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Diffstat (limited to 'web/stream.gathering.org/resources/js/video-quality-selector.js')
-rw-r--r-- | web/stream.gathering.org/resources/js/video-quality-selector.js | 387 |
1 files changed, 0 insertions, 387 deletions
diff --git a/web/stream.gathering.org/resources/js/video-quality-selector.js b/web/stream.gathering.org/resources/js/video-quality-selector.js deleted file mode 100644 index 4a4714e..0000000 --- a/web/stream.gathering.org/resources/js/video-quality-selector.js +++ /dev/null @@ -1,387 +0,0 @@ -/** - * Video.js Resolution Selector - * - * This plugin for Video.js adds a resolution selector option - * to the toolbar. Usage: - * - * <video> - * <source data-res="480" src="..." /> - * <source data-res="240" src="..." /> - * </video> - */ - -(function( _V_ ) { - - /*********************************************************************************** - * Define some helper functions - ***********************************************************************************/ - var methods = { - - /** - * In a future version, this can be made more intelligent, - * but for now, we'll just add a "p" at the end if we are passed - * numbers. - * - * @param (string) res The resolution to make a label for - * - * @returns (string) The label text string - */ - res_label : function( res ) { - - return ( /^\d+$/.test( res ) ) ? res + 'p' : res; - } - }; - - /*********************************************************************************** - * Setup our resolution menu items - ***********************************************************************************/ - _V_.ResolutionMenuItem = _V_.MenuItem.extend({ - - // Call variable to prevent the resolution change from being called twice - call_count : 0, - - /** @constructor */ - init : function( player, options ){ - - var touchstart = false; - - // Modify options for parent MenuItem class's init. - options.label = methods.res_label( options.res ); - options.selected = ( options.res.toString() === player.getCurrentRes().toString() ); - - // Call the parent constructor - _V_.MenuItem.call( this, player, options ); - - // Store the resolution as a property - this.resolution = options.res; - - // Register our click and tap handlers - this.on( ['click', 'tap'], this.onClick ); - - // Toggle the selected class whenever the resolution changes - player.on( 'changeRes', _V_.bind( this, function() { - - if ( this.resolution == player.getCurrentRes() ) { - - this.selected( true ); - - } else { - - this.selected( false ); - } - - // Reset the call count - this.call_count = 0; - })); - } - }); - - // Handle clicks on the menu items - _V_.ResolutionMenuItem.prototype.onClick = function() { - - // Check if this has already been called - if ( this.call_count > 0 ) { return; } - - // Call the player.changeRes method - this.player().changeRes( this.resolution ); - - // Increment the call counter - this.call_count++; - }; - - /*********************************************************************************** - * Setup our resolution menu title item - ***********************************************************************************/ - _V_.ResolutionTitleMenuItem = _V_.MenuItem.extend({ - - init : function( player, options ) { - - // Call the parent constructor - _V_.MenuItem.call( this, player, options ); - - // No click handler for the menu title - this.off( 'click' ); - } - }); - - /*********************************************************************************** - * Define our resolution selector button - ***********************************************************************************/ - _V_.ResolutionSelector = _V_.MenuButton.extend({ - - /** @constructor */ - init : function( player, options ) { - - // Add our list of available resolutions to the player object - player.availableRes = options.available_res; - - // Call the parent constructor - _V_.MenuButton.call( this, player, options ); - - // Set the button text based on the option provided - this.el().firstChild.firstChild.innerHTML = options.buttonText; - } - }); - - // Set class for resolution selector button - _V_.ResolutionSelector.prototype.className = 'vjs-res-button'; - - // Create a menu item for each available resolution - _V_.ResolutionSelector.prototype.createItems = function() { - - var player = this.player(), - items = [], - current_res; - - // Add the menu title item - items.push( new _V_.ResolutionTitleMenuItem( player, { - - el : _V_.Component.prototype.createEl( 'li', { - - className : 'vjs-menu-title vjs-res-menu-title', - innerHTML : player.localize( 'Quality' ) - }) - })); - - // Add an item for each available resolution - for ( current_res in player.availableRes ) { - - // Don't add an item for the length attribute - if ( 'length' == current_res ) { continue; } - - items.push( new _V_.ResolutionMenuItem( player, { - res : current_res - })); - } - - // Sort the available resolutions in descending order - items.sort(function( a, b ) { - - if ( typeof a.resolution == 'undefined' ) { - - return -1; - - } else { - - return parseInt( b.resolution ) - parseInt( a.resolution ); - } - }); - - return items; - }; - - /*********************************************************************************** - * Register the plugin with videojs, main plugin function - ***********************************************************************************/ - _V_.plugin( 'resolutionSelector', function( options ) { - - // Only enable the plugin on HTML5 videos - //if ( ! this.el().firstChild.canPlayType ) { return; } - - /******************************************************************* - * Setup variables, parse settings - *******************************************************************/ - var player = this, - sources = player.options().sources, - i = sources.length, - j, - found_type, - - // Override default options with those provided - settings = _V_.util.mergeOptions({ - - default_res : '', // (string) The resolution that should be selected by default ( '480' or '480,1080,240' ) - force_types : false // (array) List of media types. If passed, we need to have source for each type in each resolution or that resolution will not be an option - - }, options || {} ), - - available_res = { length : 0 }, - current_res, - resolutionSelector, - - // Split default resolutions if set and valid, otherwise default to an empty array - default_resolutions = ( settings.default_res && typeof settings.default_res == 'string' ) ? settings.default_res.split( ',' ) : []; - - // Get all of the available resoloutions - while ( i > 0 ) { - - i--; - - // Skip sources that don't have data-res attributes - if ( ! sources[i]['data-res'] ) { continue; } - - current_res = sources[i]['data-res']; - - if ( typeof available_res[current_res] !== 'object' ) { - - available_res[current_res] = []; - available_res.length++; - } - - available_res[current_res].push( sources[i] ); - } - - // Check for forced types - if ( settings.force_types ) { - - // Loop through all available resoultions - for ( current_res in available_res ) { - - // Don't count the length property as a resolution - if ( 'length' == current_res ) { continue; } - - i = settings.force_types.length; - found_types = 0; - - // Loop through all required types - while ( i > 0 ) { - - i--; - - j = available_res[current_res].length; - - // Loop through all available sources in current resolution - while ( j > 0 ) { - - j--; - - // Check if the current source matches the current type we're checking - if ( settings.force_types[i] === available_res[current_res][j].type ) { - - found_types++; - break; - } - } - } - - // If we didn't find sources for all of the required types in the current res, remove it - if ( found_types < settings.force_types.length ) { - - delete available_res[current_res]; - available_res.length--; - } - } - } - - // Make sure we have at least 2 available resolutions before we add the button - if ( available_res.length < 2 ) { return; } - - // Loop through the choosen default resolutions if there were any - for ( i = 0; i < default_resolutions.length; i++ ) { - - // Set the video to start out with the first available default res - if ( available_res[default_resolutions[i]] ) { - - player.src( available_res[default_resolutions[i]] ); - player.currentRes = default_resolutions[i]; - break; - } - } - - /******************************************************************* - * Add methods to player object - *******************************************************************/ - - // Make sure we have player.localize() if it's not defined by Video.js - if ( typeof player.localize !== 'function' ) { - - player.localize = function( string ) { - - return string; - }; - } - - // Helper function to get the current resolution - player.getCurrentRes = function() { - - if ( typeof player.currentRes !== 'undefined' ) { - - return player.currentRes; - - } else { - - try { - - return res = player.options().sources[0]['data-res']; - - } catch(e) { - - return ''; - } - } - }; - - // Define the change res method - player.changeRes = function( target_resolution ) { - - var video_el = player.el().firstChild, - is_paused = player.paused(), - current_time = player.currentTime(), - button_nodes, - button_node_count; - - // Do nothing if we aren't changing resolutions or if the resolution isn't defined - if ( player.getCurrentRes() == target_resolution - || ! player.availableRes - || ! player.availableRes[target_resolution] ) { return; } - - // Make sure the loadedmetadata event will fire - if ( 'none' == video_el.preload ) { video_el.preload = 'metadata'; } - - // Change the source and make sure we don't start the video over - player.src( player.availableRes[target_resolution] ).one( 'loadedmetadata', function() { - - player.currentTime( current_time ); - - // If the video was paused, don't show the poster image again - player.addClass( 'vjs-has-started' ); - - if ( ! is_paused ) { player.play(); } - }); - - // Save the newly selected resolution in our player options property - player.currentRes = target_resolution; - - // Make sure the button has been added to the control bar - if ( player.controlBar.resolutionSelector ) { - - button_nodes = player.controlBar.resolutionSelector.el().firstChild.children; - button_node_count = button_nodes.length; - - // Update the button text - while ( button_node_count > 0 ) { - - button_node_count--; - - if ( 'vjs-control-text' == button_nodes[button_node_count].className ) { - - button_nodes[button_node_count].innerHTML = methods.res_label( target_resolution ); - break; - } - } - } - - // Update the classes to reflect the currently selected resolution - player.trigger( 'changeRes' ); - }; - - /******************************************************************* - * Add the resolution selector button - *******************************************************************/ - - // Get the starting resolution - current_res = player.getCurrentRes(); - - if ( current_res ) { current_res = methods.res_label( current_res ); } - - // Add the resolution selector button - resolutionSelector = new _V_.ResolutionSelector( player, { - buttonText : player.localize( current_res || 'Quality' ), - available_res : available_res - }); - - // Add the button to the control bar object and the DOM - player.controlBar.resolutionSelector = player.controlBar.addChild( resolutionSelector ); - }); - -})( videojs ); |