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-/*
-Copyright (c) 2006 Yahoo! Inc. All rights reserved.
-version 0.9.0
-*/
-
-/**
- * @class Defines the interface and base operation of items that that can be
- * dragged or can be drop targets. It was designed to be extended, overriding
- * the event handlers for startDrag, onDrag, onDragOver, onDragOut.
- * Up to three html elements can be associated with a DragDrop instance:
- * <ul>
- * <li>linked element: the element that is passed into the constructor.
- * This is the element which defines the boundaries for interaction with
- * other DragDrop objects.</li>
- * <li>handle element(s): The drag operation only occurs if the element that
- * was clicked matches a handle element. By default this is the linked
- * element, but there are times that you will want only a portion of the
- * linked element to initiate the drag operation, and the setHandleElId()
- * method provides a way to define this.</li>
- * <li>drag element: this represents an the element that would be moved along
- * with the cursor during a drag operation. By default, this is the linked
- * element itself as in {@link YAHOO.util.DD}. setDragElId() lets you define
- * a separate element that would be moved, as in {@link YAHOO.util.DDProxy}
- * </li>
- * </ul>
- * This class should not be instantiated until the onload event to ensure that
- * the associated elements are available.
- * The following would define a DragDrop obj that would interact with any
- * other * DragDrop obj in the "group1" group:
- * <pre>
- * dd = new YAHOO.util.DragDrop("div1", "group1");
- * </pre>
- * Since none of the event handlers have been implemented, nothing would
- * actually happen if you were to run the code above. Normally you would
- * override this class or one of the default implementations, but you can
- * also override the methods you want on an instance of the class...
- * <pre>
- * dd.onDragDrop = function(e, id) {
- * alert("dd was dropped on " + id);
- * }
- * </pre>
- * @constructor
- * @param {String} id of the element that is linked to this instance
- * @param {String} sGroup the group of related DragDrop objects
- */
-YAHOO.util.DragDrop = function(id, sGroup) {
- if (id) {
- this.init(id, sGroup);
- }
-};
-
-YAHOO.util.DragDrop.prototype = {
-
- /**
- * The id of the element associated with this object. This is what we
- * refer to as the "linked element" because the size and position of
- * this element is used to determine when the drag and drop objects have
- * interacted.
- *
- * @type String
- */
- id: null,
-
- /**
- * The id of the element that will be dragged. By default this is same
- * as the linked element , but could be changed to another element. Ex:
- * YAHOO.util.DDProxy
- *
- * @type String
- * @private
- */
- dragElId: null,
-
- /**
- * the id of the element that initiates the drag operation. By default
- * this is the linked element, but could be changed to be a child of this
- * element. This lets us do things like only starting the drag when the
- * header element within the linked html element is clicked.
- *
- * @type String
- * @private
- */
- handleElId: null,
-
- /**
- * An array of HTML tags that will be ignored if clicked.
- */
- invalidHandleTypes: null,
-
- /**
- * The linked element's absolute X position at the time the drag was
- * started
- *
- * @type int
- * @private
- */
- startPageX: 0,
-
- /**
- * The linked element's absolute X position at the time the drag was
- * started
- *
- * @type int
- * @private
- */
- startPageY: 0,
-
- /**
- * The group defines a logical collection of DragDrop objects that are
- * related. Instances only get events when interacting with other
- * DragDrop object in the same group. This lets us define multiple
- * groups using a single DragDrop subclass if we want.
- *
- */
- groups: null,
-
- /**
- * Individual drag/drop instances can be locked. This will prevent
- * onmousedown start drag.
- *
- * @type boolean
- * @private
- */
- locked: false,
-
- /**
- * Lock this instance
- */
- lock: function() { this.locked = true; },
-
- /**
- * Unlock this instace
- */
- unlock: function() { this.locked = false; },
-
- /**
- * By default, all insances can be a drop target. This can be disabled by
- * setting isTarget to false.
- *
- * @type boolean
- */
- isTarget: true,
-
- /**
- * The padding configured for this drag and drop object for calculating
- * the drop zone intersection with this object.
- */
- padding: null,
-
- /**
- * @private
- */
- _domRef: null,
-
- /**
- * Internal typeof flag
- * @private
- */
- __ygDragDrop: true,
-
- /**
- * Set to true when horizontal contraints are applied
- *
- * @type boolean
- * @private
- */
- constrainX: false,
-
- /**
- * Set to true when vertical contraints are applied
- *
- * @type boolean
- * @private
- */
- constrainY: false,
-
- /**
- * The left constraint
- *
- * @type int
- * @private
- */
- minX: 0,
-
- /**
- * The right constraint
- *
- * @type int
- * @private
- */
- maxX: 0,
-
- /**
- * The up constraint
- *
- * @type int
- * @private
- */
- minY: 0,
-
- /**
- * The down constraint
- *
- * @type int
- * @private
- */
- maxY: 0,
-
- /**
- * Maintain offsets when we resetconstraints. Used to maintain the
- * slider thumb value, and this needs to be fixed.
- * @type boolean
- */
- maintainOffset: false,
-
- /**
- * Array of pixel locations the element will snap to if we specified a
- * horizontal graduation/interval. This array is generated automatically
- * when you define a tick interval.
- * @type int[]
- */
- xTicks: null,
-
- /**
- * Array of pixel locations the element will snap to if we specified a
- * vertical graduation/interval. This array is generated automatically
- * when you define a tick interval.
- * @type int[]
- */
- yTicks: null,
-
- /**
- * By default the drag and drop instance will only respond to the primary
- * button click (left button for a right-handed mouse). Set to true to
- * allow drag and drop to start with any mouse click that is propogated
- * by the browser
- * @type boolean
- */
- primaryButtonOnly: true,
-
- /**
- * Code that executes immediately before the startDrag event
- * @private
- */
- b4StartDrag: function(x, y) { },
-
- /**
- * Abstract method called after a drag/drop object is clicked
- * and the drag or mousedown time thresholds have beeen met.
- *
- * @param {int} X click location
- * @param {int} Y click location
- */
- startDrag: function(x, y) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDrag event
- * @private
- */
- b4Drag: function(e) { },
-
- /**
- * Abstract method called during the onMouseMove event while dragging an
- * object.
- *
- * @param {Event} e
- */
- onDrag: function(e) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDragEnter event
- * @private
- */
- // b4DragEnter: function(e) { },
-
- /**
- * Abstract method called when this element fist begins hovering over
- * another DragDrop obj
- *
- * @param {Event} e
- * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
- * id this is hovering over. In INTERSECT mode, an array of one or more
- * dragdrop items being hovered over.
- */
- onDragEnter: function(e, id) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDragOver event
- * @private
- */
- b4DragOver: function(e) { },
-
- /**
- * Abstract method called when this element is hovering over another
- * DragDrop obj
- *
- * @param {Event} e
- * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
- * id this is hovering over. In INTERSECT mode, an array of dd items
- * being hovered over.
- */
- onDragOver: function(e, id) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDragOut event
- * @private
- */
- b4DragOut: function(e) { },
-
- /**
- * Abstract method called when we are no longer hovering over an element
- *
- * @param {Event} e
- * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
- * id this was hovering over. In INTERSECT mode, an array of dd items
- * that the mouse is no longer over.
- */
- onDragOut: function(e, id) { /* override this */ },
-
- /**
- * Code that executes immediately before the onDragDrop event
- * @private
- */
- b4DragDrop: function(e) { },
-
- /**
- * Abstract method called when this item is dropped on another DragDrop
- * obj
- *
- * @param {Event} e
- * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
- * id this was dropped on. In INTERSECT mode, an array of dd items this
- * was dropped on.
- */
- onDragDrop: function(e, id) { /* override this */ },
-
- /**
- * Code that executes immediately before the endDrag event
- * @private
- */
- b4EndDrag: function(e) { },
-
- /**
- * Fired when we are done dragging the object
- *
- * @param {Event} e
- */
- endDrag: function(e) { /* override this */ },
-
- /**
- * Code executed immediately before the onMouseDown event
-
- * @param {Event} e
- * @private
- */
- b4MouseDown: function(e) { },
-
- /**
- * Event handler that fires when a drag/drop obj gets a mousedown
- * @param {Event} e
- */
- onMouseDown: function(e) { /* override this */ },
-
- /**
- * Event handler that fires when a drag/drop obj gets a mouseup
- * @param {Event} e
- */
- onMouseUp: function(e) { /* override this */ },
-
- /**
- * Returns a reference to the linked element
- *
- * @return {Object} the html element
- */
- getEl: function() {
- if (!this._domRef) {
- this._domRef = this.DDM.getElement(this.id);
- }
-
- return this._domRef;
- },
-
- /**
- * Returns a reference to the actual element to drag. By default this is
- * the same as the html element, but it can be assigned to another
- * element. An example of this can be found in YAHOO.util.DDProxy
- *
- * @return {Object} the html element
- */
- getDragEl: function() {
- return this.DDM.getElement(this.dragElId);
- },
-
- /**
- * Sets up the DragDrop object. Must be called in the constructor of any
- * YAHOO.util.DragDrop subclass
- *
- * @param id the id of the linked element
- * @param {String} sGroup the group of related items
- * element is supposed to be a target only, set to false.
- */
- init: function(id, sGroup) {
- this.initTarget(id, sGroup);
- YAHOO.util.Event.addListener(id, "mousedown",
- this.handleMouseDown, this, true);
- },
-
- /**
- * Initializes Targeting functionality only... the object does not
- * get a mousedown handler.
- *
- * @param id the id of the linked element
- * @param {String} sGroup the group of related items
- * element is supposed to be a target only, set to false.
- */
- initTarget: function(id, sGroup) {
-
- // create a local reference to the drag and drop manager
- this.DDM = YAHOO.util.DDM;
-
- // create a logger instance
- this.logger = new ygLogger("DragDrop");
-
- // set the default padding
- this.padding = [0, 0, 0, 0];
-
- // initialize the groups array
- this.groups = {};
-
- // set the id
- this.id = id;
-
- // the element is a drag handle by default
- this.setDragElId(id);
-
- // by default, clicked anchors will not start drag operations
- this.invalidHandleTypes = {a : "a"};
-
- // We don't want to register this as the handle with the manager
- // so we just set the id rather than calling the setter
- this.handleElId = id;
-
- // cache the position of the element if we can
- if (document && document.body) {
- this.setInitPosition();
- }
-
- // add to an interaction group
- this.addToGroup((sGroup) ? sGroup : "default");
-
- },
-
- /**
- * Configures the padding for the target zone in px. Effectively expands
- * (or reduces) the virtual object size for targeting calculations.
- * Supports css-style shorthand; if only one parameter is passed, all sides
- * will have that padding, and if only two are passed, the top and bottom
- * will have the first param, the left and right the second.
- * @param {int} iTop Top pad
- * @param {int} iRight Right pad
- * @param {int} iBot Bot pad
- * @param {int} iLeft Left pad
- */
- setPadding: function(iTop, iRight, iBot, iLeft) {
- // this.padding = [iLeft, iRight, iTop, iBot];
- if (!iRight && 0 !== iRight) {
- this.padding = [iTop, iTop, iTop, iTop];
- } else if (!iBot && 0 !== iBot) {
- this.padding = [iTop, iRight, iTop, iRight];
- } else {
- this.padding = [iTop, iRight, iBot, iLeft];
- }
- },
-
- /**
- * Stores the initial placement of the dd element
- */
- setInitPosition: function(diffX, diffY) {
- var el = this.getEl();
-
- if (!this.DDM.verifyEl(el)) {
- this.logger.debug(this.id + " element is broken");
- return;
- }
-
- var dx = diffX || 0;
- var dy = diffY || 0;
-
- var p = YAHOO.util.Dom.getXY( el );
-
- this.initPageX = p[0] - dx;
- this.initPageY = p[1] - dy;
-
- this.lastPageX = p[0];
- this.lastPageY = p[1];
-
- this.setStartPosition(p);
- },
-
- /**
- * Sets the start position of the element. This is set when the obj
- * is initialized, the reset when a drag is started.
- * @param pos current position (from previous lookup)
- * @private
- */
- setStartPosition: function(pos) {
-
- var p = pos || YAHOO.util.Dom.getXY( this.getEl() );
-
- this.startPageX = p[0];
- this.startPageY = p[1];
- },
-
- /**
- * Add this instance to a group of related drag/drop objects. All
- * instances belong to at least one group, and can belong to as many
- * groups as needed.
- *
- * @param sGroup {string} the name of the group
- */
- addToGroup: function(sGroup) {
- this.groups[sGroup] = true;
- this.DDM.regDragDrop(this, sGroup);
- },
-
- /**
- * Allows you to specify that an element other than the linked element
- * will be moved with the cursor during a drag
- *
- * @param id the id of the element that will be used to initiate the drag
- */
- setDragElId: function(id) {
- this.dragElId = id;
- },
-
- /**
- * Allows you to specify a child of the linked element that should be
- * used to initiate the drag operation. An example of this would be if
- * you have a content div with text and links. Clicking anywhere in the
- * content area would normally start the drag operation. Use this method
- * to specify that an element inside of the content div is the element
- * that starts the drag operation.
- *
- * @param id the id of the element that will be used to initiate the drag
- */
- setHandleElId: function(id) {
- this.handleElId = id;
- this.DDM.regHandle(this.id, id);
- },
-
- /**
- * Allows you to set an element outside of the linked element as a drag
- * handle
- */
- setOuterHandleElId: function(id) {
- this.logger.debug("Adding outer handle event: " + id);
- YAHOO.util.Event.addListener(id, "mousedown",
- this.handleMouseDown, this, true);
- this.setHandleElId(id);
- },
-
- /**
- * Remove all drag and drop hooks for this element
- */
- unreg: function() {
- this.logger.debug("DragDrop obj cleanup " + this.id);
- YAHOO.util.Event.removeListener(this.id, "mousedown",
- this.handleMouseDown);
- this._domRef = null;
- this.DDM._remove(this);
- },
-
- /**
- * Returns true if this instance is locked, or the drag drop mgr is locked
- * (meaning that all drag/drop is disabled on the page.)
- *
- * @return {boolean} true if this obj or all drag/drop is locked, else
- * false
- */
- isLocked: function() {
- return (this.DDM.isLocked() || this.locked);
- },
-
- /**
- * Fired when this object is clicked
- *
- * @param {Event} e
- * @param {YAHOO.util.DragDrop} oDD the clicked dd object (this dd obj)
- * @private
- */
- handleMouseDown: function(e, oDD) {
-
- this.logger.debug("isLocked: " + this.isLocked());
-
- var EU = YAHOO.util.Event;
-
-
- var button = e.which || e.button;
- this.logger.debug("button: " + button);
-
- if (this.primaryButtonOnly && button > 1) {
- this.logger.debug("Mousedown was not produced by the primary button");
- return;
- }
-
- if (this.isLocked()) {
- this.logger.debug("Drag and drop is disabled, aborting");
- return;
- }
-
- this.logger.debug("mousedown " + this.id);
-
- this.DDM.refreshCache(this.groups);
-
- // Only process the event if we really clicked within the linked
- // element. The reason we make this check is that in the case that
- // another element was moved between the clicked element and the
- // cursor in the time between the mousedown and mouseup events. When
- // this happens, the element gets the next mousedown event
- // regardless of where on the screen it happened.
- var pt = new YAHOO.util.Point(EU.getPageX(e), EU.getPageY(e));
- if ( this.DDM.isOverTarget(pt, this) ) {
-
- this.logger.debug("click is legit");
-
- // check to see if the handle was clicked
- var srcEl = EU.getTarget(e);
-
- if (this.isValidHandleChild(srcEl) &&
- (this.id == this.handleElId ||
- this.DDM.handleWasClicked(srcEl, this.id)) ) {
-
- // set the initial element position
- this.setStartPosition();
-
- this.logger.debug("firing onMouseDown events");
-
-
- this.b4MouseDown(e);
- this.onMouseDown(e);
- this.DDM.handleMouseDown(e, this);
-
- this.DDM.stopEvent(e);
- }
- }
- },
-
- /**
- * Allows you to specify a tag name that should not start a drag operation
- * when clicked. This is designed to facilitate embedding links within a
- * drag handle that do something other than start the drag.
- *
- * @param {string} tagName the type of element to exclude
- */
- addInvalidHandleType: function(tagName) {
- var type = tagName.toUpperCase();
- this.invalidHandleTypes[type] = type;
- },
-
- /**
- * Unsets an excluded tag name set by addInvalidHandleType
- *
- * @param {string} tagName the type of element to unexclude
- */
- removeInvalidHandleType: function(tagName) {
- var type = tagName.toUpperCase();
- this.invalidHandleTypes[type] = null;
- },
-
- /**
- * Checks the tag exclusion list to see if this click should be ignored
- *
- * @param {ygNode} node
- * @return {boolean} true if this is a valid tag type, false if not
- */
- isValidHandleChild: function(node) {
- var type = node.nodeName;
-
- if (type == "#text") {
- // this.logger.debug("text node, getting parent node type");
- type = node.parentNode.nodeName;
- }
-
- return (!this.invalidHandleTypes[type]);
- },
-
- /**
- * Create the array of horizontal tick marks if an interval was specified
- * in setXConstraint().
- *
- * @private
- */
- setXTicks: function(iStartX, iTickSize) {
- this.xTicks = [];
- this.xTickSize = iTickSize;
-
- var tickMap = {};
-
- for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) {
- if (!tickMap[i]) {
- this.xTicks[this.xTicks.length] = i;
- tickMap[i] = true;
- }
- }
-
- for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) {
- if (!tickMap[i]) {
- this.xTicks[this.xTicks.length] = i;
- tickMap[i] = true;
- }
- }
-
- this.xTicks.sort(this.DDM.numericSort) ;
- this.logger.debug("xTicks: " + this.xTicks.join());
- },
-
- /**
- * Create the array of vertical tick marks if an interval was specified in
- * setYConstraint().
- *
- * @private
- */
- setYTicks: function(iStartY, iTickSize) {
- this.yTicks = [];
- this.yTickSize = iTickSize;
-
- var tickMap = {};
-
- for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) {
- if (!tickMap[i]) {
- this.yTicks[this.yTicks.length] = i;
- tickMap[i] = true;
- }
- }
-
- for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) {
- if (!tickMap[i]) {
- this.yTicks[this.yTicks.length] = i;
- tickMap[i] = true;
- }
- }
-
- this.yTicks.sort(this.DDM.numericSort) ;
- this.logger.debug("yTicks: " + this.yTicks.join());
- },
-
- /**
- * By default, the element can be dragged any place on the screen. Use
- * this method to limit the horizontal travel of the element. Pass in
- * 0,0 for the parameters if you want to lock the drag to the y axis.
- *
- * @param {int} iLeft the number of pixels the element can move to the left
- * @param {int} iRight the number of pixels the element can move to the
- * right
- * @param {int} iTickSize optional parameter for specifying that the
- * element
- * should move iTickSize pixels at a time.
- */
- setXConstraint: function(iLeft, iRight, iTickSize) {
- this.leftConstraint = iLeft;
- this.rightConstraint = iRight;
-
- this.minX = this.initPageX - iLeft;
- this.maxX = this.initPageX + iRight;
- if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); }
-
- this.constrainX = true;
- this.logger.debug("initPageX:" + this.initPageX + " minX:" + this.minX +
- " maxX:" + this.maxX);
- },
-
- /**
- * By default, the element can be dragged any place on the screen. Set
- * this to limit the vertical travel of the element. Pass in 0,0 for the
- * parameters if you want to lock the drag to the x axis.
- *
- * @param {int} iUp the number of pixels the element can move up
- * @param {int} iDown the number of pixels the element can move down
- * @param {int} iTickSize optional parameter for specifying that the
- * element should move iTickSize pixels at a time.
- */
- setYConstraint: function(iUp, iDown, iTickSize) {
- this.topConstraint = iUp;
- this.bottomConstraint = iDown;
-
- this.minY = this.initPageY - iUp;
- this.maxY = this.initPageY + iDown;
- if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); }
-
- this.constrainY = true;
-
- this.logger.debug("initPageY:" + this.initPageY + " minY:" + this.minY +
- " maxY:" + this.maxY);
- },
-
- /**
- * resetConstraints must be called if you manually reposition a dd element.
- * @param {boolean} maintainOffset
- */
- resetConstraints: function() {
-
- // this.logger.debug("init pagexy: " + this.initPageX + ", " +
- // this.initPageY);
- // this.logger.debug("last pagexy: " + this.lastPageX + ", " +
- // this.lastPageY);
-
- // figure out how much this thing has moved
- var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0;
- var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0;
-
- // this.logger.debug("diff: " + dx + ", " + dy);
-
- // reset the initial location
- this.setInitPosition(dx, dy);
-
- if (this.constrainX) {
- this.setXConstraint( this.leftConstraint,
- this.rightConstraint,
- this.xTickSize );
- }
-
- if (this.constrainY) {
- this.setYConstraint( this.topConstraint,
- this.bottomConstraint,
- this.yTickSize );
- }
- },
-
- /**
- * Normally the drag element is moved pixel by pixel, but we can specify
- * that it move a number of pixels at a time. This method resolves the
- * location when we have it set up like this.
- *
- * @param {int} val where we want to place the object
- * @param {int[]} tickArray sorted array of valid points
- * @return {int} the closest tick
- * @private
- */
- getTick: function(val, tickArray) {
-
- if (!tickArray) {
- // If tick interval is not defined, it is effectively 1 pixel,
- // so we return the value passed to us.
- return val;
- } else if (tickArray[0] >= val) {
- // The value is lower than the first tick, so we return the first
- // tick.
- return tickArray[0];
- } else {
- for (var i = 0; i < tickArray.length; ++i) {
- var next = i + 1;
- if (tickArray[next] && tickArray[next] >= val) {
- var diff1 = val - tickArray[i];
- var diff2 = tickArray[next] - val;
- return (diff2 > diff1) ? tickArray[i] : tickArray[next];
- }
- }
-
- // The value is larger than the last tick, so we return the last
- // tick.
- return tickArray[tickArray.length - 1];
- }
- },
-
- /**
- * toString method
- * @return {string} string representation of the dd obj
- */
- toString: function(val, tickArray) {
- return ("YAHOO.util.DragDrop {" + this.id + "}");
- }
-
-};
-
-/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
-
-// Only load the library once. Rewriting the manager class would orphan
-// existing drag and drop instances.
-if (!YAHOO.util.DragDropMgr) {
-
- /**
- * @class Handles the element interaction for all DragDrop items in the
- * window. Generally, you will not call this class directly, but it does
- * have helper methods that could be useful in your DragDrop
- * implementations. This class should not be instantiated; all methods
- * are are static.
- *
- * @constructor
- */
- YAHOO.util.DragDropMgr = new function() {
-
- /**
- * utility package shorthand
- * @private
- */
- var UTIL = YAHOO.util;
-
- /**
- * Two dimensional Array of registered DragDrop objects. The first
- * dimension is the DragDrop item group, the second the DragDrop
- * object.
- *
- * @private
- */
- this.ids = {};
-
- /**
- * Array of element ids defined as drag handles. Used to determine
- * if the element that generated the mousedown event is actually the
- * handle and not the html element itself.
- *
- * @private
- */
- this.handleIds = {};
-
- /**
- * the DragDrop object that is currently being dragged
- *
- * @type DragDrop
- * @private
- **/
- this.dragCurrent = null;
-
- /**
- * the DragDrop object(s) that are being hovered over
- *
- * @type Array
- * @private
- */
- this.dragOvers = {};
-
- /**
- * @private
- */
- this.logger = null;
-
- /**
- * the X distance between the cursor and the object being dragged
- *
- * @type int
- * @private
- */
- this.deltaX = 0;
-
- /**
- * the Y distance between the cursor and the object being dragged
- *
- * @type int
- * @private
- */
- this.deltaY = 0;
-
- /**
- * Flag to determine if we should prevent the default behavior of the
- * events we define. By default this is true, but this can be set to
- * false if you need the default behavior (not recommended)
- *
- * @type boolean
- */
- this.preventDefault = true;
-
- /**
- * Flag to determine if we should stop the propagation of the events
- * we generate. This is true by default but you may want to set it to
- * false if the html element contains other features that require the
- * mouse click.
- *
- * @type boolean
- */
- this.stopPropagation = true;
-
- /**
- * @private
- */
- this.initalized = false;
-
- /**
- * All drag and drop can be disabled.
- *
- * @private
- */
- this.locked = false;
-
- /**
- * Called the first time an element is registered.
- *
- * @private
- */
- this.init = function() {
- this.logger = new ygLogger("DragDropMgr");
- };
-
- /**
- * In point mode, drag and drop interaction is defined by the
- * location of the cursor during the drag/drop
- * @type int
- */
- this.POINT = 0;
-
- /**
- * In intersect mode, drag and drop interactio nis defined by the
- * overlap of two or more drag and drop objects.
- * @type int
- */
- this.INTERSECT = 1;
-
- /**
- * The current drag and drop mode. Default it point mode
- * @type int
- */
- this.mode = this.POINT;
-
- /**
- * Runs method on all drag and drop objects
- * @private
- */
- this._execOnAll = function(sMethod, args) {
- for (var i in this.ids) {
- for (var j in this.ids[i]) {
- var oDD = this.ids[i][j];
- if (! this.isTypeOfDD(oDD)) {
- continue;
- }
- oDD[sMethod].apply(oDD, args);
- }
- }
- };
-
- /**
- * Drag and drop initialization. Sets up the global event handlers
- * @private
- */
- this._onLoad = function() {
-
- this._execOnAll("setInitPosition", []);
-
- this.logger = new ygLogger("DragDropMgr");
- this.logger.debug("DDM onload");
-
- var EU = UTIL.Event;
-
- EU.addListener(document, "mouseup", this.handleMouseUp, this, true);
- EU.addListener(document, "mousemove", this.handleMouseMove, this, true);
- EU.addListener(window, "unload", this._onUnload, this, true);
- EU.addListener(window, "resize", this._onResize, this, true);
- // EU.addListener(window, "mouseout", this._test);
-
- this.initalized = true;
-
- };
-
- /**
- * Reset constraints on all drag and drop objs
- * @private
- */
- this._onResize = function(e) {
- this.logger.debug("window resize");
- this._execOnAll("resetConstraints", []);
- };
-
- /**
- * Lock all drag and drop functionality
- */
- this.lock = function() { this.locked = true; };
-
- /**
- * Unlock all drag and drop functionality
- */
- this.unlock = function() { this.locked = false; };
-
- /**
- * Is drag and drop locked?
- *
- * @return {boolean} True if drag and drop is locked, false otherwise.
- */
- this.isLocked = function() { return this.locked; };
-
- /**
- * Location cache that is set for all drag drop objects when a drag is
- * initiated, cleared when the drag is finished.
- *
- * @private
- */
- this.locationCache = {};
-
- /**
- * Set useCache to false if you want to force object the lookup of each
- * drag and drop linked element constantly during a drag.
- * @type boolean
- */
- this.useCache = true;
-
- /**
- * The number of pixels that the mouse needs to move after the
- * mousedown before the drag is initiated. Default=3;
- * @type int
- */
- this.clickPixelThresh = 3;
-
- /**
- * The number of milliseconds after the mousedown event to initiate the
- * drag if we don't get a mouseup event. Default=1000
- * @type int
- */
- this.clickTimeThresh = 1000;
-
- /**
- * Flag that indicates that either the drag pixel threshold or the
- * mousdown time threshold has been met
- * @type boolean
- * @private
- */
- this.dragThreshMet = false;
-
- /**
- * Timeout used for the click time threshold
- * @type Object
- * @private
- */
- this.clickTimeout = null;
-
- /**
- * The X position of the mousedown event stored for later use when a
- * drag threshold is met.
- * @type int
- * @private
- */
- this.startX = 0;
-
- /**
- * The Y position of the mousedown event stored for later use when a
- * drag threshold is met.
- * @type int
- * @private
- */
- this.startY = 0;
-
- /**
- * Each DragDrop instance must be registered with the DragDropMgr.
- * This is executed in ygDragDrop.init()
- *
- * @param {DragDrop} oDD the DragDrop object to register
- * @param {String} sGroup the name of the group this element belongs to
- */
- this.regDragDrop = function(oDD, sGroup) {
- if (!this.initialized) { this.init(); }
-
- if (!this.ids[sGroup]) {
- this.ids[sGroup] = {};
- }
- this.ids[sGroup][oDD.id] = oDD;
- };
-
- /**
- * Unregisters a drag and drop item. This is executed in
- * ygDragDrop.unreg, use that method instead of calling this directly.
- * @private
- */
- this._remove = function(oDD) {
- for (var g in oDD.groups) {
- if (g && this.ids[g][oDD.id]) {
- delete this.ids[g][oDD.id];
- }
- }
- delete this.handleIds[oDD.id];
- };
-
- /**
- * Each DragDrop handle element must be registered. This is done
- * automatically when executing ygDragDrop.setHandleElId()
- *
- * @param {String} sDDId the DragDrop id this element is a handle for
- * @param {String} sHandleId the id of the element that is the drag
- * handle
- */
- this.regHandle = function(sDDId, sHandleId) {
- if (!this.handleIds[sDDId]) {
- this.handleIds[sDDId] = {};
- }
- this.handleIds[sDDId][sHandleId] = sHandleId;
- };
-
- /**
- * Utility function to determine if a given element has been
- * registered as a drag drop item.
- *
- * @param {String} id the element id to check
- * @return {boolean} true if this element is a DragDrop item,
- * false otherwise
- */
- this.isDragDrop = function(id) {
- return ( this.getDDById(id) ) ? true : false;
- };
-
- /**
- * Returns the drag and drop instances that are in all groups the
- * passed in instance belongs to.
- *
- * @param {ygDragDrop} p_oDD the obj to get related data for
- * @param {boolean} bTargetsOnly if true, only return targetable objs
- * @return {ygDragDrop[]} the related instances
- */
- this.getRelated = function(p_oDD, bTargetsOnly) {
- var oDDs = [];
- for (var i in p_oDD.groups) {
- for (j in this.ids[i]) {
- var dd = this.ids[i][j];
- if (! this.isTypeOfDD(dd)) {
- continue;
- }
- if (!bTargetsOnly || dd.isTarget) {
- oDDs[oDDs.length] = dd;
- }
- }
- }
-
- return oDDs;
- };
-
- /**
- * Returns true if the specified dd target is a legal target for
- * the specifice drag obj
- *
- * @param {ygDragDrop} the drag obj
- * @param {ygDragDrop) the target
- * @return {boolean} true if the target is a legal target for the
- * dd obj
- */
- this.isLegalTarget = function (oDD, oTargetDD) {
- var targets = this.getRelated(oDD);
- for (var i =0;i<targets.length;++i) {
- if (targets[i].id == oTargetDD.id) {
- return true;
- }
- }
-
- return false;
- };
-
- /**
- * My goal is to be able to transparently determine if an object is
- * typeof ygDragDrop, and the exact subclass of ygDragDrop. typeof
- * returns "object", oDD.constructor.toString() always returns
- * "ygDragDrop" and not the name of the subclass. So for now it just
- * evaluates a well-known variable in ygDragDrop.
- *
- * @param {Object} the object to evaluate
- * @return {boolean} true if typeof oDD = ygDragDrop
- */
- this.isTypeOfDD = function (oDD) {
- return (oDD && oDD.__ygDragDrop);
- };
-
- /**
- * Utility function to determine if a given element has been
- * registered as a drag drop handle for the given Drag Drop object.
- *
- * @param {String} id the element id to check
- * @return {boolean} true if this element is a DragDrop handle, false
- * otherwise
- */
- this.isHandle = function(sDDId, sHandleId) {
- return ( this.handleIds[sDDId] &&
- this.handleIds[sDDId][sHandleId] );
- };
-
- /**
- * Returns the DragDrop instance for a given id
- *
- * @param {String} id the id of the DragDrop object
- * @return {DragDrop} the drag drop object, null if it is not found
- */
- this.getDDById = function(id) {
- for (var i in this.ids) {
- if (this.ids[i][id]) {
- return this.ids[i][id];
- }
- }
- return null;
- };
-
- /**
- * Fired after a registered DragDrop object gets the mousedown event.
- * Sets up the events required to track the object being dragged
- *
- * @param {Event} e the event
- * @param oDD the DragDrop object being dragged
- * @private
- */
- this.handleMouseDown = function(e, oDD) {
- this.logger.debug("mousedown - adding event handlers");
- this.dragCurrent = oDD;
-
- var el = oDD.getEl();
-
- // track start position
- this.startX = UTIL.Event.getPageX(e);
- this.startY = UTIL.Event.getPageY(e);
-
- this.deltaX = this.startX - el.offsetLeft;
- this.deltaY = this.startY - el.offsetTop;
-
- this.dragThreshMet = false;
-
- this.clickTimeout = setTimeout(
- "var DDM=YAHOO.util.DDM;DDM.startDrag(DDM.startX, DDM.startY)",
- this.clickTimeThresh );
- };
-
- /**
- * Fired when either the drag pixel threshol or the mousedown hold
- * time threshold has been met.
- *
- * @param x {int} the X position of the original mousedown
- * @param y {int} the Y position of the original mousedown
- */
- this.startDrag = function(x, y) {
- this.logger.debug("firing drag start events");
- clearTimeout(this.clickTimeout);
- if (this.dragCurrent) {
- this.dragCurrent.b4StartDrag(x, y);
- this.dragCurrent.startDrag(x, y);
- }
- this.dragThreshMet = true;
- };
-
- /**
- * Internal function to handle the mouseup event. Will be invoked
- * from the context of the document.
- *
- * @param {Event} e the event
- * @private
- */
- this.handleMouseUp = function(e) {
-
- if (! this.dragCurrent) {
- return;
- }
-
- clearTimeout(this.clickTimeout);
-
- if (this.dragThreshMet) {
- this.logger.debug("mouseup detected - completing drag");
- this.fireEvents(e, true);
- } else {
- this.logger.debug("drag threshold not met");
- }
-
- this.stopDrag(e);
-
- this.stopEvent(e);
- };
-
- /**
- * Utility to stop event propagation and event default, if these
- * features are turned on.
- *
- * @param {Event} e the event as returned by this.getEvent()
- */
- this.stopEvent = function(e) {
- if (this.stopPropagation) {
- UTIL.Event.stopPropagation(e);
- }
-
- if (this.preventDefault) {
- UTIL.Event.preventDefault(e);
- }
- };
-
- /**
- * Internal function to clean up event handlers after the drag
- * operation is complete
- *
- * @param {Event} e the event
- * @private
- */
- this.stopDrag = function(e) {
- // this.logger.debug("mouseup - removing event handlers");
-
- // Fire the drag end event for the item that was dragged
- if (this.dragCurrent) {
- if (this.dragThreshMet) {
- this.logger.debug("firing endDrag events");
- this.dragCurrent.b4EndDrag(e);
- this.dragCurrent.endDrag(e);
- }
-
- this.logger.debug("firing onMouseUp event");
- this.dragCurrent.onMouseUp(e);
- }
-
- this.dragCurrent = null;
- this.dragOvers = {};
- };
-
-
- /**
- * Internal function to handle the mousemove event. Will be invoked
- * from the context of the html element.
- *
- * @TODO figure out what we can do about mouse events lost when the
- * user drags objects beyond the window boundary. Currently we can
- * detect this in internet explorer by verifying that the mouse is
- * down during the mousemove event. Firefox doesn't give us the
- * button state on the mousemove event.
- *
- * @param {Event} e the event
- * @private
- */
- this.handleMouseMove = function(e) {
- if (! this.dragCurrent) {
- // this.logger.debug("no current drag obj");
- return;
- }
-
- // var button = e.which || e.button;
-
- this.logger.debug("which: " + e.which + ", button: "+ e.button);
-
-
- // check for IE mouseup outside of page boundary
- if (UTIL.Event.isIE && !e.button) {
- this.stopEvent(e);
- return this.handleMouseUp(e);
- // this.logger.debug("button failure");
- }
-
- if (!this.dragThreshMet) {
- var diffX = Math.abs(this.startX - UTIL.Event.getPageX(e));
- var diffY = Math.abs(this.startY - UTIL.Event.getPageY(e));
- // this.logger.debug("diffX: " + diffX + "diffY: " + diffY);
- if (diffX > this.clickPixelThresh ||
- diffY > this.clickPixelThresh) {
- this.logger.debug("pixel threshold met");
- this.startDrag(this.startX, this.startY);
- }
- }
-
- if (this.dragThreshMet) {
- this.dragCurrent.b4Drag(e);
- this.dragCurrent.onDrag(e);
- this.fireEvents(e, false);
- }
-
- this.stopEvent(e);
- };
-
- /**
- * Iterates over all of the DragDrop elements to find ones we are
- * hovering over or dropping on
- *
- * @param {Event} e the event
- * @param {boolean} isDrop is this a drop op or a mouseover op?
- * @private
- */
- this.fireEvents = function(e, isDrop) {
- var dc = this.dragCurrent;
-
- // If the user did the mouse up outside of the window, we could
- // get here even though we have ended the drag.
- if (!dc || dc.isLocked()) {
- return;
- }
-
- var x = UTIL.Event.getPageX(e);
- var y = UTIL.Event.getPageY(e);
- var pt = new YAHOO.util.Point(x,y);
-
- // cache the previous dragOver array
- var oldOvers = [];
-
- var outEvts = [];
- var overEvts = [];
- var dropEvts = [];
- var enterEvts = [];
-
- // Check to see if the object we were hovering over is no longer
- // being hovered over so we can fire the onDragOut event
- for (var i in this.dragOvers) {
-
- var ddo = this.dragOvers[i];
-
- if (! this.isTypeOfDD(ddo)) {
- continue;
- }
-
- if (! this.isOverTarget(pt, ddo, this.mode)) {
- outEvts.push( ddo );
- }
-
- oldOvers[i] = true;
- delete this.dragOvers[i];
- }
-
- for (var sGroup in dc.groups) {
- // this.logger.debug("Processing group " + sGroup);
-
- if ("string" != typeof sGroup) {
- continue;
- }
-
- for (i in this.ids[sGroup]) {
- var oDD = this.ids[sGroup][i];
- if (! this.isTypeOfDD(oDD)) {
- continue;
- }
-
- if (oDD.isTarget && !oDD.isLocked() && oDD != dc) {
- if (this.isOverTarget(pt, oDD, this.mode)) {
- // look for drop interactions
- if (isDrop) {
- dropEvts.push( oDD );
- // look for drag enter and drag over interactions
- } else {
-
- // initial drag over: dragEnter fires
- if (!oldOvers[oDD.id]) {
- enterEvts.push( oDD );
- // subsequent drag overs: dragOver fires
- } else {
- overEvts.push( oDD );
- }
-
- this.dragOvers[oDD.id] = oDD;
- }
- }
- }
- }
- }
-
- if (this.mode) {
- if (outEvts.length > 0) {
- dc.b4DragOut(e, outEvts);
- dc.onDragOut(e, outEvts);
- }
-
- if (enterEvts.length > 0) {
- dc.onDragEnter(e, enterEvts);
- }
-
- if (overEvts.length > 0) {
- dc.b4DragOver(e, overEvts);
- dc.onDragOver(e, overEvts);
- }
-
- if (dropEvts.length > 0) {
- dc.b4DragDrop(e, dropEvts);
- dc.onDragDrop(e, dropEvts);
- }
-
- } else {
- // fire dragout events
- for (i=0; i < outEvts.length; ++i) {
- this.logger.debug(dc.id+" onDragOut: " + outEvts[i].id);
- dc.b4DragOut(e, outEvts[i].id);
- dc.onDragOut(e, outEvts[i].id);
- }
-
- // fire enter events
- for (i=0; i < enterEvts.length; ++i) {
- this.logger.debug(dc.id + " dragEnter " + enterEvts[i].id);
- // dc.b4DragEnter(e, oDD.id);
- dc.onDragEnter(e, enterEvts[i].id);
- }
-
- // fire over events
- for (i=0; i < overEvts.length; ++i) {
- this.logger.debug(dc.id + " dragOver " + overEvts[i].id);
- dc.b4DragOver(e, overEvts[i].id);
- dc.onDragOver(e, overEvts[i].id);
- }
-
- // fire drop events
- for (i=0; i < dropEvts.length; ++i) {
- this.logger.debug(dc.id + " dragDrop " + dropEvts[i].id);
- dc.b4DragDrop(e, dropEvts[i].id);
- dc.onDragDrop(e, dropEvts[i].id);
- }
-
- }
-
- };
-
- /**
- * Helper function for getting the best match from the list of drag
- * and drop objects returned by the drag and drop events when we are
- * in INTERSECT mode. It returns either the first object that the
- * cursor is over, or the object that has the greatest overlap with
- * the dragged element.
- *
- * @param {ygDragDrop[]} dds The array of drag and drop objects
- * targeted
- * @return {ygDragDrop} The best single match
- */
- this.getBestMatch = function(dds) {
- var winner = null;
- // Return null if the input is not what we expect
- //if (!dds || !dds.length || dds.length == 0) {
- // winner = null;
- // If there is only one item, it wins
- //} else if (dds.length == 1) {
-
- if (dds.length == 1) {
- winner = dds[0];
- } else {
- // Loop through the targeted items
- for (var i=0; i<dds.length; ++i) {
- var dd = dds[i];
- // If the cursor is over the object, it wins. If the
- // cursor is over multiple matches, the first one we come
- // to wins.
- if (dd.cursorIsOver) {
- winner = dd;
- break;
- // Otherwise the object with the most overlap wins
- } else {
- if (!winner ||
- winner.overlap.getArea() < dd.overlap.getArea()) {
- winner = dd;
- }
- }
- }
- }
-
- return winner;
- };
-
- /**
- * Refreshes the cache of the top-left and bottom-right points of the
- * drag and drop objects in the specified groups
- *
- * @param {Array} aGroups an associative array of groups to refresh
- */
- this.refreshCache = function(aGroups) {
- this.logger.debug("refreshing element location cache");
- for (sGroup in aGroups) {
- if ("string" != typeof sGroup) {
- continue;
- }
- for (i in this.ids[sGroup]) {
- var oDD = this.ids[sGroup][i];
-
- if (this.isTypeOfDD(oDD)) {
- var loc = this.getLocation(oDD);
- if (loc) {
- this.locationCache[oDD.id] = loc;
- } else {
- delete this.locationCache[oDD.id];
- this.logger.debug("something is wrong with the element");
- // this will unregister the drag and drop object if
- // the element is not in a usable state
- oDD.unreg();
- }
- }
- }
- }
- };
-
- /**
- * This checks to make sure an element exists and is in the DOM. The
- * main purpose is to handle cases where innerHTML is used to remove
- * drag and drop objects from the DOM. IE provides an 'unspecified
- * error' when trying to access the offsetParent of such an element
- * @param {HTMLElement} el the element to check
- * @return {boolean} true if the element looks usable
- */
- this.verifyEl = function(el) {
- try {
- if (el) {
- var parent = el.offsetParent;
- if (parent) {
- return true;
- }
- }
- } catch(e) {
- this.logger.debug("detected problem with an element");
- }
-
- return false;
- };
-
- /**
- * Returns the an array containing the drag and drop element's position
- * and size, including the ygDragDrop.padding configured for it
- *
- * @param {ygDragDrop} oDD the drag and drop object to get the
- * location for
- * @return array containing the top left and bottom right points of the
- * element
- */
- this.getLocation = function(oDD) {
- if (! this.isTypeOfDD(oDD)) {
- this.logger.debug(oDD + " is not a DD obj");
- return null;
- }
-
- var el = oDD.getEl();
-
- if (!this.verifyEl(el)) {
- this.logger.debug(oDD + " element is not usable");
- return null;
- }
-
- // this.logger.debug(oDD.id + " padding: " + oDD.padding);
-
- // var aPos = ygPos.getPos(el);
- var aPos = YAHOO.util.Dom.getXY(el);
-
- x1 = aPos[0];
- x2 = x1 + el.offsetWidth;
-
- y1 = aPos[1];
- y2 = y1 + el.offsetHeight;
-
- var t = y1 - oDD.padding[0];
- var r = x2 + oDD.padding[1];
- var b = y2 + oDD.padding[2];
- var l = x1 - oDD.padding[3];
-
- return new YAHOO.util.Region( t, r, b, l );
-
- };
-
- /**
- * Checks the cursor location to see if it over the target
- *
- * @param {YAHOO.util.Point} pt The point to evaluate
- * @param {ygDragDrop} oDDTarget the DragDrop object we are inspecting
- * @return {boolean} true if the mouse is over the target
- * @private
- */
- this.isOverTarget = function(pt, oDDTarget, intersect) {
- // use cache if available
- var loc = this.locationCache[oDDTarget.id];
- if (!loc || !this.useCache) {
- this.logger.debug("cache not populated");
- loc = this.getLocation(oDDTarget);
- this.locationCache[oDDTarget.id] = loc;
-
- this.logger.debug("cache: " + loc);
- }
-
- // this.logger.debug("isOverTarget: " + x + "," + y + ", " + loc);
-
- // var cursorIsOver = (x >= loc[3] && x <= loc[1] && y >= loc[0] && y <= loc[2]);
- //oDDTarget.cursorIsOver = loc.contains( new YAHOO.util.Point(x, y) );
- oDDTarget.cursorIsOver = loc.contains( pt );
- oDDTarget.overlap = null;
-
- // if (this.INTERSECT == this.mode) {
- if (intersect) {
-
- var curRegion =
- YAHOO.util.Region.getRegion(this.dragCurrent.getDragEl());
- var overlap = curRegion.intersect(loc);
-
- if (overlap) {
- oDDTarget.overlap = overlap;
- return true;
- } else {
- return false;
- }
-
- } else {
- return oDDTarget.cursorIsOver;
- }
- };
-
- /**
- * @private
- */
- this._onUnload = function(e, me) {
- this.unregAll();
- };
-
- /**
- * Cleans up the drag and drop events and objects.
- *
- * @private
- */
- this.unregAll = function() {
- this.logger.debug("unregister all");
-
- if (this.dragCurrent) {
- this.stopDrag();
- this.dragCurrent = null;
- }
-
- this._execOnAll("unreg", []);
-
- for (i in this.elementCache) {
- delete this.elementCache[i];
- }
-
- this.elementCache = {};
- this.ids = {};
- };
-
- /**
- * A cache of DOM elements
- *
- * @private
- */
- this.elementCache = {};
-
- /**
- * Get the wrapper for the DOM element specified
- *
- * @param {String} id the id of the elment to get
- * @return {YAHOO.util.DDM.ElementWrapper} the wrapped element
- * @private
- */
- this.getElWrapper = function(id) {
- var oWrapper = this.elementCache[id];
- if (!oWrapper || !oWrapper.el) {
- // this.logger.debug("adding element cache: " + id);
- oWrapper = this.elementCache[id] =
- new this.ElementWrapper(document.getElementById(id));
- }
- return oWrapper;
- };
-
- /**
- * Returns the actual DOM element
- *
- * @param {String} id the id of the elment to get
- * @return {Object} The element
- */
- this.getElement = function(id) {
- // return this.getElWrapper(id).el;
- return document.getElementById(id);
- };
-
- /**
- * Returns the style property for the DOM element (i.e.,
- * document.getElById(id).style)
- *
- * @param {String} id the id of the elment to get
- * @return {Object} The style property of the element
- */
- this.getCss = function(id) {
- // return this.getElWrapper(id).css;
- var css = null;
- var el = document.getElementById(id);
- if (el) {
- css = el.style;
- }
-
- return css;
- };
-
- /**
- * Inner class for cached elements
- */
- this.ElementWrapper = function(el) {
- /**
- * @private
- */
- this.el = el || null;
- /**
- * @private
- */
- this.id = this.el && el.id;
- /**
- * @private
- */
- this.css = this.el && el.style;
- };
-
- /**
- * Returns the X position of an html element
- * @param el the element for which to get the position
- * @return {int} the X coordinate
- */
- this.getPosX = function(el) {
- return YAHOO.util.Dom.getX(el);
- };
-
- /**
- * Returns the Y position of an html element
- * @param el the element for which to get the position
- * @return {int} the Y coordinate
- */
- this.getPosY = function(el) {
- return YAHOO.util.Dom.getY(el);
- };
-
- /**
- * Swap two nodes. In IE, we use the native method, for others we
- * emulate the IE behavior
- *
- * @param n1 the first node to swap
- * @param n2 the other node to swap
- */
- this.swapNode = function(n1, n2) {
- if (n1.swapNode) {
- n1.swapNode(n2);
- } else {
- // the node reference order for the swap is a little tricky.
- var p = n2.parentNode;
- var s = n2.nextSibling;
- n1.parentNode.replaceChild(n2,n1);
- p.insertBefore(n1,s);
- }
- };
-
- /**
- * @private
- */
- this.getScroll = function () {
- var t, l;
- if (document.documentElement && document.documentElement.scrollTop) {
- t = document.documentElement.scrollTop;
- l = document.documentElement.scrollLeft;
- } else if (document.body) {
- t = document.body.scrollTop;
- l = document.body.scrollLeft;
- }
- return { top: t, left: l };
- };
-
- /**
- * Returns the specified element style property
- * @param {HTMLElement} el the element
- * @param {string} styleProp the style property
- * @return {string} The value of the style property
- */
- this.getStyle = function(el, styleProp) {
- if (el.style.styleProp) {
- return el.style.styleProp;
- } else if (el.currentStyle) {
- return el.currentStyle[styleProp];
- } else if (document.defaultView) {
- return document.defaultView.getComputedStyle(el, null).
- getPropertyValue(styleProp);
- }
- };
-
- /**
- * Gets the scrollTop
- *
- * @return {int} the document's scrollTop
- */
- this.getScrollTop = function () { return this.getScroll().top; };
-
- /**
- * Gets the scrollLeft
- *
- * @return {int} the document's scrollTop
- */
- this.getScrollLeft = function () { return this.getScroll().left; };
-
- this.moveToEl = function (moveEl, targetEl) {
- var aCoord = YAHOO.util.Dom.getXY(targetEl);
- this.logger.debug("moveToEl: " + aCoord);
- YAHOO.util.Dom.setXY(moveEl, aCoord);
- };
-
- /**
- * Gets the client height
- *
- * @return {int} client height in px
- */
- this.getClientHeight = function() {
- return (window.innerHeight) ? window.innerHeight :
- (document.documentElement && document.documentElement.clientHeight) ?
- document.documentElement.clientHeight : document.body.offsetHeight;
- };
-
- /**
- * Gets the client width
- *
- * @return {int} client width in px
- */
- this.getClientWidth = function() {
- return (window.innerWidth) ? window.innerWidth :
- (document.documentElement && document.documentElement.clientWidth) ?
- document.documentElement.clientWidth : document.body.offsetWidth;
- };
-
- /**
- * numeric array sort function
- */
- this.numericSort = function(a, b) { return (a - b); };
-
- /**
- * @private
- */
- this._timeoutCount = 0;
-
- /**
- * @private
- * Trying to make the load order less important. Without this we get
- * an error if this file is loaded before the Event Utility.
- */
- this._addListeners = function() {
- if ( UTIL.Event &&
- document &&
- document.body ) {
-
- this._onLoad();
- } else {
- if (this._timeoutCount > 500) {
- this.logger.debug("DragDrop requires the Event Utility");
- } else {
- setTimeout("YAHOO.util.DDM._addListeners()", 10);
- this._timeoutCount += 1;
- }
- }
-
- };
-
- /**
- * Recursively searches the immediate parent and all child nodes for
- * the handle element in order to determine wheter or not it was
- * clicked.
- *
- * @param node the html element to inspect
- */
- this.handleWasClicked = function(node, id) {
- if (this.isHandle(id, node.id)) {
- this.logger.debug("clicked node is a handle");
- return true;
- } else {
- // check to see if this is a text node child of the one we want
- var p = node.parentNode;
- // this.logger.debug("p: " + p);
-
- while (p) {
- if (this.isHandle(id, p.id)) {
- return true;
- } else {
- this.logger.debug(p.id + " is not a handle");
- p = p.parentNode;
- }
- }
- }
-
- return false;
- };
-
- };
-
- // shorter alias, save a few bytes
- YAHOO.util.DDM = YAHOO.util.DragDropMgr;
- YAHOO.util.DDM._addListeners();
-
-}
-
-/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
-
-/**
- * @class a DragDrop implementation where the linked element follows the
- * mouse cursor.
- *
- * @extends DragDrop
- * @constructor
- * @param {String} id the id of the linked element
- * @param {String} sGroup the group of related DragDrop items
- */
-YAHOO.util.DD = function(id, sGroup) {
- if (id) {
- this.init(id, sGroup);
- this.logger.setModuleName("DD");
- }
-};
-
-YAHOO.util.DD.prototype = new YAHOO.util.DragDrop();
-
-/**
- * Should we auto-scroll? Defaults to true
- *
- * @type boolean
- */
-YAHOO.util.DD.prototype.scroll = true;
-
-/**
- * Sets the pointer offset to the distance between the linked element's top
- * left corner and the location the element was clicked
- *
- * @param {int} iPageX the X coordinate of the click
- * @param {int} iPageY the Y coordinate of the click
- */
-YAHOO.util.DD.prototype.autoOffset = function(iPageX, iPageY) {
- var el = this.getEl();
- var aCoord = YAHOO.util.Dom.getXY(el);
- var x = iPageX - aCoord[0];
- var y = iPageY - aCoord[1];
- this.setDelta(x, y);
- this.logger.debug("autoOffset el pos: " + aCoord + ", delta: " + x + "," + y);
-};
-
-/**
- * Sets the pointer offset. You can call this directly to force the offset to
- * be in a particular location (e.g., pass in 0,0 to set it to the center of the
- * object, as done in ygDDSliderBG)
- *
- * @param {int} iDeltaX the distance from the left
- * @param {int} iDeltaY the distance from the top
- */
-YAHOO.util.DD.prototype.setDelta = function(iDeltaX, iDeltaY) {
- this.deltaX = iDeltaX;
- this.deltaY = iDeltaY;
- this.logger.debug("deltaX:" + this.deltaX + ", deltaY:" + this.deltaY);
-};
-
-/**
- * Sets the drag element to the location of the mousedown or click event,
- * maintaining the cursor location relative to the location on the element
- * that was clicked. Override this if you want to place the element in a
- * location other than where the cursor is.
- *
- * @param {int} iPageX the X coordinate of the mousedown or drag event
- * @param {int} iPageY the Y coordinate of the mousedown or drag event
- */
-
-YAHOO.util.DD.prototype.setDragElPos = function(iPageX, iPageY) {
- this.alignElWithMouse(this.getDragEl(), iPageX, iPageY);
-};
-
-/**
- * Sets the element to the location of the mousedown or click event,
- * maintaining the cursor location relative to the location on the element
- * that was clicked. Override this if you want to place the element in a
- * location other than where the cursor is.
- *
- * @param {HTMLElement} el the element to move
- * @param {int} iPageX the X coordinate of the mousedown or drag event
- * @param {int} iPageY the Y coordinate of the mousedown or drag event
- */
-YAHOO.util.DD.prototype.alignElWithMouse = function(el, iPageX, iPageY) {
- var oCoord = this.getTargetCoord(iPageX, iPageY);
- var aCoord = [oCoord.x, oCoord.y];
- // this.logger.debug("****alignElWithMouse : " + el.id + ", " + aCoord + ", " + el.style.display);
- YAHOO.util.Dom.setXY(el, aCoord);
-
- this.cachePosition(oCoord.x, oCoord.y);
-
- this.autoScroll(oCoord.x, oCoord.y, el.offsetHeight, el.offsetWidth);
-};
-
-/**
- * Saves the most recent position so that we can reset the constraints and
- * tick marks on-demand. We need to know this so that we can calculate the
- * number of pixels the element is offset from its original position.
- */
-YAHOO.util.DD.prototype.cachePosition = function(iPageX, iPageY) {
- if (iPageX) {
- this.lastPageX = iPageX;
- this.lastPageY = iPageY;
- } else {
- var aCoord = YAHOO.util.Dom.getXY(this.getEl());
- this.lastPageX = aCoord[0];
- this.lastPageY = aCoord[1];
- }
-};
-
-/**
- * Auto-scroll the window if the dragged object has been moved beyond the
- * visible window boundary.
- *
- * @param {int} x the drag element's x position
- * @param {int} y the drag element's y position
- * @param {int} h the height of the drag element
- * @param {int} w the width of the drag element
- * @private
- */
-YAHOO.util.DD.prototype.autoScroll = function(x, y, h, w) {
-
- if (this.scroll) {
- // The client height
- var clientH = this.DDM.getClientHeight();
-
- // The client width
- var clientW = this.DDM.getClientWidth();
-
- // The amt scrolled down
- var st = this.DDM.getScrollTop();
-
- // The amt scrolled right
- var sl = this.DDM.getScrollLeft();
-
- // Location of the bottom of the element
- var bot = h + y;
-
- // Location of the right of the element
- var right = w + x;
-
- // The distance from the cursor to the bottom of the visible area,
- // adjusted so that we don't scroll if the cursor is beyond the
- // element drag constraints
- var toBot = (clientH + st - y - this.deltaY);
-
- // The distance from the cursor to the right of the visible area
- var toRight = (clientW + sl - x - this.deltaX);
-
- // this.logger.debug( " x: " + x + " y: " + y + " h: " + h +
- // " clientH: " + clientH + " clientW: " + clientW +
- // " st: " + st + " sl: " + sl + " bot: " + bot +
- // " right: " + right + " toBot: " + toBot + " toRight: " + toRight);
-
- // How close to the edge the cursor must be before we scroll
- // var thresh = (document.all) ? 100 : 40;
- var thresh = 40;
-
- // How many pixels to scroll per autoscroll op. This helps to reduce
- // clunky scrolling. IE is more sensitive about this ... it needs this
- // value to be higher.
- var scrAmt = (document.all) ? 80 : 30;
-
- // Scroll down if we are near the bottom of the visible page and the
- // obj extends below the crease
- if ( bot > clientH && toBot < thresh ) {
- window.scrollTo(sl, st + scrAmt);
- }
-
- // Scroll up if the window is scrolled down and the top of the object
- // goes above the top border
- if ( y < st && st > 0 && y - st < thresh ) {
- window.scrollTo(sl, st - scrAmt);
- }
-
- // Scroll right if the obj is beyond the right border and the cursor is
- // near the border.
- if ( right > clientW && toRight < thresh ) {
- window.scrollTo(sl + scrAmt, st);
- }
-
- // Scroll left if the window has been scrolled to the right and the obj
- // extends past the left border
- if ( x < sl && sl > 0 && x - sl < thresh ) {
- window.scrollTo(sl - scrAmt, st);
- }
- }
-};
-
-/**
- * Finds the location the element should be placed if we want to move
- * it to where the mouse location less the click offset would place us.
- *
- * @param {int} iPageX the X coordinate of the click
- * @param {int} iPageY the Y coordinate of the click
- * @return an object that contains the coordinates (Object.x and Object.y)
- * @private
- */
-YAHOO.util.DD.prototype.getTargetCoord = function(iPageX, iPageY) {
-
- // this.logger.debug("getTargetCoord: " + iPageX + ", " + iPageY);
-
- var x = iPageX - this.deltaX;
- var y = iPageY - this.deltaY;
-
- if (this.constrainX) {
- if (x < this.minX) { x = this.minX; }
- if (x > this.maxX) { x = this.maxX; }
- }
-
- if (this.constrainY) {
- if (y < this.minY) { y = this.minY; }
- if (y > this.maxY) { y = this.maxY; }
- }
-
- x = this.getTick(x, this.xTicks);
- y = this.getTick(y, this.yTicks);
-
- // this.logger.debug("getTargetCoord " +
- // " iPageX: " + iPageX +
- // " iPageY: " + iPageY +
- // " x: " + x + ", y: " + y);
-
- return {x:x, y:y};
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DD.prototype.b4MouseDown = function(e) {
- // this.resetConstraints();
- this.autoOffset(YAHOO.util.Event.getPageX(e),
- YAHOO.util.Event.getPageY(e));
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DD.prototype.b4Drag = function(e) {
- this.setDragElPos(YAHOO.util.Event.getPageX(e),
- YAHOO.util.Event.getPageY(e));
-};
-
-
-///////////////////////////////////////////////////////////////////////////////
-// Debugging ygDragDrop events that can be overridden
-///////////////////////////////////////////////////////////////////////////////
-/*
-YAHOO.util.DD.prototype.startDrag = function(x, y) {
- this.logger.debug(this.id.toString() + " startDrag");
-};
-
-YAHOO.util.DD.prototype.onDrag = function(e) {
- this.logger.debug(this.id.toString() + " onDrag");
-};
-
-YAHOO.util.DD.prototype.onDragEnter = function(e, id) {
- this.logger.debug(this.id.toString() + " onDragEnter: " + id);
-};
-
-YAHOO.util.DD.prototype.onDragOver = function(e, id) {
- this.logger.debug(this.id.toString() + " onDragOver: " + id);
-};
-
-YAHOO.util.DD.prototype.onDragOut = function(e, id) {
- this.logger.debug(this.id.toString() + " onDragOut: " + id);
-};
-
-YAHOO.util.DD.prototype.onDragDrop = function(e, id) {
- this.logger.debug(this.id.toString() + " onDragDrop: " + id);
-};
-
-YAHOO.util.DD.prototype.endDrag = function(e) {
- this.logger.debug(this.id.toString() + " endDrag");
-};
-*/
-
-/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
-
-/**
- * @class a DragDrop implementation that inserts an empty, bordered div into
- * the document that follows the cursor during drag operations. At the time of
- * the click, the frame div is resized to the dimensions of the linked html
- * element, and moved to the exact location of the linked element.
- *
- * @extends YAHOO.util.DD
- * @constructor
- * @param {String} id the id of the linked html element
- * @param {String} sGroup the group of related DragDrop objects
- */
-YAHOO.util.DDProxy = function(id, sGroup) {
- if (id) {
- this.init(id, sGroup);
- this.initFrame();
- this.logger.setModuleName("DDProxy");
- }
-};
-
-YAHOO.util.DDProxy.prototype = new YAHOO.util.DD();
-
-/**
- * A reference to the one div element we create for all instances of this class
- *
- * @type Object
- */
-YAHOO.util.DDProxy.frameDiv = null;
-
-/**
- * the drag frame div id
- *
- * @type String
- */
-YAHOO.util.DDProxy.dragElId = "ygddfdiv";
-
-/**
- * The border width of the frame. This is used when we resize the frame to
- * the size of the linked element. We substract the border width to make
- * the div the correct size.
- *
- * @TODO find a better way to handle this
- *
- * @type int
- */
-YAHOO.util.DDProxy.prototype.borderWidth = 2;
-
-/**
- * By default we resize the drag frame to be the same size as the element
- * we want to drag (this is to get the frame effect). We can turn it off
- * if we want a different behavior (ex: ygDDMy2)
- *
- * @type boolean
- */
-YAHOO.util.DDProxy.prototype.resizeFrame = true;
-
-/**
- * By default the frame is positioned exactly where the drag element is, so
- * we use the cursor offset provided by YAHOO.util.DD. Another option that works only if
- * you do not have constraints on the obj is to have the drag frame centered
- * around the cursor. Set centerFrame to true for this effect. Ex:
- * ygDDMy2
- *
- * @type boolean
- */
-YAHOO.util.DDProxy.prototype.centerFrame = false;
-
-/**
- * Create the drag frame if needed
- */
-YAHOO.util.DDProxy.createFrame = function() {
- var THIS = YAHOO.util.DDProxy;
-
- if (!document || !document.body) {
- setTimeout(THIS.createFrame, 50);
- return;
- }
-
- if (!THIS.frameDiv) {
- THIS.frameDiv = document.createElement("div");
- THIS.frameDiv.id = THIS.dragElId;
- var s = THIS.frameDiv.style;
- s.position = "absolute";
- s.visibility = "hidden";
- s.cursor = "move";
- s.border = "2px solid #aaa";
- s.zIndex = 999;
-
- document.body.appendChild(THIS.frameDiv);
- }
-};
-
-/**
- * Initialization for the drag frame element. Must be called in the
- * constructor of all subclasses
- */
-YAHOO.util.DDProxy.prototype.initFrame = function() {
- YAHOO.util.DDProxy.createFrame();
- this.setDragElId(YAHOO.util.DDProxy.dragElId);
- this.useAbsMath = true;
-};
-
-/**
- * Resizes the drag frame to the dimensions of the clicked object, positions
- * it over the object, and finally displays it
- *
- * @param {int} iPageX X click position
- * @param {int} iPageY Y click position
- * @private
- */
-YAHOO.util.DDProxy.prototype.showFrame = function(iPageX, iPageY) {
- var el = this.getEl();
-
- var s = this.getDragEl().style;
-
- if (this.resizeFrame) {
- s.width = (parseInt(el.offsetWidth) - (2*this.borderWidth)) + "px";
- s.height = (parseInt(el.offsetHeight) - (2*this.borderWidth)) + "px";
- }
-
- if (this.centerFrame) {
- this.setDelta(Math.round(parseInt(s.width)/2),
- Math.round(parseInt(s.width)/2));
- }
-
- this.setDragElPos(iPageX, iPageY);
-
- s.visibility = "";
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DDProxy.prototype.b4MouseDown = function(e) {
- var x = YAHOO.util.Event.getPageX(e);
- var y = YAHOO.util.Event.getPageY(e);
- this.autoOffset(x, y);
- this.setDragElPos(x, y);
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DDProxy.prototype.b4StartDrag = function(x, y) {
- // show the drag frame
- this.logger.debug("start drag show frame, x: " + x + ", y: " + y);
- this.showFrame(x, y);
-};
-
-// overrides YAHOO.util.DragDrop
-YAHOO.util.DDProxy.prototype.b4EndDrag = function(e) {
- this.logger.debug(this.id + " b4EndDrag");
-
- // hide the drag frame
- var s = this.getDragEl().style;
- s.visibility = "hidden";
-};
-
-// overrides YAHOO.util.DragDrop
-// By default we try to move the element to the last location of the frame.
-// This is so that the default behavior mirrors that of YAHOO.util.DD.
-YAHOO.util.DDProxy.prototype.endDrag = function(e) {
- this.logger.debug(this.id + " endDrag");
- var lel = this.getEl();
- var del = this.getDragEl();
-
- // Show the drag frame briefly so we can get its position
- del.style.visibility = "";
-
- // Hide the linked element before the move to get around a Safari
- // rendering bug.
- lel.style.visibility = "hidden";
- YAHOO.util.DDM.moveToEl(lel, del);
- del.style.visibility = "hidden";
- lel.style.visibility = "";
-};
-
-/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
-
-/**
- * @class a DragDrop implementation that does not move, but can be a drop
- * target. You would get the same result by simply omitting implementation
- * for the event callbacks, but this way we reduce the processing cost of the
- * event listener and the callbacks.
- *
- * @extends YAHOO.util.DragDrop
- * @constructor
- * @param {String} id the id of the element that is a drop target
- * @param {String} sGroup the group of related DragDrop objects
- */
-
-YAHOO.util.DDTarget = function(id, sGroup) {
- if (id) {
- this.initTarget(id, sGroup);
- this.logger.setModuleName("DDTarget");
- }
-};
-
-YAHOO.util.DDTarget.prototype = new YAHOO.util.DragDrop();
-