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Diffstat (limited to 'vendor/plugins/rspec/lib/spec/matchers.rb')
-rw-r--r-- | vendor/plugins/rspec/lib/spec/matchers.rb | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/vendor/plugins/rspec/lib/spec/matchers.rb b/vendor/plugins/rspec/lib/spec/matchers.rb new file mode 100644 index 000000000..fd208d628 --- /dev/null +++ b/vendor/plugins/rspec/lib/spec/matchers.rb @@ -0,0 +1,166 @@ +require 'spec/matchers/be' +require 'spec/matchers/be_close' +require 'spec/matchers/change' +require 'spec/matchers/eql' +require 'spec/matchers/equal' +require 'spec/matchers/has' +require 'spec/matchers/have' +require 'spec/matchers/include' +require 'spec/matchers/match' +require 'spec/matchers/raise_error' +require 'spec/matchers/respond_to' +require 'spec/matchers/satisfy' +require 'spec/matchers/throw_symbol' +require 'spec/matchers/operator_matcher' + +module Spec + + # RSpec ships with a number of useful Expression Matchers. An Expression Matcher + # is any object that responds to the following methods: + # + # matches?(actual) + # failure_message + # negative_failure_message #optional + # description #optional + # + # See Spec::Expectations to learn how to use these as Expectation Matchers. + # See Spec::Mocks to learn how to use them as Mock Argument Constraints. + # + # == Predicates + # + # In addition to those Expression Matchers that are defined explicitly, RSpec will + # create custom Matchers on the fly for any arbitrary predicate, giving your specs + # a much more natural language feel. + # + # A Ruby predicate is a method that ends with a "?" and returns true or false. + # Common examples are +empty?+, +nil?+, and +instance_of?+. + # + # All you need to do is write +should be_+ followed by the predicate without + # the question mark, and RSpec will figure it out from there. For example: + # + # [].should be_empty => [].empty? #passes + # [].should_not be_empty => [].empty? #fails + # + # In addtion to prefixing the predicate matchers with "be_", you can also use "be_a_" + # and "be_an_", making your specs read much more naturally: + # + # "a string".should be_an_instance_of(String) =>"a string".instance_of?(String) #passes + # + # 3.should be_a_kind_of(Fixnum) => 3.kind_of?(Numeric) #passes + # 3.should be_a_kind_of(Numeric) => 3.kind_of?(Numeric) #passes + # 3.should be_an_instance_of(Fixnum) => 3.instance_of?(Fixnum) #passes + # 3.should_not be_instance_of(Numeric) => 3.instance_of?(Numeric) #fails + # + # RSpec will also create custom matchers for predicates like +has_key?+. To + # use this feature, just state that the object should have_key(:key) and RSpec will + # call has_key?(:key) on the target. For example: + # + # {:a => "A"}.should have_key(:a) => {:a => "A"}.has_key?(:a) #passes + # {:a => "A"}.should have_key(:b) => {:a => "A"}.has_key?(:b) #fails + # + # You can use this feature to invoke any predicate that begins with "has_", whether it is + # part of the Ruby libraries (like +Hash#has_key?+) or a method you wrote on your own class. + # + # == Custom Expectation Matchers + # + # When you find that none of the stock Expectation Matchers provide a natural + # feeling expectation, you can very easily write your own. + # + # For example, imagine that you are writing a game in which players can + # be in various zones on a virtual board. To specify that bob should + # be in zone 4, you could say: + # + # bob.current_zone.should eql(Zone.new("4")) + # + # But you might find it more expressive to say: + # + # bob.should be_in_zone("4") + # + # and/or + # + # bob.should_not be_in_zone("3") + # + # To do this, you would need to write a class like this: + # + # class BeInZone + # def initialize(expected) + # @expected = expected + # end + # def matches?(target) + # @target = target + # @target.current_zone.eql?(Zone.new(@expected)) + # end + # def failure_message + # "expected #{@target.inspect} to be in Zone #{@expected}" + # end + # def negative_failure_message + # "expected #{@target.inspect} not to be in Zone #{@expected}" + # end + # end + # + # ... and a method like this: + # + # def be_in_zone(expected) + # BeInZone.new(expected) + # end + # + # And then expose the method to your specs. This is normally done + # by including the method and the class in a module, which is then + # included in your spec: + # + # module CustomGameMatchers + # class BeInZone + # ... + # end + # + # def be_in_zone(expected) + # ... + # end + # end + # + # describe "Player behaviour" do + # include CustomGameMatchers + # ... + # end + # + # or you can include in globally in a spec_helper.rb file <tt>require</tt>d + # from your spec file(s): + # + # Spec::Runner.configure do |config| + # config.include(CustomGameMatchers) + # end + # + module Matchers + module ModuleMethods + def description_generated(callback) + description_generated_callbacks << callback + end + + def unregister_description_generated(callback) + description_generated_callbacks.delete(callback) + end + + def generated_description=(name) + description_generated_callbacks.each do |callback| + callback.call(name) + end + end + + private + def description_generated_callbacks + @description_generated_callbacks ||= [] + end + end + extend ModuleMethods + + def method_missing(sym, *args, &block) # :nodoc: + return Matchers::Be.new(sym, *args) if sym.starts_with?("be_") + return Matchers::Has.new(sym, *args) if sym.starts_with?("have_") + super + end + + class MatcherError < StandardError + end + + end +end |