate(); updateSpeed(); updateMap(); if (nms.repop_time == false && nms.repop_switch) nms.repop_time = nms.switches_now.time; else if (nms.repop_switch && nms.switch_showing && nms.repop_time != nms.switches_now.time) { showSwitch(nms.switch_showing,true); nms.repop_switch = false; nms.repop_time = false; } }, complete: function(jqXHR, textStatus) { nms.outstandingAjaxRequests--; updateAjaxInfo(); } }); now=""; if (nms.now != false) now = "?now=" + nms.now; nms.outstandingAjaxRequests++; updateAjaxInfo(); $.ajax({ type: "GET", url: "/port-state.pl" + now, dataType: "text", success: function (data, textStatus, jqXHR) { var switchdata = JSON.parse(data); nms.switches_then = switchdata; initialUpdate(); updateSpeed(); updateMap(); }, complete: function(jqXHR, textStatus) { nms.outstandingAjaxRequests--; updateAjaxInfo(); } }) } /* * Returns true if we have now and then-data for switches and that the * "now" is actually newer. Useful for basic sanity and avoiding negative * values when rewinding time. */ function newerSwitches() { if (!nms.switches_now || !nms.switches_then) return false; var now_timestamp = stringToEpoch(nms.switches_now.time); var then_timestamp = stringToEpoch(nms.switches_then.time); if (now_timestamp == 0 || then_timestamp == 0 || then_timestamp >= now_timestamp) return false; return true; } /* * Use nms.switches_now and nms.switches_then to update 'nms.speed'. * * nms.speed is a total of ifHCInOctets across all client-interfaces * nms.speed_full is a total of for /all/ interfaces. * * This is run separate of updatePorts mainly for historic reasons, but * if it was added to the tail end of updatePorts, there'd have to be some * logic to ensure it was run after both requests. Right now, it's just * equally wrong for both scenarios, not consistently wrong (or something). * * FIXME: Err, yeah, add this to the tail-end of updatePorts instead :D * */ function updateSpeed() { var speed_in = parseInt(0); var speed_full = parseInt(0); var counter=0; var sw; var speedele = document.getElementById("speed"); if (!newerSwitches()) return; for (sw in nms.switches_now["switches"]) { for (port in nms.switches_now["switches"][sw]["ports"]) { if (!nms.switches_now["switches"][sw]["ports"][port]) { console.log("ops"); continue; } if (!nms.switches_then || !nms.switches_then["switches"] || !nms.switches_then["switches"][sw] || !nms.switches_then["switches"][sw]["ports"]) { continue; } if (!nms.switches_now || !nms.switches_now["switches"] || !nms.switches_now["switches"][sw] || !nms.switches_now["switches"][sw]["ports"]) { continue; } if (!nms.switches_then["switches"][sw]["ports"][port]) { console.log("ops"); continue; } var diff = parseInt(parseInt(nms.switches_now["switches"][sw]["ports"][port]["time"]) - parseInt(nms.switches_then["switches"][sw]["ports"][port]["time"])); var then = parseInt(nms.switches_then["switches"][sw]["ports"][port]["ifhcinoctets"]) ; var now = parseInt(nms.switches_now["switches"][sw]["ports"][port]["ifhcinoctets"]) ; var diffval = (now - then); if (then == 0 || now == 0 || diffval == 0 || diffval == NaN) { continue; } speed_full += parseInt(diffval/diff); if (( /e\d-\d/.exec(sw) || /e\d\d-\d/.exec(sw)) && ( /ge-\d\/\d\/\d$/.exec(port) || /ge-\d\/\d\/\d\d$/.exec(port))) { if (!( /ge-0\/0\/44$/.exec(port) || /ge-0\/0\/45$/.exec(port) || /ge-0\/0\/46$/.exec(port) || /ge-0\/0\/47$/.exec(port))) { speed_in += parseInt(diffval/diff) ; counter++; } } } } nms.speed = speed_in; nms.speed_full = speed_full; if (speedele) { speedele.innerHTML = byteCount(8 * parseInt(nms.speed)) + "b/s"; speedele.innerHTML += " / " + byteCount(8 * parseInt(nms.speed_full)) + "b/s"; } } /* * Draw a linknet with index i. * * XXX: Might have to change the index here to match backend */ function drawLinknet(i) { var c1 = nms.linknet_color[i] && nms.linknet_color[i].c1 ? nms.linknet_color[i].c1 : blue; var c2 = nms.linknet_color[i] && nms.linknet_color[i].c2 ? nms.linknet_color[i].c2 : blue; if (nms.switches_now.switches[nms.switches_now.linknets[i].sysname1] && nms.switches_now.switches[nms.switches_now.linknets[i].sysname2]) { connectSwitches(nms.switches_now.linknets[i].sysname1,nms.switches_now.linknets[i].sysname2, c1, c2); } } /* * Draw all linknets */ function drawLinknets() { if (nms.switches_now && nms.switches_now.linknets) { for (var i in nms.switches_now.linknets) { drawLinknet(i); } } } /* * Change both colors of a linknet. * * XXX: Probably have to change this to better match the backend data */ function setLinknetColors(i,c1,c2) { if (!nms.linknet_color[i] || nms.linknet_color[i].c1 != c1 || nms.linknet_color[i].c2 != c2) { if (!nms.linknet_color[i]) nms.linknet_color[i] = {}; nms.linknet_color[i]['c1'] = c1; nms.linknet_color[i]['c2'] = c2; drawLinknet(i); } } /* * (Re)draw a switch 'sw'. * * Color defaults to 'blue' if it's not set in the data structure. */ function drawSwitch(sw) { var box = nms.switches_now['switches'][sw]['placement']; var color = nms.switch_color[sw]; if (color == undefined) { color = blue; } dr.switch.ctx.fillStyle = color; /* * XXX: This is a left-over from before NMS did separate * canvases, and might be done better elsewhere. */ if (nms.nightMode && nms.nightBlur[sw] != true) { dr.blur.ctx.shadowBlur = nms.shadowBlur; dr.blur.ctx.shadowColor = nms.shadowColor; drawBoxBlur(box['x'],box['y'],box['width'],box['height']); nms.nightBlur[sw] = true; } drawBox(box['x'],box['y'],box['width'],box['height']); dr.switch.ctx.shadowBlur = 0; if (!nms.textDrawn[sw]) { if ((box['width'] + 10 )< box['height']) { drawSideways(dr.text.ctx, sw,box['x'],box['y'],box['width'],box['height']); } else { drawRegular(dr.text.ctx,sw,box['x'],box['y'],box['width'],box['height']); } nms.textDrawn[sw] = true; } } /* * Make sure all placements of switches are parsed as integers so we don't * have to pollute the code with pasreInt() every time we use it. */ function parseIntPlacements() { for (var sw in nms.switches_now.switches) { nms.switches_now.switches[sw]['placement']['x'] = parseInt(nms.switches_now.switches[sw]['placement']['x']); nms.switches_now.switches[sw]['placement']['y'] = parseInt(nms.switches_now.switches[sw]['placement']['y']); nms.switches_now.switches[sw]['placement']['width'] = parseInt(nms.switches_now.switches[sw]['placement']['width']); nms.switches_now.switches[sw]['placement']['height'] = parseInt(nms.switches_now.switches[sw]['placement']['height']); } } /* * Draw all switches */ function drawSwitches() { if (!nms.switches_now || !nms.switches_now.switches) return; for (var sw in nms.switches_now.switches) { drawSwitch(sw); } nms.drawn = true; } function drawSwitchInfo() { if (!nms.switches_now || !nms.switches_now.switches) return; for (var sw in nms.switchInfo) { switchInfoText(sw, nms.switchInfo[sw]); } nms.drawn = true; } /* * Draw current time-window * * FIXME: The math here is just wild approximation and guesswork because * I'm lazy. */ function drawNow() { if (!nms.switches_now) return; // XXX: Get rid of microseconds that we get from the backend. var now = /^[^.]*/.exec(nms.switches_now.time); dr.top.ctx.font = Math.round(2 * nms.fontSize * canvas.scale) + "px " + nms.fontFace; dr.top.ctx.clearRect(0,0,Math.floor(800 * canvas.scale),Math.floor(100 * canvas.scale)); dr.top.ctx.fillStyle = "white"; dr.top.ctx.strokeStyle = "black"; dr.top.ctx.lineWidth = Math.floor(nms.fontLineFactor * canvas.scale); if (dr.top.ctx.lineWidth == 0) { dr.top.ctx.lineWidth = Math.round(nms.fontLineFactor * canvas.scale); } dr.top.ctx.strokeText(now, 0 + margin.text, 25 * canvas.scale); dr.top.ctx.fillText(now, 0 + margin.text, 25 * canvas.scale); } /* * Draw foreground/scene. * * FIXME: Review this! This was made before linknets and switches were * split apart. * * This is used so linknets are drawn before switches. If a switch is all * that has changed, we just need to re-draw that, but linknets require * scene-redrawing. */ function drawScene() { dr.text.ctx.font = Math.floor(nms.fontSize * canvas.scale) + "px " + nms.fontFace; dr.textInfo.ctx.font = Math.floor(nms.fontSize * canvas.scale) + "px " + nms.fontFace; drawLinknets(); drawSwitches(); drawSwitchInfo(); } /* * Set the scale factor and (re)draw the scene and background. * Uses canvas.scale and updates canvas.height and canvas.width. */ function setScale() { canvas.height = orig.height * canvas.scale ; canvas.width = orig.width * canvas.scale ; for (var a in dr) { /* * Resizing this to a too small size breaks gradients on smaller screens. */ if (a == 'hidden') continue; dr[a].c.height = canvas.height; dr[a].c.width = canvas.width; } nms.nightBlur = {}; nms.textDrawn = {}; nms.switchInfoDrawn = {}; if (nms.gradients) drawGradient(nms.gradients); drawBG(); drawScene(); drawNow(); document.getElementById("scaler").value = canvas.scale; document.getElementById("scaler-text").innerHTML = (parseFloat(canvas.scale)).toPrecision(3); } /* * Returns true if the coordinates (x,y) is inside the box defined by * box.{x,y,w.h} (e.g.: placement of a switch). */ function isIn(box, x, y) { if ((x >= box.x) && (x <= (box.x + box.width)) && (y >= box.y) && (y <= (box.y + box.height))) { return true; } return false; } /* * Return the name of the switch found at coordinates (x,y), or 'undefined' * if none is found. */ function findSwitch(x,y) { x = parseInt(parseInt(x) / canvas.scale); y = parseInt(parseInt(y) / canvas.scale); for (var v in nms.switches_now.switches) { if(isIn(nms.switches_now.switches[v]['placement'],x,y)) { return v; } } return undefined; } /* * Set switch color of 'sw' to 'c', then re-draw the switch. */ function setSwitchColor(sw, c) { if(!nms.switch_color || !nms.switch_color[sw] || nms.switch_color[sw] != c) { nms.switch_color[sw] = c; drawSwitch(sw); } } /* * Event handler for the front-end drag bar to change scale */ function scaleChange() { var scaler = document.getElementById("scaler").value; canvas.scale = scaler; setScale(); } /* * Called when a switch is clicked */ function switchClick(sw) { if (nms.switch_showing == sw) hideSwitch(); else showSwitch(sw); } /* * Resets the colors of linknets and switches. * * Useful when mode changes so we don't re-use colors from previous modes * due to lack of data or bugs. */ function resetColors() { if (!nms.switches_now) return; if (nms.switches_now.linknets) { for (var i in nms.switches_now.linknets) { setLinknetColors(i, blue,blue); } } for (var sw in nms.switches_now.switches) { setSwitchColor(sw, blue); } } function resetTextInfo() { if (!nms.switches_now) return; for (var sw in nms.switches_now.switches) { switchInfoText(sw, undefined); } } /* * onclick handler for the canvas. * * Currently just shows info for a switch. */ function canvasClick(e) { var sw = findSwitch(e.pageX - e.target.offsetLeft, e.pageY - e.target.offsetTop); if (sw != undefined) { switchClick(sw); } } /* * Resize event-handler. * * Recomputes the scale and applies it. * * Has to use c.offset* since we are just scaling the canvas, not * everything else. * */ function resizeEvent() { var width = window.innerWidth - dr.bg.c.offsetLeft; var height = window.innerHeight - dr.bg.c.offsetTop; if (width / (orig.width + margin.x) > height / (orig.height + margin.y)) { canvas.scale = height / (orig.height + margin.y); } else { canvas.scale = width / (orig.width + margin.x); } setScale(); } /* * Draws the background image (scaled). */ function drawBG() { if (nms.nightMode) { invertCanvas(); } else { var image = document.getElementById('source'); dr.bg.ctx.drawImage(image, 0, 0, canvas.width, canvas.height); } } /* * Set night mode to whatever 'toggle' is. * * XXX: setScale() is a bit of a hack, but it really is the same stuff we * need to do: Redraw "everything" (not really). */ function setNightMode(toggle) { nms.nightMode = toggle; var body = document.getElementById("body"); body.style.background = toggle ? "black" : "white"; var nav = document.getElementsByTagName("nav")[0]; if (toggle) { dr.blur.c.style.display = ''; nav.classList.add('navbar-inverse'); } else { dr.blur.c.style.display = 'none'; nav.classList.remove('navbar-inverse'); } setScale(); } function switchInfoText(sw, text) { var box = nms.switches_now['switches'][sw]['placement']; var c = canvas.scale; if (nms.switchInfo[sw] == text && nms.switchInfoDrawn[sw]) { return; } nms.switchInfo[sw] = text; nms.switchInfoDrawn[sw] = true; dr.textInfo.ctx.clearRect(c* box['x'], c*box['y'], c*box['width'], c*box['height']); if (text != undefined && text != "") { if ((box['width'] + 10 )< box['height']) { drawSideways(dr.textInfo.ctx, text,box['x'],box['y'],box['width'],box['height'],"end"); } else { drawRegular(dr.textInfo.ctx, text,box['x'],box['y'],box['width'],box['height'],"end"); } } } /* * Draw a box (e.g.: switch). */ function drawBox(x,y,boxw,boxh) { var myX = Math.floor(x * canvas.scale); var myY = Math.floor(y * canvas.scale); var myX2 = Math.floor((boxw) * canvas.scale); var myY2 = Math.floor((boxh) * canvas.scale); dr.switch.ctx.fillRect(myX,myY, myX2, myY2); dr.switch.ctx.lineWidth = Math.floor(1.0 * canvas.scale); if (canvas.scale < 1.0) { dr.switch.ctx.lineWidth = 1.0; } dr.switch.ctx.strokeStyle = "#000000"; dr.switch.ctx.strokeRect(myX,myY, myX2, myY2); } /* * Draw the blur for a box. */ function drawBoxBlur(x,y,boxw,boxh) { var myX = Math.floor(x * canvas.scale); var myY = Math.floor(y * canvas.scale); var myX2 = Math.floor((boxw) * canvas.scale); var myY2 = Math.floor((boxh) * canvas.scale); dr.blur.ctx.fillRect(myX,myY, myX2, myY2); } /* * Draw text on a box - sideways! * * XXX: This is pretty nasty and should also probably take a box as input. */ function drawSideways(ctx,text,x,y,w,h,align) { ctx.rotate(Math.PI * 3 / 2); ctx.fillStyle = "white"; ctx.strokeStyle = "black"; if (align == "end") { ctx.textAlign = align; y = y-h + margin.text*2; } else { ctx.textAlign = "start"; } ctx.lineWidth = Math.floor(nms.fontLineFactor * canvas.scale); if (ctx.lineWidth == 0) { ctx.lineWidth = Math.round(nms.fontLineFactor * canvas.scale); } ctx.strokeText(text, - canvas.scale * (y + h - margin.text),canvas.scale * (x + w - margin.text) ); ctx.fillText(text, - canvas.scale * (y + h - margin.text),canvas.scale * (x + w - margin.text) ); ctx.rotate(Math.PI / 2); } /* * Draw background inverted (wooo) * * XXX: This is broken for chromium on local file system (e.g.: file:///) * Seems like a chromium bug? */ function invertCanvas() { var imageObj = document.getElementById('source'); dr.bg.ctx.drawImage(imageObj, 0, 0, canvas.width, canvas.height); var imageData = dr.bg.ctx.getImageData(0, 0, canvas.width, canvas.height); var data = imageData.data; for(var i = 0; i < data.length; i += 4) { data[i] = 255 - data[i]; data[i + 1] = 255 - data[i + 1]; data[i + 2] = 255 - data[i + 2]; } dr.bg.ctx.putImageData(imageData, 0, 0); } /* * Draw regular text on a box. * * Should take the same format as drawSideways() * * XXX: Both should be renamed to have 'text' or something in them */ function drawRegular(ctx,text,x,y,w,h,align) { ctx.fillStyle = "white"; ctx.strokeStyle = "black"; ctx.lineWidth = Math.floor(nms.fontLineFactor * canvas.scale); if (align == "end") { ctx.textAlign = align; x = x+w - margin.text*2; } else { ctx.textAlign = "start"; } if (ctx.lineWidth == 0) { ctx.lineWidth = Math.round(nms.fontLineFactor * canvas.scale); } ctx.strokeText(text, (x + margin.text) * canvas.scale, (y + h - margin.text) * canvas.scale); ctx.fillText(text, (x + margin.text) * canvas.scale, (y + h - margin.text) * canvas.scale); } /* * Draw a line between switch "insw1" and "insw2", using a gradiant going * from color1 to color2. * * XXX: beginPath() and closePath() is needed to avoid re-using the * gradient/color */ function connectSwitches(insw1, insw2,color1, color2) { var sw1 = nms.switches_now.switches[insw1].placement; var sw2 = nms.switches_now.switches[insw2].placement; if (color1 == undefined) color1 = blue; if (color2 == undefined) color2 = blue; var x0 = Math.floor((sw1.x + sw1.width/2) * canvas.scale); var y0 = Math.floor((sw1.y + sw1.height/2) * canvas.scale); var x1 = Math.floor((sw2.x + sw2.width/2) * canvas.scale); var y1 = Math.floor((sw2.y + sw2.height/2) * canvas.scale); var gradient = dr.link.ctx.createLinearGradient(x1,y1,x0,y0); gradient.addColorStop(0, color1); gradient.addColorStop(1, color2); dr.link.ctx.beginPath(); dr.link.ctx.strokeStyle = gradient; dr.link.ctx.moveTo(x0,y0); dr.link.ctx.lineTo(x1,y1); dr.link.ctx.lineWidth = Math.floor(5 * canvas.scale); dr.link.ctx.closePath(); dr.link.ctx.stroke(); dr.link.ctx.moveTo(0,0); } /* * Boot up "fully fledged" NMS. * * If you only want parts of the functionality, then re-implement this * (e.g., just add and start the handlers you want, don't worry about * drawing, etc). */ function initNMS() { initDrawing(); window.addEventListener('resize',resizeEvent,true); document.addEventListener('load',resizeEvent,true); nms.timers.ports = new nmsTimer(updatePorts, 1000, "Port updater", "AJAX request to update port data (traffic, etc)"); nms.timers.ports.start(); nms.timers.ping = new nmsTimer(updatePing, 1000, "Ping updater", "AJAX request to update ping data"); nms.timers.ping.start(); nms.timers.replay = new nmsTimer(timeReplay, 1000, "Time machine", "Handler used to change time"); detectHandler(); updatePorts(); updatePing(); setupKeyhandler(); restoreSettings(); } function detectHandler() { var url = document.URL; for (var i in handlers) { if (('#' + handlers[i].tag) == document.location.hash) { setUpdater(handlers[i]); return; } } setUpdater(handler_ping); } /* * Display and populate the dialog box for debugging timers. * * Could probably be cleaned up. */ function showTimerDebug() { var tableTop = document.getElementById('debugTimers'); var table = document.getElementById('timerTable'); var tr, td1, td2; if (table) tableTop.removeChild(table); table = document.createElement("table"); table.id = "timerTable"; table.style.zIndex = 100; table.className = "table"; table.classList.add("table"); table.classList.add("table-default"); var header = table.createTHead(); tr = header.insertRow(0); td = tr.insertCell(0); td.innerHTML = "Handler"; td = tr.insertCell(1); td.innerHTML = "Interval (ms)"; td = tr.insertCell(2); td.innerHTML = "Name"; td = tr.insertCell(3); td.innerHTML = "Description"; for (var v in nms.timers) { tr = table.insertRow(-1); td = tr.insertCell(0); td.textContent = nms.timers[v].handle; td = tr.insertCell(1); td.style.width = "15em"; var tmp = "
"; tmp += "
"; td.innerHTML = tmp; td = tr.insertCell(2); td.textContent = nms.timers[v].name; td = tr.insertCell(3); td.textContent = nms.timers[v].description; } tableTop.appendChild(table); document.getElementById('debugTimers').style.display = 'block'; } function hideLayer(layer) { var l = document.getElementById(layer); l.style.display = "none"; if (layer != "layerVisibility") nms.layerVisibility[layer] = false; saveSettings(); } function showLayer(layer) { var l = document.getElementById(layer); l.style.display = ""; if (layer != "layerVisibility") nms.layerVisibility[layer] = true; saveSettings(); } function toggleLayer(layer) { var l = document.getElementById(layer); if (l.style.display == 'none') l.style.display = ''; else l.style.display = 'none'; } function applyLayerVis() { for (var l in nms.layerVisibility) { var layer = document.getElementById(l); if (layer) layer.style.display = nms.layerVisibility[l] ? '' : 'none'; } } function setMenu() { var nav = document.getElementsByTagName("nav")[0]; nav.style.display = nms.menuShowing ? '' : 'none'; resizeEvent(); } function toggleMenu() { nms.menuShowing = ! nms.menuShowing; setMenu(); saveSettings(); } function setMapModeFromN(e,key) { switch(key) { case '1': setUpdater(handler_ping); break; case '2': setUpdater(handler_uplinks); break; case '3': setUpdater(handler_temp); break; case '4': setUpdater(handler_traffic); break; case '5': setUpdater(handler_comment); break; case '6': setUpdater(handler_traffic_tot); break; case '7': setUpdater(handler_disco); break; } return true; } function moveTimeFromKey(e,key) { switch(key) { case 'h': stepTime(-3600); break; case 'j': stepTime(-300); break; case 'k': stepTime(300); break; case 'l': stepTime(3600); break; case 'p': if(nms.timers.replay.handle) nms.timers.replay.stop(); else { timeReplay(); nms.timers.replay.start(); } break; case 'r': nms.timers.replay.stop(); nms.now = false; nms.timers.ping.start();; nms.timers.ports.start();; updatePorts(); updatePing(); break; } return true; } var debugEvent; function keyDebug(e) { console.log(e); debugEvent = e; } function keyPressed(e) { if (e.target.nodeName == "INPUT") { return false; } var key = String.fromCharCode(e.keyCode); if (nms.keyBindings[key]) return nms.keyBindings[key](e,key); if (nms.keyBindings['default']) return nms.keyBindings['default'](e,key); return false; } function setupKeyhandler() { var b = document.getElementsByTagName("body")[0]; b.onkeypress = function(e){keyPressed(e);}; } function getCookie(cname) { var name = cname + "="; var ca = document.cookie.split(';'); for(var i=0; i