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authorWilmer van der Gaast <wilmer@gaast.net>2006-01-19 23:23:03 +0100
committerWilmer van der Gaast <wilmer@gaast.net>2006-01-19 23:23:03 +0100
commit2fa825ba7c79a0ab4ed9a534865974e918b49100 (patch)
tree2b65000d48a2e81023310e8bc6236adf4375db2b
parente8f8b187fea053e207224848720514372ede8d4b (diff)
Removed some very unpleasant check from the OSCAR code. (Caused
testing.bitlbee.org to get ... quite busy.)
-rw-r--r--protocols/oscar/rxqueue.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/protocols/oscar/rxqueue.c b/protocols/oscar/rxqueue.c
index d8adaa73..6e8dd29c 100644
--- a/protocols/oscar/rxqueue.c
+++ b/protocols/oscar/rxqueue.c
@@ -352,8 +352,15 @@ int aim_get_command(aim_session_t *sess, aim_conn_t *conn)
if (conn->fd == -1)
return -1; /* its a aim_conn_close()'d connection */
- if (conn->fd < 3) /* can happen when people abuse the interface */
+ /* KIDS, THIS IS WHAT HAPPENS IF YOU USE CODE WRITTEN FOR GUIS IN A DAEMON!
+
+ And wouldn't it make sense to return something that prevents this function
+ from being called again IMMEDIATELY (and making the program suck up all
+ CPU time)?...
+
+ if (conn->fd < 3)
return 0;
+ */
if (conn->status & AIM_CONN_STATUS_INPROGRESS)
return aim_conn_completeconnect(sess, conn);