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-rw-r--r--protocols/oscar/oscar.c1
-rw-r--r--protocols/oscar/rxqueue.c9
-rw-r--r--protocols/oscar/service.c2
3 files changed, 9 insertions, 3 deletions
diff --git a/protocols/oscar/oscar.c b/protocols/oscar/oscar.c
index b4bfb220..4e552bce 100644
--- a/protocols/oscar/oscar.c
+++ b/protocols/oscar/oscar.c
@@ -607,6 +607,7 @@ static void damn_you(gpointer data, gint source, GaimInputCondition c)
g_free(pos);
return;
}
+ /* [WvG] Wheeeee! Who needs error checking anyway? ;-) */
read(pos->fd, m, 16);
m[16] = '\0';
gaim_input_remove(pos->inpa);
diff --git a/protocols/oscar/rxqueue.c b/protocols/oscar/rxqueue.c
index d8adaa73..6e8dd29c 100644
--- a/protocols/oscar/rxqueue.c
+++ b/protocols/oscar/rxqueue.c
@@ -352,8 +352,15 @@ int aim_get_command(aim_session_t *sess, aim_conn_t *conn)
if (conn->fd == -1)
return -1; /* its a aim_conn_close()'d connection */
- if (conn->fd < 3) /* can happen when people abuse the interface */
+ /* KIDS, THIS IS WHAT HAPPENS IF YOU USE CODE WRITTEN FOR GUIS IN A DAEMON!
+
+ And wouldn't it make sense to return something that prevents this function
+ from being called again IMMEDIATELY (and making the program suck up all
+ CPU time)?...
+
+ if (conn->fd < 3)
return 0;
+ */
if (conn->status & AIM_CONN_STATUS_INPROGRESS)
return aim_conn_completeconnect(sess, conn);
diff --git a/protocols/oscar/service.c b/protocols/oscar/service.c
index 875a2eb0..573e1983 100644
--- a/protocols/oscar/service.c
+++ b/protocols/oscar/service.c
@@ -736,8 +736,6 @@ int aim_setextstatus(aim_session_t *sess, aim_conn_t *conn, guint32 status)
tlvlen = aim_addtlvtochain32(&tl, 0x0006, data);
- printf("%d\n", tlvlen);
-
if (!(fr = aim_tx_new(sess, conn, AIM_FRAMETYPE_FLAP, 0x02, 10 + 8)))
return -ENOMEM;