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authorKristian Lyngstol <kristian@bohemians.org>2015-04-02 19:24:45 +0200
committerKristian Lyngstol <kristian@bohemians.org>2015-04-02 19:24:45 +0200
commit0d8bba263dc195147d6fdb09662e7926f0a58b3e (patch)
tree4c570b4376c323e585120e7695b8715be7aa8881 /web/nms.gathering.org/speedometer/d3-master/src/layout
parente4354b47bd8891c5b1ee591fdf74b3ca67eee461 (diff)
Bump lots of changes
Diffstat (limited to 'web/nms.gathering.org/speedometer/d3-master/src/layout')
-rw-r--r--web/nms.gathering.org/speedometer/d3-master/src/layout/bundle.js59
-rw-r--r--web/nms.gathering.org/speedometer/d3-master/src/layout/chord.js157
-rw-r--r--web/nms.gathering.org/speedometer/d3-master/src/layout/cluster.js92
-rw-r--r--web/nms.gathering.org/speedometer/d3-master/src/layout/force.js366
-rw-r--r--web/nms.gathering.org/speedometer/d3-master/src/layout/hierarchy.js136
-rw-r--r--web/nms.gathering.org/speedometer/d3-master/src/layout/histogram.js110
-rw-r--r--web/nms.gathering.org/speedometer/d3-master/src/layout/index.js13
-rw-r--r--web/nms.gathering.org/speedometer/d3-master/src/layout/layout.js1
-rw-r--r--web/nms.gathering.org/speedometer/d3-master/src/layout/pack.js211
-rw-r--r--web/nms.gathering.org/speedometer/d3-master/src/layout/partition.js51
-rw-r--r--web/nms.gathering.org/speedometer/d3-master/src/layout/pie.js77
-rw-r--r--web/nms.gathering.org/speedometer/d3-master/src/layout/stack.js247
-rw-r--r--web/nms.gathering.org/speedometer/d3-master/src/layout/tree.js240
-rw-r--r--web/nms.gathering.org/speedometer/d3-master/src/layout/treemap.js230
14 files changed, 1990 insertions, 0 deletions
diff --git a/web/nms.gathering.org/speedometer/d3-master/src/layout/bundle.js b/web/nms.gathering.org/speedometer/d3-master/src/layout/bundle.js
new file mode 100644
index 0000000..3f30244
--- /dev/null
+++ b/web/nms.gathering.org/speedometer/d3-master/src/layout/bundle.js
@@ -0,0 +1,59 @@
+import "layout";
+
+// Implements hierarchical edge bundling using Holten's algorithm. For each
+// input link, a path is computed that travels through the tree, up the parent
+// hierarchy to the least common ancestor, and then back down to the destination
+// node. Each path is simply an array of nodes.
+d3.layout.bundle = function() {
+ return function(links) {
+ var paths = [],
+ i = -1,
+ n = links.length;
+ while (++i < n) paths.push(d3_layout_bundlePath(links[i]));
+ return paths;
+ };
+};
+
+function d3_layout_bundlePath(link) {
+ var start = link.source,
+ end = link.target,
+ lca = d3_layout_bundleLeastCommonAncestor(start, end),
+ points = [start];
+ while (start !== lca) {
+ start = start.parent;
+ points.push(start);
+ }
+ var k = points.length;
+ while (end !== lca) {
+ points.splice(k, 0, end);
+ end = end.parent;
+ }
+ return points;
+}
+
+function d3_layout_bundleAncestors(node) {
+ var ancestors = [],
+ parent = node.parent;
+ while (parent != null) {
+ ancestors.push(node);
+ node = parent;
+ parent = parent.parent;
+ }
+ ancestors.push(node);
+ return ancestors;
+}
+
+function d3_layout_bundleLeastCommonAncestor(a, b) {
+ if (a === b) return a;
+ var aNodes = d3_layout_bundleAncestors(a),
+ bNodes = d3_layout_bundleAncestors(b),
+ aNode = aNodes.pop(),
+ bNode = bNodes.pop(),
+ sharedNode = null;
+ while (aNode === bNode) {
+ sharedNode = aNode;
+ aNode = aNodes.pop();
+ bNode = bNodes.pop();
+ }
+ return sharedNode;
+}
diff --git a/web/nms.gathering.org/speedometer/d3-master/src/layout/chord.js b/web/nms.gathering.org/speedometer/d3-master/src/layout/chord.js
new file mode 100644
index 0000000..10506e3
--- /dev/null
+++ b/web/nms.gathering.org/speedometer/d3-master/src/layout/chord.js
@@ -0,0 +1,157 @@
+import "../arrays/range";
+import "../math/trigonometry";
+import "layout";
+
+d3.layout.chord = function() {
+ var chord = {},
+ chords,
+ groups,
+ matrix,
+ n,
+ padding = 0,
+ sortGroups,
+ sortSubgroups,
+ sortChords;
+
+ function relayout() {
+ var subgroups = {},
+ groupSums = [],
+ groupIndex = d3.range(n),
+ subgroupIndex = [],
+ k,
+ x,
+ x0,
+ i,
+ j;
+
+ chords = [];
+ groups = [];
+
+ // Compute the sum.
+ k = 0, i = -1; while (++i < n) {
+ x = 0, j = -1; while (++j < n) {
+ x += matrix[i][j];
+ }
+ groupSums.push(x);
+ subgroupIndex.push(d3.range(n));
+ k += x;
+ }
+
+ // Sort groups…
+ if (sortGroups) {
+ groupIndex.sort(function(a, b) {
+ return sortGroups(groupSums[a], groupSums[b]);
+ });
+ }
+
+ // Sort subgroups…
+ if (sortSubgroups) {
+ subgroupIndex.forEach(function(d, i) {
+ d.sort(function(a, b) {
+ return sortSubgroups(matrix[i][a], matrix[i][b]);
+ });
+ });
+ }
+
+ // Convert the sum to scaling factor for [0, 2pi].
+ // TODO Allow start and end angle to be specified.
+ // TODO Allow padding to be specified as percentage?
+ k = (τ - padding * n) / k;
+
+ // Compute the start and end angle for each group and subgroup.
+ // Note: Opera has a bug reordering object literal properties!
+ x = 0, i = -1; while (++i < n) {
+ x0 = x, j = -1; while (++j < n) {
+ var di = groupIndex[i],
+ dj = subgroupIndex[di][j],
+ v = matrix[di][dj],
+ a0 = x,
+ a1 = x += v * k;
+ subgroups[di + "-" + dj] = {
+ index: di,
+ subindex: dj,
+ startAngle: a0,
+ endAngle: a1,
+ value: v
+ };
+ }
+ groups[di] = {
+ index: di,
+ startAngle: x0,
+ endAngle: x,
+ value: (x - x0) / k
+ };
+ x += padding;
+ }
+
+ // Generate chords for each (non-empty) subgroup-subgroup link.
+ i = -1; while (++i < n) {
+ j = i - 1; while (++j < n) {
+ var source = subgroups[i + "-" + j],
+ target = subgroups[j + "-" + i];
+ if (source.value || target.value) {
+ chords.push(source.value < target.value
+ ? {source: target, target: source}
+ : {source: source, target: target});
+ }
+ }
+ }
+
+ if (sortChords) resort();
+ }
+
+ function resort() {
+ chords.sort(function(a, b) {
+ return sortChords(
+ (a.source.value + a.target.value) / 2,
+ (b.source.value + b.target.value) / 2);
+ });
+ }
+
+ chord.matrix = function(x) {
+ if (!arguments.length) return matrix;
+ n = (matrix = x) && matrix.length;
+ chords = groups = null;
+ return chord;
+ };
+
+ chord.padding = function(x) {
+ if (!arguments.length) return padding;
+ padding = x;
+ chords = groups = null;
+ return chord;
+ };
+
+ chord.sortGroups = function(x) {
+ if (!arguments.length) return sortGroups;
+ sortGroups = x;
+ chords = groups = null;
+ return chord;
+ };
+
+ chord.sortSubgroups = function(x) {
+ if (!arguments.length) return sortSubgroups;
+ sortSubgroups = x;
+ chords = null;
+ return chord;
+ };
+
+ chord.sortChords = function(x) {
+ if (!arguments.length) return sortChords;
+ sortChords = x;
+ if (chords) resort();
+ return chord;
+ };
+
+ chord.chords = function() {
+ if (!chords) relayout();
+ return chords;
+ };
+
+ chord.groups = function() {
+ if (!groups) relayout();
+ return groups;
+ };
+
+ return chord;
+};
diff --git a/web/nms.gathering.org/speedometer/d3-master/src/layout/cluster.js b/web/nms.gathering.org/speedometer/d3-master/src/layout/cluster.js
new file mode 100644
index 0000000..a4eec3b
--- /dev/null
+++ b/web/nms.gathering.org/speedometer/d3-master/src/layout/cluster.js
@@ -0,0 +1,92 @@
+import "../arrays/max";
+import "layout";
+import "hierarchy";
+import "tree";
+
+// Implements a hierarchical layout using the cluster (or dendrogram)
+// algorithm.
+d3.layout.cluster = function() {
+ var hierarchy = d3.layout.hierarchy().sort(null).value(null),
+ separation = d3_layout_treeSeparation,
+ size = [1, 1], // width, height
+ nodeSize = false;
+
+ function cluster(d, i) {
+ var nodes = hierarchy.call(this, d, i),
+ root = nodes[0],
+ previousNode,
+ x = 0;
+
+ // First walk, computing the initial x & y values.
+ d3_layout_hierarchyVisitAfter(root, function(node) {
+ var children = node.children;
+ if (children && children.length) {
+ node.x = d3_layout_clusterX(children);
+ node.y = d3_layout_clusterY(children);
+ } else {
+ node.x = previousNode ? x += separation(node, previousNode) : 0;
+ node.y = 0;
+ previousNode = node;
+ }
+ });
+
+ // Compute the left-most, right-most, and depth-most nodes for extents.
+ var left = d3_layout_clusterLeft(root),
+ right = d3_layout_clusterRight(root),
+ x0 = left.x - separation(left, right) / 2,
+ x1 = right.x + separation(right, left) / 2;
+
+ // Second walk, normalizing x & y to the desired size.
+ d3_layout_hierarchyVisitAfter(root, nodeSize ? function(node) {
+ node.x = (node.x - root.x) * size[0];
+ node.y = (root.y - node.y) * size[1];
+ } : function(node) {
+ node.x = (node.x - x0) / (x1 - x0) * size[0];
+ node.y = (1 - (root.y ? node.y / root.y : 1)) * size[1];
+ });
+
+ return nodes;
+ }
+
+ cluster.separation = function(x) {
+ if (!arguments.length) return separation;
+ separation = x;
+ return cluster;
+ };
+
+ cluster.size = function(x) {
+ if (!arguments.length) return nodeSize ? null : size;
+ nodeSize = (size = x) == null;
+ return cluster;
+ };
+
+ cluster.nodeSize = function(x) {
+ if (!arguments.length) return nodeSize ? size : null;
+ nodeSize = (size = x) != null;
+ return cluster;
+ };
+
+ return d3_layout_hierarchyRebind(cluster, hierarchy);
+};
+
+function d3_layout_clusterY(children) {
+ return 1 + d3.max(children, function(child) {
+ return child.y;
+ });
+}
+
+function d3_layout_clusterX(children) {
+ return children.reduce(function(x, child) {
+ return x + child.x;
+ }, 0) / children.length;
+}
+
+function d3_layout_clusterLeft(node) {
+ var children = node.children;
+ return children && children.length ? d3_layout_clusterLeft(children[0]) : node;
+}
+
+function d3_layout_clusterRight(node) {
+ var children = node.children, n;
+ return children && (n = children.length) ? d3_layout_clusterRight(children[n - 1]) : node;
+}
diff --git a/web/nms.gathering.org/speedometer/d3-master/src/layout/force.js b/web/nms.gathering.org/speedometer/d3-master/src/layout/force.js
new file mode 100644
index 0000000..e863969
--- /dev/null
+++ b/web/nms.gathering.org/speedometer/d3-master/src/layout/force.js
@@ -0,0 +1,366 @@
+import "../behavior/drag";
+import "../core/identity";
+import "../core/rebind";
+import "../event/event";
+import "../event/dispatch";
+import "../event/timer";
+import "../geom/quadtree";
+import "layout";
+
+// A rudimentary force layout using Gauss-Seidel.
+d3.layout.force = function() {
+ var force = {},
+ event = d3.dispatch("start", "tick", "end"),
+ size = [1, 1],
+ drag,
+ alpha,
+ friction = .9,
+ linkDistance = d3_layout_forceLinkDistance,
+ linkStrength = d3_layout_forceLinkStrength,
+ charge = -30,
+ chargeDistance2 = d3_layout_forceChargeDistance2,
+ gravity = .1,
+ theta2 = .64,
+ nodes = [],
+ links = [],
+ distances,
+ strengths,
+ charges;
+
+ function repulse(node) {
+ return function(quad, x1, _, x2) {
+ if (quad.point !== node) {
+ var dx = quad.cx - node.x,
+ dy = quad.cy - node.y,
+ dw = x2 - x1,
+ dn = dx * dx + dy * dy;
+
+ /* Barnes-Hut criterion. */
+ if (dw * dw / theta2 < dn) {
+ if (dn < chargeDistance2) {
+ var k = quad.charge / dn;
+ node.px -= dx * k;
+ node.py -= dy * k;
+ }
+ return true;
+ }
+
+ if (quad.point && dn && dn < chargeDistance2) {
+ var k = quad.pointCharge / dn;
+ node.px -= dx * k;
+ node.py -= dy * k;
+ }
+ }
+ return !quad.charge;
+ };
+ }
+
+ force.tick = function() {
+ // simulated annealing, basically
+ if ((alpha *= .99) < .005) {
+ event.end({type: "end", alpha: alpha = 0});
+ return true;
+ }
+
+ var n = nodes.length,
+ m = links.length,
+ q,
+ i, // current index
+ o, // current object
+ s, // current source
+ t, // current target
+ l, // current distance
+ k, // current force
+ x, // x-distance
+ y; // y-distance
+
+ // gauss-seidel relaxation for links
+ for (i = 0; i < m; ++i) {
+ o = links[i];
+ s = o.source;
+ t = o.target;
+ x = t.x - s.x;
+ y = t.y - s.y;
+ if (l = (x * x + y * y)) {
+ l = alpha * strengths[i] * ((l = Math.sqrt(l)) - distances[i]) / l;
+ x *= l;
+ y *= l;
+ t.x -= x * (k = s.weight / (t.weight + s.weight));
+ t.y -= y * k;
+ s.x += x * (k = 1 - k);
+ s.y += y * k;
+ }
+ }
+
+ // apply gravity forces
+ if (k = alpha * gravity) {
+ x = size[0] / 2;
+ y = size[1] / 2;
+ i = -1; if (k) while (++i < n) {
+ o = nodes[i];
+ o.x += (x - o.x) * k;
+ o.y += (y - o.y) * k;
+ }
+ }
+
+ // compute quadtree center of mass and apply charge forces
+ if (charge) {
+ d3_layout_forceAccumulate(q = d3.geom.quadtree(nodes), alpha, charges);
+ i = -1; while (++i < n) {
+ if (!(o = nodes[i]).fixed) {
+ q.visit(repulse(o));
+ }
+ }
+ }
+
+ // position verlet integration
+ i = -1; while (++i < n) {
+ o = nodes[i];
+ if (o.fixed) {
+ o.x = o.px;
+ o.y = o.py;
+ } else {
+ o.x -= (o.px - (o.px = o.x)) * friction;
+ o.y -= (o.py - (o.py = o.y)) * friction;
+ }
+ }
+
+ event.tick({type: "tick", alpha: alpha});
+ };
+
+ force.nodes = function(x) {
+ if (!arguments.length) return nodes;
+ nodes = x;
+ return force;
+ };
+
+ force.links = function(x) {
+ if (!arguments.length) return links;
+ links = x;
+ return force;
+ };
+
+ force.size = function(x) {
+ if (!arguments.length) return size;
+ size = x;
+ return force;
+ };
+
+ force.linkDistance = function(x) {
+ if (!arguments.length) return linkDistance;
+ linkDistance = typeof x === "function" ? x : +x;
+ return force;
+ };
+
+ // For backwards-compatibility.
+ force.distance = force.linkDistance;
+
+ force.linkStrength = function(x) {
+ if (!arguments.length) return linkStrength;
+ linkStrength = typeof x === "function" ? x : +x;
+ return force;
+ };
+
+ force.friction = function(x) {
+ if (!arguments.length) return friction;
+ friction = +x;
+ return force;
+ };
+
+ force.charge = function(x) {
+ if (!arguments.length) return charge;
+ charge = typeof x === "function" ? x : +x;
+ return force;
+ };
+
+ force.chargeDistance = function(x) {
+ if (!arguments.length) return Math.sqrt(chargeDistance2);
+ chargeDistance2 = x * x;
+ return force;
+ };
+
+ force.gravity = function(x) {
+ if (!arguments.length) return gravity;
+ gravity = +x;
+ return force;
+ };
+
+ force.theta = function(x) {
+ if (!arguments.length) return Math.sqrt(theta2);
+ theta2 = x * x;
+ return force;
+ };
+
+ force.alpha = function(x) {
+ if (!arguments.length) return alpha;
+
+ x = +x;
+ if (alpha) { // if we're already running
+ if (x > 0) alpha = x; // we might keep it hot
+ else alpha = 0; // or, next tick will dispatch "end"
+ } else if (x > 0) { // otherwise, fire it up!
+ event.start({type: "start", alpha: alpha = x});
+ d3.timer(force.tick);
+ }
+
+ return force;
+ };
+
+ force.start = function() {
+ var i,
+ n = nodes.length,
+ m = links.length,
+ w = size[0],
+ h = size[1],
+ neighbors,
+ o;
+
+ for (i = 0; i < n; ++i) {
+ (o = nodes[i]).index = i;
+ o.weight = 0;
+ }
+
+ for (i = 0; i < m; ++i) {
+ o = links[i];
+ if (typeof o.source == "number") o.source = nodes[o.source];
+ if (typeof o.target == "number") o.target = nodes[o.target];
+ ++o.source.weight;
+ ++o.target.weight;
+ }
+
+ for (i = 0; i < n; ++i) {
+ o = nodes[i];
+ if (isNaN(o.x)) o.x = position("x", w);
+ if (isNaN(o.y)) o.y = position("y", h);
+ if (isNaN(o.px)) o.px = o.x;
+ if (isNaN(o.py)) o.py = o.y;
+ }
+
+ distances = [];
+ if (typeof linkDistance === "function") for (i = 0; i < m; ++i) distances[i] = +linkDistance.call(this, links[i], i);
+ else for (i = 0; i < m; ++i) distances[i] = linkDistance;
+
+ strengths = [];
+ if (typeof linkStrength === "function") for (i = 0; i < m; ++i) strengths[i] = +linkStrength.call(this, links[i], i);
+ else for (i = 0; i < m; ++i) strengths[i] = linkStrength;
+
+ charges = [];
+ if (typeof charge === "function") for (i = 0; i < n; ++i) charges[i] = +charge.call(this, nodes[i], i);
+ else for (i = 0; i < n; ++i) charges[i] = charge;
+
+ // inherit node position from first neighbor with defined position
+ // or if no such neighbors, initialize node position randomly
+ // initialize neighbors lazily to avoid overhead when not needed
+ function position(dimension, size) {
+ if (!neighbors) {
+ neighbors = new Array(n);
+ for (j = 0; j < n; ++j) {
+ neighbors[j] = [];
+ }
+ for (j = 0; j < m; ++j) {
+ var o = links[j];
+ neighbors[o.source.index].push(o.target);
+ neighbors[o.target.index].push(o.source);
+ }
+ }
+ var candidates = neighbors[i],
+ j = -1,
+ l = candidates.length,
+ x;
+ while (++j < l) if (!isNaN(x = candidates[j][dimension])) return x;
+ return Math.random() * size;
+ }
+
+ return force.resume();
+ };
+
+ force.resume = function() {
+ return force.alpha(.1);
+ };
+
+ force.stop = function() {
+ return force.alpha(0);
+ };
+
+ // use `node.call(force.drag)` to make nodes draggable
+ force.drag = function() {
+ if (!drag) drag = d3.behavior.drag()
+ .origin(d3_identity)
+ .on("dragstart.force", d3_layout_forceDragstart)
+ .on("drag.force", dragmove)
+ .on("dragend.force", d3_layout_forceDragend);
+
+ if (!arguments.length) return drag;
+
+ this.on("mouseover.force", d3_layout_forceMouseover)
+ .on("mouseout.force", d3_layout_forceMouseout)
+ .call(drag);
+ };
+
+ function dragmove(d) {
+ d.px = d3.event.x, d.py = d3.event.y;
+ force.resume(); // restart annealing
+ }
+
+ return d3.rebind(force, event, "on");
+};
+
+// The fixed property has three bits:
+// Bit 1 can be set externally (e.g., d.fixed = true) and show persist.
+// Bit 2 stores the dragging state, from mousedown to mouseup.
+// Bit 3 stores the hover state, from mouseover to mouseout.
+// Dragend is a special case: it also clears the hover state.
+
+function d3_layout_forceDragstart(d) {
+ d.fixed |= 2; // set bit 2
+}
+
+function d3_layout_forceDragend(d) {
+ d.fixed &= ~6; // unset bits 2 and 3
+}
+
+function d3_layout_forceMouseover(d) {
+ d.fixed |= 4; // set bit 3
+ d.px = d.x, d.py = d.y; // set velocity to zero
+}
+
+function d3_layout_forceMouseout(d) {
+ d.fixed &= ~4; // unset bit 3
+}
+
+function d3_layout_forceAccumulate(quad, alpha, charges) {
+ var cx = 0,
+ cy = 0;
+ quad.charge = 0;
+ if (!quad.leaf) {
+ var nodes = quad.nodes,
+ n = nodes.length,
+ i = -1,
+ c;
+ while (++i < n) {
+ c = nodes[i];
+ if (c == null) continue;
+ d3_layout_forceAccumulate(c, alpha, charges);
+ quad.charge += c.charge;
+ cx += c.charge * c.cx;
+ cy += c.charge * c.cy;
+ }
+ }
+ if (quad.point) {
+ // jitter internal nodes that are coincident
+ if (!quad.leaf) {
+ quad.point.x += Math.random() - .5;
+ quad.point.y += Math.random() - .5;
+ }
+ var k = alpha * charges[quad.point.index];
+ quad.charge += quad.pointCharge = k;
+ cx += k * quad.point.x;
+ cy += k * quad.point.y;
+ }
+ quad.cx = cx / quad.charge;
+ quad.cy = cy / quad.charge;
+}
+
+var d3_layout_forceLinkDistance = 20,
+ d3_layout_forceLinkStrength = 1,
+ d3_layout_forceChargeDistance2 = Infinity;
diff --git a/web/nms.gathering.org/speedometer/d3-master/src/layout/hierarchy.js b/web/nms.gathering.org/speedometer/d3-master/src/layout/hierarchy.js
new file mode 100644
index 0000000..3bd4780
--- /dev/null
+++ b/web/nms.gathering.org/speedometer/d3-master/src/layout/hierarchy.js
@@ -0,0 +1,136 @@
+import "../arrays/merge";
+import "../core/rebind";
+import "layout";
+
+d3.layout.hierarchy = function() {
+ var sort = d3_layout_hierarchySort,
+ children = d3_layout_hierarchyChildren,
+ value = d3_layout_hierarchyValue;
+
+ function hierarchy(root) {
+ var stack = [root],
+ nodes = [],
+ node;
+
+ root.depth = 0;
+
+ while ((node = stack.pop()) != null) {
+ nodes.push(node);
+ if ((childs = children.call(hierarchy, node, node.depth)) && (n = childs.length)) {
+ var n, childs, child;
+ while (--n >= 0) {
+ stack.push(child = childs[n]);
+ child.parent = node;
+ child.depth = node.depth + 1;
+ }
+ if (value) node.value = 0;
+ node.children = childs;
+ } else {
+ if (value) node.value = +value.call(hierarchy, node, node.depth) || 0;
+ delete node.children;
+ }
+ }
+
+ d3_layout_hierarchyVisitAfter(root, function(node) {
+ var childs, parent;
+ if (sort && (childs = node.children)) childs.sort(sort);
+ if (value && (parent = node.parent)) parent.value += node.value;
+ });
+
+ return nodes;
+ }
+
+ hierarchy.sort = function(x) {
+ if (!arguments.length) return sort;
+ sort = x;
+ return hierarchy;
+ };
+
+ hierarchy.children = function(x) {
+ if (!arguments.length) return children;
+ children = x;
+ return hierarchy;
+ };
+
+ hierarchy.value = function(x) {
+ if (!arguments.length) return value;
+ value = x;
+ return hierarchy;
+ };
+
+ // Re-evaluates the `value` property for the specified hierarchy.
+ hierarchy.revalue = function(root) {
+ if (value) {
+ d3_layout_hierarchyVisitBefore(root, function(node) {
+ if (node.children) node.value = 0;
+ });
+ d3_layout_hierarchyVisitAfter(root, function(node) {
+ var parent;
+ if (!node.children) node.value = +value.call(hierarchy, node, node.depth) || 0;
+ if (parent = node.parent) parent.value += node.value;
+ });
+ }
+ return root;
+ };
+
+ return hierarchy;
+};
+
+// A method assignment helper for hierarchy subclasses.
+function d3_layout_hierarchyRebind(object, hierarchy) {
+ d3.rebind(object, hierarchy, "sort", "children", "value");
+
+ // Add an alias for nodes and links, for convenience.
+ object.nodes = object;
+ object.links = d3_layout_hierarchyLinks;
+
+ return object;
+}
+
+// Pre-order traversal.
+function d3_layout_hierarchyVisitBefore(node, callback) {
+ var nodes = [node];
+ while ((node = nodes.pop()) != null) {
+ callback(node);
+ if ((children = node.children) && (n = children.length)) {
+ var n, children;
+ while (--n >= 0) nodes.push(children[n]);
+ }
+ }
+}
+
+// Post-order traversal.
+function d3_layout_hierarchyVisitAfter(node, callback) {
+ var nodes = [node], nodes2 = [];
+ while ((node = nodes.pop()) != null) {
+ nodes2.push(node);
+ if ((children = node.children) && (n = children.length)) {
+ var i = -1, n, children;
+ while (++i < n) nodes.push(children[i]);
+ }
+ }
+ while ((node = nodes2.pop()) != null) {
+ callback(node);
+ }
+}
+
+function d3_layout_hierarchyChildren(d) {
+ return d.children;
+}
+
+function d3_layout_hierarchyValue(d) {
+ return d.value;
+}
+
+function d3_layout_hierarchySort(a, b) {
+ return b.value - a.value;
+}
+
+// Returns an array source+target objects for the specified nodes.
+function d3_layout_hierarchyLinks(nodes) {
+ return d3.merge(nodes.map(function(parent) {
+ return (parent.children || []).map(function(child) {
+ return {source: parent, target: child};
+ });
+ }));
+}
diff --git a/web/nms.gathering.org/speedometer/d3-master/src/layout/histogram.js b/web/nms.gathering.org/speedometer/d3-master/src/layout/histogram.js
new file mode 100644
index 0000000..4105d9b
--- /dev/null
+++ b/web/nms.gathering.org/speedometer/d3-master/src/layout/histogram.js
@@ -0,0 +1,110 @@
+import "../arrays/bisect";
+import "../arrays/min";
+import "../arrays/max";
+import "../core/functor";
+import "layout";
+
+d3.layout.histogram = function() {
+ var frequency = true,
+ valuer = Number,
+ ranger = d3_layout_histogramRange,
+ binner = d3_layout_histogramBinSturges;
+
+ function histogram(data, i) {
+ var bins = [],
+ values = data.map(valuer, this),
+ range = ranger.call(this, values, i),
+ thresholds = binner.call(this, range, values, i),
+ bin,
+ i = -1,
+ n = values.length,
+ m = thresholds.length - 1,
+ k = frequency ? 1 : 1 / n,
+ x;
+
+ // Initialize the bins.
+ while (++i < m) {
+ bin = bins[i] = [];
+ bin.dx = thresholds[i + 1] - (bin.x = thresholds[i]);
+ bin.y = 0;
+ }
+
+ // Fill the bins, ignoring values outside the range.
+ if (m > 0) {
+ i = -1; while(++i < n) {
+ x = values[i];
+ if (x >= range[0] && x <= range[1]) {
+ bin = bins[d3.bisect(thresholds, x, 1, m) - 1];
+ bin.y += k;
+ bin.push(data[i]);
+ }
+ }
+ }
+
+ return bins;
+ }
+
+ // Specifies how to extract a value from the associated data. The default
+ // value function is `Number`, which is equivalent to the identity function.
+ histogram.value = function(x) {
+ if (!arguments.length) return valuer;
+ valuer = x;
+ return histogram;
+ };
+
+ // Specifies the range of the histogram. Values outside the specified range
+ // will be ignored. The argument `x` may be specified either as a two-element
+ // array representing the minimum and maximum value of the range, or as a
+ // function that returns the range given the array of values and the current
+ // index `i`. The default range is the extent (minimum and maximum) of the
+ // values.
+ histogram.range = function(x) {
+ if (!arguments.length) return ranger;
+ ranger = d3_functor(x);
+ return histogram;
+ };
+
+ // Specifies how to bin values in the histogram. The argument `x` may be
+ // specified as a number, in which case the range of values will be split
+ // uniformly into the given number of bins. Or, `x` may be an array of
+ // threshold values, defining the bins; the specified array must contain the
+ // rightmost (upper) value, thus specifying n + 1 values for n bins. Or, `x`
+ // may be a function which is evaluated, being passed the range, the array of
+ // values, and the current index `i`, returning an array of thresholds. The
+ // default bin function will divide the values into uniform bins using
+ // Sturges' formula.
+ histogram.bins = function(x) {
+ if (!arguments.length) return binner;
+ binner = typeof x === "number"
+ ? function(range) { return d3_layout_histogramBinFixed(range, x); }
+ : d3_functor(x);
+ return histogram;
+ };
+
+ // Specifies whether the histogram's `y` value is a count (frequency) or a
+ // probability (density). The default value is true.
+ histogram.frequency = function(x) {
+ if (!arguments.length) return frequency;
+ frequency = !!x;
+ return histogram;
+ };
+
+ return histogram;
+};
+
+function d3_layout_histogramBinSturges(range, values) {
+ return d3_layout_histogramBinFixed(range, Math.ceil(Math.log(values.length) / Math.LN2 + 1));
+}
+
+function d3_layout_histogramBinFixed(range, n) {
+ var x = -1,
+ b = +range[0],
+ m = (range[1] - b) / n,
+ f = [];
+ while (++x <= n) f[x] = m * x + b;
+ return f;
+}
+
+function d3_layout_histogramRange(values) {
+ return [d3.min(values), d3.max(values)];
+}
diff --git a/web/nms.gathering.org/speedometer/d3-master/src/layout/index.js b/web/nms.gathering.org/speedometer/d3-master/src/layout/index.js
new file mode 100644
index 0000000..9c203f3
--- /dev/null
+++ b/web/nms.gathering.org/speedometer/d3-master/src/layout/index.js
@@ -0,0 +1,13 @@
+import "layout";
+import "bundle";
+import "chord";
+import "force";
+import "partition";
+import "pie";
+import "stack";
+import "histogram";
+import "hierarchy";
+import "pack";
+import "cluster";
+import "tree";
+import "treemap";
diff --git a/web/nms.gathering.org/speedometer/d3-master/src/layout/layout.js b/web/nms.gathering.org/speedometer/d3-master/src/layout/layout.js
new file mode 100644
index 0000000..3bcbcce
--- /dev/null
+++ b/web/nms.gathering.org/speedometer/d3-master/src/layout/layout.js
@@ -0,0 +1 @@
+d3.layout = {};
diff --git a/web/nms.gathering.org/speedometer/d3-master/src/layout/pack.js b/web/nms.gathering.org/speedometer/d3-master/src/layout/pack.js
new file mode 100644
index 0000000..282ce09
--- /dev/null
+++ b/web/nms.gathering.org/speedometer/d3-master/src/layout/pack.js
@@ -0,0 +1,211 @@
+import "layout";
+import "hierarchy";
+
+d3.layout.pack = function() {
+ var hierarchy = d3.layout.hierarchy().sort(d3_layout_packSort),
+ padding = 0,
+ size = [1, 1],
+ radius;
+
+ function pack(d, i) {
+ var nodes = hierarchy.call(this, d, i),
+ root = nodes[0],
+ w = size[0],
+ h = size[1],
+ r = radius == null ? Math.sqrt : typeof radius === "function" ? radius : function() { return radius; };
+
+ // Recursively compute the layout.
+ root.x = root.y = 0;
+ d3_layout_hierarchyVisitAfter(root, function(d) { d.r = +r(d.value); });
+ d3_layout_hierarchyVisitAfter(root, d3_layout_packSiblings);
+
+ // When padding, recompute the layout using scaled padding.
+ if (padding) {
+ var dr = padding * (radius ? 1 : Math.max(2 * root.r / w, 2 * root.r / h)) / 2;
+ d3_layout_hierarchyVisitAfter(root, function(d) { d.r += dr; });
+ d3_layout_hierarchyVisitAfter(root, d3_layout_packSiblings);
+ d3_layout_hierarchyVisitAfter(root, function(d) { d.r -= dr; });
+ }
+
+ // Translate and scale the layout to fit the requested size.
+ d3_layout_packTransform(root, w / 2, h / 2, radius ? 1 : 1 / Math.max(2 * root.r / w, 2 * root.r / h));
+
+ return nodes;
+ }
+
+ pack.size = function(_) {
+ if (!arguments.length) return size;
+ size = _;
+ return pack;
+ };
+
+ pack.radius = function(_) {
+ if (!arguments.length) return radius;
+ radius = _ == null || typeof _ === "function" ? _ : +_;
+ return pack;
+ };
+
+ pack.padding = function(_) {
+ if (!arguments.length) return padding;
+ padding = +_;
+ return pack;
+ };
+
+ return d3_layout_hierarchyRebind(pack, hierarchy);
+};
+
+function d3_layout_packSort(a, b) {
+ return a.value - b.value;
+}
+
+function d3_layout_packInsert(a, b) {
+ var c = a._pack_next;
+ a._pack_next = b;
+ b._pack_prev = a;
+ b._pack_next = c;
+ c._pack_prev = b;
+}
+
+function d3_layout_packSplice(a, b) {
+ a._pack_next = b;
+ b._pack_prev = a;
+}
+
+function d3_layout_packIntersects(a, b) {
+ var dx = b.x - a.x,
+ dy = b.y - a.y,
+ dr = a.r + b.r;
+ return .999 * dr * dr > dx * dx + dy * dy; // relative error within epsilon
+}
+
+function d3_layout_packSiblings(node) {
+ if (!(nodes = node.children) || !(n = nodes.length)) return;
+
+ var nodes,
+ xMin = Infinity,
+ xMax = -Infinity,
+ yMin = Infinity,
+ yMax = -Infinity,
+ a, b, c, i, j, k, n;
+
+ function bound(node) {
+ xMin = Math.min(node.x - node.r, xMin);
+ xMax = Math.max(node.x + node.r, xMax);
+ yMin = Math.min(node.y - node.r, yMin);
+ yMax = Math.max(node.y + node.r, yMax);
+ }
+
+ // Create node links.
+ nodes.forEach(d3_layout_packLink);
+
+ // Create first node.
+ a = nodes[0];
+ a.x = -a.r;
+ a.y = 0;
+ bound(a);
+
+ // Create second node.
+ if (n > 1) {
+ b = nodes[1];
+ b.x = b.r;
+ b.y = 0;
+ bound(b);
+
+ // Create third node and build chain.
+ if (n > 2) {
+ c = nodes[2];
+ d3_layout_packPlace(a, b, c);
+ bound(c);
+ d3_layout_packInsert(a, c);
+ a._pack_prev = c;
+ d3_layout_packInsert(c, b);
+ b = a._pack_next;
+
+ // Now iterate through the rest.
+ for (i = 3; i < n; i++) {
+ d3_layout_packPlace(a, b, c = nodes[i]);
+
+ // Search for the closest intersection.
+ var isect = 0, s1 = 1, s2 = 1;
+ for (j = b._pack_next; j !== b; j = j._pack_next, s1++) {
+ if (d3_layout_packIntersects(j, c)) {
+ isect = 1;
+ break;
+ }
+ }
+ if (isect == 1) {
+ for (k = a._pack_prev; k !== j._pack_prev; k = k._pack_prev, s2++) {
+ if (d3_layout_packIntersects(k, c)) {
+ break;
+ }
+ }
+ }
+
+ // Update node chain.
+ if (isect) {
+ if (s1 < s2 || (s1 == s2 && b.r < a.r)) d3_layout_packSplice(a, b = j);
+ else d3_layout_packSplice(a = k, b);
+ i--;
+ } else {
+ d3_layout_packInsert(a, c);
+ b = c;
+ bound(c);
+ }
+ }
+ }
+ }
+
+ // Re-center the circles and compute the encompassing radius.
+ var cx = (xMin + xMax) / 2,
+ cy = (yMin + yMax) / 2,
+ cr = 0;
+ for (i = 0; i < n; i++) {
+ c = nodes[i];
+ c.x -= cx;
+ c.y -= cy;
+ cr = Math.max(cr, c.r + Math.sqrt(c.x * c.x + c.y * c.y));
+ }
+ node.r = cr;
+
+ // Remove node links.
+ nodes.forEach(d3_layout_packUnlink);
+}
+
+function d3_layout_packLink(node) {
+ node._pack_next = node._pack_prev = node;
+}
+
+function d3_layout_packUnlink(node) {
+ delete node._pack_next;
+ delete node._pack_prev;
+}
+
+function d3_layout_packTransform(node, x, y, k) {
+ var children = node.children;
+ node.x = x += k * node.x;
+ node.y = y += k * node.y;
+ node.r *= k;
+ if (children) {
+ var i = -1, n = children.length;
+ while (++i < n) d3_layout_packTransform(children[i], x, y, k);
+ }
+}
+
+function d3_layout_packPlace(a, b, c) {
+ var db = a.r + c.r,
+ dx = b.x - a.x,
+ dy = b.y - a.y;
+ if (db && (dx || dy)) {
+ var da = b.r + c.r,
+ dc = dx * dx + dy * dy;
+ da *= da;
+ db *= db;
+ var x = .5 + (db - da) / (2 * dc),
+ y = Math.sqrt(Math.max(0, 2 * da * (db + dc) - (db -= dc) * db - da * da)) / (2 * dc);
+ c.x = a.x + x * dx + y * dy;
+ c.y = a.y + x * dy - y * dx;
+ } else {
+ c.x = a.x + db;
+ c.y = a.y;
+ }
+}
diff --git a/web/nms.gathering.org/speedometer/d3-master/src/layout/partition.js b/web/nms.gathering.org/speedometer/d3-master/src/layout/partition.js
new file mode 100644
index 0000000..581fd05
--- /dev/null
+++ b/web/nms.gathering.org/speedometer/d3-master/src/layout/partition.js
@@ -0,0 +1,51 @@
+import "layout";
+import "hierarchy";
+
+d3.layout.partition = function() {
+ var hierarchy = d3.layout.hierarchy(),
+ size = [1, 1]; // width, height
+
+ function position(node, x, dx, dy) {
+ var children = node.children;
+ node.x = x;
+ node.y = node.depth * dy;
+ node.dx = dx;
+ node.dy = dy;
+ if (children && (n = children.length)) {
+ var i = -1,
+ n,
+ c,
+ d;
+ dx = node.value ? dx / node.value : 0;
+ while (++i < n) {
+ position(c = children[i], x, d = c.value * dx, dy);
+ x += d;
+ }
+ }
+ }
+
+ function depth(node) {
+ var children = node.children,
+ d = 0;
+ if (children && (n = children.length)) {
+ var i = -1,
+ n;
+ while (++i < n) d = Math.max(d, depth(children[i]));
+ }
+ return 1 + d;
+ }
+
+ function partition(d, i) {
+ var nodes = hierarchy.call(this, d, i);
+ position(nodes[0], 0, size[0], size[1] / depth(nodes[0]));
+ return nodes;
+ }
+
+ partition.size = function(x) {
+ if (!arguments.length) return size;
+ size = x;
+ return partition;
+ };
+
+ return d3_layout_hierarchyRebind(partition, hierarchy);
+};
diff --git a/web/nms.gathering.org/speedometer/d3-master/src/layout/pie.js b/web/nms.gathering.org/speedometer/d3-master/src/layout/pie.js
new file mode 100644
index 0000000..a6a4ecf
--- /dev/null
+++ b/web/nms.gathering.org/speedometer/d3-master/src/layout/pie.js
@@ -0,0 +1,77 @@
+import "../arrays/range";
+import "../arrays/sum";
+import "../math/trigonometry";
+import "layout";
+
+d3.layout.pie = function() {
+ var value = Number,
+ sort = d3_layout_pieSortByValue,
+ startAngle = 0,
+ endAngle = τ,
+ padAngle = 0;
+
+ function pie(data) {
+ var n = data.length,
+ values = data.map(function(d, i) { return +value.call(pie, d, i); }),
+ a = +(typeof startAngle === "function" ? startAngle.apply(this, arguments) : startAngle),
+ da = (typeof endAngle === "function" ? endAngle.apply(this, arguments) : endAngle) - a,
+ p = Math.min(Math.abs(da) / n, +(typeof padAngle === "function" ? padAngle.apply(this, arguments) : padAngle)),
+ pa = p * (da < 0 ? -1 : 1),
+ k = (da - n * pa) / d3.sum(values),
+ index = d3.range(n),
+ arcs = [],
+ v;
+
+ // Optionally sort the data.
+ if (sort != null) index.sort(sort === d3_layout_pieSortByValue
+ ? function(i, j) { return values[j] - values[i]; }
+ : function(i, j) { return sort(data[i], data[j]); });
+
+ // Compute the arcs! They are stored in the original data's order.
+ index.forEach(function(i) {
+ arcs[i] = {
+ data: data[i],
+ value: v = values[i],
+ startAngle: a,
+ endAngle: a += v * k + pa,
+ padAngle: p
+ };
+ });
+
+ return arcs;
+ }
+
+ pie.value = function(_) {
+ if (!arguments.length) return value;
+ value = _;
+ return pie;
+ };
+
+ pie.sort = function(_) {
+ if (!arguments.length) return sort;
+ sort = _;
+ return pie;
+ };
+
+ pie.startAngle = function(_) {
+ if (!arguments.length) return startAngle;
+ startAngle = _;
+ return pie;
+ };
+
+ pie.endAngle = function(_) {
+ if (!arguments.length) return endAngle;
+ endAngle = _;
+ return pie;
+ };
+
+ pie.padAngle = function(_) {
+ if (!arguments.length) return padAngle;
+ padAngle = _;
+ return pie;
+ };
+
+ return pie;
+};
+
+var d3_layout_pieSortByValue = {};
diff --git a/web/nms.gathering.org/speedometer/d3-master/src/layout/stack.js b/web/nms.gathering.org/speedometer/d3-master/src/layout/stack.js
new file mode 100644
index 0000000..79ece60
--- /dev/null
+++ b/web/nms.gathering.org/speedometer/d3-master/src/layout/stack.js
@@ -0,0 +1,247 @@
+import "../arrays/map";
+import "../arrays/permute";
+import "../arrays/range";
+import "../core/identity";
+import "layout";
+
+// data is two-dimensional array of x,y; we populate y0
+d3.layout.stack = function() {
+ var values = d3_identity,
+ order = d3_layout_stackOrderDefault,
+ offset = d3_layout_stackOffsetZero,
+ out = d3_layout_stackOut,
+ x = d3_layout_stackX,
+ y = d3_layout_stackY;
+
+ function stack(data, index) {
+ if (!(n = data.length)) return data;
+
+ // Convert series to canonical two-dimensional representation.
+ var series = data.map(function(d, i) {
+ return values.call(stack, d, i);
+ });
+
+ // Convert each series to canonical [[x,y]] representation.
+ var points = series.map(function(d) {
+ return d.map(function(v, i) {
+ return [x.call(stack, v, i), y.call(stack, v, i)];
+ });
+ });
+
+ // Compute the order of series, and permute them.
+ var orders = order.call(stack, points, index);
+ series = d3.permute(series, orders);
+ points = d3.permute(points, orders);
+
+ // Compute the baseline…
+ var offsets = offset.call(stack, points, index);
+
+ // And propagate it to other series.
+ var m = series[0].length,
+ n,
+ i,
+ j,
+ o;
+ for (j = 0; j < m; ++j) {
+ out.call(stack, series[0][j], o = offsets[j], points[0][j][1]);
+ for (i = 1; i < n; ++i) {
+ out.call(stack, series[i][j], o += points[i - 1][j][1], points[i][j][1]);
+ }
+ }
+
+ return data;
+ }
+
+ stack.values = function(x) {
+ if (!arguments.length) return values;
+ values = x;
+ return stack;
+ };
+
+ stack.order = function(x) {
+ if (!arguments.length) return order;
+ order = typeof x === "function" ? x : d3_layout_stackOrders.get(x) || d3_layout_stackOrderDefault;
+ return stack;
+ };
+
+ stack.offset = function(x) {
+ if (!arguments.length) return offset;
+ offset = typeof x === "function" ? x : d3_layout_stackOffsets.get(x) || d3_layout_stackOffsetZero;
+ return stack;
+ };
+
+ stack.x = function(z) {
+ if (!arguments.length) return x;
+ x = z;
+ return stack;
+ };
+
+ stack.y = function(z) {
+ if (!arguments.length) return y;
+ y = z;
+ return stack;
+ };
+
+ stack.out = function(z) {
+ if (!arguments.length) return out;
+ out = z;
+ return stack;
+ };
+
+ return stack;
+};
+
+function d3_layout_stackX(d) {
+ return d.x;
+}
+
+function d3_layout_stackY(d) {
+ return d.y;
+}
+
+function d3_layout_stackOut(d, y0, y) {
+ d.y0 = y0;
+ d.y = y;
+}
+
+var d3_layout_stackOrders = d3.map({
+
+ "inside-out": function(data) {
+ var n = data.length,
+ i,
+ j,
+ max = data.map(d3_layout_stackMaxIndex),
+ sums = data.map(d3_layout_stackReduceSum),
+ index = d3.range(n).sort(function(a, b) { return max[a] - max[b]; }),
+ top = 0,
+ bottom = 0,
+ tops = [],
+ bottoms = [];
+ for (i = 0; i < n; ++i) {
+ j = index[i];
+ if (top < bottom) {
+ top += sums[j];
+ tops.push(j);
+ } else {
+ bottom += sums[j];
+ bottoms.push(j);
+ }
+ }
+ return bottoms.reverse().concat(tops);
+ },
+
+ "reverse": function(data) {
+ return d3.range(data.length).reverse();
+ },
+
+ "default": d3_layout_stackOrderDefault
+
+});
+
+var d3_layout_stackOffsets = d3.map({
+
+ "silhouette": function(data) {
+ var n = data.length,
+ m = data[0].length,
+ sums = [],
+ max = 0,
+ i,
+ j,
+ o,
+ y0 = [];
+ for (j = 0; j < m; ++j) {
+ for (i = 0, o = 0; i < n; i++) o += data[i][j][1];
+ if (o > max) max = o;
+ sums.push(o);
+ }
+ for (j = 0; j < m; ++j) {
+ y0[j] = (max - sums[j]) / 2;
+ }
+ return y0;
+ },
+
+ "wiggle": function(data) {
+ var n = data.length,
+ x = data[0],
+ m = x.length,
+ i,
+ j,
+ k,
+ s1,
+ s2,
+ s3,
+ dx,
+ o,
+ o0,
+ y0 = [];
+ y0[0] = o = o0 = 0;
+ for (j = 1; j < m; ++j) {
+ for (i = 0, s1 = 0; i < n; ++i) s1 += data[i][j][1];
+ for (i = 0, s2 = 0, dx = x[j][0] - x[j - 1][0]; i < n; ++i) {
+ for (k = 0, s3 = (data[i][j][1] - data[i][j - 1][1]) / (2 * dx); k < i; ++k) {
+ s3 += (data[k][j][1] - data[k][j - 1][1]) / dx;
+ }
+ s2 += s3 * data[i][j][1];
+ }
+ y0[j] = o -= s1 ? s2 / s1 * dx : 0;
+ if (o < o0) o0 = o;
+ }
+ for (j = 0; j < m; ++j) y0[j] -= o0;
+ return y0;
+ },
+
+ "expand": function(data) {
+ var n = data.length,
+ m = data[0].length,
+ k = 1 / n,
+ i,
+ j,
+ o,
+ y0 = [];
+ for (j = 0; j < m; ++j) {
+ for (i = 0, o = 0; i < n; i++) o += data[i][j][1];
+ if (o) for (i = 0; i < n; i++) data[i][j][1] /= o;
+ else for (i = 0; i < n; i++) data[i][j][1] = k;
+ }
+ for (j = 0; j < m; ++j) y0[j] = 0;
+ return y0;
+ },
+
+ "zero": d3_layout_stackOffsetZero
+
+});
+
+function d3_layout_stackOrderDefault(data) {
+ return d3.range(data.length);
+}
+
+function d3_layout_stackOffsetZero(data) {
+ var j = -1,
+ m = data[0].length,
+ y0 = [];
+ while (++j < m) y0[j] = 0;
+ return y0;
+}
+
+function d3_layout_stackMaxIndex(array) {
+ var i = 1,
+ j = 0,
+ v = array[0][1],
+ k,
+ n = array.length;
+ for (; i < n; ++i) {
+ if ((k = array[i][1]) > v) {
+ j = i;
+ v = k;
+ }
+ }
+ return j;
+}
+
+function d3_layout_stackReduceSum(d) {
+ return d.reduce(d3_layout_stackSum, 0);
+}
+
+function d3_layout_stackSum(p, d) {
+ return p + d[1];
+}
diff --git a/web/nms.gathering.org/speedometer/d3-master/src/layout/tree.js b/web/nms.gathering.org/speedometer/d3-master/src/layout/tree.js
new file mode 100644
index 0000000..80afaa7
--- /dev/null
+++ b/web/nms.gathering.org/speedometer/d3-master/src/layout/tree.js
@@ -0,0 +1,240 @@
+import "layout";
+import "hierarchy";
+
+// Node-link tree diagram using the Reingold-Tilford "tidy" algorithm
+d3.layout.tree = function() {
+ var hierarchy = d3.layout.hierarchy().sort(null).value(null),
+ separation = d3_layout_treeSeparation,
+ size = [1, 1], // width, height
+ nodeSize = null;
+
+ function tree(d, i) {
+ var nodes = hierarchy.call(this, d, i),
+ root0 = nodes[0],
+ root1 = wrapTree(root0);
+
+ // Compute the layout using Buchheim et al.'s algorithm.
+ d3_layout_hierarchyVisitAfter(root1, firstWalk), root1.parent.m = -root1.z;
+ d3_layout_hierarchyVisitBefore(root1, secondWalk);
+
+ // If a fixed node size is specified, scale x and y.
+ if (nodeSize) d3_layout_hierarchyVisitBefore(root0, sizeNode);
+
+ // If a fixed tree size is specified, scale x and y based on the extent.
+ // Compute the left-most, right-most, and depth-most nodes for extents.
+ else {
+ var left = root0,
+ right = root0,
+ bottom = root0;
+ d3_layout_hierarchyVisitBefore(root0, function(node) {
+ if (node.x < left.x) left = node;
+ if (node.x > right.x) right = node;
+ if (node.depth > bottom.depth) bottom = node;
+ });
+ var tx = separation(left, right) / 2 - left.x,
+ kx = size[0] / (right.x + separation(right, left) / 2 + tx),
+ ky = size[1] / (bottom.depth || 1);
+ d3_layout_hierarchyVisitBefore(root0, function(node) {
+ node.x = (node.x + tx) * kx;
+ node.y = node.depth * ky;
+ });
+ }
+
+ return nodes;
+ }
+
+ function wrapTree(root0) {
+ var root1 = {A: null, children: [root0]},
+ queue = [root1],
+ node1;
+
+ while ((node1 = queue.pop()) != null) {
+ for (var children = node1.children, child, i = 0, n = children.length; i < n; ++i) {
+ queue.push((children[i] = child = {
+ _: children[i], // source node
+ parent: node1,
+ children: (child = children[i].children) && child.slice() || [],
+ A: null, // default ancestor
+ a: null, // ancestor
+ z: 0, // prelim
+ m: 0, // mod
+ c: 0, // change
+ s: 0, // shift
+ t: null, // thread
+ i: i // number
+ }).a = child);
+ }
+ }
+
+ return root1.children[0];
+ }
+
+ // FIRST WALK
+ // Computes a preliminary x-coordinate for v. Before that, FIRST WALK is
+ // applied recursively to the children of v, as well as the function
+ // APPORTION. After spacing out the children by calling EXECUTE SHIFTS, the
+ // node v is placed to the midpoint of its outermost children.
+ function firstWalk(v) {
+ var children = v.children,
+ siblings = v.parent.children,
+ w = v.i ? siblings[v.i - 1] : null;
+ if (children.length) {
+ d3_layout_treeShift(v);
+ var midpoint = (children[0].z + children[children.length - 1].z) / 2;
+ if (w) {
+ v.z = w.z + separation(v._, w._);
+ v.m = v.z - midpoint;
+ } else {
+ v.z = midpoint;
+ }
+ } else if (w) {
+ v.z = w.z + separation(v._, w._);
+ }
+ v.parent.A = apportion(v, w, v.parent.A || siblings[0]);
+ }
+
+ // SECOND WALK
+ // Computes all real x-coordinates by summing up the modifiers recursively.
+ function secondWalk(v) {
+ v._.x = v.z + v.parent.m;
+ v.m += v.parent.m;
+ }
+
+ // APPORTION
+ // The core of the algorithm. Here, a new subtree is combined with the
+ // previous subtrees. Threads are used to traverse the inside and outside
+ // contours of the left and right subtree up to the highest common level. The
+ // vertices used for the traversals are vi+, vi-, vo-, and vo+, where the
+ // superscript o means outside and i means inside, the subscript - means left
+ // subtree and + means right subtree. For summing up the modifiers along the
+ // contour, we use respective variables si+, si-, so-, and so+. Whenever two
+ // nodes of the inside contours conflict, we compute the left one of the
+ // greatest uncommon ancestors using the function ANCESTOR and call MOVE
+ // SUBTREE to shift the subtree and prepare the shifts of smaller subtrees.
+ // Finally, we add a new thread (if necessary).
+ function apportion(v, w, ancestor) {
+ if (w) {
+ var vip = v,
+ vop = v,
+ vim = w,
+ vom = vip.parent.children[0],
+ sip = vip.m,
+ sop = vop.m,
+ sim = vim.m,
+ som = vom.m,
+ shift;
+ while (vim = d3_layout_treeRight(vim), vip = d3_layout_treeLeft(vip), vim && vip) {
+ vom = d3_layout_treeLeft(vom);
+ vop = d3_layout_treeRight(vop);
+ vop.a = v;
+ shift = vim.z + sim - vip.z - sip + separation(vim._, vip._);
+ if (shift > 0) {
+ d3_layout_treeMove(d3_layout_treeAncestor(vim, v, ancestor), v, shift);
+ sip += shift;
+ sop += shift;
+ }
+ sim += vim.m;
+ sip += vip.m;
+ som += vom.m;
+ sop += vop.m;
+ }
+ if (vim && !d3_layout_treeRight(vop)) {
+ vop.t = vim;
+ vop.m += sim - sop;
+ }
+ if (vip && !d3_layout_treeLeft(vom)) {
+ vom.t = vip;
+ vom.m += sip - som;
+ ancestor = v;
+ }
+ }
+ return ancestor;
+ }
+
+ function sizeNode(node) {
+ node.x *= size[0];
+ node.y = node.depth * size[1];
+ }
+
+ tree.separation = function(x) {
+ if (!arguments.length) return separation;
+ separation = x;
+ return tree;
+ };
+
+ tree.size = function(x) {
+ if (!arguments.length) return nodeSize ? null : size;
+ nodeSize = (size = x) == null ? sizeNode : null;
+ return tree;
+ };
+
+ tree.nodeSize = function(x) {
+ if (!arguments.length) return nodeSize ? size : null;
+ nodeSize = (size = x) == null ? null : sizeNode;
+ return tree;
+ };
+
+ return d3_layout_hierarchyRebind(tree, hierarchy);
+};
+
+function d3_layout_treeSeparation(a, b) {
+ return a.parent == b.parent ? 1 : 2;
+}
+
+// function d3_layout_treeSeparationRadial(a, b) {
+// return (a.parent == b.parent ? 1 : 2) / a.depth;
+// }
+
+// NEXT LEFT
+// This function is used to traverse the left contour of a subtree (or
+// subforest). It returns the successor of v on this contour. This successor is
+// either given by the leftmost child of v or by the thread of v. The function
+// returns null if and only if v is on the highest level of its subtree.
+function d3_layout_treeLeft(v) {
+ var children = v.children;
+ return children.length ? children[0] : v.t;
+}
+
+// NEXT RIGHT
+// This function works analogously to NEXT LEFT.
+function d3_layout_treeRight(v) {
+ var children = v.children, n;
+ return (n = children.length) ? children[n - 1] : v.t;
+}
+
+// MOVE SUBTREE
+// Shifts the current subtree rooted at w+. This is done by increasing
+// prelim(w+) and mod(w+) by shift.
+function d3_layout_treeMove(wm, wp, shift) {
+ var change = shift / (wp.i - wm.i);
+ wp.c -= change;
+ wp.s += shift;
+ wm.c += change;
+ wp.z += shift;
+ wp.m += shift;
+}
+
+// EXECUTE SHIFTS
+// All other shifts, applied to the smaller subtrees between w- and w+, are
+// performed by this function. To prepare the shifts, we have to adjust
+// change(w+), shift(w+), and change(w-).
+function d3_layout_treeShift(v) {
+ var shift = 0,
+ change = 0,
+ children = v.children,
+ i = children.length,
+ w;
+ while (--i >= 0) {
+ w = children[i];
+ w.z += shift;
+ w.m += shift;
+ shift += w.s + (change += w.c);
+ }
+}
+
+// ANCESTOR
+// If vi-’s ancestor is a sibling of v, returns vi-’s ancestor. Otherwise,
+// returns the specified (default) ancestor.
+function d3_layout_treeAncestor(vim, v, ancestor) {
+ return vim.a.parent === v.parent ? vim.a : ancestor;
+}
diff --git a/web/nms.gathering.org/speedometer/d3-master/src/layout/treemap.js b/web/nms.gathering.org/speedometer/d3-master/src/layout/treemap.js
new file mode 100644
index 0000000..1a1d94a
--- /dev/null
+++ b/web/nms.gathering.org/speedometer/d3-master/src/layout/treemap.js
@@ -0,0 +1,230 @@
+import "layout";
+import "hierarchy";
+
+// Squarified Treemaps by Mark Bruls, Kees Huizing, and Jarke J. van Wijk
+// Modified to support a target aspect ratio by Jeff Heer
+d3.layout.treemap = function() {
+ var hierarchy = d3.layout.hierarchy(),
+ round = Math.round,
+ size = [1, 1], // width, height
+ padding = null,
+ pad = d3_layout_treemapPadNull,
+ sticky = false,
+ stickies,
+ mode = "squarify",
+ ratio = 0.5 * (1 + Math.sqrt(5)); // golden ratio
+
+ // Compute the area for each child based on value & scale.
+ function scale(children, k) {
+ var i = -1,
+ n = children.length,
+ child,
+ area;
+ while (++i < n) {
+ area = (child = children[i]).value * (k < 0 ? 0 : k);
+ child.area = isNaN(area) || area <= 0 ? 0 : area;
+ }
+ }
+
+ // Recursively arranges the specified node's children into squarified rows.
+ function squarify(node) {
+ var children = node.children;
+ if (children && children.length) {
+ var rect = pad(node),
+ row = [],
+ remaining = children.slice(), // copy-on-write
+ child,
+ best = Infinity, // the best row score so far
+ score, // the current row score
+ u = mode === "slice" ? rect.dx
+ : mode === "dice" ? rect.dy
+ : mode === "slice-dice" ? node.depth & 1 ? rect.dy : rect.dx
+ : Math.min(rect.dx, rect.dy), // initial orientation
+ n;
+ scale(remaining, rect.dx * rect.dy / node.value);
+ row.area = 0;
+ while ((n = remaining.length) > 0) {
+ row.push(child = remaining[n - 1]);
+ row.area += child.area;
+ if (mode !== "squarify" || (score = worst(row, u)) <= best) { // continue with this orientation
+ remaining.pop();
+ best = score;
+ } else { // abort, and try a different orientation
+ row.area -= row.pop().area;
+ position(row, u, rect, false);
+ u = Math.min(rect.dx, rect.dy);
+ row.length = row.area = 0;
+ best = Infinity;
+ }
+ }
+ if (row.length) {
+ position(row, u, rect, true);
+ row.length = row.area = 0;
+ }
+ children.forEach(squarify);
+ }
+ }
+
+ // Recursively resizes the specified node's children into existing rows.
+ // Preserves the existing layout!
+ function stickify(node) {
+ var children = node.children;
+ if (children && children.length) {
+ var rect = pad(node),
+ remaining = children.slice(), // copy-on-write
+ child,
+ row = [];
+ scale(remaining, rect.dx * rect.dy / node.value);
+ row.area = 0;
+ while (child = remaining.pop()) {
+ row.push(child);
+ row.area += child.area;
+ if (child.z != null) {
+ position(row, child.z ? rect.dx : rect.dy, rect, !remaining.length);
+ row.length = row.area = 0;
+ }
+ }
+ children.forEach(stickify);
+ }
+ }
+
+ // Computes the score for the specified row, as the worst aspect ratio.
+ function worst(row, u) {
+ var s = row.area,
+ r,
+ rmax = 0,
+ rmin = Infinity,
+ i = -1,
+ n = row.length;
+ while (++i < n) {
+ if (!(r = row[i].area)) continue;
+ if (r < rmin) rmin = r;
+ if (r > rmax) rmax = r;
+ }
+ s *= s;
+ u *= u;
+ return s
+ ? Math.max((u * rmax * ratio) / s, s / (u * rmin * ratio))
+ : Infinity;
+ }
+
+ // Positions the specified row of nodes. Modifies `rect`.
+ function position(row, u, rect, flush) {
+ var i = -1,
+ n = row.length,
+ x = rect.x,
+ y = rect.y,
+ v = u ? round(row.area / u) : 0,
+ o;
+ if (u == rect.dx) { // horizontal subdivision
+ if (flush || v > rect.dy) v = rect.dy; // over+underflow
+ while (++i < n) {
+ o = row[i];
+ o.x = x;
+ o.y = y;
+ o.dy = v;
+ x += o.dx = Math.min(rect.x + rect.dx - x, v ? round(o.area / v) : 0);
+ }
+ o.z = true;
+ o.dx += rect.x + rect.dx - x; // rounding error
+ rect.y += v;
+ rect.dy -= v;
+ } else { // vertical subdivision
+ if (flush || v > rect.dx) v = rect.dx; // over+underflow
+ while (++i < n) {
+ o = row[i];
+ o.x = x;
+ o.y = y;
+ o.dx = v;
+ y += o.dy = Math.min(rect.y + rect.dy - y, v ? round(o.area / v) : 0);
+ }
+ o.z = false;
+ o.dy += rect.y + rect.dy - y; // rounding error
+ rect.x += v;
+ rect.dx -= v;
+ }
+ }
+
+ function treemap(d) {
+ var nodes = stickies || hierarchy(d),
+ root = nodes[0];
+ root.x = 0;
+ root.y = 0;
+ root.dx = size[0];
+ root.dy = size[1];
+ if (stickies) hierarchy.revalue(root);
+ scale([root], root.dx * root.dy / root.value);
+ (stickies ? stickify : squarify)(root);
+ if (sticky) stickies = nodes;
+ return nodes;
+ }
+
+ treemap.size = function(x) {
+ if (!arguments.length) return size;
+ size = x;
+ return treemap;
+ };
+
+ treemap.padding = function(x) {
+ if (!arguments.length) return padding;
+
+ function padFunction(node) {
+ var p = x.call(treemap, node, node.depth);
+ return p == null
+ ? d3_layout_treemapPadNull(node)
+ : d3_layout_treemapPad(node, typeof p === "number" ? [p, p, p, p] : p);
+ }
+
+ function padConstant(node) {
+ return d3_layout_treemapPad(node, x);
+ }
+
+ var type;
+ pad = (padding = x) == null ? d3_layout_treemapPadNull
+ : (type = typeof x) === "function" ? padFunction
+ : type === "number" ? (x = [x, x, x, x], padConstant)
+ : padConstant;
+ return treemap;
+ };
+
+ treemap.round = function(x) {
+ if (!arguments.length) return round != Number;
+ round = x ? Math.round : Number;
+ return treemap;
+ };
+
+ treemap.sticky = function(x) {
+ if (!arguments.length) return sticky;
+ sticky = x;
+ stickies = null;
+ return treemap;
+ };
+
+ treemap.ratio = function(x) {
+ if (!arguments.length) return ratio;
+ ratio = x;
+ return treemap;
+ };
+
+ treemap.mode = function(x) {
+ if (!arguments.length) return mode;
+ mode = x + "";
+ return treemap;
+ };
+
+ return d3_layout_hierarchyRebind(treemap, hierarchy);
+};
+
+function d3_layout_treemapPadNull(node) {
+ return {x: node.x, y: node.y, dx: node.dx, dy: node.dy};
+}
+
+function d3_layout_treemapPad(node, padding) {
+ var x = node.x + padding[3],
+ y = node.y + padding[0],
+ dx = node.dx - padding[1] - padding[3],
+ dy = node.dy - padding[0] - padding[2];
+ if (dx < 0) { x += dx / 2; dx = 0; }
+ if (dy < 0) { y += dy / 2; dy = 0; }
+ return {x: x, y: y, dx: dx, dy: dy};
+}