| Commit message (Collapse) | Author | Age | Lines |
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Required due to security issue
Remove Android directory as no longer required, move src -> www to match
standard layout, update .gitignore to avoid including the standard
platform files, update README based on Steve's zurich one
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For #160
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If iOS7 set a class on the body and then use this to override various
styles as well as the position of the map
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Overload PinchZoom control to check if we are at the limits of zoom and
if so ignore any pinch zoom that tries to go past those limits. This
stops the visual glitch of the zoom sort of working and then snaping back
and also gives a visual indication of when the zoom limits have been
reached.
Fixes #118
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This fixes #113 in that it means the user can move the screen to see
what fields are available. Previously this was prevented by setting the
adjustPan mode for the soft input mode which had fixed a bug with the
keyboard not dismissing on transition. This has been resolved by adding a
plugin for Android to control display of the soft keyboard and hiding
the keyboard before navigation in the navigate method of FMSView.
Sadly this then meant that the screen size was being measured *before*
the keyboard was dismissed with the result that the screen transitioned
too was incorrectly displayed. This was resolved by taking the screen
height on start up, storing that as a property of the FMS global object
and then using this property instead of measuring the screen size at the
time of transition.
The map has also been expanded to fill the whole screen rather than
stopping at the bottom of the navigation bar as on Android when you
scroll the screen the map does not scroll and the gap at the top was
visible.
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Potentially confusing to user that there is a confirm location and a
next button and as they do the same remove the most ambigously titled
one.
Fixes #105
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Fixed #69.
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For #69.
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index.html restructure things so that the common files are a level down
and the platofrm specific ones are directly placed in the relevant
project. This both makes for less fuss and also avoids the error with
Android < v3 instantiating cordova twice.
Note that the iOS common assets are included by a build script rather
than a symlink as symlinking doesn't seem to agree with Xcode
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