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author | Wilmer van der Gaast <wilmer@gaast.net> | 2006-04-07 11:34:37 +0200 |
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committer | Wilmer van der Gaast <wilmer@gaast.net> | 2006-04-07 11:34:37 +0200 |
commit | c2fbf86f9b3cdcb417960fd35db4abec09c8e3a4 (patch) | |
tree | 160bf8ba66b447bf96d01086673ba8aceed0f3c9 | |
parent | 7bf0f5f0ba40eb120809743220e3f776455fda63 (diff) |
Unused stuff.
-rw-r--r-- | protocols/nogaim.h | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/protocols/nogaim.h b/protocols/nogaim.h index 894b5b05..1aac4b83 100644 --- a/protocols/nogaim.h +++ b/protocols/nogaim.h @@ -51,22 +51,12 @@ #define SELF_ALIAS_LEN 400 #define BUDDY_ALIAS_MAXLEN 388 /* because MSN names can be 387 characters */ -#define PERMIT_ALL 1 -#define PERMIT_NONE 2 -#define PERMIT_SOME 3 -#define DENY_SOME 4 - #define WEBSITE "http://www.bitlee.org/" #define IM_FLAG_AWAY 0x0020 #define OPT_CONN_HTML 0x00000001 #define OPT_LOGGED_IN 0x00010000 #define GAIM_AWAY_CUSTOM "Custom" -#define GAIM_LOGO 0 -#define GAIM_ERROR 1 -#define GAIM_WARNING 2 -#define GAIM_INFO 3 - /* ok. now the fun begins. first we create a connection structure */ struct gaim_connection { |