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+require 'spec/extensions/instance_exec'
+require 'spec/matchers/pretty'
+require 'spec/matchers/matcher'
+require 'spec/matchers/operator_matcher'
+require 'spec/matchers/be'
+require 'spec/matchers/be_close'
+require 'spec/matchers/be_instance_of'
+require 'spec/matchers/be_kind_of'
+require 'spec/matchers/change'
+require 'spec/matchers/eql'
+require 'spec/matchers/equal'
+require 'spec/matchers/errors'
+require 'spec/matchers/exist'
+require 'spec/matchers/generated_descriptions'
+require 'spec/matchers/has'
+require 'spec/matchers/have'
+require 'spec/matchers/include'
+require 'spec/matchers/match'
+require 'spec/matchers/match_array'
+require 'spec/matchers/method_missing'
+require 'spec/matchers/raise_exception'
+require 'spec/matchers/respond_to'
+require 'spec/matchers/satisfy'
+require 'spec/matchers/simple_matcher'
+require 'spec/matchers/throw_symbol'
+require 'spec/matchers/wrap_expectation'
+require 'spec/matchers/compatibility'
+require 'spec/matchers/dsl'
+
+module Spec
+
+ # RSpec ships with a number of useful Expression Matchers. An Expression Matcher
+ # is any object that responds to the following methods:
+ #
+ # matches?(actual)
+ # failure_message_for_should
+ #
+ # These methods are also part of the matcher protocol, but are optional:
+ #
+ # does_not_match?(actual)
+ # failure_message_for_should_not
+ # description #optional
+ #
+ # These methods are from older versions of the protocol. They are still supported,
+ # but are not recommended:
+ #
+ # failure_message (use failure_message_for_should instead)
+ # negative_failure_message (use failure_message_for_should_not instead)
+ #
+ # See Spec::Expectations to learn how to use these as Expectation Matchers.
+ #
+ # == Predicates
+ #
+ # In addition to those Expression Matchers that are defined explicitly, RSpec will
+ # create custom Matchers on the fly for any arbitrary predicate, giving your specs
+ # a much more natural language feel.
+ #
+ # A Ruby predicate is a method that ends with a "?" and returns true or false.
+ # Common examples are +empty?+, +nil?+, and +instance_of?+.
+ #
+ # All you need to do is write +should be_+ followed by the predicate without
+ # the question mark, and RSpec will figure it out from there. For example:
+ #
+ # [].should be_empty => [].empty? #passes
+ # [].should_not be_empty => [].empty? #fails
+ #
+ # In addtion to prefixing the predicate matchers with "be_", you can also use "be_a_"
+ # and "be_an_", making your specs read much more naturally:
+ #
+ # "a string".should be_an_instance_of(String) =>"a string".instance_of?(String) #passes
+ #
+ # 3.should be_a_kind_of(Fixnum) => 3.kind_of?(Numeric) #passes
+ # 3.should be_a_kind_of(Numeric) => 3.kind_of?(Numeric) #passes
+ # 3.should be_an_instance_of(Fixnum) => 3.instance_of?(Fixnum) #passes
+ # 3.should_not be_instance_of(Numeric) => 3.instance_of?(Numeric) #fails
+ #
+ # RSpec will also create custom matchers for predicates like +has_key?+. To
+ # use this feature, just state that the object should have_key(:key) and RSpec will
+ # call has_key?(:key) on the target. For example:
+ #
+ # {:a => "A"}.should have_key(:a) => {:a => "A"}.has_key?(:a) #passes
+ # {:a => "A"}.should have_key(:b) => {:a => "A"}.has_key?(:b) #fails
+ #
+ # You can use this feature to invoke any predicate that begins with "has_", whether it is
+ # part of the Ruby libraries (like +Hash#has_key?+) or a method you wrote on your own class.
+ #
+ # == Custom Matchers
+ #
+ # When you find that none of the stock Expectation Matchers provide a natural
+ # feeling expectation, you can very easily write your own using RSpec's matcher
+ # DSL or writing one from scratch.
+ #
+ # === Matcher DSL
+ #
+ # Imagine that you are writing a game in which players can be in various
+ # zones on a virtual board. To specify that bob should be in zone 4, you
+ # could say:
+ #
+ # bob.current_zone.should eql(Zone.new("4"))
+ #
+ # But you might find it more expressive to say:
+ #
+ # bob.should be_in_zone("4")
+ #
+ # and/or
+ #
+ # bob.should_not be_in_zone("3")
+ #
+ # You can create such a matcher like so:
+ #
+ # Spec::Matchers.define :be_in_zone do |zone|
+ # match do |player|
+ # player.in_zone?(zone)
+ # end
+ # end
+ #
+ # This will generate a <tt>be_in_zone</tt> method that returns a matcher
+ # with logical default messages for failures. You can override the failure
+ # messages and the generated description as follows:
+ #
+ # Spec::Matchers.define :be_in_zone do |zone|
+ # match do |player|
+ # player.in_zone?(zone)
+ # end
+ # failure_message_for_should do |player|
+ # # generate and return the appropriate string.
+ # end
+ # failure_message_for_should_not do |player|
+ # # generate and return the appropriate string.
+ # end
+ # description do
+ # # generate and return the appropriate string.
+ # end
+ # end
+ #
+ # Each of the message-generation methods has access to the block arguments
+ # passed to the <tt>create</tt> method (in this case, <tt>zone</tt>). The
+ # failure message methods (<tt>failure_message_for_should</tt> and
+ # <tt>failure_message_for_should_not</tt>) are passed the actual value (the
+ # receiver of <tt>should</tt> or <tt>should_not</tt>).
+ #
+ # You can also create matchers that obey a fluent interface using the
+ # <tt>chain</tt> method:
+ #
+ # Spec::Matchers.define :tip do |expected_tip|
+ # chain :on do |bill|
+ # @bill = bill
+ # end
+ #
+ # match do |person|
+ # person.tip_for(bill) == expected_tip
+ # end
+ # end
+ #
+ # This matcher can be used as follows:
+ #
+ # describe Customer do
+ # it { should tip(10).on(50) }
+ # end
+ #
+ # === Custom Matcher from scratch
+ #
+ # You could also write a custom matcher from scratch, as follows:
+ #
+ # class BeInZone
+ # def initialize(expected)
+ # @expected = expected
+ # end
+ # def matches?(target)
+ # @target = target
+ # @target.current_zone.eql?(Zone.new(@expected))
+ # end
+ # def failure_message_for_should
+ # "expected #{@target.inspect} to be in Zone #{@expected}"
+ # end
+ # def failure_message_for_should_not
+ # "expected #{@target.inspect} not to be in Zone #{@expected}"
+ # end
+ # end
+ #
+ # ... and a method like this:
+ #
+ # def be_in_zone(expected)
+ # BeInZone.new(expected)
+ # end
+ #
+ # And then expose the method to your specs. This is normally done
+ # by including the method and the class in a module, which is then
+ # included in your spec:
+ #
+ # module CustomGameMatchers
+ # class BeInZone
+ # ...
+ # end
+ #
+ # def be_in_zone(expected)
+ # ...
+ # end
+ # end
+ #
+ # describe "Player behaviour" do
+ # include CustomGameMatchers
+ # ...
+ # end
+ #
+ # or you can include in globally in a spec_helper.rb file <tt>require</tt>d
+ # from your spec file(s):
+ #
+ # Spec::Runner.configure do |config|
+ # config.include(CustomGameMatchers)
+ # end
+ #
+ module Matchers; end
+end