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authorWilmer van der Gaast <wilmer@gaast.net>2006-04-07 11:34:37 +0200
committerWilmer van der Gaast <wilmer@gaast.net>2006-04-07 11:34:37 +0200
commitc2fbf86f9b3cdcb417960fd35db4abec09c8e3a4 (patch)
tree160bf8ba66b447bf96d01086673ba8aceed0f3c9
parent7bf0f5f0ba40eb120809743220e3f776455fda63 (diff)
Unused stuff.
-rw-r--r--protocols/nogaim.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/protocols/nogaim.h b/protocols/nogaim.h
index 894b5b05..1aac4b83 100644
--- a/protocols/nogaim.h
+++ b/protocols/nogaim.h
@@ -51,22 +51,12 @@
#define SELF_ALIAS_LEN 400
#define BUDDY_ALIAS_MAXLEN 388 /* because MSN names can be 387 characters */
-#define PERMIT_ALL 1
-#define PERMIT_NONE 2
-#define PERMIT_SOME 3
-#define DENY_SOME 4
-
#define WEBSITE "http://www.bitlee.org/"
#define IM_FLAG_AWAY 0x0020
#define OPT_CONN_HTML 0x00000001
#define OPT_LOGGED_IN 0x00010000
#define GAIM_AWAY_CUSTOM "Custom"
-#define GAIM_LOGO 0
-#define GAIM_ERROR 1
-#define GAIM_WARNING 2
-#define GAIM_INFO 3
-
/* ok. now the fun begins. first we create a connection structure */
struct gaim_connection
{