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|
"use strict";
var nms = {
stats:{}, // Various internal stats
get nightMode() { return this._nightMode; },
set nightMode(val) { if (val != this._nightMode) { this._nightMode = val; setNightMode(val); } },
/*
* FIXME: This should be slightly smarter.
*/
_now: false,
get now() { return this._now },
set now(v) { this._now = v; nmsData.now = v; },
/*
* Various setInterval() handlers. See nmsTimer() for how they are
* used.
*
* FIXME: Should just stop using these.
*/
timers: {
playback:false
},
menuShowing:true,
/*
* This is a list of nms[x] variables that we store in our
* settings-cookie when altered and restore on load.
*/
settingsList:[
'nightMode',
'menuShowing'
],
keyBindings:{
'-':toggleMenu,
'n':toggleNightMode,
'1':setMapModeFromN,
'2':setMapModeFromN,
'3':setMapModeFromN,
'4':setMapModeFromN,
'5':setMapModeFromN,
'6':setMapModeFromN,
'7':setMapModeFromN,
'8':setMapModeFromN,
'9':setMapModeFromN,
'c':toggleConnect,
'h':moveTimeFromKey,
'j':moveTimeFromKey,
'k':moveTimeFromKey,
'l':moveTimeFromKey,
'p':moveTimeFromKey,
'r':moveTimeFromKey,
'Escape':hideWindow,
'?':toggleHelp
},
/*
* Playback controllers and variables
*/
playback:{
startTime: false,
stopTime: false,
playing: false,
replayTime: 0,
replayIncrement: 60 * 60
}
};
/*
* Returns a handler object.
*
* This might seem a bit much for 'setInterval()' etc, but it's really more
* about self-documentation and predictable ways of configuring timers.
*/
function nmsTimer(handler, interval, name, description) {
this.handler = handler;
this.handle = false;
this.interval = parseInt(interval);
this.name = name;
this.description = description;
this.start = function() {
if (this.handle) {
this.stop();
}
this.handle = setInterval(this.handler,this.interval);
};
this.stop = function() {
if (this.handle)
clearInterval(this.handle);
this.handle = false;
};
this.setInterval = function(interval) {
var started = this.handle != false;
this.stop();
this.interval = parseInt(interval);
if (started)
this.start();
};
}
/*
* Convenience function that doesn't support huge numbers, and it's easier
* to comment than to fix. But not really, but I'm not fixing it anyway.
*/
function byteCount(bytes,precision) {
if (precision ==undefined)
precision = 1;
var units = ['', 'K', 'M', 'G', 'T', 'P'];
var i = 0;
while (bytes > 1024) {
bytes = bytes / 1024;
i++;
}
return bytes.toFixed(precision) + units[i];
}
/*
* Definitely not a way to toggle night mode. Does something COMPLETELY
* DIFFERENT.
*/
function toggleNightMode()
{
nms.nightMode = !nms.nightMode;
saveSettings();
}
/*
* Parse 'now' from user-input.
*
* Should probably just use stringToEpoch() instead, but alas, not yet.
*/
function parseNow(now)
{
if (Date.parse(now)) {
// Adjust for timezone when converting from epoch (UTC) to string (local)
var d = new Date(now);
var timezoneOffset = d.getTimezoneOffset() * -60000;
var d = new Date(Date.parse(now) - timezoneOffset);
var str = d.getFullYear() + "-" + ("00" + (parseInt(d.getMonth())+1)).slice(-2) + "-" + ("00" + d.getDate()).slice(-2) + "T";
str += ("00" + d.getHours()).slice(-2) + ":" + ("00" + d.getMinutes()).slice(-2) + ":" + ("00" + d.getSeconds()).slice(-2);
return str;
}
if (now == "")
return "";
return false;
}
/*
* Convert back and forth between epoch.
*
* There's no particular reason why I use seconds instead of javascript
* microseconds, except to leave the mark of a C coder on this javascript
* project.
*/
function stringToEpoch(t)
{
var foo = t.toString();
// foo = foo.replace('T',' ');
var ret = new Date(Date.parse(foo));
return parseInt(parseInt(ret.valueOf()) / 1000);
}
/*
* Have to pad with zeroes to avoid "17:5:0" instead of the conventional
* and more readable "17:05:00". I'm sure there's a better way, but this
* works just fine.
*/
function epochToString(t)
{
// Adjust for timezone when converting from epoch (UTC) to string (local)
var date = new Date(parseInt(t) * parseInt(1000));
var timezoneOffset = date.getTimezoneOffset() * -60;
t = t - timezoneOffset;
date = new Date(parseInt(t) * parseInt(1000));
var str = date.getFullYear() + "-";
if (parseInt(date.getMonth()) < 9)
str += "0";
str += (parseInt(date.getMonth())+1) + "-";
if (date.getDate() < 10)
str += "0";
str += date.getDate() + "T";
if (date.getHours() < 10)
str += "0";
str += date.getHours() + ":";
if (date.getMinutes() < 10)
str += "0";
str += date.getMinutes() + ":";
if (date.getSeconds() < 10)
str += "0";
str += date.getSeconds();
return str;
}
function localEpochToString(t) {
var d = new Date(parseInt(t) * parseInt(1000));
var timezoneOffset = d.getTimezoneOffset() * -60;
t = t + timezoneOffset;
return epochToString(t);
}
/*
* Start replaying historical data.
*/
nms.playback.startReplay = function(startTime,stopTime) {
if(!startTime || !stopTime)
return false;
nms.playback.pause();
nms.playback.startTime = stringToEpoch(startTime);
nms.playback.stopTime = stringToEpoch(stopTime);
nms.now = epochToString(nms.playback.startTime);
nms.playback.play();
};
/*
* Pause playback
*/
nms.playback.pause = function() {
nms.timers.playback.stop();
nms.playback.playing = false;
};
/*
* Start playback
*/
nms.playback.play = function() {
nms.playback.tick();
nms.timers.playback.start();
nms.playback.playing = true;
};
/*
* Toggle playback
*/
nms.playback.toggle = function() {
if(nms.playback.playing) {
nms.playback.pause();
} else {
nms.playback.play();
}
};
/*
* Jump to place in time
*/
nms.playback.setNow = function(now) {
nms.now = parseNow(now);
nms.playback.stopTime = false;
nms.playback.startTime = false;
nms.playback.tick();
};
/*
* Step forwards or backwards in timer
*/
nms.playback.stepTime = function(n)
{
var now = getNowEpoch();
var newtime = parseInt(now) + parseInt(n);
nms.now = epochToString(parseInt(newtime));
if(!nms.playback.playing)
nms.playback.tick();
};
/*
* Ticker to trigger updates, and advance time if replaying
*
* This is run on a timer (nms.timers.tick) every second while unpaused
*/
nms.playback.tick = function()
{
nms.playback.replayTime = getNowEpoch();
// If outside start-/stopTime, remove limits and pause playback
if (nms.playback.stopTime && (nms.playback.replayTime >= nms.playback.stopTime || nms.playback.replayTime < nms.playback.startTime)) {
nms.playback.stopTime = false;
nms.playback.startTime = false;
nms.playback.pause();
return;
}
// If past actual datetime, go live
if (nms.playback.replayTime > parseInt(Date.now() / 1000)) {
nms.now = false;
}
// If we are still replaying, advance time
if(nms.now !== false && nms.playback.playing) {
nms.playback.stepTime(nms.playback.replayIncrement);
}
};
/*
* Helper function for safely getting a valid now-epoch
*/
function getNowEpoch() {
if (nms.now && nms.now != 0)
return stringToEpoch(nms.now);
else
return parseInt(Date.now() / 1000);
}
/*
* There are 4 legend-bars. This is a helper-function to set the color and
* description/name for each one. Used from handler init-functions.
*
* FIXME: Should be smarter, possibly use a canvas-writer so we can get
* proper text (e.g.: not black text on dark blue).
*/
function setLegend(x,color,name)
{
var el = document.getElementById("legend-" + x);
el.style.background = color;
el.title = name;
el.textContent = name;
}
/*
* Change map handler (e.g., change from uplink map to ping map)
*/
function setUpdater(fo)
{
nmsMap.reset();
nmsData.unregisterHandlerWildcard("mapHandler");
try {
fo.init();
} catch (e) {
/*
* This can happen typically on initial load where the data
* hasn't been retrieved yet. Instead of breaking the
* entire init-process, just bail out here.
*/
console.log("Possibly broken handler: " + fo.name);
console.log(e);
}
var foo = document.getElementById("updater_name");
foo.innerHTML = fo.name + " ";
document.location.hash = fo.tag;
}
function toggleLayer(layer) {
var l = document.getElementById(layer);
if (l.style.display == 'none')
l.style.display = '';
else
l.style.display = 'none';
}
function toggleConnect() {
toggleLayer("linkCanvas");
}
function commentInactive(id)
{
commentChange(id,"inactive");
}
function commentPersist(id)
{
commentChange(id,"persist");
}
function commentDelete(id)
{
var r = confirm("Really delete comment? (Delted comments are still stored in the database, but never displayed)");
if (r == true) {
commentChange(id,"delete");
}
}
/*
* FIXME: Neither of these two handle failures in any way, shape or form.
* Nor do they really give user-feedback. They work, but only by magic.
*/
function commentChange(id,state)
{
var myData = {
comment:id,
state:state
};
myData = JSON.stringify(myData);
$.ajax({
type: "POST",
url: "/api/write/comment-change",
dataType: "text",
data:myData,
success: function (data, textStatus, jqXHR) {
nmsData.invalidate("comments");
}
});
}
function addComment(sw,comment)
{
var myData = {
switch:sw,
comment:comment
};
myData = JSON.stringify(myData);
$.ajax({
type: "POST",
url: "/api/write/comment-add",
dataType: "text",
data:myData,
success: function (data, textStatus, jqXHR) {
nmsData.invalidate("comments");
}
});
}
/*
* Returns true if the coordinates (x,y) is inside the box defined by
* box.{x,y,w.h} (e.g.: placement of a switch).
*/
function isIn(box, x, y)
{
return ((x >= box.x) && (x <= (box.x + box.width)) && (y >= box.y) && (y <= (box.y + box.height)));
}
/*
* Return the name of the switch found at coordinates (x,y), or 'undefined'
* if none is found.
*/
function findSwitch(x,y) {
x = parseInt(parseInt(x) / nmsMap.scale);
y = parseInt(parseInt(y) / nmsMap.scale);
for (var v in nmsData.switches.switches) {
if(isIn(nmsData.switches.switches[v]['placement'],x,y)) {
return v;
}
}
return undefined;
}
/*
* Set night mode to whatever 'toggle' is.
*
* Changes background and nav-bar, then leaves the rest to nmsMap.
*/
function setNightMode(toggle) {
nms.nightMode = toggle;
var body = document.getElementById("body");
body.style.background = toggle ? "black" : "white";
var nav = document.getElementsByTagName("nav")[0];
if (toggle) {
nav.classList.add('navbar-inverse');
} else {
nav.classList.remove('navbar-inverse');
}
nmsMap.setNightMode(toggle);
}
/*
* Boot up "fully fledged" NMS.
*
* This can be re-written to provide different looks and feels but using
* the same framework. Or rather: that's the goal. We're not quite there
* yet.
*/
function initNMS() {
nms.timers.playback = new nmsTimer(nms.playback.tick, 1000, "Playback ticker", "Handler used to advance time");
// Public
nmsData.registerSource("ping", "/api/public/ping");
nmsData.registerSource("switches","/api/public/switches");
nmsData.registerSource("switchstate","/api/public/switch-state");
nmsData.registerSource("dhcpsummary","/api/public/dhcp-summary");
nmsData.registerSource("dhcp","/api/public/dhcp");
// This is a magic dummy-source, it's purpose is to give a unified
// way to get ticks every second. It is mainly meant to allow map
// handlers to register for ticks so they will execute without data
// (and thus notice stale data instead of showing a green ping-map
// despite no pings)
nmsData.registerSource("ticker","bananabananbanana");
restoreSettings();
nmsMap.init();
detectHandler();
nms.playback.play();
setupKeyhandler();
setupSearchKeyHandler();
}
function detectHandler() {
for (var i in handlers) {
if (('#' + handlers[i].tag) == document.location.hash) {
setUpdater(handlers[i]);
return;
}
}
setUpdater(handler_ping);
}
function setMenu()
{
var nav = document.getElementsByTagName("nav")[0];
nav.style.display = nms.menuShowing ? '' : 'none';
}
function toggleMenu()
{
nms.menuShowing = ! nms.menuShowing;
setMenu();
saveSettings();
}
function hideWindow(e,key)
{
nmsInfoBox.hide();
}
function toggleHelp(e,key) {
toggleLayer('aboutKeybindings');
}
function setMapModeFromN(e,key)
{
switch(key) {
case '1':
setUpdater(handler_ping);
break;
case '2':
setUpdater(handler_uplinks);
break;
case '3':
setUpdater(handler_dhcp);
break;
case '4':
setUpdater(handler_comment);
break;
case '5':
setUpdater(handler_temp);
break;
case '6':
setUpdater(handler_traffic);
break;
case '7':
setUpdater(handler_traffic_tot);
break;
case '8':
setUpdater(handler_snmp);
break;
case '9':
setUpdater(handler_disco);
break;
}
return true;
}
function moveTimeFromKey(e,key)
{
switch(key) {
case 'h':
nms.playback.stepTime(-3600);
break;
case 'j':
nms.playback.stepTime(-300);
break;
case 'k':
nms.playback.stepTime(300);
break;
case 'l':
nms.playback.stepTime(3600);
break;
case 'p':
nms.playback.toggle();
break;
case 'r':
nms.playback.setNow();
nms.playback.play();
break;
}
return true;
}
function keyPressed(e)
{
if (e.target.nodeName == "INPUT") {
return false;
}
if(e.key) {
var key = e.key;
} else {
var key = e.keyCode;
switch(key) {
case 187:
key = '?';
break;
case 189:
key = '-';
break;
case 27:
key = 'Escape';
break;
default:
key = String.fromCharCode(key);
key = key.toLowerCase();
break;
}
}
if (nms.keyBindings[key])
return nms.keyBindings[key](e,key);
if (nms.keyBindings['default'])
return nms.keyBindings['default'](e,key);
return false;
}
function setupKeyhandler()
{
var b = document.getElementsByTagName("body")[0];
$( "body" ).keyup(function(e) {
keyPressed(e);
});
}
function setupSearchKeyHandler()
{
$("#searchbox").keyup(function(e) {
nmsInfoBox._searchKeyListener(e);
});
}
function getCookie(cname) {
var name = cname + "=";
var ca = document.cookie.split(';');
for(var i=0; i<ca.length; i++) {
var c = ca[i];
while (c.charAt(0)==' ')
c = c.substring(1);
if (c.indexOf(name) == 0)
return c.substring(name.length,c.length);
}
return "";
}
function saveSettings()
{
var foo={};
for ( var v in nms.settingsList ) {
foo[ nms.settingsList[v] ] = nms[ nms.settingsList[v] ];
}
document.cookie = 'nms='+btoa(JSON.stringify(foo));
}
function restoreSettings()
{
try {
var retrieve = JSON.parse(atob(getCookie("nms")));
} catch(e) {
console.log("nothing saved");
}
for (var v in retrieve) {
nms[v] = retrieve[v];
}
setMenu();
}
/*
* Time travel gui
*/
function startNowPicker(now) {
$.datetimepicker.setLocale('no');
$('#nowPicker').datetimepicker('destroy');
if(!now && nms.now)
now = nms.now;
var datepicker = $('#nowPicker').datetimepicker({
value: now,
mask:false,
inline:true,
todayButton: false,
validateOnBlur:false,
dayOfWeekStart:1,
maxDate:'+1970/01/01',
onSelectDate: function(ct,$i){
document.getElementById('nowPicker').dataset.iso = localEpochToString(ct.valueOf()/1000);
},
onSelectTime: function(ct,$i){
document.getElementById('nowPicker').dataset.iso = localEpochToString(ct.valueOf()/1000);
},
onGenerate: function(ct,$i){
document.getElementById('nowPicker').dataset.iso = localEpochToString(ct.valueOf()/1000);
}
});
}
|